RPG Review Issue 7, March 2010
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3-D DRAGON TILES Featuring
AC 3 A DUNGEONS & DRAGONS@Game Accessory 3-D DRAGON TILES featuring by Garry Spiegle these 3-Dtiles! adventure is also included. UNGtONS G DRAGONS ADCD DUNGEONS G DRAGONS DCD and PRODUCTS OF YOUR IMAGINATION are trademarks owned by Ian 18 3-D Figure Sheet 1 Cut along heavy solid lines. Fold along light solid lines. "1984 TSR. Inc. All Rights Reserved Apply ~lueto Apply glue to Apply glue to Apply glue to Apply glue to Apply glue to this panel. this pancl. this panel. this panel. this panel. this panel. Wererat Wererat Ghoul Ghoul Ghoul Ghoul - -r Apply glue to Apply glue to Apply glue to Apply glue to Apply glue to Apply glue to this panel. this panel this panel. this panel. this panel. this panel. Princess Male Male Male Arelina Magic-user 1 Fighter Fighter Ambil Teman Apply glue to Apply glue to Apply glue to Apply glue to Apply glue to Apply glue to this panel. this panel. this panel. this panel. this panel. this panel. Saudara Kuat Penchuri Triak I Awas Berklai DM Sheet ' d DM Map 1: House of Towers Main Level PREROLLED CHARACTERS DM Sheet Berklai Kuat Fourth level fighter Third level ranger ABBREVIATIONS Strength 15 Dexterity 12 Strength 13 Dexterity 14 AC - Armorclass D - Damage Intelligence 16 Constitution 15 Intelligence 15 Constitution 15 HD - Hit Dice Save- Save As Wisdom 9 Charisma 15 Wisdom 15 Charisma 14 hp - hit points ML - Morale Armor Class 4 Hit points 30 4rmor Class 7 Hit points 23 MV - Movement AL - Alignment $AT - No. ofattacks XP - Experience Weapons: longsword *1, dagger, shortsword Weapons: longsword; composite bow -
Dragons of Desolation by Tracy Hickman and Michael Dobson
TRAP EFFECTS All traps are triggered by a tripwire or by walking past them. Ball: Damage = 2d8; Save vs Petrify to avoid. Blade Damage = 1d10; When activated starts chopping; Dexterity check to pass or pass to right or left of wedge shaped blade. Flame: Damage = 2d6, if fanned out in some way. Ice Falls: Damage = 1d6; Save vs Spells or encased in ice, 3 turns to thaw. Spiked Pit: Damage = 2d6; 10' deep, trapdoor snaps shut. Official Game Adventure Dragons of Desolation by Tracy Hickman and Michael Dobson TABLE OF CONTENTS Prologue . 2 Wherein the tale is told, and the story is explained. Chapter 14: The Doors of Thorbardin . 4 In which the heroes dream dark dreams and seek the entrance to the long-lost dwarven kingdom. Chapter 15: The North Gate of the Dwarves . 8 In which the heroes enter Thorbardin, encounter ancient evils, and meet a legendary dwarf. Chapter 16: The Honor of the Hylar . 12 In which the Council of Thanes meets, and the heroes receive a quest. Chapter 17: Kalil S’rith . 15 In which the heroes enter the Kingdom of the Dead seeking a great mystical treasure. Chapter 18: Dark Realms . 19 In which Verminaard returns, and the heroes make their final stand. Epilogue . 22 Wherein this book of Dragonlance comes to an end, the beginning and end of life is celebrated, and shadows of the future fall on the present. APPENDICES . 26 and Inside Cover Here are the tools of the story That which is new is explained, as are encounters governed by fate alone. -
Dragon Magazine #112
DRAGON 1 SPECIAL ATTRACTIONS 41 The Ultimate Article Index compiled by Jean Black Publisher After this, an update is all youll ever need Mike Cook 51 TSR staff GEN CON® Event Listing Editor-in-Chief Better late than never and besides, theyre free! Kim Mohan Editorial staff OTHER FEATURES Patrick Lucien Price Roger Moore 8 Dawn of a new age Kim Mohan Robin Jenkins A fresh look, and outlook, for DRAGON Magazine Editorial assistance 10 DINOSAURS Steven Inniss Eileen Lucas A monstrous article on the beasts of the Mesozoic Era Art, graphics, production 19 Revenge of the nobodies Joseph R. Ravitts Roger Raupp When a grass-roots movement grows, watch out! Kim Lindau 23 The role of computers Hartley and Pattie Lesser Advertising Our second foray into the world of electronic role-playing games Mary Parkinson 27 Cloaked in magic Ed Greenwood Subscriptions Elminster returns with some wise words about windbreakers Pat Schulz 35 Armor, piece by piece Matt Bandy This issue’s contributing artists A partial armor system for non-Oriental AD&D® games Daniel Horne Jim Holloway 81 Dire Invasion — William Tracy Marvel Bullpen Rom and the Dire Wraiths in the MARVEL SUPER HEROES game Dave LaForce Lawrence Raimonda 88 For a Fistful of Credits David “Zeb” Cook Richard Tomasic New equipment for STAR FRONTIERS® gamers Joseph Pillsbury Bill Cleveland Larry Elmore DEPARTMENTS Dave Trampier 3 Letters 38 TSR Previews96 Dragonmirth 4 World Gamers Guide 92 Convention calendar 98 Snarfquest 6 The forum 94 Gamers' Guide 101 Wormy COVER This is probably the first cover painting weve ever published that owes its existence to a real-life experience. -
