PRIESTS SPELL COMPENDIUM Ver 1.15

Total Page:16

File Type:pdf, Size:1020Kb

PRIESTS SPELL COMPENDIUM Ver 1.15 PRIESTS SPELL COMPENDIUM ver 1.15 Compiled by Halic the Wise 3rd of Flocktime, 586 C.Y. Great Library of Greyhawk TABLE OF CONTENTS 1. GENERAL INFORMATION First Level (cont) 1.1 Notes on Spells 1 Remove Fear 22 1.2 Addtl Notes on Spell Labelling 2 Revitalize Animal 23 1.3 An Explanation of Spell Spheres 2 Ring of Hands 23 1.4 Faith Magic 4 Sacred Guardian 24 1.5 Devotional Power 4 Sanctuary 24 1.6 Cooperative Magic 4 Shillelagh 24 Speak with Astral Traveler 24 2. PRIEST SPELLS Strength of Stone 25 First Level Sunscorch 25 Allergy Field 6 Thought Capture 25 Analyze Balance 6 Weighty Chest 26 Animal Friendship 6 Whisperward 26 Anti‐Vermin Barrier 7 Wind Column 26 Astral Celerity 7 Battlefate 7 Second Level Beastmask 8 Aid 27 Bless 8 Animal Eyes 27 Blessed Watchfulness 9 Animal Spy 27 Calculate 9 Astral Awareness 28 Call Upon Faith 9 Augury 28 Calm Animals 10 Aura of Comfort 28 Ceremony 10 Barkskin 29 Combine 11 Beastspite 29 Command 12 Calm Chaos 29 Courage 12 Camouflage 30 Create Water 12 Chant 30 Cure Light Wounds 13 Chaos Ward 30 Detect Evil 13 Charm Person or Mammal 31 Detect Magic 13 Create Holy Symbol 32 Detect Poison 14 Cure Moderate Wounds 32 Detect Snares and Pits 14 Detect Charm 32 Dispel Fatigue 14 Dissension's Feast 32 Emotion Read 14 Draw Upon Holy Might 33 Endure Heat/End. Cold 15 Dust Devil 33 Entangle 15 Emotion Perception 33 Faerie Fire 15 Enthrall 34 Firelight 16 Ethereal Barrier 34 Invisibility to Animals 16 Find Traps 35 Invisibility to Undead 16 Fire Trap 35 Know Age 16 Flame Blade 35 Know Direction 17 Fortifying Stew 36 Know Time 17 Frisky Chest 36 Light 17 Gift of Speech 37 Locate Anim. or Plants 17 Goodberry 37 Log of Everburning 18 Heat Metal 37 Magical Stone 18 Hesitation 38 Mistaken Missive 18 Hold Person 38 Morale 19 Idea 39 Orison 19 Iron Vigil 39 Pass Without Trace 20 Know Alignment 39 Personal Reading 20 Lighten Load 39 Protection from Chaos 21 Locate Animal Follower 40 Protection From Evil 21 Messenger 40 Puffball 22 Mind Read 40 Purify Food & Drink 22 Moment 41 Recover Trail 22 TABLE OF CONTENTS Second Level Know Customs 62 Music of the Spheres 41 Line of Protection* 62 Mystic Transfer* 42 Locate Object 63 Nap 42 Magical Vestment 63 Obscurement 42 Meld Into Stone 64 Produce Flame 43 Memory Read 64 Rally 43 Miscast Magic 65 Resist Acid and Corrosion 43 Moment Reading 65 Resist Fire/Resist Cold 43 Negative Plane Protection 66 Restore Strength 44 Pass Without Trace, 10' R 66 Sanctify* 44 Plant Growth 66 Seeking 44 Prayer 67 Silence, 15’ Radius 45 Protection From Fire 67 Slow Poison 45 Pyrotechnics 67 Snake Charm 45 Random Causality 67 Soften Earth and Stone 46 Remove Curse 68 Speak With Animals 46 Remove Paralysis 68 Spiritual Hammer 46 Repair Injury 68 Trip 47 Rigid Thinking 69 Warp Wood 47 Shape Wood 69 Watery Fist 48 Slow Rot 70 Withdraw 48 Snare 70 Wyvern Watch 49 Speak With Dead 70 Zone of Truth 49 Spike Growth 71 Squeaking Floors 71 Third Level Starshine 71 Accelerate Healing 50 Stone Shape 72 Adaptation 50 Strength of One 72 Animate Dead 50 Summon Animal Spirit 72 Astral Window 51 Summon