Liste Des Modules Donjons & Dragons

Total Page:16

File Type:pdf, Size:1020Kb

Liste Des Modules Donjons & Dragons En bleu : gamme officielle française 20/01/18 Liste des modules Donjons & Dragons – En vert : traduction / révision du DDD (1978-1994) En noir : non traduit Les dates indiquées sont celles des sorties VO. En rouge : traduction en cours Source : http://en.wikipedia.org/wiki/List_of_Dungeons_%26_Dragons_modules En gris : trad en « stand-by » A A—Aerie of the Slave Lords— Le Repaire des esclavagistes est une campagne de 4 scénarios pour AD&D reliés entre eux et créés pour la XIII° Gen Con pour le monde de Greyhawk. Ils peuvent également, précédés par les modules de la série T et suivis par ceux de la série G, s’insérer dans une campagne plus longue. Code Titre Niveaux Auteur(s) Année A1 les Fosses à esclaves de la cité souterraine 4-7 David Cook 1980 A2 le Secret du fortin des esclavagistes 4-7 Harold Johnson, Tom Moldvay 1981 A3 À l’assaut du repaire des Seigneurs des chaînes 4-7 Allen Hammack 1981 A4 Dans les cachots des Seigneurs des chaînes 4-7 Lawrence Schick 1981 A1-4 Scourge of the Slavelords 4-7 Multiple 1986 AC—ACcessory Modules— série d’accessoires pour D&D (Base, Expert, Compagnon, Master), la plupart incluaient des mini-aventures. Ils sont en général associés au monde de Mystara bien qu’ils soient souvent assez génériques. Code Titre Niveaux Auteur(s) Année AC1 Shady Dragon Inn N/A Carl Smith 1983 AC2 Écran de combat et mini-aventure 4-7 David Cook 1984 AC3 The Kidnapping of Princess Arelina 2–5 Garry Spiegle 1984 AC4 le Livre des merveilles magiques N/A Frank Mentzer, Gary Gygax 1985 AC5 Player Character Record Sheets N/A N/A 1985 AC6 Player Character Record Sheets N/A N/A 1985 AC7 Écran master N/A N/A 1985 AC8 The Revenge of Rusak 7–9 David Cook 1985 AC9 Creature Catalog N/A Various 1986 AC10 Bestiaire des dragons et Géants Multiple N/A 1987 AC11 The Book of Wondrous Inventions N/A N/A 1987 B B—Basic — série pour être utilisés avec la boîte de base de Donjons et Dragons. Pour la plupart, il s’agit d’aventures indépendantes se déroulant dans Mystara. Code Titre Niveaux Auteur(s) Année B1 À la recherche de l'Inconnu 1-3 Mike Carr 1978 B2 le Château-fort aux confins du pays 1-3 Gary Gygax 1979 B3 le Palais de la princesse Argenta 1-3 Tom Moldvay, Jean Wells 1981 B4 la Cité perdue 1-3 Tom Moldvay 1982 B5 Horreur sur la colline 1-3 Douglas Niles 1983 B6 la Secte masquée 1-3 David Cook 1984 B7 Rahasia 1-3 Tracy Hickman, Laura Hickman 1984 B8 l’Odyssée du Rocher 1-3 Michael Malone 1984 B9 Château Caldwell et ses environs 1-3 Harry Nuckols 1985 B10 Terreur dans les ténèbres 2-4 Jim Bambra, Graeme Morris 1986 B11 le Festival du roi 1 Carl Sargent 1989 B12 la Moisson de la reine 1 Carl Sargent 1989 BSOLO Ghost of Lion Castle 1-3 Merle M. Rasmussen 1984 B1–9 en Quête de l’aventure 1-3 multiple 1987 C C—Compétition— des modules AD&D