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Playtest: Wizard
Playtest: Wizard Illustrations by William O’Connor and Steve Ellis Why This Is the Class for You: You like to master the battlefield and control your enemies, while also having the tools to handle any situation you face. Some things no person is meant to know, some powers no mortal should ever wield, and some mysteries are best left buried in the lost manuscripts. Common wisdom advises all this, yet wizards have little use for such quaint warnings and plunge headlong into the occult without fear. For this reason, most people fear wizards, or if they don’t fear them, they at least steer clear of them—for who knows what magic they work in their laboratories or what terrible secrets they have unearthed? If wizards notice such an attitude, they pay it no heed or, perhaps, cultivate it to keep the uninitiated from peering too closely at the forces these magicians wield. A wizard, it has been said, is an arcane scion, a gifted individual trained in the mystical arts who accesses the power that permeates the cosmos and molds it into useful and often destructive forms. A wizard’s approach to magic is one of scholar- ship and accomplishment. To a wizard, there is no easy path to power; there is only research, discipline, and intellect. Those who circumvent the proper order, such as the dubious warlocks and their untamed cousins the sorcerers, pervert magi- cal energy—or, worse, are ruled by it. For this reason wizards guard their secrets well, teaching their lore only to those worthy candidates who have both the mental acuity and the strength of will to use it. -
Human, Arkaiun
™ Sample file 620_17929_Ch1.indd 1 8/2/04 1:46:47 PM DESIGNER: Thomas M. Reid DEVELOPER: Michael Donais EDITORS: Chris Sims, Chris Thomasson, Penny Williams MANAGING EDITOR: Kim Mohan DESIGN MANAGER: Christopher Perkins DEVELOPMENT MANAGER: Andrew J. Finch DIRECTOR OF RPG R&D: Bill Slavicsek PRODUCTION MANAGERS: Joshua C.J. Fischer, Randall Crews ART DIRECTOR: Robert Raper COVER ARTIST: Sam Wood INTERIOR ARTISTS: Wayne England, Sam Wood, Richard Sardinha, Carl Frank, Chris Hawkes, Jason Engle, Christopher Rush, Ralph Horsley, Vince Locke, Mike Dubisch GRAPHIC DESIGNERS: Kate Irwin, Dee Barnett CARTOGRAPHER: Todd Gamble GRAPHIC PRODUCTION SPECIALIST: Angelika Lokotz IMAGE TECHNICIAN: Jason Wiley SPECIAL THANKS: Richard Baker, Eric L. Boyd, George Krashos, Thomas M. Costa Sources include the FORGOTTEN REALMS Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo, Counselors & Kings Trilogy by Elaine Cunningham, Defenders of the Faith by Rich Redman and James Wyatt, Demihuman Deities by Eric L. Boyd, Dragon Magazine, Dwarves Deep by Ed Greenwood, Faiths & Avatars by Julia Martin with Eric L. Boyd, Faiths and Pantheons by Eric L. Boyd and Erik Mona, Magic of Faerûn by Sean K Reynolds, Duane Maxwell, and Angel McCoy, Masters of the Wild by David Eckelberry and Mike Selinker, Monster Compendium: Monsters of Faerûn by James Wyatt and Rob Heinsoo, Monster Manual II by Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter, Old Empires by Scott Bennie, Pages From the Mages by Ed Greenwood and Tim Beach, Pirates of the Fallen Stars by Curtis M. Scott, Player’s Guide to Faerûn by Richard Baker, Travis Stout, and James Wyatt, Powers & Pantheons by Eric L. -
Dragon Magazine #151