Insects 73 Call Follower 51 Telepathy 73 Call Lightning 51 Telethaumaturgy 74 Caltrops 52 Thief's Lament 74 Chatterbark 52 Tree 75 Choose Future 53 Unearthly Choir* 75 Continual Light 53 Unfailing Premonition 76 Control Animal 53 Water Breathing 76 Create Campsite 54 Water Walk 76 Create Food & Water 54 Weather Prediction 76 Cure Blindness or Deafness 54 Wind Servant 77 Cure Disease 55 Zone of Sweet Air 77 Detect Spirits 55 Dictate 56 Fourth Level Dispel Magic 56 Abjure 78 Efficacious Monster Ward 57 Adamantite Mace 78 Emotion Control 57 Addition 78 Etherealness 58 Age Plant 79 Extradimensional Detection 58 Animal Summoning I 79 Feign Death 59 Animal Trick 80 Flame Walk 59 Blessed Warmth 80 Fortify 59 Body Clock 81 Glyph of Warding 60 Call Woodland Beings 81 Helping Hand 60 Chaotic Combat 82 Hold Animal 61 Chaotic Sleep 82 Hold Poison 61 Circle of Privacy 82 Invisibility Purge 62 Cloak of Bravery 83 Compulsive Order 83 TABLE OF CONTENTS Fourth Level (cont) Fifth Level Control Temperature, 10' R 84 Age Object 105 Cure Serious Wounds 84 Air Walk 105 Defensive Harmony 84 Animal Growth 105 Detect Animal Attacker 85 Animal Summoning II 106 Detect Lie 85 Animate Flame 107 Dimensional Anchor 85 Anti‐plant Shell 107 Dimensional Folding 85 Atonement 107 Divination 86 Barrier of Retention 108 Earthmaw 87 Blessed Abundance 108 Entrench 87 Champion's Strength 108 Fire Purge 88 Chaotic Commands 109 Focus* 88 Clear Path 109 Fortify* 89 Cloud of Purification 109 Free Action 90 Cloudscape 110 Genius 90 Commune 110 Giant Insect 90 Commune With Nature 110 Hallucinatory Forest 91 Consequence 111 Hold Plant 91 Control Winds 111 Hunger 91 Cure Critical Wounds 112 Imbue With Spell Ability 92 Dimensional Translocation 112 Inverted Ethics 92 Disguise 112 Join With Astral Traveler 93 Dispel Evil 113 Knurl 93 Easy March 113 Leadership 93 Elemental Forbiddance 113 Lower Water 94 Extradim. Manipulation 114 Mental Domination 94 Extradimension. Pocket 114 Modify Memory 95 Flame Strike 115 Needlestorm 95 Grounding 115 Neutralize Poison 95 Illusory Artillery 115 Omniscient Eye 96 Impeding Permission 116 Plant Door 96 Impregnable Mind 116 Polymorph Plant 96 Insect Plague 116 Produce Fire 97 Magic Font 117 Probability Control 97 Meld* 117 Protection From Evil, 10' R 97 Memory Wrack 117 Protection From Lightning 98 Mindshatter 118 Rapport 98 Moonbeam 119 Recitation 98 Nature's Charm 119 Reflecting Pool 99 Othertime 120 Repel Insects 99 Pass Plant 120 Solipsism 99 Plane Shift 121 Speak With Plants 100 Produce Ice 121 Spell Immunity 100 Quest 121 Sticks to Snakes 100 Rainbow 122 Suspended Animation 101 Raise Dead 122 Tanglefoot 101 Repeat Action 123 Thought Broadcast 102 Righteous Wrath o.t. Faithful 123 Tongues 102 Shrieking Walls 124 Tree Steed 103 Spike Stones 124 Unfailing Endurance 103 Strengthen Stone 124 Uplift* 103 Thornwrack 125 Weather Stasis 104 Thoughtwave* 125 Windborne 104 Time Pool 125 Transmute Rock to Mud 126 TABLE OF CONTENTS Fifth Level (cont) Seventh Level True Seeing 126 Age Dragon 146 Unceasing Viglilance o. t. Holy Sent. 126 Animate Rock 146 Undead Ward 126 Antimineral Shell 146 Wall of Fire 126 Astral Spell 147 Breath of Life 147 Sixth Level