3-D DRAGON TILES Featuring
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AC 3 A DUNGEONS & DRAGONS@Game Accessory 3-D DRAGON TILES featuring by Garry Spiegle these 3-Dtiles! adventure is also included. UNGtONS G DRAGONS ADCD DUNGEONS G DRAGONS DCD and PRODUCTS OF YOUR IMAGINATION are trademarks owned by Ian 18 3-D Figure Sheet 1 Cut along heavy solid lines. Fold along light solid lines. "1984 TSR. Inc. All Rights Reserved Apply ~lueto Apply glue to Apply glue to Apply glue to Apply glue to Apply glue to this panel. this pancl. this panel. this panel. this panel. this panel. Wererat Wererat Ghoul Ghoul Ghoul Ghoul - -r Apply glue to Apply glue to Apply glue to Apply glue to Apply glue to Apply glue to this panel. this panel this panel. this panel. this panel. this panel. Princess Male Male Male Arelina Magic-user 1 Fighter Fighter Ambil Teman Apply glue to Apply glue to Apply glue to Apply glue to Apply glue to Apply glue to this panel. this panel. this panel. this panel. this panel. this panel. Saudara Kuat Penchuri Triak I Awas Berklai DM Sheet ' d DM Map 1: House of Towers Main Level PREROLLED CHARACTERS DM Sheet Berklai Kuat Fourth level fighter Third level ranger ABBREVIATIONS Strength 15 Dexterity 12 Strength 13 Dexterity 14 AC - Armorclass D - Damage Intelligence 16 Constitution 15 Intelligence 15 Constitution 15 HD - Hit Dice Save- Save As Wisdom 9 Charisma 15 Wisdom 15 Charisma 14 hp - hit points ML - Morale Armor Class 4 Hit points 30 4rmor Class 7 Hit points 23 MV - Movement AL - Alignment $AT - No. ofattacks XP - Experience Weapons: longsword *1, dagger, shortsword Weapons: longsword; composite bow with per round point value Equipment: chain mail and shield; oil flask; 20 arrows (five arrows '1) F - Fighter N - Neutral 50 feet of rope Equipment: studded leather; trained fal- C - Chaotic CE - Chaotic Evil con; 50 feet of rope; oak staff cloak of MU - Magic-user NE - Neutral Evil elvenkind SA - Special Attack SD - Special Defense NM - Normal Man S - Strength Awas Saudara I - Intelligence W - Wisdom Fourth level magic-user Third level magic-user DX - Dexterity CN - Constitution CH - Charisma Strength 8 Dexterity 17 (with black cat familiar AC 7, hp 3) Intelligence 15 Constitution 11 Strength 9 Dexterity l1 Wisdom 14 Charisma 13 Intelligence 14 Constitution 14 I Wisdom 10 Charisma 8 Armor Class 7 Hit points 11 Armor Class 9 Hit points 10 Weapons: dagger; quarterstaff MONSTER STATISTICS Equipment: bullseye lantern; six wax can- Weapons: dagger, five darts a dles; small silver mirror; two bone scroll Equipment: cloak of protection '1; leather Monster statistics are listed in the following cases; dust of disappearance scroll case, two wax candles order: Spells. Spells. MonstedNPC Name (No. appearing, if more First level: magic missile, read magic, First level: burning hands, magic missile than one): Armor Class; Hit Dice or Class/ sleep Second level: mirror image Second level: mirror image, wizard lock Level; hit points; Movement per turn (round); No. of attacks per round; Damage; Save As: ClasslLevel; Morale; Alignment; Triak Teman Experience Point value; Special Attacks; Fifth level cleric Fourth level cleric Special Defenses; and special abilities or spells Strength 10 Dexterity 17 Strength 10 Dexterity 10 Important: In all cases except Damage listings, Intelligence 12 Constitution 16 Intelligence 15 Constitution 10 statistics that precede a slash (I)mark pertain to L Wisdom 14 Charisma 10 Wisdom 9 Charisma 8 D&D" rules, and statistics that follow a slash Armor Class 2 Hit points 28 Armor Class 7 Hit points 22 mark pertain to AD&D" rules. Weapons: war hammer +1 Weapon: mace "1984 TSR, Inc. All Rights Reserved. Equipment: splint and shield; small silver Equipment: leather armor; silver holy sym mirror; bud of garlic; two silver holy bol: wooden holv,, svmbol: three vials of symbols; prayer beads; three wax can- holy water; IO incense sucks; rhrw wax- dles; bone scroll case, three vials of holy candles .. water Spells. Spells. First level: cure light wounds (x2), light First level: bless, cure light wounds, Second level: hold person, spiritual ham- protection from evil mer Second level: chant, hold person, speak with animals Third level: remove curse Peuchuri Ambil Fourth level thief Third level thief Strength 11 Dexterity 18 Strength 9 Dexterity 14 Intelligence 9 Constitution 15 Intelligence 10 Constitution 12 Wisdom 12 Charisma 9 Wisdom 14 Charisma 11 Armor Class 3 Hit points 17 Armor Class 6 Hit points 12 Weapons: shortsword; two throwing dag- Weapons: club, dart, dagger, shortsword gers; sling with 20 bullets Equipment: leather armor; ring of protec- Equipment: leather armor; thieves' picks tion +2; thieves' picks and tools; grapple and tools; two small sacks, grapple hook; hook; 50 feet of rope; iron spike; flask of 50 feet of rope; flask of oil; boots of oil of slipperiness elvenkind s by Garry Spiegle What you get with 3-D Dragon Tiles ........... How to use the Dragon Tiles .................. Dungeon adventure: The Kidnapping of Princess Arelin Preparing for the adventu ................ aeginning tne aavenru ......... ...... How to cut out and assemble the 3-33 figur mitors: Tim Kilpin, Curtis Smith Tile Artists: Dennis Kauth, Jim LIST OF PLAYING AIDS Roslof Figures Designer: Dennis Kauth Graphic Designer: Kitty Thompson Monster Figures Abbreviations Distnbuted to the book trade by Random House, Inc , Y-Y . and in Canada by Random House of Canada, Ltd Dis- tributed to the toy and hobby industry by regional distrib- Hanging Figures Prerolled characte utors Distributed in the United Kingdom by TSR (UK) 3-D Figure Sheet 3: Corner Pieces, DM Map 1: Hou am Ltd Door Inserts, and Wall Fence Sections Level ADVANCED DUNGEONS & DRAGONS, DUNGEONS 3-D Figure Sheet 4: Double Door, Pillar DM Map 2: House of Towers Cellar & DRAGONS, and D&D are registered trademarks Figures, and Monster Figures owned by TSR, Inc. AD&D IS a trademark owned by 3-D Figure Sheet 5: Single Doors and Inse TSR,Inc. 01984 TSR, Inc. All fights Reserved. Printed In U.S.A. This product IS protected under the copyright laws of the United States of America Any reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the express written permisslon What you get with 3-D Dragon Tile of TSR, Inc TSR, Inc TSR (UK) Ltd The 3-D Dragon Tiles are made up of two POB 756 The Mill, Rathmore Road types of shapes: three-dimensional figures, Lake Geneva, Cambridge CB14AD and two-dimensional feature tiles. This set 2 WI 53147 United Kingdom includes: 8 player character figures 4 nonplayer character figures 11 creature figures 1 double door figu 3 single door figur FamTSR, Inc. I PM)(wCTt OF YOUR UIAalNYIION” Dungeon adventure: “The Kidnapping of P Arelina” How to use the Preparing for the adventure ROYAL EDICT Dragon Tiles This adventure is designed for a group of 4 to Be it known that yesterday, vile and You may use these tiles in nearly any dun- 8 characters between the second and fifth Iev- els of experience. The group should include treacherous fiends kidnapped Princess geon adventure. If you are running a group Arelina, King Limakhan’s youngest adventure, you may lay out the tiles char- at least two clerics, as well as a mix of other as character classes. Players may use their own daughter. acters explore different areas. If you are play- characters, or they may use the prerolled Be it also known that royal guardsmen ing a solo adventure, you may use the tiles to pursued the kidnappers to the gates of a track your progress. characters provided on the DM Sheet. You may use either DUNGEONS & house hounded by two dark towers, Start by punching out the 84 feature tiles. DRAGONS’ rules, or ADVANCED DUN- These tiles illustrate furniture, traps, or trea- GEONS & DRAGONS’ for this sure the characters might find while explor- rules adventure. Two DM maps are induded on ing. In some cases, a feature tile may show an the DM Sheet. not show these maps to the item the characters want to touch or use (a Do players during the adventure. chest, for example). If characters touch such “The Kidnapping of Princess Arelina” has an item, the tile may be turned over to show been specially designed so that you may use what action the characters have caused (a the Adventure Tiles in running the adven- chest of treasure, or a trapped chest, for ture. Each encounter lists which 3-D figures example). and feature tiles you should use. Refer to the After you have punched out the feature DM maps for the exact placement of each tiles, cut out the major sections on the 3-D mom’s tiles and figures. Figure Sheets. Special instructions for cut- If you want to place an item (a chair, a tomorrow. The king also offers qne of his ting out and assembling each of the 3-D fig- chest) in a room that isn’t listed in the finest war horses to each rescuer. ures at the end of the booklet. Be warned! If the princess is or are encounter text, make sure you have a good harmed When you get ready to create or map a reason for putting it there. not to clutter is killed, or if the muem try to turn back, lly the king’s archers and lancers will dungeon, lay the Dungeon Mapping Grid the dungeon with too many unnecessary be forced to kill the wrnogdoers. (printed on the inside of the booklet’s outer ohstades. cover) flat on a table. Each square on the grid Read the adventure and become familiar is eoual to 5 feet. The tiles and firmres” fit onto with all of the tiles used in it before you run this’grid.