Issue #151 SPECIAL ATTRACTIONS Vol. XIV, No. 6 Into the Eastern Realms: November 1989 11 Adventure is adventure, no matter which side of the ocean you’re on. Publisher The Ecology of the Kappa David R. Knowles Jim Ward 14 Kappa are strange, but youd be wise not to laugh at them. Editor Soldiers of the Law Dan Salas Roger E. Moore 18 The next ninja you meet might actually work for the police. Fiction editor Earn Those Heirlooms! Jay Ouzts Barbara G. Young 22Only your best behavior will win your family’s prize katana. Assistant editors The Dragons Bestiary Sylvia Li Anne Brown Dale Donovan 28The wang-liang are dying out — and they’d like to take a few humans with them. Art director Paul Hanchette The Ecology of the Yuan-ti David Wellman 32To call them the degenerate Spawn of a mad god may be the only nice Production staff thing to say. Kathleen C. MacDonald Gaye OKeefe Angelika Lukotz OTHER FEATURES Subscriptions The Beastie Knows Best Janet L. Winters — Hartley, Patricia, and Kirk Lesser 36 What are the best computer games of 1989? You’ll find them all here. U.S. advertising Role-playing Reviews Sheila Gailloreto Tammy Volp Jim Bambra 38Did you ever think that undead might be . helpful? U.K. correspondent The Role of Books John C. Bunnell and U.K. advertising 46 New twists on an old tale, and other unusual fantasies. Sue Lilley The Role of Computers — Hartley, Patricia, and Kirk Lesser 52 Fly a Thunderchief in Vietnam — or a Silpheed in outer space. -
Dragon Magazine #228
Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up. -
The Illithiad.Pdf
Introduction -Illithid Theology, 40 —Illithids: The Legend, 4 Ilsensine, 40 —The Bowels of the World, 4 Maanzecorian, 41 —Encounter in Darkness, 5 —Consequences, 6 Psychology and Society —Inside the Illithid Mind, 42 Beliefs, 42 Illithids: What They Emotions, 45 Concept of Time, 45 —Mind Flayers at a —Society, 46 Glance, 7 Lot of the Thrall, 46 s Abilitie , Anatomy Inter-illithid Relationships, 46 and Limitations, 7 The Elder Concord, 47 Creeds, 48 —Illithid Social Customs, 53 Life Cycle and Coming of Age, 53 Variations 3 5 , Brain r Elde e th g Joinin —Eggs, 10 Entertainment, 54 —Tadpoles, 10 Nonpsionic Communication, 56 —Ceremorphosis, 11 Illithid Names, 56 —Adults, 12 Outcasts, 56 —Illithid Variations, 14 Illithids and Undead, 57 Arcane Illithids, 14 Illithids and Githyanki, 58 Ulitharids, 15 Illithids and Githzerai, 60 Elder Brains, 16 Alhoons (Illithilichs), 17 An Illithid Community Illithid Vampires, 18 —Abstemious, 61 Urophions, 18 72 , Dwelling r Flaye d Min l Typica A — Neothelids, 18 —Engendering New Communities, 74 Psionics: Options, Abilities, and Drawbacks —Philosophy of Psionics, 20 y Technolog d Illithi Optional Psionics Rule #1, 21 —Psionic Item Distribution, 77 Optional Psionics Rule #2, 21 Psionic Item Descriptions, 77 Psionic Attack and Combat, 21 Unique Psionic Items, 83 Quick Psionic Rules For Illithids, 22 Illithid Psionic Attacks, 23 Illithid Psionic Defenses, 24 Mind Flayer Quick Stat Reference Illithid Psionic Disciplines, 25 —Standard illithids, 86 —Unique Illithid Psionic Disciplines, 28 6 8 , illithids e —Arcan Unique Psionic Power Menu, 28 —Ulitharids, 86 Unique Psionic Power Descriptions, 28 —Alhoons, 87 —Psionic Drawbacks, 33 —Illithid vampires, 87 Psionic Cascade, 33 —Brain golem, 88 Psionic Disease: The Ashen, 34 Psychic Flareback, 34 —Grimlocks, 88 Partial Personalities, 35 —Lugribossk (Ilsensine's Proxy), 89 History and Theology Monsters —Origins, 36 2 9 , Brain r —Elde —Ancient History, 38 —Urophion, 94 9 3 , Empire f o l —Fal —Neothelid, 95 —Recent History, 39 —Gohlbrorn, 96 Introduction Illithidsf O . -
David L. Arneson, Plaintiff Vs. Gary Gygax, Tactical Study Rules, A
