PRIESTS SPELL COMPENDIUM Ver 1.15
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PRIESTS SPELL COMPENDIUM ver 1.15 Compiled by Halic the Wise 3rd of Flocktime, 586 C.Y. Great Library of Greyhawk TABLE OF CONTENTS 1. GENERAL INFORMATION First Level (cont) 1.1 Notes on Spells 1 Remove Fear 22 1.2 Addtl Notes on Spell Labelling 2 Revitalize Animal 23 1.3 An Explanation of Spell Spheres 2 Ring of Hands 23 1.4 Faith Magic 4 Sacred Guardian 24 1.5 Devotional Power 4 Sanctuary 24 1.6 Cooperative Magic 4 Shillelagh 24 Speak with Astral Traveler 24 2. PRIEST SPELLS Strength of Stone 25 First Level Sunscorch 25 Allergy Field 6 Thought Capture 25 Analyze Balance 6 Weighty Chest 26 Animal Friendship 6 Whisperward 26 Anti‐Vermin Barrier 7 Wind Column 26 Astral Celerity 7 Battlefate 7 Second Level Beastmask 8 Aid 27 Bless 8 Animal Eyes 27 Blessed Watchfulness 9 Animal Spy 27 Calculate 9 Astral Awareness 28 Call Upon Faith 9 Augury 28 Calm Animals 10 Aura of Comfort 28 Ceremony 10 Barkskin 29 Combine 11 Beastspite 29 Command 12 Calm Chaos 29 Courage 12 Camouflage 30 Create Water 12 Chant 30 Cure Light Wounds 13 Chaos Ward 30 Detect Evil 13 Charm Person or Mammal 31 Detect Magic 13 Create Holy Symbol 32 Detect Poison 14 Cure Moderate Wounds 32 Detect Snares and Pits 14 Detect Charm 32 Dispel Fatigue 14 Dissension's Feast 32 Emotion Read 14 Draw Upon Holy Might 33 Endure Heat/End. Cold 15 Dust Devil 33 Entangle 15 Emotion Perception 33 Faerie Fire 15 Enthrall 34 Firelight 16 Ethereal Barrier 34 Invisibility to Animals 16 Find Traps 35 Invisibility to Undead 16 Fire Trap 35 Know Age 16 Flame Blade 35 Know Direction 17 Fortifying Stew 36 Know Time 17 Frisky Chest 36 Light 17 Gift of Speech 37 Locate Anim. or Plants 17 Goodberry 37 Log of Everburning 18 Heat Metal 37 Magical Stone 18 Hesitation 38 Mistaken Missive 18 Hold Person 38 Morale 19 Idea 39 Orison 19 Iron Vigil 39 Pass Without Trace 20 Know Alignment 39 Personal Reading 20 Lighten Load 39 Protection from Chaos 21 Locate Animal Follower 40 Protection From Evil 21 Messenger 40 Puffball 22 Mind Read 40 Purify Food & Drink 22 Moment 41 Recover Trail 22 TABLE OF CONTENTS Second Level Know Customs 62 Music of the Spheres 41 Line of Protection* 62 Mystic Transfer* 42 Locate Object 63 Nap 42 Magical Vestment 63 Obscurement 42 Meld Into Stone 64 Produce Flame 43 Memory Read 64 Rally 43 Miscast Magic 65 Resist Acid and Corrosion 43 Moment Reading 65 Resist Fire/Resist Cold 43 Negative Plane Protection 66 Restore Strength 44 Pass Without Trace, 10' R 66 Sanctify* 44 Plant Growth 66 Seeking 44 Prayer 67 Silence, 15’ Radius 45 Protection From Fire 67 Slow Poison 45 Pyrotechnics 67 Snake Charm 45 Random Causality 67 Soften Earth and Stone 46 Remove Curse 68 Speak With Animals 46 Remove Paralysis 68 Spiritual Hammer 46 Repair Injury 68 Trip 47 Rigid Thinking 69 Warp Wood 47 Shape Wood 69 Watery Fist 48 Slow Rot 70 Withdraw 48 Snare 70 Wyvern Watch 49 Speak With Dead 70 Zone of Truth 49 Spike Growth 71 Squeaking Floors 71 Third Level Starshine 71 Accelerate Healing 50 Stone Shape 72 Adaptation 50 Strength of One 72 Animate Dead 50 Summon Animal Spirit 72 Astral Window 51 Summon Insects 73 Call