Changestaff 148 Age Creature 129 Chariot of Sustarre 148 Aerial Servant 129 Confusion 149 Animal Summoning III 130 Conjure Air or Water Elemental 149 Animate Object 130 Conjure Earth Elemental 149 Anti‐animal Shell 131 Control Weather 150 Blade Barrier 131 Create Crypt Thing 150 Call Phoenix 131 Creeping Doom 151 Command Monster 132 Divine Inspiration 151 Conjure Animals 132 Earthquake 151 Conjure Fire Elemental 132 Exaction 152 Crushing Walls 133 Fire Storm 153 Disbelief 133 Gate 153 Dragonbane 134 Holy Word 153 Earthwrack 134 Hovering Road 154 Entropy Shield 134 Illusory Fortifications 154 Find the Path 135 Impervious Sanctity of Mind 155 Fire Seeds 135 Mind Tracker 155 Forbiddance 136 Regenerate 156 Group Mind 136 Reincarnate 156 Heal 137 Restoration 157 Heroes' Feast 137 Resurrection 157 Ivy Siege 137 Shadow Engines 157 Land of Stability 138 Spacewarp 158 Legal Thoughts 138 Spirit of Power* 158 Liveoak 138 Succor 159 Monster Mount 139 Sunray 160 Part Water 139 Symbol 160 Physical Mirror 139 Tentacle Walls 161 Reverse Time 140 Timelessness 161 Seclusion 140 Transmute Metal to Wood 161 Skip Day 141 Tree Spirit 162 Sol's Searing Orb 141 Tsunami 162 Speak With Monsters 142 Uncontrolled Weather 163 Stone Tell 142 Unwilling Wood 163 Spiritual Wrath* 142 Wind Walk 164 The Great Circle * 142 Transmute Water to Dust 143 Transport Via Plants 143 Turn Wood 144 APPENDIX Wall of Thorns 144 Appendix I ‐ Priest Spells by Level 165 Weather Summoning 144 Appendix II ‐ Information on Quest Spells 167 Whirlwind 145 Appendix III ‐ Listing of Quest Spells 170 Word of Recall 145 1. GENERAL INFORMATION 1.1. Notes on Spells The spells are organized according to their group (priest or wizard) and level. Within each level, the spells are arranged alphabetically. At the start of each spell description are the following important game statistics: Name: Each spell is identified by name. In parentheses after the name is the school (for wizard spells) to which that spell belongs. When more than one is listed, that spell is common to all schools given. Some spells are reversible (they can be cast for an effect opposite to that of the standard spell). This is noted after the spell name. Priests with reversible spells must memorize the desired version. For example, a priest who desires a cause light wounds spell must petition for this form of the spell when meditating and praying. Note that severe penalties can result if the spell choice is at variance with the priest's alignment (possible penalties include denial of specific spells, entire spell levels, or even all spells for a certain period). The exact result (if any) depends on the reaction of the priest's patron deity, as determined by the DM. Reversible wizard spells operate similarly. When the spell is learned, both forms are recorded in the wizard's spell books. However, the wizard must decide which version of the spell he desires to cast when memorizing the spell, unless the spell description specifically states otherwise. For example, a wizard who has memorized stone to flesh and desires to cast flesh to stone must wait until the latter form of the spell can be memorized (i.e., rest eight hours and study).
