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Arak and Gwydion (Some Thoughts on the Shadow Elves' History) By R. Sweeney Gwydion isn't a 'real' demon, but rather a creature of great power from the plane of shadow. Gwydion's evil was his enslavement of the ShadowElves. His torment is his betrayal by Arak. Unlike Vecna, he was not on the prime and could only be 'trapped' because he was trying to follow the Shadow Elves into RL. (Presumably to kill them or re-enslave them). I wonder what Arak was thinking, however. Would there be anyplace he could take the Shadow elves into exile where Gwydion could not follow? Did he think he could hide from such a powerful creature? Gwydion must have had an enemy. A sibling perhaps. The Shadow Elves must have acted as some sort of armed forces for him. Arak must have believed that if Gwydion suddenly found himself without his Slaves, he would have been destroyed by his rivals. However, there other.. less satisfying, perhaps, ways of re-writing ShadowElf history. Gwydion, the shadow-being, falls 'in love' with an elf from some other world. They mate, bear children. Woman dies, Gwydion takes his children and their children as slaves. Millenia pass. Arak was Gwydion's favorite. Perhaps, Gwydion had mated with one of the Shadow elves of unsurpassed beauty and begat Arak. Thus, he set his son above all the other slaves. Arak, however, desired more than to be the head of the slaves. He managed to betray his father to his enemies. Arak had intended patricide. He was going to take away Gwydion's protective armed forces, leaving him vulnerable to attack by his other enemies. -
Copyright by William Joseph Taylor 2009
Copyright by William Joseph Taylor 2009 The Dissertation Committee for William Joseph Taylor certifies that this is the approved version of the following dissertation: ‘That country beyond the Humber’: The English North, Regionalism, and the Negotiation of Nation in Medieval English Literature Committee: _________________________ Elizabeth Scala, co-supervisor _________________________ Daniel Birkholz, co-supervisor _________________________ Marjorie Curry Woods _________________________ Mary Blockley _________________________ Geraldine Heng ‘That country beyond the Humber’: The English North, Regionalism, and the Negotiation of Nation in Medieval English Literature by William Joseph Taylor, B.A., M.A. Dissertation Presented to the Faculty of the Graduate School of The University of Texas at Austin in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy The University of Texas at Austin December 2009 For Laura Poi le vidi in un carro trïumfale, Laurëa mia con suoi santi atti schifi sedersi in parte, et cantar dolcemente. (Petrarch, Canzoniere CCXXV) Acknowledgements A number of individuals have supported me throughout the writing of this dissertation and in my graduate work. It gives me great pleasure to acknowledge their contributions here. First, I want to thank my two advisors and mentors, Elizabeth Scala and Daniel Birkholz. Liz Scala, for several years now, has provided me a steady balance of tough love, rigorous expectation, and critical acumen for which I can never repay. Her advice, her tutelage, and her direction were vital to my development as a scholar and to the success I have already known in academia. Months of dissertation anxiety and the crafting of a far-fetched project were met by Liz’s emphatically simple suggestion: “Why don’t you work on the North?” She could only ask this because she visited each of my professors individually to inquire as to my interests in seminars, and her inquiry testifies to her dedication as an advisor and teacher. -
Cult of the Dragon
Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc. -
The Sexual Politics of Meat by Carol J. Adams
THE SEXUAL POLITICS OF MEAT A FEMINISTVEGETARIAN CRITICAL THEORY Praise for The Sexual Politics of Meat and Carol J. Adams “A clearheaded scholar joins the ideas of two movements—vegetari- anism and feminism—and turns them into a single coherent and moral theory. Her argument is rational and persuasive. New ground—whole acres of it—is broken by Adams.” —Colman McCarthy, Washington Post Book World “Th e Sexual Politics of Meat examines the historical, gender, race, and class implications of meat culture, and makes the links between the prac tice of butchering/eating animals and the maintenance of male domi nance. Read this powerful new book and you may well become a vegetarian.” —Ms. “Adams’s work will almost surely become a ‘bible’ for feminist and pro gressive animal rights activists. Depiction of animal exploita- tion as one manifestation of a brutal patriarchal culture has been explored in