Dragon #375.Pdf 7.44MB 2017-09-26 02:47:57
Total Page:16
File Type:pdf, Size:1020Kb
ISSUE 375 | MAY 2009 A Dungeons & Dragons® Roleplaying Game Supplement TM Contents FEATURES 5 KEEPERS OF THE CELESTIAN ORDER By Matthew Sernett 15 Entities of the Far Realms are always seeking a way into the mortal realm, and the members of the Celestian Order help keep them at bay. Learn more about the order, along with new powers and other character resources that help them combat this threat. 15 GAME TRANSPARENCY By Andy Collins This article will help all DMs learn when and why to embrace transparency over secrecy when it comes to many of the game’s behind-the-scenes elements. 21 21 PLAYTEST: MONK By Rob Heinsoo and Mike Mearls Another exclusive D&D Insider playtest opportunity! Get a first look at the monk from Player’s Handbook 3, and send us your feedback on the new class. 34 DOMAINS OF DREAD: GRAEFMOTTE, THE FONT OF SORROWS By Robert J. Schwalb Long ago, a lord of fallen Nerath sacrificed his own child rather 34 than see him die to demon hordes. For this sin, Graefmotte was born, and a new dark lord created. 5 77 COLUMNS 77 GONTAL: DOMINIONS OF NEHU 4 EDITORIAL By Bruce R. Cordell 106 EXPEDITIONARY DISPATCHES Once a primordial bastion on Abeir, this fragmented By Andrew Schneider realm was destroyed when its master was thrown Most lightning rail voyages are uneventful, but one run down. near the Mournland holds surprises for its passengers. DESIGN & DEVELOPMENT: THE MONK 85 PLAYTEST: HYBRID CHARACTERS 113 By Mike Mearls and Stephen Schubert We’ve updated the hybrid character rules based on Explore the ins and outs of the monk’s design. your feedback. Check out the changes here! 115 DESIGN & DEVELOPMENT: HYBRID CHARACTERS 85 By Andy Collins Andy discusses the changes to the bybrid character rules. 117 CONFESSIONS OF A FULL-TIME WIZARD By Shelly Mazzanoble Shelly “designed” a new familiar. Check out the results! 122 D&D ALUMNI ON THE COVER Illustration by Ralph Horsley By Bart Carroll and Steve Winter A look back at D&D through past editions. 125 RPGA REPORT By Chris Tulach The Living FR campaign is in full swing. Learn more about how to get involved! 127 AMPERSAND By Bill Slavicsek Bill discusses more of the changes in store for D&D in 2009. 106 Dungeons & Dragons, D&D, Forgotten Realms, Eberron, DUNGEON , DRAGON , d20, d20 System, Wizards of the Coast, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Printed in the U.S.A. ©2008 Wizards of the Coast, Inc. No portion of this work may be reproduced in any form without written permission. For more Dungeons & Dragons articles, adventures, and information, visit www.wizards. com/dnd TM editorial 375 DRAGON May 2009 Players 1, Editor-in-Chief Chris Youngs Dungeon Masters 1 Senior Art Director Jon Schindehette Web Specialist Chris Sims Dragon and Dungeon have been ticking along for many This change represents a shift in how we organize our Web Production Bart Carroll, Steve Winter years now, with only a few editorial direction changes to content—something that will be easy to explain to new speak of, most of them to do with D&D edition changes. players while still preserving the breadth of material Graphic Design Leon Cortez Dungeon has traditionally offered D&D adventures, readers are accustomed to seeing. Such a change (Dun- while Dragon has been the place to go for all sorts of DM- geon for DMs, Dragon for players) has been discussed Contributing Authors Bart Caroll, Andy Collins, and player-focused articles related to the D&D game. As for years, dating back to the early days of 3rd Edition, Bruce R. Cordell, Rob Heinsoo, someone who recently passed the ten-year benchmark but never carried out for a multitude of reasons. Chief Shelly Mazzanoble, Mike Mearls, working on D&D (most of it on these magazines), I’m among them was the concern over what would happen Andrew Schneider, Stephen very respectful of the magazines’ legacy, as is the rest to the Dragon subscription and sales numbers once there Schubert, Robert J. Schwalb, of Wizards of the Coast. Even with the transition to a was no longer any reason for DMs to buy it. Dragon was Matthew Sernett, Bill Slavicsek, digital format, the content—and more important to this always the more popular magazine, since it appealed to Chris Tulach, Steve Winter discussion, where it lived—remained the same. DMs and players alike. At least one person at the table But now, we have a year of 4th Edition under our each