Recommended publications
  • Cult of the Dragon
    Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc.
    [Show full text]
  • The 9Th Scroll Issue #017 - September 2019
    THE 9TH SCROLL ISSUE #017 - SEPTEMBER 2019 GREAT GAMES OF ZAGJAN INFERNAL DWARF LAB UPDATE NØRDCON: TABLETOP 2019 EDITOR’S NOTE What a month in the 9th Age! ETC was amazing. My in- results were also good. We smashed Wales in “The itial plan was to play for Denmark, but as I didn’t make Gashes” 131-29 and I ended up second best HE player the cut I was picked up by Ireland. My initial thoughts after the master, Furion himself. We also finished as were that I would go and have fun and hopefully get the best home nation after England which is possibly to play on Team Denmark next year. Now, things are more important than anything else! different. After experiencing the ETC with Team Ire- land, I don’t want to play for another team! This is no slight to Team Denmark, but I had such a good time playing for Ireland that I feel slightly patriotic to my teammates and adopted ETC country! One further highlight was an interesting army from the German team (who actually won the tournament in style in the final round against Spain – congrats!). The days leading up to the ETC, with my Ammertime This army is made up of Lego models. It’s a little con- compatriot Casimir the Swede we travelled around troversial, but on reflection, I quite like the idea. It’s Serbia and played the ESC. Casimir with his Warriors clear what is what all the models represent, the army managed to win 2/6 of his games which was better is WYSIWYG and nicely based.
    [Show full text]
  • CLERIC DOMAINS LIST for World of Kulan
    CLERIC DOMAINS LIST For World of Kulan OFFICIAL D&D DOMAINS Player's Handbook Air Earth Law Sun Animal Evil Luck Travel Chaos Fire Magic Trickery Death Good Plant War Destruction Healing Protection Water Knowledge Strength Spell Compendium * Balance Elf Mentalism Rune Cavern Envy Metal Scalykind Celerity Family Mind Slime Charm Fate Moon Sloth Cold Force Mysticism Spell Community Glory Nobility Spider Competition Gluttony Ocean Storm Courage Gnome Oracle Suffering Craft Greed Orc Summoner Creation Halfling Pact Time Darkness Hatred Pestilence Trade (†) Deathbound Hunger Planning Tyranny Domination Illusion Portal Undeath Dragon Inquisition Pride Wealth Dream Liberation Purification (†) Windstorm Drow (‡) Lust Renewal Wrath Dwarf Madness Retribution Planar Domains Abyss Baator Elysium Limbo Arborea Celestia Hades [called Tuonela] Mechanus * Many of these domains are duplicated in another reference, but players should use Spell Compendium before any other sourcebook, unless the DM says otherwise. † See under “New Domains” for replacements for these domains. | ‡ Not available for a World of Kulan campaign. Book of Exalted Deeds Celestial Joy Endurance Pleasure Fey Wrath * Herald * See Spell Compendium. Book of Vile Darkness Bestial Diabolic * Demonic * Pain * Domain has been updated in either Fiendish Codex I or II. Eberron Campaign Setting Artifice Deathless Feast Necromancer (†) Charm * Decay Life Passion Commerce Dragon Below (‡) Madness * Shadow Community * Exorcism Meditation Weather ** * See Spell Compendium. ** This domain is also in Complete Divine. † The Necromancy domain under “New Domains” replaces this domain for Kulan. ‡ Not available for a World of Kulan campaign. Fiendish Codex I: Hordes of the Abyss Corruption ** Fury Demonic * Ooze Entropy Temptation * This domain is also in the Book of Vile Darkness (v.3.0).