two [of her] books, Th e Sexual Politics of Meat and Neither Man nor Beast: Feminism and the Defense of Animals. Adams argues that factory farming is part of a whole culture of oppression and insti- tutionalized violence. Th e treatment of animals as objects is parallel to and associated with patriarchal society’s objectifi cation of women, blacks, and other minorities in order to routinely exploit them. Adams excels in constructing unexpected juxtapositions by using the language of one kind of relationship to illuminate another. Employing poetic rather than rhetorical techniques, Adams makes powerful connec- tions that encourage readers to draw their own conclusions.” —Choice “A dynamic contribution toward creating a feminist/animal rights theory.” —Animals’ Agenda “A cohesive, passionate case linking meat-eating to the oppression of animals and women . -
An "Official" Spelljammer Guide to the Spheres [Revised 1.0]
Guide to the Spheres An "official" Spelljammer Guide to the Spheres [revised 1.0] By Paul Westermeyer aka GMWestermeyer Table of Contents: Page Section 1 Introduction 2 Phlogiston Navigation 4 Phlogiston Transit Times 4 Where is the Rock of Bral? 6 “Official” Flow Map 7 The Spheres and other Phlogiston Locations 23 ‘Loose’ Planets/Worlds 34 Bibliography: Introduction Spelljammer is a very unique and creative setting, but it is also one of the worst organized settings TSR produced with material is scattered among many different products. This makes it very difficult to find what you are looking for, a problem exasperated by Spelljammer’s status as a ‘connection’ campaign, designed (like Planescape) to connect the ‘big’ three settings, Forgotten Realms, Greyhawk, and Dragonlance. I’ve been working to alleviate this problem by writing guides and indices for those aspects of Spelljammer that are most important for creating a coherent, rational game setting. The first of these guides was An “Official” Spelljammer Timeline, which collated Spelljammer-related historical mentions in published TSR products into a cohesive, coherent timeline that Spelljammer (or Hackjammer) gamemasters could use as the foundation of their own, personalized campaigns. This guide, An “Official” Spelljammer Guide to the Spheres, has a similar purpose. Spelljammer’s iconic center is the Rock of Bral, just as Sigil is the iconic heart of Planescape, Spelljammer’s setting cousin, but Sigil’s location is quite firmly placed at the center of the Plane of Concordant Opposition, metaphorically the heart of the entire Advanced Dungeons and Dragons multiverse. Moreover, the various inner and outer planes are all well mapped in relation to each other, and have been ever since the Advanced Dungeons and Dragons Player’s Handbook in 1978. -
Muls Beyond the Desert
Winning Races: Muls beyond the Desert By Robert J. Schwalb F Illustration by Slawomir Maniak Bred to be slaves, born to fight and toil, muls are Of all the unusual races populating the world of shaped by reckless magic and a prevalence of psionic the bedrock of Athasian society. In another world, a Dark Sun, muls are the most iconic. They embody the magic, combined with all the other distinctive ele- blending of dwarf and man would be unthinkable, challenge inherent in the setting while possessing the ments, a Dark Sun game is unlike any other Dungeons but to the crafty minds of the templars and those strength and grit to overcome them. They are peer- & Dragons® experience. Even if you don’t play in a sorcerer-kings who rule them, the mul is a near per- less warriors, bred for battle, tireless in their pursuits, Dark Sun campaign, its concepts and options provide fect creation. A young mul faces a bitter life full of and unflinching in danger’s face. It is no wonder muls interesting additions to any world. Plundering is a big hardship with only a shallow grave and dry eyes to have enjoyed enduring popularity since their debut in and important part of D&D, and this article shows mark his or her passing. 2nd Edition AD&D. you one way to do it for one of the more distinctive Yet not all muls are content to accept the poor The Dark Sun Campaign Setting presents a world races on Athas. hand fate has dealt them. -
Martial Adept a Fan-Made Class for D&D 5Th Edition Version 0.7