UNITED STATES DISTRICT COURT DISTRICT OF MINNESOTA FOURTH DIVISION . ,. DAVID L. ARNESON, Plaintiff vs. Civil Action No. 4-79-109 MEMORANDUM GARY GYGAX, TACTICAL STUDY IN SUPPORT OF DEFENDANTS' RULES, a partnership consisting MOTION TO QUASH SERVICE of Gary Gygax and Brian Blume, OF PROCESS AND DISMISS and TSR HOBBIES, INC. , , a FOR LACK OF PERSONAL corporation, JURISDICTION, AND IN SUPPORT OF DEFENDANTS ' Defendants. ALTERNATE MOTION TO TRANSFER UNDER 28 U. S . C . 51404 (a) TABLE OF CONTENTS Page No. INTRODUCTION ARGUEMENT I. DEFENDANTS' MOTION TO DISMISS AFTER REMOVAL IS PROPER 11. THE BURDEN IS UPON PLAINTIFF TO PROVE THAT THE COURT HAS JURISDICTION OVER EACH OF THE DEFENDANTS, FOR EACH ALLEGED CAUSE OF ACTION, CONSISTENT WITH DUE PROCESS 111. MINNESOTA LONG-AIIM STATUTES 7 IV. THE COURT LACKS PERSONAL JURISDICTION 8 OVER EACH OF THE DEFENDANTS A. The Court Lacks Jurisdiction Over the 8 Non-res ident Individual Defendant, Gary Gygax (1) Jurisdiction over Gygax is not 9 conferred by Minnesota Statutes (2) Jurisdiction over Gygax is not 10 consis tent with due process B. The Court Lacks Jurisdiction Over The 13 Defendant Partnership, Tactical Studies Rules, (Dissolved in November, 1975) (1) Jurisdiction over the Terminated 15 Partnership is not Conferred by Minnesota Statutes (2) Jurisdiction over the Partnership 16 is not Consistent with Due Process (3) Jurisdiction Cannot Be Obtained over 17 A Terminated or Nonexistent Partner- ship C. The Court Lacks Jurisdiction Over The 2.2. Defendant Corporation, TSR Hobbies, Inc. (1) Summary of TSR's Contacts with 2.3 Minnesota (2) Jurisdiction over TSR Hobbies, Inc. -
DIVINITY Tige Classes to Use in Your D&D Campaign
Complete Divine is packed full of material useful to cler- ics, druids, and other divine spellcasters, including feats, prestige classes, spells, and magic items. Some of this material is freshly updated for D&D v.3.5, and the rest is brand-new. But there’s only so much room in any book, and some of the new prestige classes couldn’t be included. So without further ado, here are four new divine pres- MORE DIVINITY tige classes to use in your D&D campaign. A Web Enhancement DWEOMERKEEPER for Complete Divine Dweomerkeepers are the shepherds of arcana—priests whose faith grants them an intuitive grasp of the very fabric of magic. Skilled practitioners of both arcane and CREDITS divine magic, they seek to explore magical theory and Design: David Noonan and Skip Williams create new spells and magic items. As the devoted Editing: Penny Williams agents of the deities of magic, dweomerkeepers defend Typesetting: Nancy Walker against those who seek to warp, twist, or hoard spells, magic items, and arcane lore. Design Manager: Christopher Perkins Most dweomerkeepers are cleric/wizards or Web Production Julia Martin cleric/sorcerers, although other class combinations— Web Development: Mark A. Jindra particularly those that include specialist wizard, bard, Graphic Design: Sean Glenn, Cynthia Fliege and ranger—are not unknown. Dweomerkeepers can be found throughout the ® Based on the original DUNGEONS & DRAGONS game by E. land. Some dwell in lonely, isolated towers and are Gary Gygax and Dave Arneson and on the new edition of the wholly consumed with their magical studies. Others DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, and Peter Adkison. -
Epic-Level Prestige Class Progressions a Web Enhancement for the Epic Level Handbook
Epic-Level Prestige Class Progressions A Web Enhancement for the Epic Level Handbook The Epic Level Handbook provides epic-level progres- ucts: specifically, Defenders of the Faith, Manual of the sions—that is, information on the powers, abilities, and Planes, Masters of the Wild, Song & Silence, Sword & Fist, bonus feats gained by epic-level characters—for all 11 and Tome & Blood. While this doesn’t encompass every classes presented in the Player’s Handbook, as well as the prestige class presented to date (that would require an six prestige classes detailed in the DUNGEON MASTER’s entire book all to itself!), it gives DMs a wide range of Guide. But with the vast number of prestige classes pub- examples that should help them build other epic pro- lished in other