Martial Power™ Sample File
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Deadlands: Reloaded Core Rulebook
This electronic book is copyright Pinnacle Entertainment Group. Redistribution by print or by file is strictly prohibited. This pdf may be printed for personal use. The Weird West Reloaded Shane Lacy Hensley and BD Flory Savage Worlds by Shane Lacy Hensley Credits & Acknowledgements Additional Material: Simon Lucas, Paul “Wiggy” Wade-Williams, Dave Blewer, Piotr Korys Editing: Simon Lucas, Dave Blewer, Piotr Korys, Jens Rushing Cover, Layout, and Graphic Design: Aaron Acevedo, Travis Anderson, Thomas Denmark Typesetting: Simon Lucas Cartography: John Worsley Special Thanks: To Clint Black, Dave Blewer, Kirsty Crabb, Rob “Tex” Elliott, Sean Fish, John Goff, John & Christy Hopler, Aaron Isaac, Jay, Amy, and Hayden Kyle, Piotr Korys, Rob Lusk, Randy Mosiondz, Cindi Rice, Dirk Ringersma, John Frank Rosenblum, Dave Ross, Jens Rushing, Zeke Sparkes, Teller, Paul “Wiggy” Wade-Williams, Frank Uchmanowicz, and all those who helped us make the original Deadlands a premiere property. Fan Dedication: To Nick Zachariasen, Eric Avedissian, Sean Fish, and all the other Deadlands fans who have kept us honest for the last 10 years. Personal Dedication: To mom, dad, Michelle, Caden, and Ronan. Thank you for all the love and support. You are my world. B.D.’s Dedication: To my parents, for everything. Sorry this took so long. Interior Artwork: Aaron Acevedo, Travis Anderson, Chris Appel, Tom Baxa, Melissa A. Benson, Theodor Black, Peter Bradley, Brom, Heather Burton, Paul Carrick, Jim Crabtree, Thomas Denmark, Cris Dornaus, Jason Engle, Edward Fetterman, -
Playtest: Wizard
Playtest: Wizard Illustrations by William O’Connor and Steve Ellis Why This Is the Class for You: You like to master the battlefield and control your enemies, while also having the tools to handle any situation you face. Some things no person is meant to know, some powers no mortal should ever wield, and some mysteries are best left buried in the lost manuscripts. Common wisdom advises all this, yet wizards have little use for such quaint warnings and plunge headlong into the occult without fear. For this reason, most people fear wizards, or if they don’t fear them, they at least steer clear of them—for who knows what magic they work in their laboratories or what terrible secrets they have unearthed? If wizards notice such an attitude, they pay it no heed or, perhaps, cultivate it to keep the uninitiated from peering too closely at the forces these magicians wield. A wizard, it has been said, is an arcane scion, a gifted individual trained in the mystical arts who accesses the power that permeates the cosmos and molds it into useful and often destructive forms. A wizard’s approach to magic is one of scholar- ship and accomplishment. To a wizard, there is no easy path to power; there is only research, discipline, and intellect. Those who circumvent the proper order, such as the dubious warlocks and their untamed cousins the sorcerers, pervert magi- cal energy—or, worse, are ruled by it. For this reason wizards guard their secrets well, teaching their lore only to those worthy candidates who have both the mental acuity and the strength of will to use it. -
Sample File CREDITS
Sample file CREDITS 13th Age Monthly 13th Age Monthly 13th Age Monthly Creative Editor Concept Publishers and Developer Rob Heinsoo and Simon Rogers Simon Rogers and Cathriona Tobin Rob Heinsoo Layout Cover Art Editing Chris Huth Melissa Gay Cal Moore Writing Copyediting Cartography Wade Rockett Cal Moore Ralf Schemmann Special Thanks ASH LAW, Cal Moore, Ruth Tillman, and the audience at the Gen Con 2015 13th Age Adventure Design Seminar, where the seeds of this adventure were brainstormed. 