Dnd 3. 5 Pdf Books

Total Page:16

File Type:pdf, Size:1020Kb

Dnd 3. 5 Pdf Books Dnd 3. 5 pdf books Continue If you don't own the product, don't use it. This compilation was created for people like me, who own most of the SW game materials, who really can't carry all of this every session. The pdf files were taken from other sources, I scanned 0, all I did was compile what I owned. Support experts or we will never receive additional updates/extensions of the game. Hey guys, is there a full list of all the official WotC D&D 3.5 books that have been published? The product catalog on their website is a pain in the ass to try to navigate. ... Unofficial book listings would also be cool if they exist. On Wikipedia you can find this. It's an alphabetical list of all the edition books. Scroll down to 3ed/3.5 yes, it's bonks some 3ed books out there, but it's a pretty good list. Oh, damn, because I'm not going to do: PHB, PHB2 DMG, DMG2 MM1 MM2 (technically 3ed, but a lot of adventures and other books relate to it) MM3 MM4 MM5 SpelL Compendium Magic Item Compendium Rules Compendium Complete Warrior, Divine, Arcane, Adventurer, Mage, Champion, Scountrel, Psionic Frostburn, Sandstorm, Stormwrack, Dungeon, Cityscape Book of Exalted Deeds, Book of Villas Dark Strains of Stone, Destiny, The Wild, The Dragon Book of Abbeerations, Fiendish Codex 1 and 2, Eder Evils, Fiend Folio Dramonicon, Libris Mortis, Drow of the Underk, Ghostwalk, Heroes of Horror, Her Oes of Battle, Magic of the Incarnum, Weapons of Legacy, Unnead Arcana, Planar Handbook, Tome of Magic, Expanded Psionics Handbook, Tome of Battle Forgotten Realms Books 3ed Books : Forgotten Realms Campaign Setting (3ed, but it's a great fr book that has a lot that should be had.) Monster Compendium: Monsters of Faerûn Magic of Faerûn Lords of Darkness Faiths and Pantheons Silver Marches Races of Faerûn Unapproachable East Into the Dragon's Lair Pool of Radiance: Attack on Myth Drannor City of the Spider Queen 3.5 FR books: Underdark Player's Guide to Faerûn Serpons Kingdoms Ing South Lost Empires of Faûerer Champions of Ruin City of Splendors: Waterdeep Champions of Vale Power by Faerûn Mysteries Moonsea Dragons in Faerûn Great History of The Res sons of Gruumsh Expedition Tomb Twilight at Undermountain Cormyr: Breaking Shadowdale Weave: The Scouring of the Land Anauroch: Empire of Shadow Originally found here: 2019), while this link is still active , files 404 , but the Internet Archive still has them. (See links in comments) RTF files contain most of the content in the following: Player's Handbook Dungeon Master's Guide Monster Manual I Expanded Psionics Manual of the Planes Epic Level Handbook Undelivered Arcana Deities and Demi-Gods This is referred to as the SRD, or System Reference Document, and is free legal content released by Wizards of the It has more than what you need to play this game. It contains all text rules, but the fluff text is missing. It is formatted differently from books, being organized by the subject instead of the chapter. Some people find this easier, others it's harder to find things. There are also online repositories of this content, for example is highly appreciated and often mentioned. Most people consider the 3 basic books to be the ideal minimum to have, as DMG has rules for environments, advancement, traps, dungeons, cities, and treasures; and Monster Manual had a list of ready-made monsters that are both pretty handy if not strictly necessary. It is also entirely possible to play with only the 3rd edition of Player's Handbook, and referring to the 5th ed material. Some conversion per flight will be required, and it will be challenging and requiring more work, but it can be done. After all, this is a game of