    [Show full text]
  • Frostburn: Mastering the Perils of Ice and Snow, and Their Respective Logos, and Wizards Product Names Are Trademarks of Wizards of the Coast, Inc., in the U.S.A
    CREDITS DESIGNERS ART DIRECTOR WOLFGANG BAUR, JAMES JACOBS, Dawn Murin GEORGE STRAYTON COVER ARTIST DEVELOPMENT TEAM Sam Wood RICHARD BAKER (LEAD), ANDREW J. FINCH, DAVID NOONAN, JAMES WYATT INTERIOR ARTISTS Steve Bel l edin, Mitch Cotie, Ed Cox, EDITOR Dennis Crabappl e McCl ain, Steve El l is, GREG COLLINS David Griffith, David Hudnut, MANAGING EDITOR Dana Knutson, Doug Kovacs, Dan Scott GWENDOLYN F.M. KESTREL GRAPHIC DESIGNER DESIGN MANAGERS Dee Barnett, Trish Yochum CHRISTOPHER PERKINS, ED STARK CARTOGRAPHERS DEVELOPMENT MANAGER James Jacobs, Todd Gambl e ANDREW J. FINCH DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST BILL SLAVICSEK Erin Dorries PRODUCTION MANAGERS IMAGE TECHNICIAN JOSHUA C.J. FISCHER, RANDALL CREWS Robert Jordan Resources: Epic Level Handbook, Arms and Equipment Guide, FORGOTTEN REALMS Campaign Setting, World of Greyhawk Campaign Setting, Living Greyhawk Gazetteer, Monsters of Faerûn, Races of Faerûn, Oriental Adventures, Dragon Magazine, and Book of Vile Darkness. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This Wizards of the Coast ® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. T Hofveld 6d P.O.
    [Show full text]
  • Campaign Standards Version 4.0 February 13, 2008
    Campaign Standards Version 4.0 February 13, 2008 Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, and Peter Adkison. This WIZARD OF THE COAST® game product contains no Open Game Content. This work may be reproduced for personal use or in its entirety for use at RPGA-sanctioned events. To learn more about the Open Gaming License and the d20 SYSTEM® License, please visit www.wizards.com/d20. This product use material from the v.3.5 revision. This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.wizards.com/rpga. DUNGEONS & DRAGONS, D&D, D&D REWARDS, D&D CAMPAIGNS, DUNGEON MASTER, EBERRON, DM’S MARK, XEN’DRIK EXPEDITIONS, COVENANT OF LIGHT, HERALD-LEVEL, RPGA, d20, d20 SYSTEM, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual and their respective logos are trademarks owned by Wizards of the Coast, Inc., in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental.
    [Show full text]
  • Book Abbreviation
    Realease Date Code 3e Book Title Abbreviation Key 11/2007 AtEotS Anauroch: The Empire of the Shade 03/2003 A&EG Arms and Equipment Guide 3.0 02/2007 BotFK Barrow of the Forgotten King 03/2002 BoBS Bastion of Broken Souls 3.0 06/2002 BoC Book of Challenges 3.0 10/2003 BoED Book of Exalted Deeds 10/2002 BoVD Book of Vile Darkness 3.0 10/2002 BoVDwe Book of Vile Darkness (Web Enhancement) 01/2005 CAd Complete Adventurer 11/2004 CAr Complete Arcane 05/2007 CC Complete Champion 05/2004 CD Complete Divine 10/2006 CM Complete Mage 05/2005 CoR Champions of Ruin 05/2005 CoRwe Champions of Ruin (Web Enhancement) 11/2005 CoV Champions of Valor 04/2007 CoP City of Peril 06/2005 CoS City of Splendors: Waterdeep 02/2008 CoSR City of Stormreach 09/2002 CotSQ City of the Spider Queen 3.0 04/2006 CP Complete Psionic 03/2007 CtTotW Cormyr: The Tearing of the Weave 11/2006 CS Cityscape 01/2007 CSc Complete Scoundrel 12/2003 CW Complete Warrior 04/2002 D&D Deities and Demigods 3.0 07/2006 DG Dragondown Grotto 11/2001 DH Deep Horizon 3.0 08/2003 DLCS Dragonlance Campaign Setting 08/2003 DL AoM Dragonlance, Age of Mortals 05/2004 DL BoK Dragonlance, Bestiary of Krynn 05/2007 DL BoKR Dragonlance, Bestiary of Krynn, Revised 09/2006 DL DoA Dragonlance, Dragons of Autumn 10/2007 DL DoK Dragonlance, Dragons of Krynn 01/2008 DL DoS Dragonlance, Dragons of Spring 11/2007 DL DoW Dragonlance, Dragons of Winter 09/2005 DL HOotS Dragonlance, Holy Orders of the Stars 05/2004 DL KoD Dragonlance, Key of Destiny 07/2006 DL KOoA Dragonlance, Knightly Orders of Ansalon 02/2006