spécifiquement conçus pour le jeu en tournoi, fournis avec un sys- tème de points selon les actions des joueurs. Code Titre Niveaux Auteur(s) Année C1 le Tombeau caché de Tamoachan 5-7 Harold Johnson, Jeff R. Leason 1980 C2 la Tour fantôme d’Inverness 5–7 Allen Hammack 1980 C3 L’Île Perdue de Castanamir 1-4 Ken Rolston 1984 C4 Trouvez un Roi 4–7 Bob Blake 1985 C5 le Fléau de Llywelyn 4–7 Bob Blake 1985 C6 The Official RPGA Tournament Hand- 4–8 Daniel Kramarsky, Jean 1987 book & Bruce Rabe CA—City of Adventure— modules conçus pour La Cité de l’Aventure pour AD&D (1ère édition), néces- sitent le supplément, Lankhmar, cité de l’aventure pour être joués. Code Titre Niveaux Auteur(s) Année CA1 Swords of the Undercity 8–12 Carl Smith, Bruce 1986 Nesmith, Douglas Niles CA2 Swords of Deceit 10–15 Stephen Bourne, Ken Rolston, 1986 Steve Ecca, Michael Dobson CB—Conan the Barbarian— modules pour AD&D (1ere édition) en lien avec le film « Conan le barbare ». Code Titre Niveaux Auteur(s) Année CB1 Conan Unchained! 10–14 David Cook 1984 CB2 Conan Against Darkness! 10–14 Ken Rolston 1984 CM—CoMpanion— les modules CoMpanion sont destinés à être utilisés avec la boite Compagnon de Don- jons et Dragons (ou l’Encyclopédie des règles) et sont situés à Mystara. Code Titre Niveaux Auteur(s) Année CM1 l’Épreuve des Seigneurs de la guerre 15+ Douglas Niles 1984 CM2 la Chevauchée de la Camarde 15-20 Garry Spiegle 1984 CM3 la Rivière Sabre 18-22 Douglas Niles et Bruce Nesmith 1984 CM4 Earthshaker! 18–20 David Cook 1985 CM5 Mystery of the Snow Pearls 15–25 Anne Gray McCready 1985 CM6 Où règne le chaos 17–19 Graeme Morris 1985 CM7 l’Arbre de vie Elfes 8+ Bruce A. Heard 1986 CM8 The Endless Stair 15–20 Ed Greenwood 1987 CM9 Legacy of Blood 15–19 Steve Perrin, Katharine Kerr 1987 D D—Drow— série de quatre scénarios reliés entre eux créés pour la XI° Gen Con pour le monde de Greyhawk. Ils peuvent également, précédés par les modules de la série G et suivis par ceux de la série Q, s’insérer dans une campagne plus longue. Code Titre Niveaux Auteur(s) Année D1 Descente dans les profondeurs de la terre 9-11 Ernest Gary Gygax 1978 D2 le Sanctuaire des kuo-toas 11-13 Ernest Gary Gygax 1978 D3 la Voûte des drows 10–14 Ernest Gary Gygax 1978 D1-2 Descente dans les profondeurs de la terre 9-14 Ernest Gary Gygax 1981 DA—Dave Arneson— modules de Dave Arneson dans le monde de Blackmoor (boîte Expert) Code Titre Niveaux Auteur(s) Année DA1 Adventures in Blackmoor 10–14 Dave L. Arneson, David J. Ritchie 1986 DA2 Temple of the Frog 10–14 Dave L. Arneson, David J. Ritchie 1986 DA3 City of the Gods 10–14 Dave L. Arneson, David J. Ritchie 1987 DA4 The Duchy of Ten 10–14 David J. Ritchie 1987 DDA—Dungeons & Dragons Aventure— pour les règles de Base et se déroulant à Mystara. Code Titre Niveaux Auteur(s) Année DDA1 l’Arène de Thyatis 2–3 John Nephew 1990 DDA2 les Légions de Thyatis 3–4 John Nephew 1990 DDA3 