13th age is a fantasy roleplaying game by Rob Heinsoo, Jonathan Tweet, Lee Moyer, & Aaron McConnell ©2016 Pelgrane Press Ltd. All rights reserved. Published by Open Content: Except for material designated as Product Identity (see above), Pelgrane Press Ltd. under license from Fire Opal Media, Inc. the game mechanics of this Fire Opal Media game product are Open Game Content, Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this as defined in the Open Game License version 1.0a, Section 1(e), and are not Open work other than the material designated as Open Game Content may be reproduced Content: All trademarks, registered trademarks, proper names (characters, icons, place in any form without written permission. 13th Age Monthly is published by Pelgrane names, new deities, etc.), dialogue, banter and comments from Wade and Rob, plots, Press Ltd. under the Open Game License version 1.0a Copyright 2000 Wizards of the story elements, locations, characters, artwork, and trade dress. (Elements that have Coast, Inc. -
Sandstorm, All Other Wizards of the Coast Product Names, and Their Respective Logos Are Trademarks of Wizards of the Coast, Inc., in the U.S.A
6620_17739_Chp1.indd20_17739_Chp1.indd 1 11/7/05/7/05 11:18:39:18:39 PPMM CREDITS DESIGNERS ART DIRECTOR D&D BRUCE R. CORDELL, DAWN MURIN JENNIFER CLARKE WILKES, JD WIKER COVER ARTIST DEVELOPMENT TEAM BEN THOMPSON MICHAEL DONAIS, ANDREW J. FINCH, DAVID NOONAN INTERIOR ARTISTS EDITORS STEVEN BELLEDIN, MATT CAVOTTA, CHRIS THOMASSON, CINDI RICE, CHRIS SIMS MITCH COTIE, ED COX, WAYNE ENGLAND, DAVID HUDNUT, DANA KNUTSON, DOUG MANAGING EDITOR KOVACS, TODD LOCKWOOD, CHUCK LUKACS, KIM MOHAN JIM NELSON, WILLIAM O’CONNOR, MICHAEL PHILLIPPI, STEVE PRESCOTT, WAYNE REYNOLDS, DESIGN MANAGER RON SPENCER, STEPHEN TAPPIN CHRISTOPHER PERKINS GRAPHIC DESIGNER DEVELOPMENT MANAGER DEE BARNETT, TRISH YOCHUM JESSE DECKER SENIOR ART DIRECTOR RPG CARTOGRAPHER STACY LONGSTREET DENNIS KAUTH DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST BILL SLAVICSEK ERIN DORRIES PRODUCTION MANAGERS IMAGE TECHNICIAN JOSHUA C.J. FISCHER, RANDALL CREWS SVEN BOLEN Resources: Pharaoh by Tracy and Laura Hickman; Oasis of the White Palm by Philip Meyers and Tracy Hickman; Lost Tomb of Martek by Tracy Hickman; American Geological Institute: Glossary of Geology, 1972; Physical Geology by Robert J. Foster, Charles E. Merrill Publishing Co., Columbus, Ohio, 1971; Geology by Richard M. Pearl, Barnes & Noble, Inc., New York, 1969; “The New Martian Nomenclature of the International Astronomical Union” by G. DeVaucouleurs, et al., Icarus 26, 85, 98, 1975; AL-QADIM by Jeff Grubb and Andrea Hayday; MAZTICA by Douglas Niles; Wizards.com: “The Far Corners of the World—Sand and Sun: Spells of the Desert” by James Jacobs. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. -
Muls Beyond the Desert
Winning Races: Muls beyond the Desert By Robert J. Schwalb F Illustration by Slawomir Maniak Bred to be slaves, born to fight and toil, muls are Of all the unusual races populating the world of shaped by reckless magic and a prevalence of psionic the bedrock of Athasian society. In another world, a Dark Sun, muls are the most iconic. They embody the magic, combined with all the other distinctive ele- blending of dwarf and man would be unthinkable, challenge inherent in the setting while possessing the ments, a Dark Sun game is unlike any other Dungeons but to the crafty minds of the templars and those strength and grit to overcome them. They are peer- & Dragons® experience. Even if you don’t play in a sorcerer-kings who rule them, the mul is a near per- less warriors, bred for battle, tireless in their pursuits, Dark Sun campaign, its concepts and options provide fect creation. A young mul faces a bitter life full of and unflinching in danger’s face. It is no wonder muls interesting additions to any world. Plundering is a big hardship with only a shallow grave and dry eyes to have enjoyed enduring popularity since their debut in and important part of D&D, and this article shows mark his or her passing. 2nd Edition AD&D. you one way to do it for one of the more distinctive Yet not all muls are content to accept the poor The Dark Sun Campaign Setting presents a world races on Athas. hand fate has dealt them. -
Martial Adept a Fan-Made Class for D&D 5Th Edition Version 0.7
