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Cult of the Dragon
Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc. -
MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25Th Aug 1995 to 12Th March 1996
MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 Subj: * New Folder Date: 8/25/95 2:37:04 PM From: TSRO Tank Posted on: America Online Please resume the Mystara discussion here --TSRO Tank Subj: Mystara books? Date: 8/25/95 4:14:00 PM From: Anodaewyn1 Posted on: America Online Now, maybe I'm missing something... but, the only book that I have for the Mystara setting is the Dragonlord series. Just the two. Are there others? ~~J Subj: Re:Mystara books? Date: 8/25/95 4:40:24 PM From: TSR Bruce Posted on: America Online There should only be three (Dragonlords, Dragonkings, and Knights of Mystara coming out in November). Bruce Heard Subj: Swashbucklers & Firearms Date: 8/25/95 4:41:58 PM From: TSR Bruce Posted on: America Online Repeated from previous folder: Subj: Firearms & Swashbucklers Date: 95-08-25 14:10:47 EDT From: TSR Bruce Posted on: America Online Just a note to say that I'll be posting some questions to debate in the Red Steel folder, hopefully today. This has to do with adapting a campaign setting to firearms and swashbucklers. In general this Page 1 of 170 MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 affects the use of firearms vs. armor, and secret fencing passes favoring skilled swordsmen with rapiers and main gauche. I'm just looking for comments and opinions. Thanks. Bruce Heard Subj: Re:Mystara books? Date: 8/25/95 8:53:30 PM From: Anodaewyn1 Posted on: America Online okay cool....thanks for the info. -
An "Official" Spelljammer Guide to the Spheres [Revised 1.0]
Guide to the Spheres An "official" Spelljammer Guide to the Spheres [revised 1.0] By Paul Westermeyer aka GMWestermeyer Table of Contents: Page Section 1 Introduction 2 Phlogiston Navigation 4 Phlogiston Transit Times 4 Where is the Rock of Bral? 6 “Official” Flow Map 7 The Spheres and other Phlogiston Locations 23 ‘Loose’ Planets/Worlds 34 Bibliography: Introduction Spelljammer is a very unique and creative setting, but it is also one of the worst organized settings TSR produced with material is scattered among many different products. This makes it very difficult to find what you are looking for, a problem exasperated by Spelljammer’s status as a ‘connection’ campaign, designed (like Planescape) to connect the ‘big’ three settings, Forgotten Realms, Greyhawk, and Dragonlance. I’ve been working to alleviate this problem by writing guides and indices for those aspects of Spelljammer that are most important for creating a coherent, rational game setting. The first of these guides was An “Official” Spelljammer Timeline, which collated Spelljammer-related historical mentions in published TSR products into a cohesive, coherent timeline that Spelljammer (or Hackjammer) gamemasters could use as the foundation of their own, personalized campaigns. This guide, An “Official” Spelljammer Guide to the Spheres, has a similar purpose. Spelljammer’s iconic center is the Rock of Bral, just as Sigil is the iconic heart of Planescape, Spelljammer’s setting cousin, but Sigil’s location is quite firmly placed at the center of the Plane of Concordant Opposition, metaphorically the heart of the entire Advanced Dungeons and Dragons multiverse. Moreover, the various inner and outer planes are all well mapped in relation to each other, and have been ever since the Advanced Dungeons and Dragons Player’s Handbook in 1978. -
The Turakian Age a Word Or Two a Setting Book for Fantasy Hero of Appreciation Author: Steven S