imagination, and Gygax himself once commented (and I paraphrase) that if everyone realized that they could just make up their own rules, they would be out of a job. You don't need cards to play, just a set of rules that everyone can agree with. 7 Dungeons and Dragons version 3.5 was a minor review of the rules of the third edition games and was released by Wizards of the Coast in 2003. This version of the fantasy adventure game was the fifth major version of the rules; previous sets of rules were launched in 1974, 1977, 1989 and 2000. You can get the basic cards rule, as well as several game supplements released during the 3.5s run version. What are the basic dungeons and 3.5 dragons playing cards? In 2003, Wizards of the Coast released three books that have added or adjusted the rules of the third edition since then. The company, which obtained the fantastic dungeon crawl ingerate and monster encounters from the original publisher, Tactical Studies Rules (TSR), released a new version of the game based on the d20 system just three years ago. Internal gameplay, as well as player feedback, indicated the need for several rule changes. More rules have been added at this time as well. The three basic cards released in 2003 were the following:17524 Players Handbook (v. 3.5).17752 Dungeon Masters Guide (v. 3.5).17755 Monster Manual (v. 3.5). What are some of the patches added to version 3.5? After the basic book releases, several corrections were made by WotC in the officially released errata. For example, pet druids has been renamed Wild Shape and has gained the ability to use Druid equipment to blend into its new form. The level of spell for a special mounting of paladins was defined as a third of the level of the The general rules for attacking during a load and running have been corrected. Several issues with spells have also been addressed. What complete splat-books are there for D&D 3.5 rules? After After The basic rules for Dungeons and Dragons 3.5 were released, with eight splat-books using the full word in their titles followed over the next few years. In 2003, The Complete Warrior was published. The following year he produced the Complete Divine, as well as the Complete Arcane. The only version in 2005 was Complete Adventurer. In 2006, Complete Psionic was followed by Complete Mage. Finally, in 2007, Appeared Complete Scundrel and the Full Champion. Have many modules been launched for Dungeons and Dragons 3.5? At least 30 game adventures have been released for version 3.5. The total number varies depending on a collection view of what are considered official versions of the d20 system. The characters could fight through unique titles, would be Deep Horizon. Series entitled were also available, including the following: Expedition to series: Castle Ravenloft, Demonwebs Pits and Ruines of Greyhawk. Fantastic Locations series: City of Peril, Dragondown Grotto, Fane of the Drow, Fields of Ruin, Hellspike Prison, and Frostfell Rift.Content provided for informational purposes only. eBay is not affiliated or approved by Dungeons & Dragons. Includes: D&D 3.5, 3.5e, D&D3.5, d&d 3.5, dungeons and dragons 3.5, 3.5E, Dungeons & Dragons 3.5, dnd 3.5, dnd3.5, dungeons and dragons 3.5 ed, Dungeons & Dragons 3.5 ed., DND 3.5, Dungeons & DRAGONS 3.5, 3.5 edition D&D, DnD3.5, D&D3.5e (15 more), D&D v.3.5, d&d 3.5ed, DnD 3.5, d&d3.5, Dungeons and Dragons 3.5, DND3.5, D&D3.5E, Dnd 3.5 5, d&d&;d v.3.5, d&D3.5, D&D 3.5ed, d&d3.5e, dungeons & dragons 3.5, dungeons & dragons 3.5 ed., 3.5 edition d&d — Show detailsTagged worksMost often labeled | Weighted | Recent popular | Recently published — Filter: None (edit)rpglibrary (119), feeelin (96), ametal (93), languagegeek (91), jujutsunerd (86), prosfilaes (83), mhasel (82), Skya (67), paz (57), geoffgibbs (56), 5 6 SporkyRat (55), petersfamily (49), Matthew.Walker (30), zicon (28), dalamb (24), Voyce (22), Loki504 (21), inaki.lind (21), Astronut (21), Fludd (17), Biggabush (17) ... and 1405 other membersData from Ngram Viewer Pardon Books the length of this post. I lost a few of my books, so I was trying to figure out what else I was missing in 3.5. It was almost impossible to find a post/blog that contained a full list, however! So I hope this can help anyone who tries to find all the cards! I'm not perfect, so if I overlooked something, please let me know and I'll edit in the document. Everything is in alphabetical order by source set. EDIT:Added Dragonlance thanks to /u/Dante527Added Drow of the Underkark thanks to /u/henriquecdAdded Magazines thanks to /u/idk_GenericUsernameDungeons and Dragons 3.5 Core BooksArms and Equipment of ChalengesBook of Exalted DeedsBook of Vile DarknessCityscapeComplete AdventurerComplete ArcaneComplete ChampionComplete ChampionComplete MageComplete PsionicComplete ScoundrelComplete WarriorDefenders of the FaithDeities și DemigodsDraconomiconDragon MagicDungeon Master's Guide IDungeon Master's Guide IIDungeon Survival GuideDungeonscapeElder EvilsEchemies și AlliesEpic Level HandbookExemplars of Evil: Deady Foes to Vex Your HerosExpanded Psionics HandbookFiend FolioFiendish Codex I: Horde abyseFiendish Codex II: Tiranii din Nouă HellsFrostburnGhostwalkHero Builder's GuidebookHeroes of BattleHeroes of HorrorLibrilis MortisLords of MadnessMagic Item CompendiumMagic of IncarnumManual of the PlanesMasters of the WildMiniatures HandbookMonster Manual IMonster Manual IIMonster Manual IIIMonster Manual IVMonster Manual VOriental AdventuresPlanarul Manualul IPlayer IIPsionics HandbookRaces of DestinyRaces of StoneRaces of the DragonRaces of the WildRules CompendiumSandstormSavage SpeciesSong and SilenceSpell CompendiumStormwarmrackStronghold Builder's GuidebookSword and FistTome and BloodTome of BattleTome of MagicUne ArcanaWeapons de Legacy3.5 Dungeons și Dragons AdventuresBarrow
Recommended publications
  • Epic-Level Prestige Class Progressions a Web Enhancement for the Epic Level Handbook
    Epic-Level Prestige Class Progressions A Web Enhancement for the Epic Level Handbook The Epic Level Handbook provides epic-level progres- ucts: specifically, Defenders of the Faith, Manual of the sions—that is, information on the powers, abilities, and Planes, Masters of the Wild, Song & Silence, Sword & Fist, bonus feats gained by epic-level characters—for all 11 and Tome & Blood. While this doesn’t encompass every classes presented in the Player’s Handbook, as well as the prestige class presented to date (that would require an six prestige classes detailed in the DUNGEON MASTER’s entire book all to itself!), it gives DMs a wide range of Guide. But with the vast number of prestige classes pub- examples that should help them build other epic pro- lished in other DUNGEONS & DRAGONS®products, the gressions as needed. Simply find a class (either here or Epic Level Handbook couldn’t address the needs of every in the Epic Level Handbook) that’s roughly similar to your single epic-level character. chosen prestige class and start there. That’s where this web enhancement comes in. Here, To use this web enhancement, you should already you’ll find epic-level progressions for a full two dozen have the Epic Level Handbook accessory by Andy Collins, prestige classes drawn from various core D&D prod- Bruce R. Cordell, and Thomas M. Reid. This bonus material is brought to you by the DUNGEONS & DRAGONS official website: <www.wizards.com/dnd>. Credits You’ll note that every prestige class included in this enhancement is a 10-level class.