MARTIAL ADEPT A FAN-MADE CLASS FOR D&D 5TH EDITION VERSION 0.7 Designer Notes: Tome of Battle is an interesting book from the end of 3rd edition’s life cycle featuring truly large-than-life martial classes. It doesn’t translate perfectly to 5e at all, as 5e is a much lower-numbers, lower-action-economy game. However, the setup of psionics in July’s Unearthed Arcana inspired me to give it a try, basing stances and maneuvers off the CREDITS passive/active concentration setup of psionic disciplines. Designer: Kittenhugs My main worry currently is that the martial schools alone Last updated July 27, 2015 outshine other martials. From the get-go this appears to be an exercise in balancing downward. A lot of the options here are Based on Tome of Battle: The Book of Nine Swords by Richard interesting and strong, but there may be far too many available Baker, Matthew Sernett, and Frank Brunner, which is property of for any one given character at a time. Wizards of the Coast. D&D and related product names are property of Wizards of the Coast. Martial Adept – D&D 5th Edition Homebrew THE MARTIAL ADEPT Proficiency Adept Adept Level Bonus Features Points Maximum 1st +2 Blade Magic, Martial School (1st) — — 2nd +2 Adept Power 4 2 3rd +2 Martial Discipline 6 2 4th +2 Ability Score Improvement 6 2 5th +3 Extra Attack 14 3 6th +3 Martial School (2nd) 14 3 7th +3 Martial Discipline feature 17 3 8th +3 Ability Score Improvement 17 3 9th +4 — 27 5 10th +4 Disciplined Focus 27 5 11th +4 Martial School (3rd) 32 5 12th +4 Ability Score Improvement 32 5 13th +5 — 38 6 14th +5 Skilled Adept 38 6 15th +5 Martial Discipline feature 44 6 16th +5 Ability Score Improvement 44 6 17th +6 — 57 7 18th +6 Martial School (4th) 57 7 19th +6 Ability Score Improvement 64 7 20th +6 Stance Mastery 64 7 Adepts can be found in all roles in combat. -
UNIVERSITY of CALIFORNIA RIVERSIDE Manly Martyrs and Pitiful Women: Negotiating Race, Gender, and Power in Salem Witchcraft
UNIVERSITY OF CALIFORNIA RIVERSIDE Manly Martyrs and Pitiful Women: Negotiating Race, Gender, and Power in Salem Witchcraft Tourism Since 1880 A Dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Philosophy in History by Sarah Elizabeth Junod September 2020 Dissertation Committee: Dr. Molly McGarry, Chairperson Dr. Catherine Gudis Dr. Alexander Haskell The Dissertation of Sarah Elizabeth Junod is approved: ____________________________________________ ____________________________________________ ____________________________________________ Committee Chairperson University of California, Riverside ABSTRACT OF THE DISSERTATION Manly Martyrs and Pitiful Women: Negotiating Race, Gender, and Power in Salem Witchcraft Tourism Since 1880 by Sarah Elizabeth Junod Doctor of Philosophy, Graduate Program in History University of California, Riverside, September 2020 Dr. Molly McGarry, Chairperson This dissertation considers the ways in which tourism associated with the Salem Witch Trials of 1692 have represented the intersections of gender, race, and class since the nineteenth century. Representations of classed masculinity, femininity, whiteness, Blackness, and indigeneity engage the perceived threats to, and the threats of, white patriarchy in the face of shifting racial and gender roles. This analysis utilizes travel guides, souvenirs, travel diaries, popular histories, television shows, newspapers, brochures, travel reviews, and marketing materials from the nineteenth century through the present to -
Central Skagit Rural Partial County Library District Regular Board Meeting Agenda April 15, 2021 7:00 P.M
