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Sample File Sample file "Contents Table of Contents Introduction ..... .. .................. • ............ ....... 5 Rules Section What Is Role-Playing? .. .... .. .. •. ..................... 5 Chapter 6: Movement ........ ...................... .. .. ... 87 Setting Up ...................................... • . ........ 5 Time ........... ......... ............... .......... 87 Cyclopedia Organization ......... .. ............. • ..... .. 5 Distance: ............. .. ......... ............... ....... 87 Movement .... ...... • . .. ...... ..... .... .. .... 87 Character Creation Section Land Travel ........ • ................ .. ... ..... ..... 88 Chapter 1: Steps in Character Creation ........... .. • .. • ......... 6 Water Travel . ...... ..... .. .. .... .. .. ... • ... ..... 89 Roll for Ability Scores .................... • .. ............... 6 Aerial Travel . ...... ..............•. .. ... ................ 90 Prime Requisites ............................ .. ... ... .. 6 Chapter 7: Encounters and Evasion .. ........ .. .. • .. ..... .. 9 1 Choose a Character Class ....... .. .. .. .... ... .....•. .... 6 Exploration and the Game Turn ... • .. •....... .. .... ... 9 1 Adjust Ability Scores ... ...... ..... .. .. ............... .. 7 Travel and the Game Day ... .... .. ................. .. .... 9 1 Roll for Hit Points ......... .. .. ... .. .. .. .. ...... 7 Encou mers . • . 91 Roll for Money . ............... .. ..................... .. 8 Surprise .................... ..... ..... .... ... ............ 92 Buy Equipment ....... ................ .. .• . .•.... ... 8 Monster Reactions ................ .. .. .. .... ...... 93 Determine Other Numbers and Rolls . ... ................. ... 8 Wandering Monster Encounters ..... .... ............... ... 93 Armor Class ............................................. 8 Evasion and Pursuit ..... ...... .... • .. ......... ... .. 98 Attack Rolls . 8 Balancing Encounters (Optional) ......... .. ...... .. ..... 100 Saving Throws ...... .... ...... .... ........... .. .... .. 9 Chapter 8: Combat .............. .. ...... .. .. •. .. .... 102 Note Adjustments for Ability Scores . .. .. ....... ......... 9 Order of Combat .... • ........................ ..... ... 102 Strength ...................... .......... .. .. .. 9 Initiative ........... ............ ........... .... 102 Intelligence ........................ • .. .. .. ...... • ... 10 Morale (Optional) ... .... .. .. ............. .. ...... 102 Wisdom ....... ..... • .. ............... ......... ... 10 Combat Maneuvers .... .......... ................... .... 103 Dexterity . • . • . • . I 0 The Attack Roll ....... .... ....... .... .. .. ..... .. 105 Constitution ..................•. • .. • ....... ....... ... 10 Missile Combat ........................................ 108 Charisma ......... .......... ............. .. .... ... 10 Magic . ...... .. .. ....... .......... .. ..... 109 Choose Character Alignment ............................ ... 10 Hand-to-Hand Combat .......... ............... .. .. .. 110 Select Name, Personality, and Background ......... ....... ... II Two Weapons Combat (Optional) ...... ... •. ... • .. • .... 110 Determine Character Height and Weight ........ .. ... .. .. 12 Unarmed Combat . .... .. .. ......................... 110 Earn Experience . • . • . • . 12 Aerial Combat ............. .... ........................ 114 Hit Dice and Hit Points ............ ...... .. • .. • .. ...... 12 Naval Combat .................. .. ......... .. .. .. • .. 115 Prime Requisites and Experience Points .... ......... .... 12 Underwater Combat ............. • ............... .. .. 115 Chapter 2: The Character Classes .... .............. .... .... 13 Siege Combat .............. .... .. .... .. ............. 115 Understanding the Tables ............................ • ...... 13 Chapter 9: Mass Combat . • . 117 About the Classes ................. ... .. .. ... .... • . ..... 13 The War Machine . • . • . 117 Cleric ........ .. .. ....... ....... ... ... ... .. 13 The Siege Machine . .... .............. •. ...... ...... ... 122 Fighter .......... .. .... ... .... .. ........ .... • . 16 Chapter 10: Experience .... ..................... .. • .. • ... .. 127 Magic-User ........ • ...... ... .. .. ... .. ... • . 19 Experience From Role-Playing . ............ .... .. .. • .... 127 Thief ......... ... .. ....................•.. • .. •. ... 21 Experience From Achieving Goals ............ .... ..... 127 Dwarf ........................ ........................ 23 Experience From Monsters .................... ... ....... 127 Elf ..... .. .. ........... .. • ........... .. .. ...... 24 Experience From Treasure ....... ... ............ .. ..... .. 128 Halfling .......... ... • .. • .. .. ........ .. .. • .... 26 Experience From Exceptional Acti.ons ........ ........ .. • .... 128 Druid (Optional) ............... ........... • ..... ...... 28 Rate of Experience Gain .... ....... .... .. • ........ ..... 129 Mystic (Optional) . .. .. ...... ..... ..... .... ....... 29 Maximum Hit Points . .... ....... ............... ........ 129 Chapter 3: Spells and Spellcasting ... .. .. .................. 32 Paths to Immortality ......... .. ..... • . ..... .... • .... 129 Introduction to Spellcasting ........ .. • ........ ............ 32 Creating High-Level Player Chara.cters ... .. ...... • ...... .. 129 Clerical Spells ......... .......... .. • . .... ............ 33 Chapter 11: Non player Characters .......... • .. .. .. • ..... 132 Clerical Spell List . .... ......... .......... .. .. .... .. 3 3 Retainers ..... ...... ....... ..... .. .. .... ...... ... 132 Druidic Spell List . ... ...... ... ...... ....... ..... ..... 33 Mercenaries ................. • ..... ............ .. .. .. 132 Magical Spell List . .............. .. .. ....... .... ..... 34 Specialists ........................... .. .... .. • .. ..... 132 Druidic Spells ..... ......... ..... ..... .......... • .... 41 Chapter 12: Strongholds and Dominions . .......... ...... .. 134 Magical Spells .. ................... .. .......... • ..... 43 Dealing With the Authorities ..... .. ..... • .. ......... .... 134 Chapter 4: Equipment . .. .. ......... ....... .. .. ..... 62 Tides ......... ...... ... .. ....... ..•.. ..... .. ....... 135 Money ......... ....... .. .. ...... .... .. .. ....... ... 62 The Conmuction Process . • . • . 13 5 Weapons . .......... ........... .. ............. .. ..... 62 Stronghold Retainers . • . 137 Armor ...... .. ..... .............. .. .. .. .. • ........ 67 Stronghold Staff . ............... .... ... • ................. 138 Adventuring Gear ..... ...... .. .................. ..... 68 After the Stronghold Is Built ....... ... ............... .... 139 Land Transportation Equipment ..... .... .. ..... ..... • .... 70 Dominions .. .... .. ......... .. .. ................. 139 Water Transportation .. ............. .. ...................... 70 Chapter 13: Dungeon Master Procedures .. .... ... .. • ....... 143 Siege Equipment .............. ... ..... ... • .. • . ....... 72 Ability Checks ................................... .. .... 143 Chapter 5: Other Character Abilities . .... .. .... • .. • .... ... .... 75 Aging . .... .... ......... ....... ............... • . ... 143 Weapon Mastery .............................. ....... .... 75 Alignment Changes .. ...... .... ...... ..•..• .. • .. .... 143 General SSamplekills ...... ........... .. .. ....... • .. ........... 8 1 Anti-Magic Effcets .... .. .. .. ..file. .. ... .... ............ 143 . ~1?\ ·~ ~':::' : t- · ~ 2 ~ · ~ ·- "'::::~~-~~ . ~-'·'---' '-~·el~~-~ ~#i~~r:) ·~...-. Contents Arguments and Compl:l.i nts .................. .... .......... 144 Miscellaneous Weapons .................................... 247 Charm Person Spells ........•..•..•........ ...... ....... 144 Additional Weapon Modi fiers .. .... ................ 247 Chm bmg ...........•.. •..•.. •.... ..... ....... 145 Anifacts . ................................. 249 Clues .............•..•............ ....... 145 Cashing Treasure ................................... 249 Cre2ung Characters ..............•..•..•................. 145 Making Magical hems ............................... 250 Damage to Magtcal ltems ............•..................... 145 Malung Magtcal ConstruCts ............................. 253 Demihuman Clan Rehcs ................................. 145 Makmg Huge Magical hems ............................. 254 Doors ........................................ ...•.. 147 Spell R=ch . .. .......................... 255 Equipmem Not l isted .... ...................... .... ... 147 Experience From Spells and Enchamed Items ................. 255 H:tSre Spell ............... ................... .. .. .. 147 Chapter 17: C:tmpaigning ................................ 256 listening . ................................. ..... 147 C:tmpaign Tone and Goals . • . • • . 256 Magic-User Spell Choice ............................... .. 147 Playe r Characrc:r Goa ls . • . 256 Mapping . .......................•..•...... 148 Designing the Setting ............... .... ... ... ........... 256 Multiple Char:tcters ........................... ....... 148 Adapting the Game to the Sening ... .......... •......... 259 New Items and Monsters ................................ 148 Des igning Advemures and Dungeons .. ...... ... ........ 259 Overusing Dtce . ...... ..................... 148 Ru nning Advenrures ........... ... ................ .. .. 26 1 Reality Shifts ............................................ 148 Chaprer 18: The Planes of Existence ..... ........ ... ........ 263 Record Keeping ..............
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