The Turakian Age A WORD OR TWO A Setting Book for Fantasy Hero OF APPRECIATION Author: Steven S. Long Editing & Development: Allen Thomas Dedication: I’d like to dedicate this book to my friend Wendell McCollom, who’s run so many wonderful Fantasy Hero games Layout & Graphic Design: Andy Mathews, Allen for the “Monday Night Gaming Group” for so many years now Thomas (and hopefully many years to come). Thanks, Wendell! Cover Illustration: John Grigni Special Thanks: First, special thanks to Geoff Speare and the rest of the Digital Hero playtesters and testreaders, who helped Cartography: Keith Curtis make this book as error-free as possible. Second, thanks to Interior Illustration: Nate Barnes, Storn Cook, Simon Rogers for the CC2 help. Jefferson Cram, Robert Cram, Andrew Cremeans, Jonathan Davenport, Newton Ewell, John Grigni, Jeff Hebert, Eric Lofgren, Nick Ingeneri, Scott Ruggles, Greg Smith, Chris Stevens Sample file Hero SystemTM ® is DOJ, Inc.’s trademark for its roleplaying system. No part of this book may be reproduced or transmitted in any form or by any means, Hero System © 1984, 1989, 2002 by DOJ, Inc. d/b/a Hero Games. All rights reserved. electronic or mechanical, including photocopying, recording, or computerization, or by Champions © 1984, 1989, 2002 by DOJ, Inc. d/b/a Hero Games. All rights reserved. any information storage and retrieval system, without permission in writing from the Fantasy Hero © 2003 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Publisher: DOJ, Inc., 1 Haight Street, Suite A, San Francisco, California 94102. The Turakian Age © 2004 by DOJ, Inc. -
Liste De Modules *D&D
Liste de modules *D&D Liste de modules *D&D La dernière version est disponible sur le site D&D Collection (http://dndcollection.free.fr) Cette liste a été générée le 13/01/2004 Ce document a été créé à l'aide de FPDF Ecrivez à : [email protected] pour tout renseignement ou remarque Page 1 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D Allemand Page 2 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D AD&D 1ere Edition Dragonlance N° TSR Code Titre Module PDF Copie DL2 Drachen der Flammen DL1 Drachen der Verzweiflung DL5 Drachengeheimnisses Forgotten Realms N° TSR Code Titre Module PDF Copie I3-5 Wüste der Verdammnis Greyhawk N° TSR Code Titre Module PDF Copie 8609/9 L2 Auf der Spur des Attentäters 8608/0 L1 Begegnung auf dem Knochenhügel Monstrous Arcana N° TSR Code Titre Module PDF Copie 8301 Die Teufel der See Non classés N° TSR Code Titre Module PDF Copie 8650/0 N1 Gegen den Kult des Reptilien-Gottes Règles N° TSR Code Titre Module PDF Copie 8537/6 Monster Handbuch I 8538/5 Monster Handbuch II Mythen & Legenden 8136/1 Spieler Handbuch Page 3 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. -
Manuale Delle Abilità Generali V
di Marco Dalmonte v 8.74 SOMMARIO PARLARE UNA LINGUA 37 INTRODUZIONE 2 COSTITUZIONE 19 PILOTARE 37 CARATTERISTICHE DEL PERSONAGGIO 2 ABBUFFARSI 19 PLANETOLOGIA 37 BILITÀ NIZIALI A I 2 BERE ALCOLICI 19 POLITICA 37 EFFETTUARE UNA PROVA D’ABILITÀ 2 CAMBIO RAPIDO 19 PREPARAZIONE STRATEGICA 37 MIGLIORARE LE ABILITÀ 3 CONTROLLO DEL CORPO 19 PSICHIATRIA 37 PADRONEGGIARE LE ABILITÀ 3 DURO A MORIRE 19 RELIGIONE 38 ABILITÀ USABILI SENZA MANGIAFUOCO 19 SEGNALAZIONE 38 ADDESTRAMENTO 3 METABOLISMO LENTO 19 SOPRAVVIVENZA 38 ABILITÀ USABILI CON RESISTENZA 20 SPEGNERE FUOCHI 38 ADDESTRAMENTO 3 RESISTERE AL CALDO 20 STRATEGIA E TATTICA 38 LE ABILITÀ E IL MASTER 4 RESISTERE AL FREDDO 21 ANATOLOGIA ARTI E MESTIERI 4 T 39 CONOSCENZE E SCIENZE 5 RESISTERE AL VELENO 21 TORTURARE 39 ABILITÀ OBBLIGATORIE ED ROBUSTEZZA 21 TOSSICOLOGIA 39 APPROPRIATE PER CLASSI E RAZZE 5 VALUTARE 39 