DocuSign Envelope ID: 533650C8-034C-420C-9465-10DDB23A06F3 Central Skagit Rural Partial County Library District Regular Board Meeting Agenda April 15, 2021 7:00 p.m. Via Zoom Meeting Platform 1. Call to Order 2. Public Comment 3. Approval of Agenda 4. Consent Agenda Items Approval of March 18, 2021 Regular Meeting Minutes Approval of March 2021 Payroll in the amount of $38,975.80 Approval of March 2021 Vouchers in the amount of $76,398.04 Treasury Reports for March 2021 Balance Sheet for March 2021 (if available) Deletion List – 5116 Items 5. Conflict of Interest 5. Communications 6. Director’s Report 7. Unfinished Business A. Library Opening Update B. Art Policy (N or D) 8. New Business A. Meeting Room Policy (N) B. Election of Officers 9. Other Business 10. Adjournment There may be an Executive Session at any time during the meeting or following the regular meeting. DocuSign Envelope ID: 533650C8-034C-420C-9465-10DDB23A06F3 Legend: E = Explore Topic N = Narrow Options D = Decision Information = Informational items and updates on projects Parking Lot = Items tabled for a later discussion Current Parking Lot Items: 1. Grand Opening Trustee Lead 2. New Library Public Use Room Naming Jeanne Williams is inviting you to a scheduled Zoom meeting. Topic: Board Meeting Time: Mar 18, 2021 07:00 PM Pacific Time (US and Canada) Every month on the Third Thu, until Jan 20, 2022, 11 occurrence(s) Mar 18, 2021 07:00 PM Apr 15, 2021 07:00 PM May 20, 2021 07:00 PM Jun 17, 2021 07:00 PM Jul 15, 2021 07:00 PM Aug 19, 2021 07:00 PM Sep 16, 2021 07:00 PM Oct 21, 2021 07:00 PM Nov 18, 2021 07:00 PM Dec 16, 2021 07:00 PM Jan 20, 2022 07:00 PM Please download and import the following iCalendar (.ics) files to your calendar system. -
Dragon Magazine #205
Issue #205 Vol. XVIII, No. 12 May 1994 SPECIAL ATTRACTIONS Publisher Secrets abound in the wilderness TSR, Inc. 11 Uncover hidden lore as we spend some time in the great outdoors. Associate Publisher Brian Thomsen The People David Howery Editor-in-Chief 12 Explore a fantasy America-complete with Native Kim Mohan Americans. Associate editor Getting Back to Nature Jon Pickens Dale A. Donovan 26 Improve the distinctive flavor of the druid with these Fiction editor re-aligned spell spheres. Barbara G. Young Arcane Lore Jon Pickens Editorial assistant 34 Add these new (& old) spells to the druids repertoire. Wolfgang H. Baur Art director Larry W. Smith FICTION Production staff Cap Renvoorts Luck Daniel Hood Tracey Isler 76 Making your own luck is a risky proposition. Subscriptions Janet L. Winters REVIEWS U.S. advertising Cindy Rick The Role of Books John C. Bunnell 44 Read this column before Nightfall. DRAGON® Magazine (ISSN 0279-6848) is published tion throughout the United Kingdom is by Comag monthly by TSR, Inc., PO. Box 756 (201 Sheridan Magazine Marketing, Tavistock Road, West Drayton, Springs Road), Lake Geneva WI 53147, United States Middlesex UB7 7QE, United Kingdom; telephone: of America. The postal address for all materials from 0895-444055. the United States of America and Canada except Subscriptions: Subscription rates via second-class subscription orders is: DRAGON® Magazine, PO. Box mail are as follows: $30 in U.S. funds for 12 issues 111, (201 Sheridan Springs Road), Lake Geneva WI sent to an address in the U.S.; $36 in U.S. funds for 12 53147, U.S.A.; telephone (414) 248-3625; fax (414) issues sent to an address in Canada; £21 for 12 issues 248-0389. -
Sample File ) Elemental Influence: an Overview of How the Elemental Chaos Influences the Other Planes, Par- Ticularly the Natural World
CREDITS Design Art Director Richard Baker, Robert J. Schwalb Mari Kolkowsky Development Cover Illustrations Jeremy Crawford, Tanis O’Connor, Chris Sims Wayne Reynolds (front) Steve Ellis (back) Editing Kim Mohan, Scott Fitzgerald Gray Graphic Designer Mari Kolkowsky Additional Development and Editing Rodney Thompson, Miranda Horner Interior Illustrations Dave Allsop, Mark Behm, Zoltan Boros, Anna Christenson, Managing Editors Steve Ellis, Wayne England, Tony Foti, Randy Gallegos, Kim Mohan, Jeremy Crawford Andrew Hou, Tyler Jacobson, Jorge Lacera, Slawomir Maniak, Jim Nelson, William O’Connor, Adam Paquette, D&D R&D Senior Producer David Rapoza, Sam Wood Christopher Perkins Publishing Production Specialist D&D RPG Senior Manager Erin Dorries Mike Mearls Prepress Manager D&D Senior Creative Art Director Jefferson Dunlap Jon Schindehette Imaging Technician D&D Brand Team Carmen Cheung Liz Schuh, Kierin