l’Œil de Traldar 1–2 Carl Sargent 1991 DDA4 la Terreur de Dymrak 1–3 John Nephew 1991 DL–Dragonlance— série qui a initié la campagne de DragonLance, ils forment une suite de modules tradi- tionnels pour AD&D (1ere édition), excepté les DL 5 qui sont consacrés à la description du monde, le DL 11 qui est un jeu de plateau et les DL 15 et 16 qui proposent de courtes aventures, hors du cycle initial. Code Titre Niveaux Auteur(s) Année DL1 Dragons du Désespoir 4-6 Tracy Hickman 1984 DL2 Dragons de Flammes 4-7 Douglas Niles 1984 DL3 Dragons de l’Espoir 6-8 Tracy Hickman 1984 DL4 Dragons de la Désolation 6-8 Tracy Hickman, Michael Dobson 1984 DL5 Dragons du Mystère N/A Michael Dobson 1984 DL6 Dragons de Glace 6-9 Douglas Niles 1985 DL7 Dragons de Lumière 7-9 Jeff Grubb 1985 DL8 Dragons de Guerre 9–10 Tracy Hickman, Laura Hickman 1985 DL9 Dragons de Fourberie 8–10 Douglas Niles 1985 DL10 Dragons des rêves 8–10 Tracy Hickman 1985 DL11 Dragons of Glory N/A Tracy Hickman, Douglas Niles 1986 DL12 Dragons of Faith 9–10 Harold Johnson, Bruce Heard 1986 DL13 Dragons of Truth 10–13 Tracy Hickman 1986 DL14 Dragons of Triumph 10–14 Douglas Niles 1986 DL15 Mists of Krynn 0–15 multiple 1988 DL16 World of Krynn 4–12 multiple 1988 DLA—Dragonlance Adventure— la trilogie DragonLance Aventure est une série de trois aventures écrites pour la seconde édition d’AD&D. Reliées entre elles, elles se déroulent sur le continent perdu de Taladas, dans le monde de LanceDragon. Code Titre Niveaux Auteur(s) Année DLA1 Dragon Dawn 5–7 Deborah Christian 1990 DLA2 Dragon Knight Rick Swan 1990 DLA3 Dragon's Rest 8–9 Rick Swan 1990 DLC—Dragonlance Classics— rassemble les modules originaux de la saga de DragonLance , révisés pour la seconde édition d’AD&D. Code Titre Niveaux Auteur(s) Année DLC1 Classics Vol 1 3–8 1990 DLC2 Classics Vol. 2 8–12 1993 DLC3 Classics Vol. 3 13-15 1994 DL–Dragonlance (Epic/Quest/Saga/Tales) — série de modules conçus pour DragonLance , les lettres correspondent à différentes sous séries. Code Titre Niveaux Auteur(s) Année DLE1 In Search of Dragons 5–8 Rick Swan 1989 DLE2 Dragon Magic 5–9 Rick Swan 1989 DLE3 Dragon Keep 5–9 Rick Swan 1989 DLQ1 Knight's Sword 1–3 Colin McComb, Thomas M. Reid 1992 DLQ2 Flint's Axe 2–4 Tim Beach 1992 DLS1 New Beginnings Mark Acres 1991 DLS2 Tree Lords 1–2 John Terra 1991 DLS3 Oak Lords Blake Mobley 1991 DLS4 Wild Elves 4–7 Scott Bennie 1991 DLT1 The Land Reborn John Terra 1993 DQ—DragonQuest module compatible avec la première édition d’AD&D (1e édition) et le jeu de rôles Dra- gonQuest après la reprise par TSR de ce jeu créé par SPI. Code Titre Niveaux Auteur(s) Année DQ1 The Shattered Statue 5–9 Paul Jaquays 1987 DS(Q/E)—Dark Sun (Quest/Epic)— la série Dark Sun est une série d’aventures nécessitant la boîte de base de Dark Sun.
Recommended publications
  • Dragon Magazine #182
    Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM.
