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3-D DRAGON TILES Featuring
AC 3 A DUNGEONS & DRAGONS@Game Accessory 3-D DRAGON TILES featuring by Garry Spiegle these 3-Dtiles! adventure is also included. UNGtONS G DRAGONS ADCD DUNGEONS G DRAGONS DCD and PRODUCTS OF YOUR IMAGINATION are trademarks owned by Ian 18 3-D Figure Sheet 1 Cut along heavy solid lines. Fold along light solid lines. "1984 TSR. Inc. All Rights Reserved Apply ~lueto Apply glue to Apply glue to Apply glue to Apply glue to Apply glue to this panel. this pancl. this panel. this panel. this panel. this panel. Wererat Wererat Ghoul Ghoul Ghoul Ghoul - -r Apply glue to Apply glue to Apply glue to Apply glue to Apply glue to Apply glue to this panel. this panel this panel. this panel. this panel. this panel. Princess Male Male Male Arelina Magic-user 1 Fighter Fighter Ambil Teman Apply glue to Apply glue to Apply glue to Apply glue to Apply glue to Apply glue to this panel. this panel. this panel. this panel. this panel. this panel. Saudara Kuat Penchuri Triak I Awas Berklai DM Sheet ' d DM Map 1: House of Towers Main Level PREROLLED CHARACTERS DM Sheet Berklai Kuat Fourth level fighter Third level ranger ABBREVIATIONS Strength 15 Dexterity 12 Strength 13 Dexterity 14 AC - Armorclass D - Damage Intelligence 16 Constitution 15 Intelligence 15 Constitution 15 HD - Hit Dice Save- Save As Wisdom 9 Charisma 15 Wisdom 15 Charisma 14 hp - hit points ML - Morale Armor Class 4 Hit points 30 4rmor Class 7 Hit points 23 MV - Movement AL - Alignment $AT - No. ofattacks XP - Experience Weapons: longsword *1, dagger, shortsword Weapons: longsword; composite bow -
MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25Th Aug 1995 to 12Th March 1996
MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 Subj: * New Folder Date: 8/25/95 2:37:04 PM From: TSRO Tank Posted on: America Online Please resume the Mystara discussion here --TSRO Tank Subj: Mystara books? Date: 8/25/95 4:14:00 PM From: Anodaewyn1 Posted on: America Online Now, maybe I'm missing something... but, the only book that I have for the Mystara setting is the Dragonlord series. Just the two. Are there others? ~~J Subj: Re:Mystara books? Date: 8/25/95 4:40:24 PM From: TSR Bruce Posted on: America Online There should only be three (Dragonlords, Dragonkings, and Knights of Mystara coming out in November). Bruce Heard Subj: Swashbucklers & Firearms Date: 8/25/95 4:41:58 PM From: TSR Bruce Posted on: America Online Repeated from previous folder: Subj: Firearms & Swashbucklers Date: 95-08-25 14:10:47 EDT From: TSR Bruce Posted on: America Online Just a note to say that I'll be posting some questions to debate in the Red Steel folder, hopefully today. This has to do with adapting a campaign setting to firearms and swashbucklers. In general this Page 1 of 170 MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 affects the use of firearms vs. armor, and secret fencing passes favoring skilled swordsmen with rapiers and main gauche. I'm just looking for comments and opinions. Thanks. Bruce Heard Subj: Re:Mystara books? Date: 8/25/95 8:53:30 PM From: Anodaewyn1 Posted on: America Online okay cool....thanks for the info. -
Make We Merry More and Less
G MAKE WE MERRY MORE AND LESS RAY MAKE WE MERRY MORE AND LESS An Anthology of Medieval English Popular Literature An Anthology of Medieval English Popular Literature SELECTED AND INTRODUCED BY DOUGLAS GRAY EDITED BY JANE BLISS Conceived as a companion volume to the well-received Simple Forms: Essays on Medieval M English Popular Literature (2015), Make We Merry More and Less is a comprehensive anthology of popular medieval literature from the twel�h century onwards. Uniquely, the AKE book is divided by genre, allowing readers to make connec�ons between texts usually presented individually. W This anthology offers a frui�ul explora�on of the boundary between literary and popular culture, and showcases an impressive breadth of literature, including songs, drama, and E ballads. Familiar texts such as the visions of Margery Kempe and the Paston family le�ers M are featured alongside lesser-known works, o�en oral. This striking diversity extends to the language: the anthology includes Sco�sh literature and original transla�ons of La�n ERRY and French texts. The illumina�ng introduc�on offers essen�al informa�on that will enhance the reader’s enjoyment of the chosen texts. Each of the chapters is accompanied by a clear summary M explaining the par�cular delights of the literature selected and the ra�onale behind the choices made. An invaluable resource to gain an in-depth understanding of the culture ORE AND of the period, this is essen�al reading for any student or scholar of medieval English literature, and for anyone interested in folklore or popular material of the �me. -