Chase, Laura Tommervik, Shelly Mazzanoble, Chris Lindsay, Hilary Ross Production Manager Cynda Callaway Playtesters Teos Abadia, Dan Anderson, Lori Anderson, Jim Auwaerter, D&D 4th Edition Design Chad Brown, Tom Dale, Yourik de Voogd, Larry DeLucas,Sample Rob fileHeinsoo, Andy Collins, James Wyatt Julio Esperas, Todd Keck, Mark Knobbe, Sarah LaValle, Galen Mullins, Patrick Neal, Eva Orta, John-Alan Pascoe, Building on the design of previous editions by Ian Ramsey, Keith Richmond, Mack Schiavo, Pieter Sleijpen, E. Gary Gygax, Dave Arneson, David “Zeb” Cook, Jonathan C.J. Thrasher, Renout van Rijn, Gareth Wallace Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison 620-35617000-001 EN U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM ISBN: 978-0-7869-5981-5 & LATIN AMERICA Hasbro UK Ltd Industrialaan 1 Wizards of the Coast LLC Caswell Way 1702 Groot-Bijgaarden First Printing: P.O. -
A Hero's First Steps
Unearthed Arcana: A Hero’s First Steps Rules for Level 0 Characters By Philippe-Antoine Menard Illustration by William O’Connor A clear divide exists among the denizens of the D&D worlds. On one side, you have innumerable hordes of monsters and scheming villains. On the other, you TheiR iniTiaL TesT have a few isolated pockets of ill-defended city-states, baronies, farmsteads, and other islands of civilization. “Temple of the Weeping Goddess” (Dungeon Then there are those that invariably get caught in 194) is designed to launch a new party of level between: adventurers and heroes. 0 characters on their careers. It can also serve The existence of such stalwarts of heroism raises as an example to the DM of how to construct some questions. How does one rise toward power, such an adventure, if he or she wants to take a fame and riches through adventuring? Are heroes different approach to how the would-be heroes handpicked by destiny, or forged through trials and came to be a group. resilience? What if adventurers are gifted individuals who scrambled to grab the right opportunity when it passed? What if becoming a hero was all about learn- ing the lessons of making those first steps into danger CharaCter Creation and the unknown? Here is a new set of options to explore some of A level 0 character starts as an above-average repre- those what-ifs by starting a campaign with a party sentative of his or her race. What sets each one apart of level 0 characters. Such characters are promising from the norm is an innate affinity for one of the individuals, usually tweens or teens (or the nonhu- game’s six power sources (arcane, divine, martial, man equivalent). -
Monsterhandbuch V
Monsterhandbuch V Sample file onsterhandbuch V M IMPRESSUM Lead Designer • Jason Bulmahn Design Team • Logan Bonner, Stephen Radney-MacFarland, und Mark Seifter Authors • Dennis Baker, Jesse Benner, John Bennett, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Tom Phillips, Jason Nelson, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, F. Wesley Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, und Linda Zayas-Palmer Cover Artist • Wayne Reynolds Interior Artists • Dave Allsop, Ertaç Altınöz, Helge C. Balzer, Aleksey Bayura, Rogier van de Beek, Eric Belisle, Subroto Bhaumik, Filip Burburan, Dmitry Burmak, Tomasz Chistowski, Steve Ellis, Wayne England, Mattias Fahlberg, Jorge Fares, Fabio Gorla, Kent Hamilton, Miguel Regodón Harkness, Tim Kings-Lynne, James Krau- se, Daniel López, Damien Mammoliti, Diana Martinez, Joshua Meehan, Brynn Metheney, Dieter Miller, Raven Mimura, Jon Neimeister, Jim Nelson, Nikolai Ostertag, Jose Parodi, Lucio Parrillo, Roberto Pitturru, Ryan Portillo, Scott Purdy, Maichol Quinto, Jason Rainville, Kiki Moch Rizky, Alexandru Sabo, Chris Seaman, Bryan Sola, Nemanja Stankovic, Florian Stitz, Xia Taptara, Tyler Walpole, Ben Wootten, und Christina Yen Creative Director • James Jacobs Editor-in-Chief • F. Wesley Schneider Executive Editor • James L. Sutter Senior Developer • Rob McCreary Developers • John Compton, Adam Daigle, Mark Moreland, und Owen K.C. Stephens Assistant