Lost Knowledge of Spheres of Many Eyes
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Cult of the Dragon
Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc. -
An "Official" Spelljammer Guide to the Spheres [Revised 1.0]
Guide to the Spheres An "official" Spelljammer Guide to the Spheres [revised 1.0] By Paul Westermeyer aka GMWestermeyer Table of Contents: Page Section 1 Introduction 2 Phlogiston Navigation 4 Phlogiston Transit Times 4 Where is the Rock of Bral? 6 “Official” Flow Map 7 The Spheres and other Phlogiston Locations 23 ‘Loose’ Planets/Worlds 34 Bibliography: Introduction Spelljammer is a very unique and creative setting, but it is also one of the worst organized settings TSR produced with material is scattered among many different products. This makes it very difficult to find what you are looking for, a problem exasperated by Spelljammer’s status as a ‘connection’ campaign, designed (like Planescape) to connect the ‘big’ three settings, Forgotten Realms, Greyhawk, and Dragonlance. I’ve been working to alleviate this problem by writing guides and indices for those aspects of Spelljammer that are most important for creating a coherent, rational game setting. The first of these guides was An “Official” Spelljammer Timeline, which collated Spelljammer-related historical mentions in published TSR products into a cohesive, coherent timeline that Spelljammer (or Hackjammer) gamemasters could use as the foundation of their own, personalized campaigns. This guide, An “Official” Spelljammer Guide to the Spheres, has a similar purpose. Spelljammer’s iconic center is the Rock of Bral, just as Sigil is the iconic heart of Planescape, Spelljammer’s setting cousin, but Sigil’s location is quite firmly placed at the center of the Plane of Concordant Opposition, metaphorically the heart of the entire Advanced Dungeons and Dragons multiverse. Moreover, the various inner and outer planes are all well mapped in relation to each other, and have been ever since the Advanced Dungeons and Dragons Player’s Handbook in 1978. -
Liste De Modules *D&D
Liste de modules *D&D Liste de modules *D&D La dernière version est disponible sur le site D&D Collection (http://dndcollection.free.fr) Cette liste a été générée le 13/01/2004 Ce document a été créé à l'aide de FPDF Ecrivez à : [email protected] pour tout renseignement ou remarque Page 1 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D Allemand Page 2 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D AD&D 1ere Edition Dragonlance N° TSR Code Titre Module PDF Copie DL2 Drachen der Flammen DL1 Drachen der Verzweiflung DL5 Drachengeheimnisses Forgotten Realms N° TSR Code Titre Module PDF Copie I3-5 Wüste der Verdammnis Greyhawk N° TSR Code Titre Module PDF Copie 8609/9 L2 Auf der Spur des Attentäters 8608/0 L1 Begegnung auf dem Knochenhügel Monstrous Arcana N° TSR Code Titre Module PDF Copie 8301 Die Teufel der See Non classés N° TSR Code Titre Module PDF Copie 8650/0 N1 Gegen den Kult des Reptilien-Gottes Règles N° TSR Code Titre Module PDF Copie 8537/6 Monster Handbuch I 8538/5 Monster Handbuch II Mythen & Legenden 8136/1 Spieler Handbuch Page 3 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. -
Tsr-92Catalog.Pdf
DUNGEONS I DRAGONS® GAME TSR#1070 $20.00; CAN $25.50; £14.99 U.K. Inc. VAT On sale now. The world's best adventure game. This is where it starts! HAUNTED TOWER ADVENTURE PACK TSR #1081 $16.95; CAN $20.50; £11.99 U.K. Inc. VAT On sale in October. On sale in October. We dare you to explore this first-ever D&D"' novel is packed haunted castle. It's filled with with action and excitement! ghosts, mummies and vampires. DUNGEONS & DRAGONS , GAME SWORD AND SHIELD TSR#9387 CHARACTER AND $6.95; CAN $8.50; £4.50 U.K. MONSTER On sale in September. ASSORTMENT PACK WRATH OF THE A one-on-one adventure for TSR#9363 IMMORTALS the new D&D" game. Sword and Shield pits one DM $8.95; CAN $10.95; TSR#1082 against one player in a quest £6.99 U.K. Inc. VAT $20.00; to defeat the Black Knight. On sale in CAN $24.00; January 1993. £11 .99 U.K. Six sheets of 3-D character and On sale in monster stand-ups August. =----~ from our adventure Mighty powers collide in an packs. Ever run short of earth-shattering, champion- level adventure. HWR3, THE goblin pieces? MILENIAN AC1010, THE EMPIRE POOR WIZARD'S TSR#9384 ALMANAC $10.95; PC4, TSR#9372 CAN $13.50; NIGHT $8.95; CAN $10.95; £6.99 U.K. HOWLERS £5.99 U.K. HWQ1, THE MILENIAN On sale in TSR#9368 On sale in September. ~,.-,-..,..--.,...-----,~ $10.95; November. SCEPTER Travel the In addition to CAN $13.50; TSR#9378 lands of the tiiL-L..:...:;;;..;.;;;;;.;...:.::~IIIll geographic, Milenian £6.99 U.K. -