MARTIAL ADEPT A FAN-MADE CLASS FOR D&D 5TH EDITION VERSION 0.7 Designer Notes: Tome of Battle is an interesting book from the end of 3rd edition’s life cycle featuring truly large-than-life martial classes. It doesn’t translate perfectly to 5e at all, as 5e is a much lower-numbers, lower-action-economy game. However, the setup of psionics in July’s Unearthed Arcana inspired me to give it a try, basing stances and maneuvers off the CREDITS passive/active concentration setup of psionic disciplines. Designer: Kittenhugs My main worry currently is that the martial schools alone Last updated July 27, 2015 outshine other martials. From the get-go this appears to be an exercise in balancing downward. A lot of the options here are Based on Tome of Battle: The Book of Nine Swords by Richard interesting and strong, but there may be far too many available Baker, Matthew Sernett, and Frank Brunner, which is property of for any one given character at a time. Wizards of the Coast. D&D and related product names are property of Wizards of the Coast. Martial Adept – D&D 5th Edition Homebrew THE MARTIAL ADEPT Proficiency Adept Adept Level Bonus Features Points Maximum 1st +2 Blade Magic, Martial School (1st) — — 2nd +2 Adept Power 4 2 3rd +2 Martial Discipline 6 2 4th +2 Ability Score Improvement 6 2 5th +3 Extra Attack 14 3 6th +3 Martial School (2nd) 14 3 7th +3 Martial Discipline feature 17 3 8th +3 Ability Score Improvement 17 3 9th +4 — 27 5 10th +4 Disciplined Focus 27 5 11th +4 Martial School (3rd) 32 5 12th +4 Ability Score Improvement 32 5 13th +5 — 38 6 14th +5 Skilled Adept 38 6 15th +5 Martial Discipline feature 44 6 16th +5 Ability Score Improvement 44 6 17th +6 — 57 7 18th +6 Martial School (4th) 57 7 19th +6 Ability Score Improvement 64 7 20th +6 Stance Mastery 64 7 Adepts can be found in all roles in combat. -
Mamala Bay Study Infectious Disease Public
MAMALA BAY STUDY INFECTIOUS DISEASE PUBLIC HEALTH RISK ASSESSMENT PROJECT MB—b Principal Investigators: Robert C. Cooper, Ph.D. Adam W. Olivieri, Dr. P.H., P.E. EOA, Inc. 1410 Jackson Street Oakland, California 94612 AUGUST 31, 1995 (Revision of report dated June 12, 1995) EXECUTIVE SUMMARY The Mamala Bay Study Commission is conducting a comprehensive study of the sources and effects of point and non-point pollution in Mamala Bay. The study will result in recommendations for strategies to reduce pollution levels in Mamala Bay to protect human health and the marine environment. EOA, Inc. (EOA) was retained by PRC Environmental Management, Inc. (PRC) to perform an assessment of the public health risk associated with accidental exposure to microbial pathogens during recreational use of Mamala Bay waters. The primary objectives of this project were to: 1) apply an existing quantitative microbial risk assessment model to estimate the level of microbial risk associated with recreational exposure to Mamala Bay waters; 2) evaluate how public health risk could change with order of magnitude variations in contribution of pathogen to the swimming/surfing area from sources other than shedding by swimmers/surfers; 3) identify important parameters that impact the risk assessment results. The risk assessment model used for this project is based closely on models used in infectious disease epidemiology. Advantages of this type of model include that it can be used to integrate and organize diverse data bearing on disease risk, account for immunity to disease, model aspects of the transmission dynamics of the agent in the environment and explicitly acknowledge the uncertainty and variability in the many parameter values characteristic of comprehensive models. -
Liste De Modules *D&D
Liste de modules *D&D Liste de modules *D&D La dernière version est disponible sur le site D&D Collection (http://dndcollection.free.fr) Cette liste a été générée le 13/01/2004 Ce document a été créé à l'aide de FPDF Ecrivez à : [email protected] pour tout renseignement ou remarque Page 1 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D Allemand Page 2 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D AD&D 1ere Edition Dragonlance N° TSR Code Titre Module PDF Copie DL2 Drachen der Flammen DL1 Drachen der Verzweiflung DL5 Drachengeheimnisses Forgotten Realms N° TSR Code Titre Module PDF Copie I3-5 Wüste der Verdammnis Greyhawk N° TSR Code Titre Module PDF Copie 8609/9 L2 Auf der Spur des Attentäters 8608/0 L1 Begegnung auf dem Knochenhügel Monstrous Arcana N° TSR Code Titre Module PDF Copie 8301 Die Teufel der See Non classés N° TSR Code Titre Module PDF Copie 8650/0 N1 Gegen den Kult des Reptilien-Gottes Règles N° TSR Code Titre Module PDF Copie 8537/6 Monster Handbuch I 8538/5 Monster Handbuch II Mythen & Legenden 8136/1 Spieler Handbuch Page 3 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. -
Dragon Magazine #120