INTELLIGENZA 22 CLASSI & SOTTOCLASSI 5 SAGGEZZA 40 RAZZE COMUNI 6 AGRICOLTORE 22 RAZZE NON COMUNI 7 ALCHIMIA 22 ASCOLTARE 40 ABILITÀ CULTURALI PER MYSTARA 9 ALLEVATORE 22 COMBATTERE ALLA CIECA 40 ABILITÀ ETNICHE 9 ARTE 23 CONCENTRAZIONE 40 ABILITÀ REGIONALI 10 ARTI DOMESTICHE 24 CORAGGIO 40 ARTIGIANATO 24 FERREA VOLONTÀ 40 FORZA 12 ARTIGLIERE 27 FIUTARE 41 AZZUFFARSI 12 ASTRONOMIA 27 MEDITAZIONE 41 COCCHIERE 12 BIBLIOTECONOMIA 27 OCCHIO DELLA MENTE 41 FRENESIA COMBATTIVA 13 CACCIARE 27 OSSERVARE 41 INTIMIDIRE 13 CAMUFFARE 27 PERCEPIRE INGANNI 42 MUSCOLI 13 CARTOGRAFIA 28 PSICOMETRIA 42 NUOTARE 14 CODICI E LEGGI 28 SENSO DELLA DIREZIONE 42 SALTARE 14 CONOSCENZA DELLA SENSO DEL PERICOLO -
Lost Knowledge of Spheres of Many Eyes
LOST KNOWLEDGE OF THE laying to boost their numbers faster than conventional reproduction. SPHERES OF MANY EYES Other pictograms depict the hive mother living by Dennis Payne greater than 900 years. Most of the information about beholder aging was obtained by studying the Author's Note: After reading "I, Tyrant" from standard beholder so it is possible that the hive TSR, I was disappointed by the amount of "fact" mothers have considerably greater lifespans. The contained within the product. These are some Sazaur hive mother is also pictured as larger than other theories to promote disinformation. the typical hive mother. In fact, one scholar suggested that the hive mother might in fact be the Introduction Great Mother. For more information on the Sazaur beholder It is unfortunate that Anadar, High Speaker of nation refer to the Wildspace module. the Royal Archives, relied so heavily on the works of Ronassic of Sigil for his manuscript on Egg-Laying Beholder beholders. Although Ronassic's work provided The pictograms of Sazaur is not the only text extensive insight into the eye tyrants, I've found referring to egg-laying beholders. Before his reason to doubt some of his assumptions based on death, Lagorik of Eastridge had collected some my observations and those of other scholars. The information on beholders. He had only following document contains some notes on encountered solitary beholders, but claims to have discrepancies and omissions in Anadar's text. observed the creatures lay eggs. His diagram of the -Margallian anatomy of beholders differs greatly from the one found in Ronassic's text. -
Tsr-92Catalog.Pdf
DUNGEONS I DRAGONS® GAME TSR#1070 $20.00; CAN $25.50; £14.99 U.K. Inc. VAT On sale now. The world's best adventure game. This is where it starts! HAUNTED TOWER ADVENTURE PACK TSR #1081 $16.95; CAN $20.50; £11.99 U.K. Inc. VAT On sale in October. On sale in October. We dare you to explore this first-ever D&D"' novel is packed haunted castle. It's filled with with action and excitement! ghosts, mummies and vampires. DUNGEONS & DRAGONS , GAME SWORD AND SHIELD TSR#9387 CHARACTER AND $6.95; CAN $8.50; £4.50 U.K. MONSTER On sale in September. ASSORTMENT PACK WRATH OF THE A one-on-one adventure for TSR#9363 IMMORTALS the new D&D" game. Sword and Shield pits one DM $8.95; CAN $10.95; TSR#1082 against one player in a quest £6.99 U.K. Inc. VAT $20.00; to defeat the Black Knight. On sale in CAN $24.00; January 1993. £11 .99 U.K. Six sheets of 3-D character and On sale in monster stand-ups August. =----~ from our adventure Mighty powers collide in an packs. Ever run short of earth-shattering, champion- level adventure. HWR3, THE goblin pieces? MILENIAN AC1010, THE EMPIRE POOR WIZARD'S TSR#9384 ALMANAC $10.95; PC4, TSR#9372 CAN $13.50; NIGHT $8.95; CAN $10.95; £6.99 U.K. HOWLERS £5.99 U.K. HWQ1, THE MILENIAN On sale in TSR#9368 On sale in September. ~,.-,-..,..--.,...-----,~ $10.95; November. SCEPTER Travel the In addition to CAN $13.50; TSR#9378 lands of the tiiL-L..:...:;;;..;.;;;;;.;...:.::~IIIll geographic, Milenian £6.99 U.K. -