    [Show full text]
  • 3-D DRAGON TILES Featuring
    AC 3 A DUNGEONS & DRAGONS@Game Accessory 3-D DRAGON TILES featuring by Garry Spiegle these 3-Dtiles! adventure is also included. UNGtONS G DRAGONS ADCD DUNGEONS G DRAGONS DCD and PRODUCTS OF YOUR IMAGINATION are trademarks owned by Ian 18 3-D Figure Sheet 1 Cut along heavy solid lines. Fold along light solid lines. "1984 TSR. Inc. All Rights Reserved Apply ~lueto Apply glue to Apply glue to Apply glue to Apply glue to Apply glue to this panel. this pancl. this panel. this panel. this panel. this panel. Wererat Wererat Ghoul Ghoul Ghoul Ghoul - -r Apply glue to Apply glue to Apply glue to Apply glue to Apply glue to Apply glue to this panel. this panel this panel. this panel. this panel. this panel. Princess Male Male Male Arelina Magic-user 1 Fighter Fighter Ambil Teman Apply glue to Apply glue to Apply glue to Apply glue to Apply glue to Apply glue to this panel. this panel. this panel. this panel. this panel. this panel. Saudara Kuat Penchuri Triak I Awas Berklai DM Sheet ' d DM Map 1: House of Towers Main Level PREROLLED CHARACTERS DM Sheet Berklai Kuat Fourth level fighter Third level ranger ABBREVIATIONS Strength 15 Dexterity 12 Strength 13 Dexterity 14 AC - Armorclass D - Damage Intelligence 16 Constitution 15 Intelligence 15 Constitution 15 HD - Hit Dice Save- Save As Wisdom 9 Charisma 15 Wisdom 15 Charisma 14 hp - hit points ML - Morale Armor Class 4 Hit points 30 4rmor Class 7 Hit points 23 MV - Movement AL - Alignment $AT - No. ofattacks XP - Experience Weapons: longsword *1, dagger, shortsword Weapons: longsword; composite bow
    [Show full text]
  • Dragon Magazine #151
    Issue #151 SPECIAL ATTRACTIONS Vol. XIV, No. 6 Into the Eastern Realms: November 1989 11 Adventure is adventure, no matter which side of the ocean you’re on. Publisher The Ecology of the Kappa David R. Knowles Jim Ward 14 Kappa are strange, but youd be wise not to laugh at them. Editor Soldiers of the Law Dan Salas Roger E. Moore 18 The next ninja you meet might actually work for the police. Fiction editor Earn Those Heirlooms! Jay Ouzts Barbara G. Young 22Only your best behavior will win your family’s prize katana. Assistant editors The Dragons Bestiary Sylvia Li Anne Brown Dale Donovan 28The wang-liang are dying out — and they’d like to take a few humans with them. Art director Paul Hanchette The Ecology of the Yuan-ti David Wellman 32To call them the degenerate Spawn of a mad god may be the only nice Production staff thing to say. Kathleen C. MacDonald Gaye OKeefe Angelika Lukotz OTHER FEATURES Subscriptions The Beastie Knows Best Janet L. Winters — Hartley, Patricia, and Kirk Lesser 36 What are the best computer games of 1989? You’ll find them all here. U.S. advertising Role-playing Reviews Sheila Gailloreto Tammy Volp Jim Bambra 38Did you ever think that undead might be . helpful? U.K. correspondent The Role of Books John C. Bunnell and U.K. advertising 46 New twists on an old tale, and other unusual fantasies. Sue Lilley The Role of Computers — Hartley, Patricia, and Kirk Lesser 52 Fly a Thunderchief in Vietnam — or a Silpheed in outer space.
    [Show full text]
  • Dragon Magazine #228
    Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up.
    [Show full text]
  • Chronomancer
    OPTIONAL GAME ACCESSORY Chronomancer Credits Design: Loren Coleman Development and Editing: Matt Forbeck Additional Assistance: Jim Butler, Andria Hayday, Bruce Heard, Steve Miller, Roger Moore, Jon Pickens, Skip Williams, and David Wise Graphic Design: Stephen Daniele and Paul Hanchette Cover Art: Alan Pollack Interior Art: Thomas Baxa, Adrian Bourne, Terry Dykstra, Jim HoUoway, Mark Nelson Typography: Angelika Lokotz Production: Paul Hanchette Sample file ADVANCED DUNGEONS & DRAGONS, AD&D, AL-QADIM, BLACKMOOR, DARK SUN, DRAGONLANCE, FORGOTTEN REALMS, GREYHAWK, HOLLOW WORLD, MYSTARA, RAVENLOFT, RED STEEL, and SPELLJAMMER are registered trademarks owned by TSR, Inc. BIRTHRIGHT, COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, PLANESCAPE, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English-language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. ©1995 TSR, Inc. All rights reserved. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the materials or artwork contained herein is prohibited without the express written permission of TSR, Inc. Printed in the United States of America. TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End Lake Geneva Cherry Hinton WI43147 Cambridge CB1 3LB USA United Kingdom ISBN 0-7869-0325-2 1st Printing, August 1995 9506XXX1501 le of Contents Introduction 3 Chapter 4: Chronomancy 39 Where This Belongs in Your Campaign .
