Complete Dragon & Dungeon Magazine Spells V3.0

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Complete Dragon & Dungeon Magazine Spells V3.0 Complete Dragon and Dungeon Magazine 3.5 Spells - Introduction WHO AM I? INTRODUCTION Plain and simple: nobody. I’m not a graphic artist. I do not design layouts for magazines or newsletters of any sort. INTRODUCTION TO V3.0 While I would love to say who I am, I’d rather not be hassled The inclusion of DUNGEON MAGAZINE in this compilation for creating this compilation for the gaming community. I yielded only 10 new spells none of which had images often go by the name of EldritchHorror or some variation associated with them. All of them were Sor/Wiz spells with and sometimes can be found as Strider. the exception of the two Epic level spells. Most of the spells Look for my other compilations: Arms and Equipment, found in DUNGEON MAGAZINE already come from another Feats, Flaws, and Fighting Styles, and Magic Items. source. There are no new Spellbooks and no new Domains. Adding these spells doesn’t significantly change much at all but is done more for uniformity between the compilations. INTRODUCTION Collected here is a listing of all the spells found in DRAGON MAGAZINE issues 309-362. Most of the spells in the earlier issues have found their way into the SPELL COMPENDIUM. Other spells appear in various printed books. These spells have not been reproduced here. Even though there may be slight differences between the spells in the magazine and the spells in the books, it is my belief that newer issues and newer printed material supersedes anything that came before it. There is one exception to this reprinting rule. Greater Bestow Curse appears both in COMPLETE DIVINE and RACES OF DESTINY. The Greater Bestow Curse that is found here is reprinted from these two books (which are identical with the exception of the Divine 7 level which is added to the RACES OF DESTINY version) solely for the purpose of including the variants to this spell which do not appear in either book. Entries found here have been entered using OCR and proofread. Some issues come from really bad scans in which case entries have been manually transcribed. Readers of my other compilations may notice a slight difference in chapter/appendix styles. This was done to mimic the layout of the SPELL COMPENDIUM. DESCRIPTIONS There has been no change or standardization to the way spells have been listed in the 3.5 world and therefore, unlike other compilations, have not had to undergo changes. The entries are word for word from the magazine with a few exceptions: The Dragon Magazine # is included in the stat block which lists from which issue and article the spell originally appeared in. In a few rare cases, the spells had a lot of back-story to their origins. This information was pulled out and placed at the end of the description under the heading Lore. IMAGES Although there weren’t as many images accompanying the spells as I would have liked, I took what was available and tried to place them near the corresponding spell description. These images all come from Dragon Magazines and have only been altered to clean them up for use in this compilation. VERSIONS 1.0: The initial release. 2.0: Added missing information. 3.0: Added spells from DUNGEON MAGAZINE. 1 Complete Dragon and Dungeon Magazine 3.5 Spells – Spell Descriptions AGING TOUCH ANAMENSIS concentrating to maintain its effect. Thus, you do not need to concentrate to Necromancy Divination continue a performance or bardic music Level: Sor/Wiz 3 Level: Brd 3, Sor/Wiz 4 effect (that relies on the use of a musical Components: V, S, M Components: V, S instrument) and may cast spells or Casting Time: 1 standard action Casting Time: 1 standard action activate magic items. You may not, Range: Touch Range: Personal however, make further use of bardic Target: Living creature touched Target: You music while an animated instrument Duration: Instantaneous Duration: 1 hour/level or until continues a bardic music effect. Fortitude negates discharged (D) Saving Throw: You can animate any nonmagical Dragon 338 (Spellcraft – The Spell Resistance: Yes Source: musical instrument, such as a piano, Silver Hexameric Folio) Source: Dragon 350 (Spellcraft – fiddle, or harp. If the instrument must be Chronomancy) carried or held while played, it floats in By casting this spell you tap into the the air in the square in which you cast musings of some alien collective Breathing a gasp of dust upon your hand, the spell. The animated instrument your flesh withers like that of a mummy, then memory. For the duration of the spell cannot move. The instrument continues reforms, aging and regenerating before your you can perform any Knowledge skill to play until the