Monster Encyclopedia: Aarakocra This Is a Series of Articles About Specific Monsters from D&D's History
Monster ENCyclopedia: Aarakocra This is a series of articles about specific monsters from D&D's history. Each entry takes a look at the origin of one D&D creature, and tracks its appearances and evolution across different editions. This entry covers the first creature to appear in any alphabetical listing of the denizens of the worlds of D&D: the aarakocra. Contents Origins Aarakocra and magic items Wildemount 1st Edition Al-Qadim Miniatures 2nd Edition Dark Sun Computer games 3rd Edition Dragonlance Aarakocra names 4th Edition Forgotten Realms Comparative statistics 5th Edition Greyhawk References Aarakocra gods Planescape Aarakocra and other monsters Spelljammer Origins Avian humanoids are a staple feature in the folklore of many human cultures, from the alkonost of Russian mythology to the peris of Persian legends. Some Egyptian gods were depicted with the heads of birds (Horus and Thoth) or with wings attached to their arms (Isis and Nephthys). Bird people have featured in fantasy fiction at least as far back as 1750. In The Life and Adventures of Peter Wilkins, a Cornish Man by Robert Paltock, the titular character travels to the island of Normnbdsgrsutt which is inhabited by people who can fly with the aid of a membrane. Fiend Folio (1981) It isn’t surprising then, that Dungeon & Dragons has its own race of humanoid avians. The aarakocra (or “bird-man” as the entry title suggests as an alternative) made its debut in the Fiend Folio, credited to Lawrence Schick. Compared to many of the other creatures in the book, the aarakocra gets a generous amount of space, with a full page dedicated to its appearance, combat tactics, reproductive cycle, and culture. -
Planets of Realmspace
PLANETS OF REALMSPACE ANADIA Anadia is the closest planet to the Sun, being located 50 million miles away from it. The planet is incredibly hot; the vast majority of its surface is covered in rocky wastelands, broken up by cliffs and chasms. These wastelands are inhabited by umber hulks, ankhegs, and nomadic tribes of thri-kreen. The main sources of real civilisation are at the poles. These poles are mountainous regions surrounded by large seas and inhabited by dark-skinned halflings. These halflings are believed to be the descendants of halflings from Toril who were abducted by neogi long ago, before eventually breaking free from their control. The halflings of the north pole make up the Anadian Empire. The Anadian Empire is ruled by a totalitarian government that exploited fears of domineering, disease-carrying outsiders during the Atropus Wars to gain total power over the north pole. As such, the Anadian Empire is incredibly insular; shoots down foreign spelljammer ships that enter its airspace. It also sends out spelljamming ships to seek out and eliminate potential threats to the Anadian Empire across Realmspace. The halflings of the south pole are dominated by the South Anadia Trading Company. The South Anadia Trading Company rose in power several decades ago when they gained access to spelljamming technology. Able to travel across the stars, they were swiftly able to economically dominate the various nations and dynasties of the south pole. Now that they've conquered South Anadia, they seek to extend their reach across the rest of Realmspace. COLIAR Coliar is the second planet from the Sun, being located 100 million miles from it. -
Elminster's Forgetten Realms.Pdf
