Martial Adept a Fan-Made Class for D&D 5Th Edition Version 0.7

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Martial Adept a Fan-Made Class for D&D 5Th Edition Version 0.7 MARTIAL ADEPT A FAN-MADE CLASS FOR D&D 5TH EDITION VERSION 0.7 Designer Notes: Tome of Battle is an interesting book from the end of 3rd edition’s life cycle featuring truly large-than-life martial classes. It doesn’t translate perfectly to 5e at all, as 5e is a much lower-numbers, lower-action-economy game. However, the setup of psionics in July’s Unearthed Arcana inspired me to give it a try, basing stances and maneuvers off the CREDITS passive/active concentration setup of psionic disciplines. Designer: Kittenhugs My main worry currently is that the martial schools alone Last updated July 27, 2015 outshine other martials. From the get-go this appears to be an exercise in balancing downward. A lot of the options here are Based on Tome of Battle: The Book of Nine Swords by Richard interesting and strong, but there may be far too many available Baker, Matthew Sernett, and Frank Brunner, which is property of for any one given character at a time. Wizards of the Coast. D&D and related product names are property of Wizards of the Coast. Martial Adept – D&D 5th Edition Homebrew THE MARTIAL ADEPT Proficiency Adept Adept Level Bonus Features Points Maximum 1st +2 Blade Magic, Martial School (1st) — — 2nd +2 Adept Power 4 2 3rd +2 Martial Discipline 6 2 4th +2 Ability Score Improvement 6 2 5th +3 Extra Attack 14 3 6th +3 Martial School (2nd) 14 3 7th +3 Martial Discipline feature 17 3 8th +3 Ability Score Improvement 17 3 9th +4 — 27 5 10th +4 Disciplined Focus 27 5 11th +4 Martial School (3rd) 32 5 12th +4 Ability Score Improvement 32 5 13th +5 — 38 6 14th +5 Skilled Adept 38 6 15th +5 Martial Discipline feature 44 6 16th +5 Ability Score Improvement 44 6 17th +6 — 57 7 18th +6 Martial School (4th) 57 7 19th +6 Ability Score Improvement 64 7 20th +6 Stance Mastery 64 7 Adepts can be found in all roles in combat. Some ARTIAL DEPT rush into battle with great ferocity, striking down foes M A before they can react. Others reach out to allies with A half-orc stands in the midst of battle, surrounded their fighting spirit, healing wounds and sending their on all sides. With a flourish of his maul, his form is comrades back into battle with new-found vigor. wrapped in fire, a living hellstorm embracing his enemies. CREATING AN ADEPT An elf’s words reflect off her very blade. Her spirit reaches out to her comrades, who charge forward, As a martial adept, you should focus on why and how empowered. The enemy horde is felled with a decisive you fight. Think about why you take to combat. Do group strike. you seek a specific goal, reinforced by piety and justice? Do you seek combat for the sake of it, for A halfling charges forward into battle. In a blink, bloodshed and glory? Perhaps instead you focus on he appears behind his opponents, striking them down the martial arts for the sake of knowledge itself. These before they can react. questions will greatly influence your path as an adept, Martial adepts are wizards of the blade. With mind especially as you choose a martial discipline. and steel as one, they carve bloody swaths through You can work with your DM to determine how you the enemy lines. An adept is not some fool with a came upon these powers. Some martial adepts are the sword and a death wish. A martial adept is the true, unmistakable master of the battlefield. students of skilled masters. Others have delved into ancient tomes and unlocked the secrets of ancient DISCIPLES OF THE SWORD warriors. A rare few have an innate ability toward blade magic. How you come upon your power can Fighters dedicate themselves to mastering the power determine how and why you fight. of armor and weapon. Martial adepts are very similar, but they go about much stranger, ritualistic paths to ULTICLASSING attain power. By focusing on the blade, their bodies, M and the world around them, martial adepts unlock the To qualify for a level of martial adept when powers of the nine martial schools, allowing them to multiclassing, your Strength and Wisdom scores must be 13 or greater. When you gain a level in martial perform superhuman (or outright supernatural) feats adept, you gain proficiency with light armor, medium of strength and agility. 