DUNGEONS & DRAGONS®products, the gressions as needed. Simply find a class (either here or Epic Level Handbook couldn’t address the needs of every in the Epic Level Handbook) that’s roughly similar to your single epic-level character. chosen prestige class and start there. That’s where this web enhancement comes in. Here, To use this web enhancement, you should already you’ll find epic-level progressions for a full two dozen have the Epic Level Handbook accessory by Andy Collins, prestige classes drawn from various core D&D prod- Bruce R. Cordell, and Thomas M. Reid. This bonus material is brought to you by the DUNGEONS & DRAGONS official website: <www.wizards.com/dnd>. Credits You’ll note that every prestige class included in this enhancement is a 10-level class. -
Dnd 3. 5 Pdf Books
Dnd 3. 5 pdf books Continue If you don't own the product, don't use it. This compilation was created for people like me, who own most of the SW game materials, who really can't carry all of this every session. The pdf files were taken from other sources, I scanned 0, all I did was compile what I owned. Support experts or we will never receive additional updates/extensions of the game. Hey guys, is there a full list of all the official WotC D&D 3.5 books that have been published? The product catalog on their website is a pain in the ass to try to navigate. ... Unofficial book listings would also be cool if they exist. On Wikipedia you can find this. It's an alphabetical list of all the edition books. Scroll down to 3ed/3.5 yes, it's bonks some 3ed books out there, but it's a pretty good list. Oh, damn, because I'm not going to do: PHB, PHB2 DMG, DMG2 MM1 MM2 (technically 3ed, but a lot of adventures and other books relate to it) MM3 MM4 MM5 SpelL Compendium Magic Item Compendium Rules Compendium Complete Warrior, Divine, Arcane, Adventurer, Mage, Champion, Scountrel, Psionic Frostburn, Sandstorm, Stormwrack, Dungeon, Cityscape Book of Exalted Deeds, Book of Villas Dark Strains of Stone, Destiny, The Wild, The Dragon Book of Abbeerations, Fiendish Codex 1 and 2, Eder Evils, Fiend Folio Dramonicon, Libris Mortis, Drow of the Underk, Ghostwalk, Heroes of Horror, Her Oes of Battle, Magic of the Incarnum, Weapons of Legacy, Unnead Arcana, Planar Handbook, Tome of Magic, Expanded Psionics Handbook, Tome of Battle Forgotten Realms Books 3ed -
Muls Beyond the Desert
Winning Races: Muls beyond the Desert By Robert J. Schwalb F Illustration by Slawomir Maniak Bred to be slaves, born to fight and toil, muls are Of all the unusual races populating the world of shaped by reckless magic and a prevalence of psionic the bedrock of Athasian society. In another world, a Dark Sun, muls are the most iconic. They embody the magic, combined with all the other distinctive ele- blending of dwarf and man would be unthinkable, challenge inherent in the setting while possessing the ments, a Dark Sun game is unlike any other Dungeons but to the crafty minds of the templars and those strength and grit to overcome them. They are peer- & Dragons® experience. Even if you don’t play in a sorcerer-kings who rule them, the mul is a near per- less warriors, bred for battle, tireless in their pursuits, Dark Sun campaign, its concepts and options provide fect creation. A young mul faces a bitter life full of and unflinching in danger’s face. It is no wonder muls interesting additions to any world. Plundering is a big hardship with only a shallow grave and dry eyes to have enjoyed enduring popularity since their debut in and important part of D&D, and this article shows mark his or her passing. 2nd Edition AD&D. you one way to do it for one of the more distinctive Yet not all muls are content to accept the poor The Dark Sun Campaign Setting presents a world races on Athas. hand fate has dealt them. -