month would find something of interest. But now Developers Stephen Radney-MacFarland, belts, and we’ve taken a good, hard look at the magazines that the magazines both come with one subscription, Peter Schaefer, Stephen Schubert, and the content we release. In a few months (we’re not that reason has gone the way of the gorbel. Chris Sims, Rodney Thompson ready to talk about specific dates yet), we’re going to refo- It sounds like a bigger deal than it really is, because Editors Jeremy Crawford, Miranda Horner cus the content of Dragon and Dungeon with the goal of the only place you’ll see a difference is in your monthly giving players and DMs exciting and useful 4th Edition compilations or in our online archives. This shift mimics Cover Artist Ralph Horsley material in a clear-cut, intuitive way. In the new world a core 4th Edition goal we’ve already applied to print order, Dragon will become the hub for all your player and accessory products, which strive to clearly describe Contributing Artists Kerem Beyit, Concept Art House, needs, and Dungeon will become the hub for all your DM whether they’re intended for DM or player use. Just as Steve Ellis, Jason A. Engle, needs. you won’t see paragon paths in a Dungeon Master’s Guide Chuck Lucaks, William O’Connor, In addition to presenting D&D adventures of vary- or world-building information in a Player’s Handbook, all Amanda Sartor, Eric L. Williams ing lengths as well as DM advice columns such as subscribers will clearly know what they’re getting when “Dungeoncraft” and “Save My Game,” Dungeon will they download Dragon or Dungeon content. Cartographers Jason A. Engle, Sean Macdonald also include recurring features for DMs that have What this does not mean is a reduction in the over- Web Development Mark A. Jindra traditionally been under Dragon’s aegis. Ecologies, all volume of content each month. If anything, we’ll be Demonomicons, Bestiaries—they’ve been in Dragon bringing you more exclusive content as a D&D Insider. All D&D Creative Manager Christopher Perkins because they’ve always been there, but not because they your favorites will still be around, and we’ll continue to Executive Producer, should be. listen to your input as well. We’ll have more information D&D Insider Ken Troop Dragon will, in turn, retain its player-focused general on our ever-evolving content plans in the coming weeks, features, and we’ll begin a monthly series of meaty fea- but this is my big announcement for the month. Check Director of RPG R&D Bill Slavicsek ture articles that home in on individual classes. These back with us again soon for more D&D Insider news. features will be aimed at giving players new tools and Special Thanks exciting options for their characters, and we’ll run sev- If you have any comments or questions, feel free to drop Richard Baker, Greg Bilsland, Logan Bonner, Michele Carter, eral of them each month. This means players of every us a line at [email protected]. We’d love to hear Jennifer Clarke Wilkes, Andy Collins, Bruce R. Cordell, Torah Cottrill, class will be able to find multiple articles dedicated to from you. Jeremy Crawford, Mike Donais, Rob Heinsoo, Peter Lee, improving their experience at the table. Mike Mearls, Kim Mohan, Cal Moore, Stephen Radney-MacFarland, Peter Schaefer, Stephen Schubert, Matthew Sernett, Rodney Thompson, Rob Watkins, James Wyatt Keepers of the Celestian Order by Matthew Sernett Illustrations by Kerem Beyit Some secrets you should learn only when you’re ready, and some exist that none should know. Surely the world and the planes hold such hidden and dangerous truths, but no place holds so many as the mysterious Far Realm, and no creatures bear so much perilous knowledge as its denizens. Many who learn of the Far Realm go mad. Others taste its foulness and hunger Sfor more, no doubt due to a madness already within them. Yet some who wade into a shallow understand- ing of the place beyond space stand firm at the shores of its unfathomable depths. The greatest among them would halt the tide of wrongness from that place, though all its evils might crash against them in end- less waves. These are the members of the Celestian Order, and they are the light of the world. Be they heroes, scoundrels, or those who hide true vil- lainy in their hearts, the members of the Celestian Or- der serve to protect the world from the dangers of the Far Realm and from the knowledge that would open more paths to that terrible place.