Monster Encyclopedia: Aarakocra This Is a Series of Articles About Specific Monsters from D&D's History
Monster ENCyclopedia: Aarakocra This is a series of articles about specific monsters from D&D's history. Each entry takes a look at the origin of one D&D creature, and tracks its appearances and evolution across different editions. This entry covers the first creature to appear in any alphabetical listing of the denizens of the worlds of D&D: the aarakocra. Contents Origins Aarakocra and magic items Wildemount 1st Edition Al-Qadim Miniatures 2nd Edition Dark Sun Computer games 3rd Edition Dragonlance Aarakocra names 4th Edition Forgotten Realms Comparative statistics 5th Edition Greyhawk References Aarakocra gods Planescape Aarakocra and other monsters Spelljammer Origins Avian humanoids are a staple feature in the folklore of many human cultures, from the alkonost of Russian mythology to the peris of Persian legends. Some Egyptian gods were depicted with the heads of birds (Horus and Thoth) or with wings attached to their arms (Isis and Nephthys). Bird people have featured in fantasy fiction at least as far back as 1750. In The Life and Adventures of Peter Wilkins, a Cornish Man by Robert Paltock, the titular character travels to the island of Normnbdsgrsutt which is inhabited by people who can fly with the aid of a membrane. Fiend Folio (1981) It isn’t surprising then, that Dungeon & Dragons has its own race of humanoid avians. The aarakocra (or “bird-man” as the entry title suggests as an alternative) made its debut in the Fiend Folio, credited to Lawrence Schick. Compared to many of the other creatures in the book, the aarakocra gets a generous amount of space, with a full page dedicated to its appearance, combat tactics, reproductive cycle, and culture. -
Sample File Author: Dale "Slade" Henson Development: Karen S
Accessory1 REALMSPACE TABLE OF CONTENTS Introduction 2 Yerthad 45 Adventuring Ideas 64 Sphere Overview 3 Peaceon 46 New Magical Items 69 The Sun 5 Retinae 46 Religion in the Stars 73 Anadia 7 Icon 46 Monstrous Compendium 80 Coliar 12 Fjord 46 Anadjiin 80 Toril 18 Locci 46 Dragon, Air 81 Selune 25 Dragon Rock 46 Fish, Chandos 82 The Tears of Selune 29 Knurl 46 Halfling, Anadian 83 Karpri 32 Sunson 46 Helian 84 Chandos 36 Templar 46 Lavaworm 85 Glyth 39 Farworld 46 Oortling 86 The Rings of Glyth 42 H'Catha 47 Plainsjan 87 Haven 42 Turnbetl 49 Praying Mantis, Gargantuan .... 88 Mingabwe 43 Lumbe 50 New Ship Catalogue 89 Polluter 43 Elminster's Hideout 51 The Batship 89 Garden 44 Additional Astronomicals 53 The Locust 93 Grandchild 45 Spacefaring Companies 57 The Tsunami 94 , CREDITS Sample file Author: Dale "Slade" Henson Development: Karen S. Boomgarden, Dale "Slade" Henson Editor: Gary L. Thomas with Karen S. Boomgarden Cover Artist: Thomas Baxa Map Art/Ship Design: Newton Ewell Internal Art: Newton Ewell Typography: Tracey Zamagne Keylining: Sarah Feggestad Thanks to: Jeff "No, you can't blow up the moon" Grubb, William Connors, Anne Brown, David "Zeb" Cook, Newton Ewell, Steven Schend, and as always, James "Wild Man" Ward. Distributed to the book trade in the United states of America by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distrib- uted in the United Kingdom by TSR UK Ltd. This SPELLJAMMER™ accessory is protected under the copyright laws of the United States of America. -
Planets of Realmspace
PLANETS OF REALMSPACE ANADIA Anadia is the closest planet to the Sun, being located 50 million miles away from it. The planet is incredibly hot; the vast majority of its surface is covered in rocky wastelands, broken up by cliffs and chasms. These wastelands are inhabited by umber hulks, ankhegs, and nomadic tribes of thri-kreen. The main sources of real civilisation are at the poles. These poles are mountainous regions surrounded by large seas and inhabited by dark-skinned halflings. These halflings are believed to be the descendants of halflings from Toril who were abducted by neogi long ago, before eventually breaking free from their control. The halflings of the north pole make up the Anadian Empire. The Anadian Empire is ruled by a totalitarian government that exploited fears of