    [Show full text]
  • |||GET||| Ship of Death 1St Edition
    SHIP OF DEATH 1ST EDITION DOWNLOAD FREE Billy G Smith | 9780300199239 | | | | | Ship of Death The Gem and the Staff. Dragon Mountain. Lucas Ward marked it as to-read Jan 13, Namespaces Article Talk. Help Learn to edit Community portal Recent changes Upload file. Learn about collecting P. Other editions. The cloth is stretched The Book of Wondrous Inventions. Adventures compiled from Dungeon magazine. Oh build your ship of death. Refresh and try again. Against the Cult of the Reptile God. Readers also enjoyed. Mystery of the Snow Pearls. She is not seen, for there is Ship of Death 1st edition to see her by. Five Shall Be One. Namespaces Article Talk. S —Special [2]. Unable to prove his identity or his eligibility for employment, Gales is repeatedly arrested and deported from one country to the next, by government officials who do not want to be bothered with either assisting or prosecuting him. Dwellers of the Forbidden City. The Mines of Bloodstone. The first published adventure ever. Retrieved Nov 3, E Mail lastingwords btconnect. Showing A shipping magnate coverts his giant oil tanker into a floating home for the United Nations. Howl From the North. A book may have more than one first edition in White Wolf Magazine. Ask Seller a Question. Read more Wikipedia list article. They can also form an extended campaign following T and followed by G. Dragons of War. Read more V Build then the ship of death, for you must take the longest journey, to oblivion. A few small closed tears to edges. Ranked 10th greatest adventure of all time.
    [Show full text]
  • Fantasy Adventure Game Expert Rulebook
    TABLE OF CONTENTS Reference Charts from D&D® Basic X2 Character Attacks X26 PART 1: INTRODUCTION X3 Monster Attacks X26 How to Use This Book X3 PART 6: MONSTERS X27 The Scope of the Rules X3 MONSTER LIST: Animals to Wyvern . X28 Standard Terms Used in This Book X3 PART 7: TREASURE X43 Assisting A Novice Player X3 Treasure Types X43 The Wilderness Campaign X3 Magic Items X44 High and Low Level Characters X4 Explanations X45 Using D&D® Expert Rules With an Early Swords X45 Edition of the D&D® Basic Rules X4 Weapons and Armor X48 PART 2: PLAYER CHARACTER INFORMATION X5 Potions X48 Charts and Tables X5 Scrolls X48 Character Classes X7 Rings X49 CLERICS X7 Wands, Staves and Rods X49 DWARVES X7 Miscellaneous Magic Items X50 ELVES X7 PART 8: DUNGEON MASTER INFORMATION X51 FIGHTERS X7 Handling Player Characters X51 HALFLINGS X7 Magical Research and Production X51 MAGIC-USERS X7 Castles, Strongholds and Hideouts X52 THIEVES X8 Designing a Dungeon (recap) X52 Levels Beyond Those Listed X8 Creating an NPC Party X52 Cost of Weapons and Equipment X9 NPC Magic Items X52 Explanation of Equipment X9 Designing a Wilderness X54 PART 3: SPELLS Xll Wandering Monsters X55 CLERICAL SPELLS Xll Travelling In the Wilderness X56 First Level Clerical Spells Xll Becoming Lost X56 Second Level Clerical Spells X12 Wilderness Encounters X57 Third Level Clerical Spells X12 Wilderness Encounter Tables X57 Fourth Level Clerical Spells X13 Castle Encounters X59 Fifth Level Clerical Spells X13 Dungeon Mastering as a Fine Art X59 MAGIC-USER AND ELF SPELLS X14 Sample Wilderness Key and Maps X60 First Level Magic-User and Elf Spells SampleX14 fileHuman Lands X60 Second Level Magic-User and Elf Spells X14 Non-Humans '.
    [Show full text]
  • Bestiary of the Realms: Volume 2
    Bestiary of the Realms: Volume 2 by Thomas M. Costa and Eric L. Boyd Art by Noëlle Triaureau Editorial assistance from Joe “Warlockco” Weber A NOTE FROM THE AUTHORS Welcome to volume two of the Bestiary of the Realms. As this is our second volume, you’ll find several score new or converted monsters, as well as a few different interpretations of monsters that have already been converted. A word of caution, just as many official 3E and 3.5E monsters did not slavishly follow earlier write-ups of those monsters, neither do the monsters herein. Instead, we did our best to consider all sources, hopefully make full and creative use of the 3.5E rules (including non-core WotC books), and in many cases add a little bit here and there to many of the monsters, even if it was in only adding or updating their Realms lore. A few have even been renamed. One last note, we’ve done our best to include source references for all things where appropriate, except those found in the three core rulebooks or Expanded Psionics Handbook. Until then, Sword High! – Thomas M. Costa and Eric L. Boyd ABOUT THE AUTHORS Thomas M. Costa is a senior analyst with the Government Accountability Office. He has been a contributor to several Wizards of the Coast products including Demihuman Deities and Races of Faerûn, and is the author of several Dragon Magazine and Wizards of the Coast website articles. He can be reached at [email protected]. Eric L. Boyd is a software designer and freelance game designer.