    [Show full text]
  • ETC 2015 - WH40K 7Th Edition Clarifications Document Version: 1.3 Last Update: 25/01/2015
    ETC 2015 - WH40K 7th Edition Clarifications Document Version: 1.3 Last Update: 25/01/2015 ETC 2015 FAQ and Clarifications Version 1.3 Document History: Welcome to the new version of the ETC FAQ and Clarifications document to be used at the ETC 2015 in Prague. We will be keeping tabs on changes from now on, so in the future when text is barred like this it means the clarification is or has become void or is not in use ( sometimes maybe pending some Captains Council decisions). We will leave it in place for traceability between given versions of the ETC FAQ. Updates: 2014/09/30: Changes/Additions/Retractions marked in Green. 2014/11/16: Changes/Additions/Retractions marked in Red. 2014/12/12: Changes/Additions/Retractions marked in Blue 2015/01/25: Changes/Additions/Retractions marked in Purple More Information about the ETC? For more information about the ETC tournament please refer to : http://warhammer.org.uk/phpBB/viewforum.php?f=33 TABLE OF CONTENTS General ETC Clarifications ................................................................................................................ 8 Core Rules ...................................................................................................................................... 10 General ....................................................................................................................................... 10 The Turn ...................................................................................................................................... 10 Movement
    [Show full text]
  • Liste De Modules *D&D
    Liste de modules *D&D Liste de modules *D&D La dernière version est disponible sur le site D&D Collection (http://dndcollection.free.fr) Cette liste a été générée le 13/01/2004 Ce document a été créé à l'aide de FPDF Ecrivez à : [email protected] pour tout renseignement ou remarque Page 1 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D Allemand Page 2 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D AD&D 1ere Edition Dragonlance N° TSR Code Titre Module PDF Copie DL2 Drachen der Flammen DL1 Drachen der Verzweiflung DL5 Drachengeheimnisses Forgotten Realms N° TSR Code Titre Module PDF Copie I3-5 Wüste der Verdammnis Greyhawk N° TSR Code Titre Module PDF Copie 8609/9 L2 Auf der Spur des Attentäters 8608/0 L1 Begegnung auf dem Knochenhügel Monstrous Arcana N° TSR Code Titre Module PDF Copie 8301 Die Teufel der See Non classés N° TSR Code Titre Module PDF Copie 8650/0 N1 Gegen den Kult des Reptilien-Gottes Règles N° TSR Code Titre Module PDF Copie 8537/6 Monster Handbuch I 8538/5 Monster Handbuch II Mythen & Legenden 8136/1 Spieler Handbuch Page 3 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc.
    [Show full text]
  • Sample File 620 88169 Epic Ch1 RP.Qxd 10/4/02 10:15 AM Page 2
    620_88169 Epic Ch1 RP.qxd 10/4/02 10:15 AM Page 1 Sample file 620_88169 Epic Ch1 RP.qxd 10/4/02 10:15 AM Page 2 EPIC LEVEL HANDBOOK Andy Collins, Bruce R. Cordell, Thomas M. Reid ADDITIONAL DESIGN ART DIRECTOR John D. Rateliff, James Wyatt Dawn Murin EDITORS COVER ART Gwendolyn F. M. Kestrel, David Noonan Arnie Swekel MANAGING EDITOR INTERIOR ARTISTS Kim Mohan Daren Bader, Brom, David Day, Brian Despain, Larry Dixon, Michael Dutton, CREATIVE DIRECTOR Jeff Easley, Lars Grant-West, Rebecca Ed Stark Guay, Jeremy Jarvis, Alton Lawson, BUSINESS MANAGER Todd Lockwood, David Martin, Raven Anthony Valterra Mimura, Matthew Mitchell, Vinod Rams, Wayne Reynolds, Darrell Riche, VICE PRESIDENT OF RPG R&D Richard Sardinha, Marc Sasso, Mark Bill Slavicsek Smylie, Arnie Swekel, Anthony Waters VICE PRESIDENT OF PUBLISHING GRAPHIC DESIGNERS Mary Kirchoff Robert Campbell, Cynthia Fliege, Sherry Floyd, Sean Glenn PROJECT MANAGER Martin Durham CARTOGRAPHER Todd Gamble PRODUCTION MANAGER Chas DeLong TYPOGRAPHER Erin Dorries Sample file Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20™ System License, please visit www.wizards.com/d20. Sources include Defenders of the Faith by Rich Redman and James Wyatt; Monster Compendium: Monsters of Faerun by James Wyatt and Rob Heinsoo; Sword and Fist by Jason Carl; Tome and Blood by Bruce R.
