Sample File Author: Dale "Slade" Henson Development: Karen S
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Accessory1 REALMSPACE TABLE OF CONTENTS Introduction 2 Yerthad 45 Adventuring Ideas 64 Sphere Overview 3 Peaceon 46 New Magical Items 69 The Sun 5 Retinae 46 Religion in the Stars 73 Anadia 7 Icon 46 Monstrous Compendium 80 Coliar 12 Fjord 46 Anadjiin 80 Toril 18 Locci 46 Dragon, Air 81 Selune 25 Dragon Rock 46 Fish, Chandos 82 The Tears of Selune 29 Knurl 46 Halfling, Anadian 83 Karpri 32 Sunson 46 Helian 84 Chandos 36 Templar 46 Lavaworm 85 Glyth 39 Farworld 46 Oortling 86 The Rings of Glyth 42 H'Catha 47 Plainsjan 87 Haven 42 Turnbetl 49 Praying Mantis, Gargantuan .... 88 Mingabwe 43 Lumbe 50 New Ship Catalogue 89 Polluter 43 Elminster's Hideout 51 The Batship 89 Garden 44 Additional Astronomicals 53 The Locust 93 Grandchild 45 Spacefaring Companies 57 The Tsunami 94 , CREDITS Sample file Author: Dale "Slade" Henson Development: Karen S. Boomgarden, Dale "Slade" Henson Editor: Gary L. Thomas with Karen S. Boomgarden Cover Artist: Thomas Baxa Map Art/Ship Design: Newton Ewell Internal Art: Newton Ewell Typography: Tracey Zamagne Keylining: Sarah Feggestad Thanks to: Jeff "No, you can't blow up the moon" Grubb, William Connors, Anne Brown, David "Zeb" Cook, Newton Ewell, Steven Schend, and as always, James "Wild Man" Ward. Distributed to the book trade in the United states of America by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distrib- uted in the United Kingdom by TSR UK Ltd. This SPELLJAMMER™ accessory is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or art work printed herein is prohibited without the express written permission of TSR Inc. ADVANCED DUNGEONS & DRAGONS, AD&D and FORGOTTEN REALMS are registered trademarks owned by TSR, Inc. SPELLJAMMER and the TSR logo are trademarks owned by TSR, Inc. Copyright ®1991 TSR Inc. All Rights Reserved. Printed in the U.S.A. TSR, Inc. TSR Ltd. POB 756 120 Church End, Cherry Hinton Lake Geneva, Cambridge CB1 3LB WI 53147 USA United Kingdom ISBN 1-56076-052-4 TSR, Inc. $10.95 U.S. £6.99 U.K. The SPELLJAMMER™ Campaign setting has Elminster has a secret place in the stars, hid- created a needed connection between the dif- den from the constant prying eyes that lurk ferent worlds of the known universe (Toril, around his every corner. Our spies, under great Krynn and Oerth), with the personal campaign threat of death from the creatures and cultures worlds of everyone playing the AD&D® role- of wildspace, have found it, and every detail is playing game. The intrigue and freshness of explained here. (Yes, we at TSR, Inc. have sev- this new campaign setting assures its contin- eral pairs of prying eyes that never let Elminster ued survival. rest.) This accessory makes the FORGOTTEN For all who feel that the Forgotten Realms REALMS® campaign world accessible to char- hides no secret from your eyes: you are hereby acters and races throughout the universe. All warned. We are not responsible for the deaths of the secrets of this lavish solar system are ready characters. Many unimaginable dangers lurk, to unfold. Toril, the most heavily documented hunch-backed and hungry, waiting for the fool- world in this crystal sphere, is not the only ish to sweep by. The ignorant high-level charac- planet able to sustain life. Garden, Karpri, and ters, who feel the universe holds them no Selune, to name but a few, all hold promise for tribulation, soon find themselves on the busi- adventurers brave enough to navigate the wild- ness end of a fork. The new monsters included space that lies between them. in this booklet are both unique and deadly. Also revealed for the first time within these Many of these, as Elminster himself says, are pages are the creatures prevalent in these not for the weak or weary. dozens of astrological bodies. The sun, in its New spelljamming ships are uncovered and broiling fury, houses venomous creatures that fully detailed here as well. These huge, powerful no longer hide in obscurity. H'Catha, popularly ships are powered by quasi-spelljamming known as the Beholder Planet, proves itself le- equipment that do not gain energy from the thal to the unwary or foolish who set their ships mage characters. Their motive powers, once se- upon its mist-shrouded shores. cret, are laid out in detail. Some of these ships Garden, a cluster of small asteroids that share are nothing more than powerhouse transports a common atmosphere and are connecteSampled by fo filer tiny two-man jammers that attack any who the roots of a single gargantuan plant, is home pose a threat. These threats, whether real or to a pirate's haven. The legends of the