    [Show full text]
  • An "Official" Spelljammer Guide to the Spheres [Revised 1.0]
    Guide to the Spheres An "official" Spelljammer Guide to the Spheres [revised 1.0] By Paul Westermeyer aka GMWestermeyer Table of Contents: Page Section 1 Introduction 2 Phlogiston Navigation 4 Phlogiston Transit Times 4 Where is the Rock of Bral? 6 “Official” Flow Map 7 The Spheres and other Phlogiston Locations 23 ‘Loose’ Planets/Worlds 34 Bibliography: Introduction Spelljammer is a very unique and creative setting, but it is also one of the worst organized settings TSR produced with material is scattered among many different products. This makes it very difficult to find what you are looking for, a problem exasperated by Spelljammer’s status as a ‘connection’ campaign, designed (like Planescape) to connect the ‘big’ three settings, Forgotten Realms, Greyhawk, and Dragonlance. I’ve been working to alleviate this problem by writing guides and indices for those aspects of Spelljammer that are most important for creating a coherent, rational game setting. The first of these guides was An “Official” Spelljammer Timeline, which collated Spelljammer-related historical mentions in published TSR products into a cohesive, coherent timeline that Spelljammer (or Hackjammer) gamemasters could use as the foundation of their own, personalized campaigns. This guide, An “Official” Spelljammer Guide to the Spheres, has a similar purpose. Spelljammer’s iconic center is the Rock of Bral, just as Sigil is the iconic heart of Planescape, Spelljammer’s setting cousin, but Sigil’s location is quite firmly placed at the center of the Plane of Concordant Opposition, metaphorically the heart of the entire Advanced Dungeons and Dragons multiverse. Moreover, the various inner and outer planes are all well mapped in relation to each other, and have been ever since the Advanced Dungeons and Dragons Player’s Handbook in 1978.
    [Show full text]
  • Sandstorm, All Other Wizards of the Coast Product Names, and Their Respective Logos Are Trademarks of Wizards of the Coast, Inc., in the U.S.A
    6620_17739_Chp1.indd20_17739_Chp1.indd 1 11/7/05/7/05 11:18:39:18:39 PPMM CREDITS DESIGNERS ART DIRECTOR D&D BRUCE R. CORDELL, DAWN MURIN JENNIFER CLARKE WILKES, JD WIKER COVER ARTIST DEVELOPMENT TEAM BEN THOMPSON MICHAEL DONAIS, ANDREW J. FINCH, DAVID NOONAN INTERIOR ARTISTS EDITORS STEVEN BELLEDIN, MATT CAVOTTA, CHRIS THOMASSON, CINDI RICE, CHRIS SIMS MITCH COTIE, ED COX, WAYNE ENGLAND, DAVID HUDNUT, DANA KNUTSON, DOUG MANAGING EDITOR KOVACS, TODD LOCKWOOD, CHUCK LUKACS, KIM MOHAN JIM NELSON, WILLIAM O’CONNOR, MICHAEL PHILLIPPI, STEVE PRESCOTT, WAYNE REYNOLDS, DESIGN MANAGER RON SPENCER, STEPHEN TAPPIN CHRISTOPHER PERKINS GRAPHIC DESIGNER DEVELOPMENT MANAGER DEE BARNETT, TRISH YOCHUM JESSE DECKER SENIOR ART DIRECTOR RPG CARTOGRAPHER STACY LONGSTREET DENNIS KAUTH DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST BILL SLAVICSEK ERIN DORRIES PRODUCTION MANAGERS IMAGE TECHNICIAN JOSHUA C.J. FISCHER, RANDALL CREWS SVEN BOLEN Resources: Pharaoh by Tracy and Laura Hickman; Oasis of the White Palm by Philip Meyers and Tracy Hickman; Lost Tomb of Martek by Tracy Hickman; American Geological Institute: Glossary of Geology, 1972; Physical Geology by Robert J. Foster, Charles E. Merrill Publishing Co., Columbus, Ohio, 1971; Geology by Richard M. Pearl, Barnes & Noble, Inc., New York, 1969; “The New Martian Nomenclature of the International Astronomical Union” by G. DeVaucouleurs, et al., Icarus 26, 85, 98, 1975; AL-QADIM by Jeff Grubb and Andrea Hayday; MAZTICA by Douglas Niles; Wizards.com: “The Far Corners of the World—Sand and Sun: Spells of the Desert” by James Jacobs. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