    [Show full text]
  • Eberron Campaign Setting: Epic Level Handbook
    Eberron Campaign Setting: Scientific Name Common Name Draconic Name Allosaurus2 Bladetooth Vharag’eth Ankylosaurus2 Hammertail Hurak’eth n/a Battletitan3 Khomavharag’eth n/a Bloodstriker3 Mekikaran’eth Cryptoclidus2 Fintail Paharan’ost DeinonychusM Carver Ka’rhavad’eth ElasmosaurusM Great fintail Hapaharan’ost n/a Fleshraker3 Eshka’rhavad’eth Leaellynasaura Fastieth Falas’eth MegaraptorM Great carver Haka’rhavad’eth Quetzalcoatlus2 Soarwing Shovath’ien Seismosaurus2 Thunderherder Khotasann’eth Spinosaurus2 Spineback Shafanna’eth n/a Swindlespitter3 Fashekan’eth TriceratopsM Threehorn Kotikaran’eth TyrannosaurusM Swordtooth titan Havharag’eth Pteranodon Glidewing Abarr’ien Velociraptor Clawfoot Rhavad’eth Epic Level Handbook: - Prismasaurus (fictional, Magical Beast) Frostburn: - Branta (fictional) - Dire Animals o D. Polar Bear o Glyptodon o Megaloceros o Smilodon (Saber-Tooth) o Woolly Mammoth o Zeuglodon - Tlalusk (fictional) Serpent Kingdoms: - Ceratosaurus - Pteranodon - Stegosaurus Stormwrack: - Dinosaur (plus Eberron Naming Conventions – p. 145): o Archelon o Ichthyosaur o Mosasaurus o Plesiosaurus - Dire Animal: o D. Barracuda o D. Eel - Animals & Vermin, plus Aquatic Variants Sandstorm: - Dinosaur: o Protoceratops o Diprotodon (Dire Beast) - Dire Animal: o D. Hippo o D. Jackal o D. Puma o D. Tortoise o D. Vulture - Giant Banded Lizard - Animals & Vermin – pp. 192-195 Dangerous Denizens: Monsters of Tellene: - Animals: Smilodon (Big Hunting Cat), Eohippus (Miniature Horse), Wooly Mammoth, others Fiend Folio: - Dire Rhinoceros - Indricothere - Megatherium - Terror Bird (Diatryma, etc.) Monster Manual I: - Dinosaur: o Deinonychus o Elasmosaurus o Megaraptor o Triceratops o Tyrannosaur - Dire Animal: o D. Ape o D. Badger o D. Bat o D. Bear o D. Boar o D. Lion o D. Rat o D. Shark o D. Tiger o D.
    [Show full text]
  • FIEND FOLIO Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, James Wyatt
    FIEND FOLIO Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, James Wyatt ADDITIONAL DESIGN ART DIRECTOR Richard Baker, Ed Bonny, Monte Cook, Dawn Murin Andy Collins, Bruce Cordell, Gwendolyn F.M. Kestrel, Paul Leach, COVER ART Sean K Reynolds, Steve Winter Brom, Henry Higginbotham DEVELOPERS INTERIOR ARTISTS Richard Baker, James Wyatt Glen Angus, Darren Bader, Thomas Baxa, Matt Cavotta, Dennis Cramer, Larry EDITORS Dixon, Jeff Easley, Scott Fischer, Lars Jennifer Clarke Wilkes, Miranda Horner, Grant-West, Jeremy Jarvis, Todd Gwendolyn F.M. Kestrel, Penny Williams Lockwood, Kevin