TM ™ CREDITS Design Art Director Ed Greenwood Kate Irwin Editing Cover Illustrations Susan Morris, James Wyatt Jesper Ejsing (front) Tyler Jacobson (back) Editorial Assistance Jennifer Clarke Wilkes, Matt Sernett Graphic Designer Soe Murayama, Emi Tanji Managing Editor Kim Mohan Interior Illustrations Ed Greenwood, Eric Belisle, Julie Dillon, Rick Development and Editing Lead Drennan, Wayne England, Randy Gallegos, Jeremy Crawford Ralph Horsley, Tyler Jacobson, Michael Komarck, Howard Lyon, Patrick McEvoy, William D&D R&D Senior Producer O’Connor, Lorraine Schleter, Mark Tedin, Christopher Perkins Beth Trott D&D R&D Group Manager Photography Mike Mearls Jen Glicksohn D&D Senior Creative Director Graphic Production Manager Jon Schindehette Angie Lokotz D&D Brand Team Prepress Manager Nathan Stewart, Liz Schuh, Laura Tommervik, Jefferson Dunlap Shelly Mazzanoble, Chris Lindsay, Hilary Ross Imaging Technician Carmen Cheung Production Manager Cynda Callaway 62039888000001 EN Current Customer Service U.K., EIRE, & SOUTH AFRICA EUROPE ISBN: 978-0-7869-6034-7 contact info: Wizards of the Coast LLC Wizards of the Coast p/a Hasbro First Printing: U.S., CANADA, ASIA PACIFIC, c/o Hasbro UK Ltd. Belgium NV/SA October 2012 & LATIN AMERICA P.O. Box 43 Industrialaan 1 Wizards of the Coast LLC Newport, NP19 4YD, UK 1702 Groot-Bijgaarden 9 8 7 6 5 4 3 2 1 P.O. Box 707 Tel: +08457 12 55 99, Belgium Renton, WA 98057-0707 Email: [email protected] Tel: +32.70.233.277 +1-800-324-6496 Email: [email protected] www.wizards.com/customerservice Dungeons & Dragons, D&D, Wizards of the Coast, Forgotten Realms, Ed Greenwood Presents Elminster’s Forgotten Realms, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. -
Liste Des Modules Donjons & Dragons
En bleu : gamme officielle française 20/01/18 Liste des modules Donjons & Dragons – En vert : traduction / révision du DDD (1978-1994) En noir : non traduit Les dates indiquées sont celles des sorties VO. En rouge : traduction en cours Source : http://en.wikipedia.org/wiki/List_of_Dungeons_%26_Dragons_modules En gris : trad en « stand-by » A A—Aerie of the Slave Lords— Le Repaire des esclavagistes est une campagne de 4 scénarios pour AD&D reliés entre eux et créés pour la XIII° Gen Con pour le monde de Greyhawk. Ils peuvent également, précédés par les modules de la série T et suivis par ceux de la série G, s’insérer dans une campagne plus longue. Code Titre Niveaux Auteur(s) Année A1 les Fosses à esclaves de la cité souterraine 4-7 David Cook 1980 A2 le Secret du fortin des esclavagistes 4-7 Harold Johnson, Tom Moldvay 1981 A3 À l’assaut du repaire des Seigneurs des chaînes 4-7 Allen Hammack 1981 A4 Dans les cachots des Seigneurs des chaînes 4-7 Lawrence Schick 1981 A1-4 Scourge of the Slavelords 4-7 Multiple 1986 AC—ACcessory Modules— série d’accessoires pour D&D (Base, Expert, Compagnon, Master), la plupart incluaient des mini-aventures. Ils sont en général associés au monde de Mystara bien qu’ils soient souvent assez génériques. Code Titre Niveaux Auteur(s) Année AC1 Shady Dragon Inn N/A Carl Smith 1983 AC2 Écran de combat et mini-aventure 4-7 David Cook 1984 AC3 The Kidnapping of Princess Arelina 2–5 Garry Spiegle 1984 AC4 le Livre des merveilles magiques N/A Frank Mentzer, Gary Gygax 1985 AC5 Player Character Record Sheets N/A N/A 1985 AC6 Player Character Record Sheets N/A N/A 1985 AC7 Écran master N/A N/A 1985 AC8 The Revenge of Rusak 7–9 David Cook 1985 AC9 Creature Catalog N/A Various 1986 AC10 Bestiaire des dragons et Géants Multiple N/A 1987 AC11 The Book of Wondrous Inventions N/A N/A 1987 B B—Basic — série pour être utilisés avec la boîte de base de Donjons et Dragons.