KOERNER S HAVES by BUFFALO N Vv
; KOERNER S HAVES BY BUFFALO N Vv ! = \A #1 t : 4 ¢ Jack the Giant=Killer. The Giant Stepped on Jack’s Trap and Fell Headlong into the Pit. [° the days of the renowned King Arthur there lived a Cornishman named Jack, who was famous for his valiant deeds. His bold and warlike spirit showed itself in his boyish days; for Jack took especial delight in listening to the wonderful tales of giants and fairies, and of the extraordinary feats of valor displayed by the knights of King Arthur’s Round Table, which his father would sometimes relate. Jack’s spirit was so fired by these strange accounts, that he determined, if ever he became a man, that he would destroy some of the cruel giants who infested the land. Not many miles from his father’s house there lived, on the top of St. Michael’s Mount, a huge giant, who was the terror of the country round, who was named Cormoran, from his voracious appetite. It is said that he was eighteen feet in height. When he required food, he came down from his castle, and, seizing on the flocks of the poor people, would throw half a dozen oxen over his shoulders, and suspend as many sheep as he could carry, and stalk back to his castle. He had carried on these depredations many years ; and the poor Cornish people were well-nigh ruined. Jack went by night to the foot of the mount and dug a very deep pit, which he covered with sticks and straw, and over which he strewed the earth. -
Dragons of Desolation by Tracy Hickman and Michael Dobson
TRAP EFFECTS All traps are triggered by a tripwire or by walking past them. Ball: Damage = 2d8; Save vs Petrify to avoid. Blade Damage = 1d10; When activated starts chopping; Dexterity check to pass or pass to right or left of wedge shaped blade. Flame: Damage = 2d6, if fanned out in some way. Ice Falls: Damage = 1d6; Save vs Spells or encased in ice, 3 turns to thaw. Spiked Pit: Damage = 2d6; 10' deep, trapdoor snaps shut. Official Game Adventure Dragons of Desolation by Tracy Hickman and Michael Dobson TABLE OF CONTENTS Prologue . 2 Wherein the tale is told, and the story is explained. Chapter 14: The Doors of Thorbardin . 4 In which the heroes dream dark dreams and seek the entrance to the long-lost dwarven kingdom. Chapter 15: The North Gate of the Dwarves . 8 In which the heroes enter Thorbardin, encounter ancient evils, and meet a legendary dwarf. Chapter 16: The Honor of the Hylar . 12 In which the Council of Thanes meets, and the heroes receive a quest. Chapter 17: Kalil S’rith . 15 In which the heroes enter the Kingdom of the Dead seeking a great mystical treasure. Chapter 18: Dark Realms . 19 In which Verminaard returns, and the heroes make their final stand. Epilogue . 22 Wherein this book of Dragonlance comes to an end, the beginning and end of life is celebrated, and shadows of the future fall on the present. APPENDICES . 26 and Inside Cover Here are the tools of the story That which is new is explained, as are encounters governed by fate alone. -
Dragon Magazine #112
DRAGON 1 SPECIAL ATTRACTIONS 41 The Ultimate Article Index compiled by Jean Black Publisher After this, an update is all youll ever need Mike Cook 51 TSR staff GEN CON® Event Listing Editor-in-Chief Better late than never and besides, theyre free! Kim Mohan Editorial staff OTHER FEATURES Patrick Lucien Price Roger Moore 8 Dawn of a new age Kim Mohan Robin Jenkins A fresh look, and outlook, for DRAGON Magazine Editorial assistance 10 DINOSAURS Steven Inniss Eileen Lucas A monstrous article on the beasts of the Mesozoic Era Art, graphics, production 19 Revenge of the nobodies Joseph R. Ravitts Roger Raupp When a grass-roots movement grows, watch out! Kim Lindau 23 The role of computers Hartley and Pattie Lesser Advertising Our second foray into the world of electronic role-playing games Mary Parkinson 27 Cloaked in magic Ed Greenwood Subscriptions Elminster returns with some wise words about windbreakers Pat Schulz 35 Armor, piece by piece Matt Bandy This issue’s contributing artists A partial armor system for non-Oriental AD&D® games Daniel Horne Jim Holloway 81 Dire Invasion — William Tracy Marvel Bullpen Rom and the Dire Wraiths in the MARVEL SUPER HEROES game Dave LaForce Lawrence Raimonda 88 For a Fistful of Credits David “Zeb” Cook Richard Tomasic New equipment for STAR FRONTIERS® gamers Joseph Pillsbury Bill Cleveland Larry Elmore DEPARTMENTS Dave Trampier 3 Letters 38 TSR Previews96 Dragonmirth 4 World Gamers Guide 92 Convention calendar 98 Snarfquest 6 The forum 94 Gamers' Guide 101 Wormy COVER This is probably the first cover painting weve ever published that owes its existence to a real-life experience. -
The Merry Adventures of Robin Hood