human imagined, are dealt with equally deadly force. leader of this gang spans generations. This All this and more await you and your compan- planet also is a restocking arena for the weary, ions once the Forgotten Realms' crystal sphere hungry, and thirsty. opens before you. Realmspace, for the most part, is a standard Each culture in Realmspace has it own moti- system, but that does not mean everything can vations, and its own reasons to fight and die. be explained logically or scientifically. In situa- You can learn these lessons the easy way or the tions like H'Catha, one must keep in mind the hard way. The choice is yours. You are the only deities of the Realms. Their infinite but quirky one who dictates your future. As one wise man logic devised the magical laws that govern the said, "Wisdom holds no excitement, this is reality of these planets. true; but wisdom holds no death in prematurity Movement between these sister planets is fa- or wastefulness." cilitated by spelljamming technology. With the force invested by this powerful equipment, the journey from one planet to the next, even within the same crystal sphere, takes surprisingly little time. The Sphere Overview chapter explains the time needed to navigate between the main as- tronomical bodies of Realmspace. Realmspace is about 6,400 million miles in di- it is no wonder that its surface appears to be per- ameter. The shell, whether viewed from the in- fectly flat. side or outside, looks like a perfectly flat, solid A feature unique to Realmspace is the hun- wall. The surface, somewhat bumpy and cold to dreds of millions of glyphs and wards that cover the touch, is completely immune to nearly every the inside lining of the crystal sphere. These known damage, attack or spell. Nothing known printed words are hundreds of miles tall and in the universe can begin to tear or crack it. completely illegible. If a mage of 10th level or This indestructibility is a blessing for the in- higher performs a read magic spell, the lettering habitants within the sphere. If the crystal shell becomes discernible. When read, even if merely were ever to be breached, the phlogiston out- by thought, the magic stored in these writings is side would doom the planets inside. The phlo- invoked. The writing maintains its continuous giston would cause worldwide atmospheric power even when read; efficiently giving it un- burning, and the sun would ignite into a fireball limited power. The magic can be of any known powerful enough to disintegrate every planet in or unknown spell. Spells such as wyuern watch, the sphere. anti-magic shell, and blade barrier spread them- Occasionally, the crystal sphere itself mysteri- selves across the sphere, but thousands more ously opens a portal to the phlogiston. This por- remain possibilities as well. Mysteriously, no tal allows solid bodies to pass through either two spells written on the sphere are identical. way, but it does not allow phlogiston to enter Because of the writing's incredible size, the and contaminate the perfect vacuum of wild- spell effect expands itself as well. A person fool- space. Portals seemingly open and close at ran- ish enough to read one of these glyphs un- dom on the sphere. These temporary doorways leashes a spell at over 100 times the power and can be sought by divination spells or by magical size of any normal spell. The saving throws items specifically designed for that purpose. should be the same, though, so characters have Conjuration magic can be used to open a portal at least a slim chance of surviving. wherever desired, as well. This, however, imme- The writing's origins remain a mystery, but it is diately closes the naturally occurring portal far- a common belief that the Powers of Realmspace thest away from the conjuring location. Sampleplace filed them there to protect their sphere and to Many ships have been lost in space, but it is not slay stupid or greedy visitors. The chance of known whether any of these losses directly re- reading a beneficial spell is about one in a thou- lated to a naturally occurring portal being prema- sand. Somehow, it is impossible by any means to turely closed, thereby crushing the ship into duplicate or copy the writings onto paper. unidentifiable particulates. A famous mage from Where the writings on the crystal shell dot, the third world of this system said once that there dash, and tilde themselves, the flickering of are always 3,200 natural and unnatural portals pseudo-stars shine with their everlasting light. open on this crystal sphere at any one time. These portals open to the quasi-elemental plane The sages, with the silent help of mages, have of Radiance.