Magazine Issue #120 Vol. XI, No. 11 SPECIAL ATTRACTIONS April 1987 9 PLAYERS HANDBOOK II: Publisher The ENRAGED GLACIERS & GHOULS games first volume! Mike Cook Six bizarre articles by Alan Webster, Steven P. King, Rick Reid, Jonathan Edelstein, and Editor James MacDougall. Roger E. Moore 20 The 1987 ORIGINS AWARDS BALL0T: A special but quite serious chance to vote for the best! Just clip (or copy) and mail! Assistant editor Fiction editor Robin Jenkins Patrick L. Price OTHER FEATURES Editorial assistants 24 Scorpion Tales Arlan P. Walker Marilyn Favaro Barbara G. Young A few little facts that may scare characters to death. Eileen Lucas Georgia Moore 28 First Impressions are Deceiving David A. Bellis Art director The charlatan NPC a mountebank, a trickster, and a DMs best friend. Roger Raupp 33 Bazaar of the Bizarre Bill Birdsall Three rings of command for any brave enough to try them. Production Staff 36 The Ecology of the Gas Spore Ed Greenwood Kim Lindau Gloria Habriga It isnt a beholder, but it isnt cuddly, either. Subscriptions Advertising 38 Higher Aspirations Mark L. Palmer Pat Schulz Mary Parkinson More zero-level spells for aspiring druids. 42 Plane Speaking Jeff Grubb Creative editors Tuning in to the Outer Planes of existence. Ed Greenwood Jeff Grubb 46 Dragon Meat Robert Don Hughes Contributing artists What does one do with a dead dragon in the front yard? Linda Medley Timothy Truman 62 Operation: Zenith Merle M. Rasmussen David E. Martin Larry Elmore The undercover war on the High Frontier, for TOP SECRET® game fans. Jim Holloway Marvel Bullpen Brad Foster Bruce Simpson 64 Space-Age Espionage John Dunkelberg, Jr. -
Northeastern Loggers Handrook
./ NORTHEASTERN LOGGERS HANDROOK U. S. Deportment of Agricnitnre Hondbook No. 6 r L ii- ^ y ,^--i==â crk ■^ --> v-'/C'^ ¿'x'&So, Âfy % zr. j*' i-.nif.*- -^«L- V^ UNITED STATES DEPARTMENT OF AGRICULTURE AGRICULTURE HANDBOOK NO. 6 JANUARY 1951 NORTHEASTERN LOGGERS' HANDBOOK by FRED C. SIMMONS, logging specialist NORTHEASTERN FOREST EXPERIMENT STATION FOREST SERVICE UNITED STATES GOVERNMENT PRINTING OFFICE - - - WASHINGTON, D. C, 1951 For sale by the Superintendent of Documents, Washington, D. C. Price 75 cents Preface THOSE who want to be successful in any line of work or business must learn the tricks of the trade one way or another. For most occupations there is a wealth of published information that explains how the job can best be done without taking too many knocks in the hard school of experience. For logging, however, there has been no ade- quate source of information that could be understood and used by the man who actually does the work in the woods. This NORTHEASTERN LOGGERS' HANDBOOK brings to- gether what the young or inexperienced woodsman needs to know about the care and use of logging tools and about the best of the old and new devices and techniques for logging under the conditions existing in the northeastern part of the United States. Emphasis has been given to the matter of workers' safety because the accident rate in logging is much higher than it should be. Sections of the handbook have previously been circulated in a pre- liminary edition. Scores of suggestions have been made to the author by logging operators, equipment manufacturers, and professional forest- ers. -
A Hero's First Steps
Unearthed Arcana: A Hero’s First Steps Rules for Level 0 Characters By Philippe-Antoine Menard Illustration by William O’Connor A clear divide exists among the denizens of the D&D worlds. On one side, you have innumerable hordes of monsters and scheming villains. On the other, you TheiR iniTiaL TesT have a few isolated pockets of ill-defended city-states, baronies, farmsteads, and other islands of civilization. “Temple of the Weeping Goddess” (Dungeon Then there are those that invariably get caught in 194) is designed to launch a new party of level between: adventurers and heroes. 0 characters on their careers. It can also serve The existence of such stalwarts of heroism raises as an example to the DM of how to construct some questions. How does one rise toward power, such an adventure, if he or she wants to take a fame and riches through adventuring? Are heroes different approach to how the would-be heroes handpicked by destiny, or forged through trials and came to be a group. resilience? What if adventurers are gifted individuals who scrambled to grab the right opportunity when it passed? What if becoming a hero was all about learn- ing the lessons of making those first steps into danger CharaCter Creation and the unknown? Here is a new set of options to explore some of A level 0 character starts as an above-average repre- those what-ifs by starting a campaign with a party sentative of his or her race. What sets each one apart of level 0 characters. Such characters are promising from the norm is an innate affinity for one of the individuals, usually tweens or teens (or the nonhu- game’s six power sources (arcane, divine, martial, man equivalent).