Martial Adept a Fan-Made Class for D&D 5Th Edition Version 0.7
MARTIAL ADEPT A FAN-MADE CLASS FOR D&D 5TH EDITION VERSION 0.7 Designer Notes: Tome of Battle is an interesting book from the end of 3rd edition’s life cycle featuring truly large-than-life martial classes. It doesn’t translate perfectly to 5e at all, as 5e is a much lower-numbers, lower-action-economy game. However, the setup of psionics in July’s Unearthed Arcana inspired me to give it a try, basing stances and maneuvers off the CREDITS passive/active concentration setup of psionic disciplines. Designer: Kittenhugs My main worry currently is that the martial schools alone Last updated July 27, 2015 outshine other martials. From the get-go this appears to be an exercise in balancing downward. A lot of the options here are Based on Tome of Battle: The Book of Nine Swords by Richard interesting and strong, but there may be far too many available Baker, Matthew Sernett, and Frank Brunner, which is property of for any one given character at a time. Wizards of the Coast. D&D and related product names are property of Wizards of the Coast. Martial Adept – D&D 5th Edition Homebrew THE MARTIAL ADEPT Proficiency Adept Adept Level Bonus Features Points Maximum 1st +2 Blade Magic, Martial School (1st) — — 2nd +2 Adept Power 4 2 3rd +2 Martial Discipline 6 2 4th +2 Ability Score Improvement 6 2 5th +3 Extra Attack 14 3 6th +3 Martial School (2nd) 14 3 7th +3 Martial Discipline feature 17 3 8th +3 Ability Score Improvement 17 3 9th +4 — 27 5 10th +4 Disciplined Focus 27 5 11th +4 Martial School (3rd) 32 5 12th +4 Ability Score Improvement 32 5 13th +5 — 38 6 14th +5 Skilled Adept 38 6 15th +5 Martial Discipline feature 44 6 16th +5 Ability Score Improvement 44 6 17th +6 — 57 7 18th +6 Martial School (4th) 57 7 19th +6 Ability Score Improvement 64 7 20th +6 Stance Mastery 64 7 Adepts can be found in all roles in combat. -
Dragon Magazine #248
DRAGONS Features The Missing Dragons Richard Lloyd A classic article returns with three new dragons for the AD&D® game. Departments 26 56 Wyrms of the North Ed Greenwood The evil woman Morna Auguth is now The Moor Building a Better Dragon Dragon. Paul Fraser Teaching an old dragon new tricks 74Arcane Lore is as easy as perusing this menu. Robert S. Mullin For priestly 34 dragons ... Dragon Dweomers III. Dragon’s Bestiary 80 Gregory W. Detwiler These Crystal Confusion creatures are the distant Dragon-Kin. Holly Ingraham Everythingand we mean everything 88 Dungeon Mastery youll ever need to know about gems. Rob Daviau If youre stumped for an adventure idea, find one In the News. 40 92Contest Winners Thomas S. Roberts The winners are revealed in Ecology of a Spell The Dragon of Vstaive Peak Design Contest. Ed Stark Columns Theres no exagerration when Vore Lekiniskiy THE WYRMS TURN .............. 4 is called a mountain of a dragon. D-MAIL ....................... 6 50 FORUM ........................ 10 SAGE ADVICE ................... 18 OUT OF CHARACTER ............. 24 Fiction BOOKWYRMs ................... 70 The Quest for Steel CONVENTION CALENDAR .......... 98 Ben Bova DRAGONMIRTH ............... 100 Orion must help a young king find both ROLEPLAYING REVIEWS .......... 104 a weapon and his own courage. KNIGHTS OF THE DINNER TABLE ... 114 TSR PREVIEWS ................. 116 62 PROFILES ..................... 120 Staff Publisher Wendy Noritake Executive Editor Pierce Watters Production Manager John Dunn Editor Dave Gross Art Director Larry Smith Associate Editor Chris Perkins Editorial Assistant Jesse Decker Advertising Sales Manager Bob Henning Advertising Traffic Manager Judy Smitha On the Cover Fred Fields blends fantasy with science fiction in this month's anniversary cover.