Follower 51 Telepathy 73 Call Lightning 51 Telethaumaturgy 74 Caltrops 52 Thief's Lament 74 Chatterbark 52 Tree 75 Choose Future 53 Unearthly Choir* 75 Continual Light 53 Unfailing Premonition 76 Control Animal 53 Water Breathing 76 Create Campsite 54 Water Walk 76 Create Food & Water 54 Weather Prediction 76 Cure Blindness or Deafness 54 Wind Servant 77 Cure Disease 55 Zone of Sweet Air 77 Detect Spirits 55 Dictate 56 Fourth Level Dispel Magic 56 Abjure 78 Efficacious Monster Ward 57 Adamantite Mace 78 Emotion Control 57 Addition 78 Etherealness 58 Age Plant 79 Extradimensional Detection 58 Animal Summoning I 79 Feign Death 59 Animal Trick 80 Flame Walk 59 Blessed Warmth 80 Fortify 59 Body Clock 81 Glyph of Warding 60 Call Woodland Beings 81 Helping Hand 60 Chaotic Combat 82 Hold Animal 61 Chaotic Sleep 82 Hold Poison 61 Circle of Privacy 82 Invisibility Purge 62 Cloak of Bravery 83 Compulsive Order 83 TABLE OF CONTENTS Fourth Level (cont) Fifth Level Control Temperature, 10' R 84 Age Object 105 Cure Serious Wounds 84 Air Walk 105 Defensive Harmony 84 Animal Growth 105 Detect Animal Attacker 85 Animal Summoning II 106 Detect Lie 85 Animate Flame 107 Dimensional Anchor 85 Anti‐plant Shell 107 Dimensional Folding 85 Atonement 107 Divination 86 Barrier of Retention 108 Earthmaw 87 Blessed Abundance 108 Entrench 87 Champion's Strength 108 Fire Purge 88 Chaotic Commands 109 Focus* 88 Clear Path 109 Fortify* 89 Cloud of Purification 109 Free Action 90 Cloudscape 110 Genius 90 Commune 110 Giant Insect 90 Commune With Nature 110 Hallucinatory Forest 91 Consequence 111 Hold Plant 91 Control Winds 111 Hunger 91 Cure Critical Wounds 112 Imbue With Spell Ability 92 Dimensional Translocation 112 Inverted Ethics 92 Disguise 112 Join With Astral Traveler 93 Dispel Evil 113 Knurl 93 Easy March 113 Leadership 93 Elemental Forbiddance 113 Lower Water 94 Extradim. Manipulation 114 Mental Domination 94 Extradimension. Pocket 114 Modify Memory 95 Flame Strike 115 Needlestorm 95 Grounding 115 Neutralize Poison 95 Illusory Artillery 115 Omniscient Eye 96 Impeding Permission 116 Plant Door 96 Impregnable Mind 116 Polymorph Plant 96 Insect Plague 116 Produce Fire 97 Magic Font 117 Probability Control 97 Meld* 117 Protection From Evil, 10' R 97 Memory Wrack 117 Protection From Lightning 98 Mindshatter 118 Rapport 98 Moonbeam 119 Recitation 98 Nature's Charm 119 Reflecting Pool 99 Othertime 120 Repel Insects 99 Pass Plant 120 Solipsism 99 Plane Shift 121 Speak With Plants 100 Produce Ice 121 Spell Immunity 100 Quest 121 Sticks to Snakes 100 Rainbow 122 Suspended Animation 101 Raise Dead 122 Tanglefoot 101 Repeat Action 123 Thought Broadcast 102 Righteous Wrath o.t. Faithful 123 Tongues 102 Shrieking Walls 124 Tree Steed 103 Spike Stones 124 Unfailing Endurance 103 Strengthen Stone 124 Uplift* 103 Thornwrack 125 Weather Stasis 104 Thoughtwave* 125 Windborne 104 Time Pool 125 Transmute Rock to Mud 126 TABLE OF CONTENTS Fifth Level (cont) Seventh Level True Seeing 126 Age Dragon 146 Unceasing Viglilance o. t. Holy Sent. 126 Animate Rock 146 Undead Ward 126 Antimineral Shell 146 Wall of Fire 126 Astral Spell 147 Breath of Life 147 Sixth Level Changestaff 