domineering, disease-carrying outsiders during the Atropus Wars to gain total power over the north pole. As such, the Anadian Empire is incredibly insular; shoots down foreign spelljammer ships that enter its airspace. It also sends out spelljamming ships to seek out and eliminate potential threats to the Anadian Empire across Realmspace. The halflings of the south pole are dominated by the South Anadia Trading Company. The South Anadia Trading Company rose in power several decades ago when they gained access to spelljamming technology. Able to travel across the stars, they were swiftly able to economically dominate the various nations and dynasties of the south pole. Now that they've conquered South Anadia, they seek to extend their reach across the rest of Realmspace. COLIAR Coliar is the second planet from the Sun, being located 100 million miles from it. -
Elminster's Forgetten Realms.Pdf
TM ™ CREDITS Design Art Director Ed Greenwood Kate Irwin Editing Cover Illustrations Susan Morris, James Wyatt Jesper Ejsing (front) Tyler Jacobson (back) Editorial Assistance Jennifer Clarke Wilkes, Matt Sernett Graphic Designer Soe Murayama, Emi Tanji Managing Editor Kim Mohan Interior Illustrations Ed Greenwood, Eric Belisle, Julie Dillon, Rick Development and Editing Lead Drennan, Wayne England, Randy Gallegos, Jeremy Crawford Ralph Horsley, Tyler Jacobson, Michael Komarck, Howard Lyon, Patrick McEvoy, William D&D R&D Senior Producer O’Connor, Lorraine Schleter, Mark Tedin, Christopher Perkins Beth Trott D&D R&D Group Manager Photography Mike Mearls Jen Glicksohn D&D Senior Creative Director Graphic Production Manager Jon Schindehette Angie Lokotz D&D Brand Team Prepress Manager Nathan Stewart, Liz Schuh, Laura Tommervik, Jefferson Dunlap Shelly Mazzanoble, Chris Lindsay, Hilary Ross Imaging Technician Carmen Cheung Production Manager Cynda Callaway 62039888000001 EN Current Customer Service U.K., EIRE, & SOUTH AFRICA EUROPE ISBN: 978-0-7869-6034-7 contact info: Wizards of the Coast LLC Wizards of the Coast p/a Hasbro First Printing: U.S., CANADA, ASIA PACIFIC, c/o Hasbro UK Ltd. Belgium NV/SA October 2012 & LATIN AMERICA P.O. Box 43 Industrialaan 1 Wizards of the Coast LLC Newport, NP19 4YD, UK 1702 Groot-Bijgaarden 9 8 7 6 5 4 3 2 1 P.O. Box 707 Tel: +08457 12 55 99, Belgium Renton, WA 98057-0707 Email: [email protected] Tel: +32.70.233.277 +1-800-324-6496 Email: [email protected] www.wizards.com/customerservice Dungeons & Dragons, D&D, Wizards of the Coast, Forgotten Realms, Ed Greenwood Presents Elminster’s Forgotten Realms, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. -
Collectors Checklist by Richard © 2001, Version 2.7
Dungeons&Dragons Collectors Checklist by Richard © 2001, version 2.7 Well met and welcome to the Collectors Checklist! I made this checklist for myself to keep track of what TSR products I own. Many times was I in the position to photocopy (“Xerox”) a module or booklet that the owner didn’t wish to sell. So gradually my collection expanded with not only genuine products but also with photocopies. Since the coming of the officially digitized classic products (PDF) it is even harder to keep track of what product you own in what format. With the Collectors Checklist you will be able to sort your whole Dungeons&Dragons collection, no matter what the format is! For those out there who haven’t got a clue, here’s how to use the Collectors Checklist: TSR-Code : The product’s publishing code Sub-Code : When a product belongs to a specific group of products it carries this code Title : The product’s title (dah!) Hardcopy : Check this if you have the original item Copy : Check this if you have a copy (Xeroxcopy for instance) of the original product PDF : Check this if you have a digital copy(.pdf/.doc/etc.) of the original product HINT: you can even write down the number when you own more than one copy of a product ; ) If you think any items are missing, please mail me at [email protected] . Feel free to copy/share/print this list. Please visit these websites for the best Dungeons&Dragons archives on the Internet : http://www.acaeum.com http://home.flash.net/~brenfrow/index.htm . -
Loviatar, Goddess of Pain