The Merry Adventures of Robin Hood Howard Pyle This eBook was designed and published by Planet PDF. For more free eBooks visit our Web site at http://www.planetpdf.com/. To hear about our latest releases subscribe to the Planet PDF Newsletter. The Merry Adventures of Robin Hood PREFACE FROM THE AUTHOR TO THE READER You who so plod amid serious things that you feel it shame to give yourself up even for a few short moments to mirth and joyousness in the land of Fancy; you who think that life hath nought to do with innocent laughter that can harm no one; these pages are not for you. Clap to the leaves and go no farther than this, for I tell you plainly that if you go farther you will be scandalized by seeing good, sober folks of real history so frisk and caper in gay colors and motley that you would not know them but for the names tagged to them. Here is a stout, lusty fellow with a quick temper, yet none so ill for all that, who goes by the name of Henry II. Here is a fair, gentle lady before whom all the others bow and call her Queen Eleanor. Here is a fat rogue of a fellow, dressed up in rich robes of a clerical kind, that all the good folk call my Lord Bishop of Hereford. Here is a certain fellow with a sour temper and a grim look— the worshipful, the Sheriff of Nottingham. And here, above all, is a great, tall, merry fellow that roams the greenwood and joins in homely sports, and sits beside the Sheriff at merry feast, which same beareth the 2 of 493 The Merry Adventures of Robin Hood name of the proudest of the Plantagenets—Richard of the Lion’s Heart. -
The Book of Marvelous Magic.Pdf
For Penny Gary and I would like to thank Mark Acres, Dave "Zeb" Cook, Tracy Hickman, Doug Niles, Penny Petticord, Jon Pickens, Gali Sanchez, Carl Smith, Garry Spiegle, and Ralph "Skip" Williams for their contributions. Editor: M. K. Weigel Cover Artist: Clyde Caldwell Interior Artist: Doug Watson Additional Interior Graphics: Dover Publications Graphic Designer: Ruth Hoyer Distributed to the book trade in the United States by Random House Inc. and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR UK Ltd. © Copyright 1985 TSR Inc. All Rights Reserved. DUNGEONS & DRAGONS, DAD, ADVANCED DUNGEONS ft DRAGONS, AD&D, GANGBUSTERS, BOOT HILL, TOP SECRET, STAR FRONTIERS, DAWN PATROL, GAMMA WORLD, PRODUCTS OF YOUR IMAGINATION, and the TSR logo are trademarks of TSR, Inc. This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or art- work contained herein is prohibited without the express written permis- sion of TSR, Inc. Printed in the United States of America. TSR Inc. POB 756 Lake Geneva, WI 53147 TSR UK Ltd. The Mill, Rathmore Road Cambridge CB14AD United Kingdom Introduction ..... 1 Selecting Magical Items .......... 3 A Alternate World Gate ........... 7 Amulet ......... 7 Anchor ......... 7 Anklet.......... 8 Armband ........ 9 Armchair ....... 1O Awl ...........1O B Bag ........... 11 Bagpipe ........ 11 Balance ........ 11 Ball ........... 12 Balloon ........ 12 Banner ........ 13 Barding ........ 14 Barrel ......... 14 Bead .......... 16 Bell ........... 16 Bellows ........ 17 Bench ......... 17 Blanket ........ 18 Boat .......... 18 Bone .......... 18 Boots ......... 19 Bottle ......... 19 Bowl ......... -
GAMMA WORLD: Product List Original List By: Bob Flack Reformatted and Updated By: [email protected] Updated: 9/2003
GAMMA WORLD: Product List Original List by: Bob Flack Reformatted and Updated by: [email protected] Updated: 9/2003 -------------------------------------------------------------------------------- This list is broken into several sections. Currently these sections are Game Systems, Accessories, Adventures, Books, and Miniatures. All product entries (except miniatures) follow the same basic format. This is a title with detailed information underneath. Some entries of the detailed information needs explaining, as the entry may not be obvious. COMPANY can vary, as TSR, Inc. was not always known by that name. The company name is shown as printed on the product. CODE is the internal code used by TSR, Inc. This makes for a good quick reference instead for refering to a product by a long name or cryptic ISBN or stock number. It sure is easier to say that you're looking for "Module GW3" than "The Cleansing War of Garik Blackhand." STOCK is the number refered to when ordering. If it is a 4-digit number, most distributors prefix it with "TSR". The exception is if it isn't a 4-digit number, like "Metamorphosis Alpha" or Adventures GW2, GW3, or GW4. Some places use only the last 4 digits prefixed with TSR for these, but not consistantly. FORMAT is the basic container of the product. I have broken this down into several different types. -Book - approximately 8.5 inches by 11 inches with a glue bound edge. -Booklet - as above but with staples as binding, not glue. -Boxed Set - materials of varying formats gathered in a box. -Folio - as booklet, but the light-stock cover not attached. -