    [Show full text]
  • Complete Dragon & Dungeon Magazine Spells V3.0
    Complete Dragon and Dungeon Magazine 3.5 Spells - Introduction WHO AM I? INTRODUCTION Plain and simple: nobody. I’m not a graphic artist. I do not design layouts for magazines or newsletters of any sort. INTRODUCTION TO V3.0 While I would love to say who I am, I’d rather not be hassled The inclusion of DUNGEON MAGAZINE in this compilation for creating this compilation for the gaming community. I yielded only 10 new spells none of which had images often go by the name of EldritchHorror or some variation associated with them. All of them were Sor/Wiz spells with and sometimes can be found as Strider. the exception of the two Epic level spells. Most of the spells Look for my other compilations: Arms and Equipment, found in DUNGEON MAGAZINE already come from another Feats, Flaws, and Fighting Styles, and Magic Items. source. There are no new Spellbooks and no new Domains. Adding these spells doesn’t significantly change much at all but is done more for uniformity between the compilations. INTRODUCTION Collected here is a listing of all the spells found in DRAGON MAGAZINE issues 309-362. Most of the spells in the earlier issues have found their way into the SPELL COMPENDIUM. Other spells appear in various printed books. These spells have not been reproduced here. Even though there may be slight differences between the spells in the magazine and the spells in the books, it is my belief that newer issues and newer printed material supersedes anything that came before it. There is one exception to this reprinting rule.
    [Show full text]
  • Pocket Solar System Activity
    UAMN Virtual Early Explorers: Amazing Earth Pocket Solar System Make a miniature model of Earth’s neighborhood! Our solar system is made up of the Sun and all the smaller objects that move around it, including eight planets and many dwarf planets, moons, asteroids, and comets. Materials Needed: Paper, ruler, scissors, tape or glue, colored pencils or markers. Instructions: Step 1: Cut strips of paper about 7.5 cm (3 inches) wide. Tape or glue them together to make a strip one meter (39 inches) long. Step 2: Draw the edge of the sun on one end of the paper, and the Kuiper Belt at the other end. Hint: Draw the edge of the sun as close to the end of the paper as you can. This will make the following steps easier. Step 3: Follow the steps on the Folding Instructions sheet to add planets and asteroids. Look at the What’s in the Solar System? sheet for pictures and descriptions of each one. For younger children, you can choose to draw all the objects, or just a few. Step 4: Try adding in moons orbiting the planets, comets and asteroids orbiting the sun, or spacecraft exploring the solar system. Be creative! Activity adapted from National Informal STEM Education Network: www.nisenet.org/catalog/exploring-solar-system-pocket-solar-system UAMN Virtual Early Explorers: Amazing Earth Pocket Solar System: Folding Instructions Step 1: Draw the edge of the Sun Step 2: Fold the paper in half. on one end of the paper, and the Unfold and draw Kuiper Belt at the other end.