McCann, Raven Mimura, Matthew Mitchell, MANAGING EDITOR Puddnhead, Wayne Reynolds, Richard Kim Mohan Sardinha, Marc Sasso, Brian Snoddy, DESIGN MANAGER Arnie Swekel, Ben Templesmith, Ed Stark Anthony Waters, Sam Wood CATEGORY MANAGER GRAPHIC DESIGNERS Anthony Valterra Dawn Murin, Sean Glenn DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST Bill Slavicsek Erin Dorries VICE PRESIDENT OF PUBLISHING PHOTOGRAPHER Mary Kirchoff Craig Cudnohufsky PROJECT MANAGER PRODUTION MANAGER Martin Durham Chas DeLong Playtesters: BILL ANDERSON, GREG ANDERSON, WAYLAND “SKIP” AUGUR, RICH BAKER, JEFF BALL, ROBBIE BALL, JASON BAZYLAK, TED BOLSTAD, ALAN BONNIN, CONSTANCE BONNIN, AARON BORIO, BILL BRAWN, VERN BROOKS, SCOTT BUCHAN, CARI BUTORAC, BARBARA CHANDLER, KENT CHEN, TOM CLARK, WAYNE DAWSON, CHRIS DAUER, JESSE DECKER, VANESSA DELACIO, MATTHEW DOMVILLE, ALAN EATON, TROY ELLIS, ROBERT N. EMERSON, DARRYL FARR, DAVID FULKERSON, CHRIS GARCIA, JOE GARCIA, BEN GEHRKE, MATT GLOVICH, WES GRANT, JOHN GRIGSBY, AUGUST HAHN, CYNTHIA HAHN, BETH HANCKS, RANDY HANCKS, ARTHUR HARRIS, MICHELE HARRIS, MICHAEL HARRIS, STERLING HERSHEY, WILLIAM “BILL” HEZELTINE, PATRICK HIGGINS, MIRANDA HORNER, SHAUN HORNER, ANNE HURST, TYLER HURST, JESSICA JOHNSON, MARY R.
    [Show full text]
  • Frostburn: Mastering the Perils of Ice and Snow, and Their Respective Logos, and Wizards Product Names Are Trademarks of Wizards of the Coast, Inc., in the U.S.A
    CREDITS DESIGNERS ART DIRECTOR WOLFGANG BAUR, JAMES JACOBS, Dawn Murin GEORGE STRAYTON COVER ARTIST DEVELOPMENT TEAM Sam Wood RICHARD BAKER (LEAD), ANDREW J. FINCH, DAVID NOONAN, JAMES WYATT INTERIOR ARTISTS Steve Bel l edin, Mitch Cotie, Ed Cox, EDITOR Dennis Crabappl e McCl ain, Steve El l is, GREG COLLINS David Griffith, David Hudnut, MANAGING EDITOR Dana Knutson, Doug Kovacs, Dan Scott GWENDOLYN F.M. KESTREL GRAPHIC DESIGNER DESIGN MANAGERS Dee Barnett, Trish Yochum CHRISTOPHER PERKINS, ED STARK CARTOGRAPHERS DEVELOPMENT MANAGER James Jacobs, Todd Gambl e ANDREW J. FINCH DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST BILL SLAVICSEK Erin Dorries PRODUCTION MANAGERS IMAGE TECHNICIAN JOSHUA C.J. FISCHER, RANDALL CREWS Robert Jordan Resources: Epic Level Handbook, Arms and Equipment Guide, FORGOTTEN REALMS Campaign Setting, World of Greyhawk Campaign Setting, Living Greyhawk Gazetteer, Monsters of Faerûn, Races of Faerûn, Oriental Adventures, Dragon Magazine, and Book of Vile Darkness. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This Wizards of the Coast ® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. T Hofveld 6d P.O.