spell expires or a eyes. check untrained and can make one creature succeeds at a touch attack to Knowledge check with a +10 bonus. If ruin its tune. An animated instrument's Your touch ages living creatures. Any you have the bardic knowledge ability or AC is 10 plus any relevant size modifiers creature you touch with a successful a similar class ability, the +10 bonus can (most hand-held instruments are Small, melee touch attack takes 1 point of apply to that check instead. This bonus giving them a +1 size bonus to AC). Strength, Dexterity, and Constitution can only be applied once, as a free action, damage. This aging is reflected in the at any time during the duration of this target's appearance–skin becomes more spell. Once the Knowledge bonus is used ANIMATE UNDEAD LEGION wrinkled and pockmarked, hair turns the spell ends. Necromancy [Evil, War] white, posture stoops–and while this has For as long as this spell is in effect, Level: Clr 4, Sor/Wiz 6 no additional negative effect, it does however, you perceive noises - echoing Components: V, S, M provide a cumulative +2 bonus on hums, clicks, and complex rhythms - just Casting Time: 10 minutes Disguise checks. Only the target's body is at the edges of your senses, as if some Range: Long (400 ft. + 40ft. /level) aged by this spell, and it gains none of outside intelligence were trying to Area: Corpses within a 60-ft.-radius the benefits of growing older naturally. communicate with you. For as long as burst (see text) Creatures that gain benefits by age this spell is in effect you take a -4 penalty Duration: Concentration (up to 1 category do not gain additional on all Will saves. Spell weavers are not minute/level) advantages due to this spell. subject to this penalty. Saving Throw: None Every time a creature is affected by this You cannot have more than one Spell Resistance: No spell it is temporarily aged one age anamnesis active at the same time. Source: Dragon 309 (War Spells – category–a young character becomes Unleash Arcane Armageddon) middle age, a middle-aged character ANIMATE INSTRUMENT become old, and an old character become You cause all bones or corpses within venerable. (Assume a creature is young if Transmutation Level: Brd 2 the spell's radius (including those buried no age is given.) Every time the target underground to a depth of up to 10 feet) Components: V, S ages in this way the effects of this spell to rise as undead skeletons or zombies. Casting Time: 1 standard action stack, until the target reaches venerable Up to 25 Hit dice worth of undead Range: Touch age. If a creature is aged past venerable it creatures per caster level can be created Target: One instrument touched instead takes 5d6 points of damage each in this manner. These undead do not Duration: 1 minute/level time it is struck, as its body succumbs to count toward your control limit for Saving Throw: None the ravages of incredibly swift decay. commanding undead through the rebuke Spell Resistance: No Thus, a young character struck by a undead ability or through spells such as Dragon 335 (Spellcraft – wizard using aging touch three times takes Source: animate dead. Normally this spell is cast Songsabers of Waterdeep) -3 points of damage to Strength, on a graveyard, burial ground, or Dexterity, and Constitution and gains a battle site to maximize the number of You imbue a musical instrument with +6 bonus on Disguise checks. Upon available bodies. the ability to play at your command. This being struck a fourth time, that target Any undead created by this spell that instrument can play a tune on your takes 5d6 points of damage. move out of its range are instantly behalf even while you are busy with Ability damage dealt by this spell heals destroyed. Likewise, when the spell ends, other actions. As long as this spell is in as normal, at a rate of 1 point per day for all undead created by it are instantly effect you can cause the affected each affected ability. The bonus on destroyed. instrument to begin playing as a free Disguise checks also fades over time, Note: This spell requires the War Magic action, effectively mimicking and decreasing at a rate of -2 every day until Study feat to acquire and cast. continuing your performance (at the the target's Disguise modifier returns to Material Component: An iron crown same Perform result as yours, if one has normal. studded with black onyx gems worth been made). Once the animated Material Component: A pinch of dust. 3,000 gp, plus one 10-gp onyx for every instrument picks up the performance, undead creature created by the spell. you do not have to continue 2 Complete Dragon and Dungeon Magazine 3.5 Spells – Spell Descriptions ARCANE SEAL Components: V, S.
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