2 Martial Adept – D&D 5th Edition Homebrew armor, shields, simple weapons, and martial weapons USING MARTIAL SCHOOLS if you do not already have it. You can activate a martial school you know as a bonus action and must immediately concentrate on its QUICK BUILD stance. If a school grants a benefit for concentrating You can make a martial adept quickly following these on it, you immediately gain that benefit. You continue suggestions. First, make Strength your highest ability to gain that benefit and can use the school’s score. Martial adepts are primarily focused on melee maneuvers as long as you maintain your combat, and Strength-based weapons contribute concentration on the stance. Concentrating on a greatly to this. Your next-highest score should be stance follows the same rules as concentrating on a Wisdom, as your specialized martial powers are spell. You can only concentrate on one stance or one dependent on this. Second, choose the sage spell at a time. background. Third, choose the Iron Heart martial While you are concentrating on a stance, you can school. spend adept points to initiate maneuvers in that school. Each school lists its maneuvers, the adept point cost to activate it in parentheses, and the type of LASS EATURES action (if any) required to spend adept points on a C F maneuver. If a maneuver is initiated by an attack, you As a martial adept, you gain the following class cannot initiate another maneuver with the same features. attack. Some maneuvers allow you to cast spells. Wisdom HIT POINTS is your spellcasting ability for these spells. You can Hit Dice: 1d8 per martial adept level ignore material components, expensive or otherwise, Hit Points at 1st Level: 8 + your Constitution for spells cast in this way, and you can perform modifier somatic components with the same hand in which you Hit Points at Higher Levels: 1d8 (or 5) + your wield a weapon. Constitution modifier per martial adept level after 1st You can end all effects of a school immediately by ending concentration on the stance. If you want to end PROFICIENCIES a single effect of a school but still maintain its other Armor: Light, medium, and heavy armor, and shields effects, you can end a specific effect as a bonus action. Weapons: Simple weapons, martial weapons Tools: Choose one type of artisan’s tools ADEPT POWER At 2nd level, you unlock the power of your growing Saving Throws: Wisdom, Strength martial prowess. Skills: Choose two skills from Acrobatics, Arcana, Athletics, History, Insight, Intimidation, Perception, ADEPT POINTS and Religion You gain a pool of adept points based on your martial adept level, as shown in the Adept Points column of EQUIPMENT the Martial Adept table. Your adept point total returns You start with the following equipment, in addition to to its maximum after you finish a long rest. the equipment granted by your background: (a) two martial weapons or (b) a martial weapon and ADEPT MAXIMUM a shield You have a maximum number of adept points you can (a) five javelins or (b) any simple melee weapon spend to activate a discipline based on your martial (a) an explorer’s pack or (b) a dungeoneer’s pack adept level, as shown in the Adept Maximum column of the Martial Adept table. Chain mail ADEPT ABILITY BLADE MAGIC Wisdom is your martial ability for your blade magic. As a martial adept, you are a student of blade magic. Your insight into the workings of the world, yourself, You can master and use several of nine known martial and your blade allows your powers to manifest. You schools. use your Wisdom modifier when setting the saving throw DC for a martial school maneuver. If a MARTIAL SCHOOLS maneuver allows you to cast a spell, it uses your At 1st level, you know one martial school of your maneuver save DC and Wisdom as your spellcasting choice. You learn an additional school of your choice ability modifier. at 6th, 11th, and 17th level. When you learn a new school, you can exchange a school you know for one Maneuver save DC = 8 + your proficiency bonus + you do not. your Wisdom modifier 3 Martial Adept – D&D 5th Edition Homebrew ARTIAL ISCIPLINE attacked, any hit point damage you are dealt is M D instead added to your delayed damage pool. Your At 3rd level, you finally choose the strict discipline delayed damage pool can hold a number of points which you will adhere to, specializing in your specific equal to your martial adept level + your Wisdom types of blade magic. Choose Crusader, Swordsage, or modifier. Any damage beyond that is inflicted to your Warblade, all detailed at the end of the class hit points. description. The discipline you choose grants you At the end of your turn, you take necrotic damage features at 3rd level. equal to the total stored in the delayed damage pool, which resets to 0. This damage ignores resistances ABILITY SCORE IMPROVEMENT and immunities. Any healing you receive can either regenerate your normal hit points or decrease your When you reach 4th level, and again at 8th, 12th, delayed damage pool.
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