    [Show full text]
  • 325253-Sample.Pdf
    Sample file Contents Introduction Chapter 1: Arcanist Archetypes 3 HE INCOMPLETE ARCANIST HANDBOOK IS a small sample of the expansive options BARD ............................................................................... 3 presented in The Complete Arcanist College of Drama ..................................................... 3 Handbook. This book includes one SORCERER ....................................................................... 4 original archetype each for the bard, Reincarnated Warrior ............................................. 4 sorcerer, warlock, and wizard classes. WARLOCK ....................................................................... 5 TThese new archetypes give new fictional identities The Crone .................................................................. 5 to explore in each of these classes. We hope these WIZARD ........................................................................... 6 new player options help you play character concepts The Grey Guild ......................................................... 6 you’ve always wanted to and dream up all new ones! Chapter 2: Spells 7 In the full version, you will find three additional archetypes per class. SPELL LISTS .................................................................... 7 In addition to the new archetypes, The Bard ............................................................................ 7 Complete Arcanist Handbook introduces new Sorcerer ..................................................................... 7 spells and magic
    [Show full text]
  • COMPLETE WARRIOR™ a Player’S Guide to Combat for All Classes ANDY COLLINS, DAVID NOONAN, ED STARK
    COMPLETE WARRIOR™ A Player’s Guide to Combat for All Classes ANDY COLLINS, DAVID NOONAN, ED STARK ADDITIONAL DESIGN ART DIRECTOR JESSE DECKER DAWN MURIN DEVELOPMENT TEAM COVER ARTIST MICHAEL DONAIS (LEAD), ANDREW J. FINCH, WAYNE REYNOLDS RICHARD BAKER, DAVID ECKELBERRY INTERIOR ARTISTS EDITORS BRENT CHUMLEY, ED COX, WAYNE ENGLAND, DALE DONOVAN, KIM MOHAN REBECCA GUAY-MITCHELL, JEREMY JARVIS, MANAGING EDITOR DOUG KOVACS, GINGER KUBIC, JOHN AND KIM MOHAN LAURA LAKEY, DAVID MARTIN, DENNIS CRABAPPLE MCCLAIN, DESIGN MANAGER MATT MITCHELL, STEVE PRESCOTT, ED STARK WAYNE REYNOLDS, DAVID ROACH, MARK SMYLIE,BRIAN SNODDY, RON SPENCER, DEVELOPMENT MANAGER JOEL THOMAS ANDREW J. FINCH GRAPHIC DESIGNER DIRECTOR OF RPG R&D DAWN MURIN BILL SLAVICSEK VICE PRESIDENT OF PUBLISHING GRAPHIC PRODUCTION SPECIALIST MARY KIRCHOFF ANGELIKA LOKOTZ PROJECT MANAGER IMAGE TECHNICIAN MARTIN DURHAM JASON WILEY PRODUCTION MANAGER ORIGINAL INTERIOR DESIGN CHAS DELONG SEAN GLENN Sources: Sword and Fist by Jason Carl; Tome and Blood by Bruce R. Cordell and Skip Williams; Defenders of the Faith by Rich Redman and James Wyatt; Masters of the Wild by David Eckelberry and Mike Selinker; Song and Silence by David Noonan and John Rateliff; Oriental Adventures by James Wyatt; Epic Level Handbook by Andy Collins, Bruce R. Cordell, and Thomas M. Reid; various Dragon magazine issues and contributors including Andy Collins, Monte Cook, and Kolja Liquette. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This WIZARDS OF THE COAST® game product contains no Open Game Content.
    [Show full text]
  • The Malconvoker Report
    The Malconvoker Report With the lesser planar binding , planar binding , and greater planar binding spells, a Malconvoker has a wide variety of binding options. The merits of a bound creature are quite different from those of a summoned creature. One – the gloves are off. The only hard limit is a creature’s HD Therefore, even though there’s some pretty big summon monster lists out there, it doesn’t compare to what you can bind – any elemental or outsider, period. Two – these spells work off HD. Summon Monster roughly works off CR. There are a number of sweet spots where you can get a creature whose CR is far in excess of their HD. But this also means there’s “dead spots”. A 9 HD creature is pretty much off the table for Planar Binds – it’s too high for Lesser, and there’s not a 9 HD creature in existence that is better at anything than the 12-14 HD options with Planar Binding. Summons are mainly for fighting. They are only around for a minute or two, so their utility for scouting, discussion, etc. is minimal. Also, spell-likes that are 1/day are perfect for summons, because you don’t have to worry about the rest of the day. So if you just need a quick raise dead, summon something that can do it and you’re done – what I call ‘spell replacement’ summons, where you are basically burning a Summon Monster to get a spell you don’t otherwise have on hand. Binds are for the long haul.