    [Show full text]
  • Dragon Magazine #100
    D RAGON 1 22 45 SPECIAL ATTRACTIONS In the center: SAGA OF OLD CITY Poster Art by Clyde Caldwell, soon to be the cover of an exciting new novel 4 5 THE CITY BEYOND THE GATE Robert Schroeck The longest, and perhaps strongest, AD&D® adventure weve ever done 2 2 At Moonset Blackcat Comes Gary Gygax 34 Gary gives us a glimpse of Gord, with lots more to come Publisher Mike Cook 3 4 DRAGONCHESS Gary Gygax Rules for a fantastic new version of an old game Editor-in-Chief Kim Mohan Editorial staff OTHER FEATURES Patrick Lucien Price Roger Moore 6 Score one for Sabratact Forest Baker Graphics and production Role-playing moves onto the battlefield Roger Raupp Colleen OMalley David C. Sutherland III 9 All about the druid/ranger Frank Mentzer Heres how to get around the alignment problem Subscriptions Georgia Moore 12 Pages from the Mages V Ed Greenwood Advertising Another excursion into Elminsters memory Patricia Campbell Contributing editors 86 The chance of a lifetime Doug Niles Ed Greenwood Reminiscences from the BATTLESYSTEM Supplement designer . Katharine Kerr 96 From first draft to last gasp Michael Dobson This issues contributing artists . followed by the recollections of an out-of-breath editor Dennis Kauth Roger Raupp Jim Roslof 100 Compressor Michael Selinker Marvel Bullpen An appropriate crossword puzzle for our centennial issue Dave Trampier Jeff Marsh Tony Moseley DEPARTMENTS Larry Elmore 3 Letters 101 World Gamers Guide 109 Dragonmirth 10 The forum 102 Convention calendar 110 Snarfquest 69 The ARES Section 107 Wormy COVER Its fitting that an issue filled with things weve never done before should start off with a cover thats unlike any of the ninety-nine that preceded it.
    [Show full text]
  • Patriots of Ulek
    by Anthony Pryor Credits Design: Anthony Pryor Editing: Terry Phillips Cover Art: John & Laura Lakey Interior Art: Ken Frank Cartography: John Knecht Typography: Bacey Zamagne Graphic Design: Dee Barnett Production: Paul Hanchette ThbleSample of Contents file Introduction ............................................. 2 Chapter1.ThePrince ..................................... 3 Chapter 2. The Journey North ............................. .5 Chapter 3. Prinzfeld ..................................... .9 Chapter 4. The Grafs Mansion ............................ 13 Chapter 5. The Defense of Prinzfeld ....................... .26 Appendix: BATTLESYSTEM"'Rules Statistics ...............3 1 Copyright 1992 TSR, Inc. Printed in USA. All Rights Reserved. ADVANCED DUNGEONS &DRAGONS,AD&D. and GREYHAWK are registered trademarks owned by TSR. Inc. BATTLESYSTEM and the TSR logo are trademarks owned by TSR, Inc. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork presented herein is prohibited without the express written consent of TSR. Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR, Ltd. Distributed to the toy and hobby trade by regional distributors. 120 Church End, Lake Geneva, Cherry Hinton WI 53147 Cambridge CBI 3LB United Kingdom 9385XXX1401 ISBN 1-56076-4494 1 masters. Boxed text may be read to the play- Introduction ers to give them important information or de- scribe the things they see. DMs are not Darkness has descended upon the world of required to read this text as written if they Greyhawk. All across the Flanaess, the forces wish to change the encounter.
    [Show full text]