148 Age Creature 129 Chariot of Sustarre 148 Aerial Servant 129 Confusion 149 Animal Summoning III 130 Conjure Air or Water Elemental 149 Animate Object 130 Conjure Earth Elemental 149 Anti‐animal Shell 131 Control Weather 150 Blade Barrier 131 Create Crypt Thing 150 Call Phoenix 131 Creeping Doom 151 Command Monster 132 Divine Inspiration 151 Conjure Animals 132 Earthquake 151 Conjure Fire Elemental 132 Exaction 152 Crushing Walls 133 Fire Storm 153 Disbelief 133 Gate 153 Dragonbane 134 Holy Word 153 Earthwrack 134 Hovering Road 154 Entropy Shield 134 Illusory Fortifications 154 Find the Path 135 Impervious Sanctity of Mind 155 Fire Seeds 135 Mind Tracker 155 Forbiddance 136 Regenerate 156 Group Mind 136 Reincarnate 156 Heal 137 Restoration 157 Heroes' Feast 137 Resurrection 157 Ivy Siege 137 Shadow Engines 157 Land of Stability 138 Spacewarp 158 Legal Thoughts 138 Spirit of Power* 158 Liveoak 138 Succor 159 Monster Mount 139 Sunray 160 Part Water 139 Symbol 160 Physical Mirror 139 Tentacle Walls 161 Reverse Time 140 Timelessness 161 Seclusion 140 Transmute Metal to Wood 161 Skip Day 141 Tree Spirit 162 Sol's Searing Orb 141 Tsunami 162 Speak With Monsters 142 Uncontrolled Weather 163 Stone Tell 142 Unwilling Wood 163 Spiritual Wrath* 142 Wind Walk 164 The Great Circle * 142 Transmute Water to Dust 143 Transport Via Plants 143 Turn Wood 144 APPENDIX Wall of Thorns 144 Appendix I ‐ Priest Spells by Level 165 Weather Summoning 144 Appendix II ‐ Information on Quest Spells 167 Whirlwind 145 Appendix III ‐ Listing of Quest Spells 170 Word of Recall 145 1. GENERAL INFORMATION 1.1. Notes on Spells The spells are organized according to their group (priest or wizard) and level. Within each level, the spells are arranged alphabetically. At the start of each spell description are the following important game statistics: Name: Each spell is identified by name. In parentheses after the name is the school (for wizard spells) to which that spell belongs. When more than one is listed, that spell is common to all schools given. Some spells are reversible (they can be cast for an effect opposite to that of the standard spell). This is noted after the spell name. Priests with reversible spells must memorize the desired version. For example, a priest who desires a cause light wounds spell must petition for this form of the spell when meditating and praying. Note that severe penalties can result if the spell choice is at variance with the priest's alignment (possible penalties include denial of specific spells, entire spell levels, or even all spells for a certain period). The exact result (if any) depends on the reaction of the priest's patron deity, as determined by the DM. Reversible wizard spells operate similarly. When the spell is learned, both forms are recorded in the wizard's spell books. However, the wizard must decide which version of the spell he desires to cast when memorizing the spell, unless the spell description specifically states otherwise. For example, a wizard who has memorized stone to flesh and desires to cast flesh to stone must wait until the latter form of the spell can be memorized (i.e., rest eight hours and study).