    [Show full text]
  • These Fruiting Plants Will Tolerate Occasional Temperatures at Or Below Freezing
    These fruiting plants will tolerate occasional temperatures at or below freezing. Although many prefer temperatures not below 40 degrees F., all will fruit in areas with winter temperatures that get down to 32 degrees F. Some plants may need frost protection when young. Some will survive temperatures into the mid or low 20’s F. or below. Most of these plants have little or no chilling requirements. Chill Hours • As the days become shorter and cooler in fall, some plants stop growing, store energy, and enter a state of dormancy which protects them from the freezing temperatures of winter. (deciduous plants lose their leaves ) Once dormant, a deciduous fruit tree will not resume normal growth, including flowering and fruit set, until it has experienced an amount of cold equal to its minimum “chilling requirement” followed by a certain amount of heat. • A simple and widely used method is the Hours Below 45°F model which equates chilling to the total number of hours below 45°F during the dormant period, autumn leaf fall to spring bud break. These hours are termed “chill hours”. • Chill hour requirements may vary How a fruit tree actually accumulates winter from fruit type to fruit type or chilling is more complex . Research indicates even between cultivars or varieties fruit tree chilling: of the same type of fruit. 1) does not occur below about 30-34°F, 2) occurs also above 45°F to about 55°F, • Chill hour requirements may be as 3) is accumulated most effectively in the 35-50°F high as 800 chill hours or more or range, as low as 100 chill hours or less.
    [Show full text]
  • Rob's World! House Rules
    Rob’s World! 3.5 D&D Campaign House Rules - Copyright 2021 (with noted exceptions) - Do not reproduce without explicit permission Rob’s World! Forgotten Realms Campaign House Rules and Notes. Written by: Robert L. Vaessen Campaign started: 11 January 2003 Page # 1 - Last updated: Wednesday, September 8, 2021 Rob’s World! 3.5 D&D Campaign House Rules - Copyright 2021 (with noted exceptions) - Do not reproduce without explicit permission Table of Contents Subject Pg Nr(s) RULE BOOKS USED: 6 RULES ERRATA: 13 ALLOWABLE CHARACTER CLASSES AND RACES: 14 Allowed Classes: 14 Allowed Races: 15 Powerful Races/Monster Class: 16 Monstrous/Minor Races: 17 TIME, THE DATE, THE HEAVENS, THE PLANET and WHILLIP: 17 Days of the week: 17 Months of the Year: 17 RULE ZERO: 18 SAVING THROWS: 18 HEROIC LUCK: 18 MIXED CHART SAVING THROWS: 20 DM’s PREROGATIVE AND DICE ROLLING RULES: 20 NO ‘GOING BACK’: 21 ABILITY SCORES: 21 ABILITY SCORE ROLLING: 21 ABILITY SCORE MODIFIERS: 22 ROLLING HIT POINTS: 22 HANDEDNESS: 22 VISIBILITY and VISION: 22 Normal Vision: 23 Outdoor range of normal vision: 23 STARTING CHARACTERS with POWERFUL BUILDS: 24 NEW CHARACTERS and MAGIC ITEMS: 26 CHARACTER ALIGNMENT: 27 DEITIES: 27 DIVINE INTERVENTION: 28 THE RENOWN SCORE: 28 KNOWLEDGE OF WHILLIP: 28 KNOWLEDGE OF MONSTERS: 28 KNOWLEDGE OF DEITIES: 28 CHARACTER SHEETS: 29 CHARACTER WILLS: 29 SELECTION OF EQUIPMENT: 29 Page # 2 - Last updated: Wednesday, September 8, 2021 Rob’s World! 3.5 D&D Campaign House Rules - Copyright 2021 (with noted exceptions) - Do not reproduce without explicit permission
    [Show full text]
  • WIZARDS SPELL COMPENDIUM Ver 1.18