    [Show full text]
  • D&D Ghostwalk
    One of the advantages of designing games in Washington state is the ready supply of rules-knowl- edgeable gamers. During the design and development of the Ghostwalk campaign, we spent a whole summer playing through two of the adventures included in the book. This weekly minicampaign allowed us to test not only the adventures but also the game rules for the GHOSTWALK WEB setting. Playtester feedback helped shape the flavor of ENHANCEMENT Manifest and its environs, and the comments we received often offered ideas and solved problems that the designers had overlooked. CREDITS Unfortunately, not everything we wanted to include Design: Sean K Reynolds would fit into the book. So without further ado, here Editing: Penny Williams are some additional monster templates, feats, spells, and magic items for the Ghostwalk campaign, plus an Typesetting: Nancy Walker adventure seed for you to develop and the full statistics Design Manager: Ed Stark for the playtest characters. May all of these offerings Web Production: Julia Martin enhance your players’ experiences on the other side. Web Development: Mark A. Jindra Graphic Design: Sean Glenn, Cynthia Fliege Original Ghostwalk Playtesters: Jacob Bara- NEW MONSTER Showronek, Brandi Domkowski, Steven Domkowski, Fabian Guttge, Michelle Hudgens, Kevin Karty, TEMPLATES Jonathan Koppel, Ramus Pechuel, Daniel Pogoda, Scott The following templates are new for the Ghostwalk Quillin, Danyel Rohmann, Andreas Uhe, Andre Weber, campaign. One is an acquired template that remains in Chad Wilson, and Brad Wyble. force only temporarily; the other is inherited. The RPGA Ghostwalk playtesters are not listed in the product, but we want to thank them here for their valuable feedback.
    [Show full text]
  • Book Abbreviation
    Realease Date Code 3e Book Title Abbreviation Key 11/2007 AtEotS Anauroch: The Empire of the Shade 03/2003 A&EG Arms and Equipment Guide 3.0 02/2007 BotFK Barrow of the Forgotten King 03/2002 BoBS Bastion of Broken Souls 3.0 06/2002 BoC Book of Challenges 3.0 10/2003 BoED Book of Exalted Deeds 10/2002 BoVD Book of Vile Darkness 3.0 10/2002 BoVDwe Book of Vile Darkness (Web Enhancement) 01/2005 CAd Complete Adventurer 11/2004 CAr Complete Arcane 05/2007 CC Complete Champion 05/2004 CD Complete Divine 10/2006 CM Complete Mage 05/2005 CoR Champions of Ruin 05/2005 CoRwe Champions of Ruin (Web Enhancement) 11/2005 CoV Champions of Valor 04/2007 CoP City of Peril 06/2005 CoS City of Splendors: Waterdeep 02/2008 CoSR City of Stormreach 09/2002 CotSQ City of the Spider Queen 3.0 04/2006 CP Complete Psionic 03/2007 CtTotW Cormyr: The Tearing of the Weave 11/2006 CS Cityscape 01/2007 CSc Complete Scoundrel 12/2003 CW Complete Warrior 04/2002 D&D Deities and Demigods 3.0 07/2006 DG Dragondown Grotto 11/2001 DH Deep Horizon 3.0 08/2003 DLCS Dragonlance Campaign Setting 08/2003 DL AoM Dragonlance, Age of Mortals 05/2004 DL BoK Dragonlance, Bestiary of Krynn 05/2007 DL BoKR Dragonlance, Bestiary of Krynn, Revised 09/2006 DL DoA Dragonlance, Dragons of Autumn 10/2007 DL DoK Dragonlance, Dragons of Krynn 01/2008 DL DoS Dragonlance, Dragons of Spring 11/2007 DL DoW Dragonlance, Dragons of Winter 09/2005 DL HOotS Dragonlance, Holy Orders of the Stars 05/2004 DL KoD Dragonlance, Key of Destiny 07/2006 DL KOoA Dragonlance, Knightly Orders of Ansalon 02/2006
    [Show full text]