Jack Giant Killer
JACK THE GIANT KILLER, A H E R O Celebrated by ancient Historians. BANBU RY: PRINTED BY J. G. RUSHER. THE HISTORY OF JACK THE GIANT KILLER. Kind Reader, Jack makes you a bow, The hero of giants the dread ; Whom king and the princes applaud For valour, whence tyranny fled. In Cornwall, on Saint Michael’s Mount A giant full eighteen feet high, Nine feet round, in cavern did dwell, For food cleared the fields and the sty And, glutton, would feast on poor souls, W hom chance might have led in his way Or gentleman, lady, or child, Or what on his hands he could lay. He went over to the main land, in search of food, when he would throw oxen or cows on his back, and several sheep and pigs, and with them wade to his abode in the cavern. 3 T ill Jack’s famed career made him quake, Blew his horn, took mattock and spade; Dug twenty feet deep near his den, And covered the pit he had made. The giant declared he’d devour For breakfast who dared to come near; And leizurely did Blunderbore Walk heavily into the snare. 4 Then Jack with his pickaxe commenced, The giant most loudly did roar; H e thus made an end of the first— The terrible Giant Blunderbore. H is brother, who heard of Jack’s feat, Did vow he’d repent of his blows, From Castle Enchantment, in wood, Near which Jack did shortly repose. This giant, discovering our hero, weary and fast asleep in the wood, carried him to his castle, and locked him up in a large room, the floor of which was covered with the bones of men and women. -
The Dover Road
THE DOVER ROAD BY CHARLES G. HARPER The Dover Road I Of all the historic highways of England, the story of the old Road to Dover is the most difficult to tell. No other road in all Christendom (or Pagandom either, for that matter) has so long and continuous a history, nor one so crowded in every age with incident and associations. The writer, therefore, who has the telling of that story to accomplish is weighted with a heavy sense of responsibility, and though (like a village boy marching fearfully through a midnight churchyard) he whistles to keep his courage warm, yet, for all his outward show of indifference, he keeps an awed glance upon the shadows that beset his path, and is prepared to take to his heels at any moment. And see what portentous shadows crowd the long reaches of the Dover Road, and demand attention! Cæsar’s presence haunts the weird plateau of Barham Downs, and the alert imagination hears the tramp of the legionaries along Watling Street on moonlit nights. Shades of Britons, Saxons, Danes, and Normans people the streets of the old towns through which the highway takes its course, or crowd in warlike array upon the hillsides. Kings and queens, nobles, saints of different degrees of sanctity, great blackguards of every degree of blackguardism, and ecclesiastics holy, haughty, proud, or pitiful, rise up before one and terrify with thoughts of the space the record of their doings would occupy; in fine, the wraiths and phantoms of nigh upon two thousand years combine to intimidate the historian. -
War of the Lance
War of the Lance Designers: Tracy Hickman, Margaret Weis, Jamie Chambers Additional Design: Cam Banks, Neil Burton, Richard Connery, Christopher Coyle, Sean Everette, Luis Fernando De Pippo, Matt Haag, André La Roche, Sean Macdonald, Joe Mashuga, Angela Stachowiak-Bagamery, Trampas Whiteman Editing: Pat McGilligan • Proofreading: Sean Everette Project Manager: Jamie Chambers • Typesetter: Jamie Chambers Art Director: Renae Chambers • Cover Artist: Larry Elmore Interior Artists: Drew Baker, Chris Dien, Jason Engle, Alan Gutierrez, James Holloway, Darin Klatt, Larry Elmore, Jennifer Meyer, Beth Trott Cartographers: Robert Lee, Sean Macdonald, Douglas Malachi Penney, Craig Zipse Cover Graphic Designer: Ken Whitman • Interior Graphic Designer: Kevin T. Stein Special Thanks: Michael Dobson, Jeff Grubb, Laura Hickman, Harold Johnson, Bruce Nesmith, Roger Moore, Douglas Niles, Ashe Potter, Elizabeth Riedel, Jason Rosenstock, Carl Smith, Garry Spiegle, Michael Williams This d20 System® game accessory utilizes mechanics developed for the new Dungeons & Dragons® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This Wizards of the Coast® Official Licensed Product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. Dungeons & Dragons, D&D, Dungeon Master, Dragonlance, the Dragonlance Logo, d20, the d20 System Logo, Wizards of the Coast, and the Wizards of the Coast Logo are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. © 2004 Wizards of the Coast, Inc. Used with permission. All rights reserved. First Printing—2004. Printed in China.