A MODRON’S REPORT: DOMINIONS OF DEITIES WORSHIPPED BY THE INHABITANTS OF REALMSPACE AND THE PRIME MATERIAL CONTINENT OF FAERUN. VOLUME #1: EVIL DIETIES A- L -1st Edition, 1335x catalog of prime material research from The Great Modron March & by modrons serialized 856,223.043 – 900,103 Commissioned by The One and the Prime. Coded by Quinton #7,601,342,695 Planar Alias = “Scribbles” Sample file Written by Jestin L. Lightner Illustrated by Jestin L. Lightner A Dungeon Masters Guild Publication (2016) A MODRON REPORT PREFACE Recovered from Spelljammer ship wreckage, it took Modron’s are a very technical, very complex years for the top scholars of Candlekeep to finally break constructs with little understanding of anything other the code that this text originated from. Once the than its own rank within modron society. This lack of complicated math riddle was solved the text was understanding shines through in the original decoded translated into language common to the realms and then texts and thus the reason for the rewrite. Currently another translation of the original code is underway now “78423, that we have a broader understanding of what we are looking at. Some of the maps or other information that SEVEN ATE FOUR TO THREE, seems incomplete may be discovered soon but the truth 7 – 4 = 3” be told the accuracy of how these dominions sit in the -Ancient Modron Proveb elemental soup that is the multiverse has yet to be tested thoroughly. So some of the info may be dated and rewritten and edited so that even mortal citizensSample of useless file we are not sure. -
Dragon Magazine #238
The Halls of Amusement ack in the distant days of middle school, Greg was one of treasure was so good that we didn’t complain. Until we my first players to take a turn behind the DM’s screen. We reached the central chamber. were all eager to see what he’d do, and I couldn’t wait to play The place was huge, with a raised platform in the center. my own characters, a min-maxed high elf fighter/magic-user The walls were covered in black flock, and the floor was tiled named Windrhymer the White and an even more min-maxed with some weird glowing material that changed patterns. fighter/magic-user/thief half-drow named Ralph the Rogue. When Greg pointed out the spinning mirror-balls on the ceiling (Yes, I’m still embarrassed about it all.) All we knew for sure we became nervous. When he described the huge black was that Greg had drawn all over a ream and a half of graph dragon wearing the white leisure suit, dancing upon the high paper. He called the dungeon “The Halls of Amusement.” platform; we realized he had gone way too far. My elves had pals, naturally. Tom played a pair of fighters “The Disco Dragon!” someone cried. We fell over each other named Harry and Burt, or something equally English. Someone to kill the beast, not so much for fear of our lives, but because else was stuck with the cleric and another character. While the even at that age we realized that a reptilian John Travolta was PCs didn’t find a lasting place in my memory, certain moments an abomination that must be destroyed. -
Dragon Magazine #194
SPECIAL ATTRACTIONS Issue #194 Vol. XVIII, No. 1 June 1993 9 Nothing gets your attention like a dragon Our annual tribute to our namesake-but with three new twists. Publisher James M. Ward Dragon Dogfights! Anne Brown 10 Battle it out with these aerial AD&D® rules for dragon miniatures. Editor Roger E. Moore The Dragon Project: Dexter & Cornelius Loyd Blankenship Associate editor 18 A (not very) ferocious dragon and a (not very) heroic ally for the Dale A. Donovan GURPS FANTASY* game. Fiction editor The Dragon Project: D.R.A.G.O.N-bot ver. 3.1 Ed Stark Barbara G. Young 20 Hell on wheels . not! A Troubleshooters nightmare for the PARANOIA* game. Editorial assistant Wolfgang H. Baur FEATURES Art director Larry W. Smith The Known World Grimoire Bruce A. Heard Production staff 41 Why did my flying castle crash? The Day of Dread and other D&D® Gaye OKeefe Tim Coumbe game queries answered. Subscriptions Breaking Them In Neil McGarry Janet L. Winters 44 Turn your groups novice gamers into old hands with these easy suggestions. U.S. advertising Cindy Rick Get Ready, Get Set, Go! Tom McLaughlin U.K. correspondent 48 Hit the gaming heights at the 1993 GEN CON® Game Fair! and U.K. advertising Wendy Mottaz The Official Ballot for the 1991 & 1992 ORIGINS* Awards 51 Two years in onevote now for the best games in existence! DRAGON® Magazine (ISSN 0279-6848) is published ution throughout the United Kingdom is by Comag monthly by TSR, Inc., P.O. Box 756 (201 Sheridan Magazine Marketing, Tavistock Road, West Drayton.