    WIZARDS SPELL COMPENDIUM ver 1.18 Compiled by Halic the Wise 3rd of Flocktime, 586 C.Y. Great Library of Greyhawk TABLE OF CONTENTS 1. GENERAL INFORMATION Jump 17 1.1 Notes on Spells 1 Lasting Breath 17 1.2 Adjudicating Illusions 2 Light 18 1.3 The Schools of Magic 3 Magic Missile 18 1.4 A Note On Wild Mages 3 Mending 18 1.5 A Note on Sources For This Tome 3 Message 19 Metamorphose Liquids 19 2. WIZARD SPELLS Mount 19 1st Level Murdock's Feath. Flyer 20 Affect Normal Fires 4 Nahal's Reckl. Dweomer 20 Alarm 4 Nystul's Magical Aura 20 Alter Instrument 4 Patternweave 20 Armor 5 Phantasmal Force 21 Audible Glammer 5 Protection From Evil 21 Burning Hands 5 Prot. from Hunger & Thirst 22 Change Self 6 Protection from Vermin 22 Charm Person 6 Ray of Fatigue 22 Chill Touch 7 Read Magic 23 Color Spray 7 Shield 23 Comprehend Languages 8 Shocking Grasp 23 Conjure Spell Component 8 Sleep 23 Chromatic Orb 9 Sound Bubble 24 Copy 9 Spider Climb 24 Corpse Visage 9 Spook 24 Dancing Lights 10 Taunt 25 Detect Disease 10 Tenser's Floating Disc 25 Detect Magic 10 Unseen Servant 25 Detect Phase 10 Ventriloquism 26 Detect Secret Psg & Ptl 11 Wall of Fog 26 Detect Undead 11 Wizard Mark 26 Dictation 11 Divining Rod 11 2nd Level Enlarge 12 Alter Self 27 Erase 12 Bind 27 Expeditious Retreat 13 Blindness 27 Feather Fall 13 Blur 27 Find Familiar 13 Camoflauge 28 Fire Burst 14 Cat’s Grace 28 Fist of Stone 15 Chaos Shield 28 Friends 15 Choke 29 Gaze Reflection 15 Continual Light 29 Grease 15 Darkness, 15' Radius 29 Hold Portal 16 Deafness 29 Hornung's Guess 16 Death Recall 29 Hypnotism 16 Deeppockets 30 Identify 17 Detect Evil 30 TABLE OF CONTENTS 2nd Level (cont) Tasha's Unc.
    [Show full text]
  • Teacher's Guide a Complete Guide to Warhammer
    RESOURCE PACK TEACHER’S GUIDE US CA Club Support Policy 1 WELCOME START HERE 2 Who is Games Workshop 3 How to set up a Club 4 Welcome to the Warhammer Alliance network of teachers, librarians, and youth leaders who Funding Ideas 5 are using the amazing hobby of Warhammer to nurture skills in young people throughout Health and Safety 6 the world. Our aim is to provide you with Included in the Warhammer Alliance Resource Pack 7 tools to support the learning of your group in mathematics, engineering, literacy, art, Common Products Used in the Warhammer Hobby 8 design and life skills through the fun hobby of miniature model making. You’ll witness Contacting Parents 9 the rise of mighty armies, the conquering of realms and the forging of mighty heroes as your group explores our worlds, makes USE THE BOX 10 friends, and learns by doing. Inside the Box 11 This book lays out recommended lesson plans Curriculum and Plan of Study 13 for your first sessions of Warhammer Alliance School Club. The lessons on the following pages Club Session Example 16 will introduce club members to the hobby in simple stages. It is designed to broadly cover Games Workshop Lesson Plan: Week 1 17 the key concepts and abilities that students will Games Workshop Lesson Plan: Week 2 18 need in order to get the most from the support package. Alternatively, the lessons may inspire Games Workshop Lesson Plan: Week 3 19 you to develop a plan specific to your pupils. 20 The sections are interchangeable and can be Games Workshop Lesson Plan: Week 4 undertaken in any order; the only right choice Games Workshop Lesson Plan: Week 5 21 is what suits your club! Games Workshop Lesson Plan: Week 6 22 Remember, if you are new to Warhammer we offer free introductions at your local store.
    [Show full text]