The Book of Marvelous Magic.Pdf
For Penny Gary and I would like to thank Mark Acres, Dave "Zeb" Cook, Tracy Hickman, Doug Niles, Penny Petticord, Jon Pickens, Gali Sanchez, Carl Smith, Garry Spiegle, and Ralph "Skip" Williams for their contributions. Editor: M. K. Weigel Cover Artist: Clyde Caldwell Interior Artist: Doug Watson Additional Interior Graphics: Dover Publications Graphic Designer: Ruth Hoyer Distributed to the book trade in the United States by Random House Inc. and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR UK Ltd. © Copyright 1985 TSR Inc. All Rights Reserved. DUNGEONS & DRAGONS, DAD, ADVANCED DUNGEONS ft DRAGONS, AD&D, GANGBUSTERS, BOOT HILL, TOP SECRET, STAR FRONTIERS, DAWN PATROL, GAMMA WORLD, PRODUCTS OF YOUR IMAGINATION, and the TSR logo are trademarks of TSR, Inc. This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or art- work contained herein is prohibited without the express written permis- sion of TSR, Inc. Printed in the United States of America. TSR Inc. POB 756 Lake Geneva, WI 53147 TSR UK Ltd. The Mill, Rathmore Road Cambridge CB14AD United Kingdom Introduction ..... 1 Selecting Magical Items .......... 3 A Alternate World Gate ........... 7 Amulet ......... 7 Anchor ......... 7 Anklet.......... 8 Armband ........ 9 Armchair ....... 1O Awl ...........1O B Bag ........... 11 Bagpipe ........ 11 Balance ........ 11 Ball ........... 12 Balloon ........ 12 Banner ........ 13 Barding ........ 14 Barrel ......... 14 Bead .......... 16 Bell ........... 16 Bellows ........ 17 Bench ......... 17 Blanket ........ 18 Boat .......... 18 Bone .......... 18 Boots ......... 19 Bottle ......... 19 Bowl ......... -
GAMMA WORLD: Product List Original List By: Bob Flack Reformatted and Updated By: [email protected] Updated: 9/2003
GAMMA WORLD: Product List Original List by: Bob Flack Reformatted and Updated by: [email protected] Updated: 9/2003 -------------------------------------------------------------------------------- This list is broken into several sections. Currently these sections are Game Systems, Accessories, Adventures, Books, and Miniatures. All product entries (except miniatures) follow the same basic format. This is a title with detailed information underneath. Some entries of the detailed information needs explaining, as the entry may not be obvious. COMPANY can vary, as TSR, Inc. was not always known by that name. The company name is shown as printed on the product. CODE is the internal code used by TSR, Inc. This makes for a good quick reference instead for refering to a product by a long name or cryptic ISBN or stock number. It sure is easier to say that you're looking for "Module GW3" than "The Cleansing War of Garik Blackhand." STOCK is the number refered to when ordering. If it is a 4-digit number, most distributors prefix it with "TSR". The exception is if it isn't a 4-digit number, like "Metamorphosis Alpha" or Adventures GW2, GW3, or GW4. Some places use only the last 4 digits prefixed with TSR for these, but not consistantly. FORMAT is the basic container of the product. I have broken this down into several different types. -Book - approximately 8.5 inches by 11 inches with a glue bound edge. -Booklet - as above but with staples as binding, not glue. -Boxed Set - materials of varying formats gathered in a box. -Folio - as booklet, but the light-stock cover not attached. -
War of the Lance
War of the Lance Designers: Tracy Hickman, Margaret Weis, Jamie Chambers Additional Design: Cam Banks, Neil Burton, Richard Connery, Christopher Coyle, Sean Everette, Luis Fernando De Pippo, Matt Haag, André La Roche, Sean Macdonald, Joe Mashuga, Angela Stachowiak-Bagamery, Trampas Whiteman Editing: Pat McGilligan • Proofreading: Sean Everette Project Manager: Jamie Chambers • Typesetter: Jamie Chambers Art Director: Renae Chambers • Cover Artist: Larry Elmore Interior Artists: Drew Baker, Chris Dien, Jason Engle, Alan Gutierrez, James Holloway, Darin Klatt, Larry Elmore, Jennifer Meyer, Beth Trott Cartographers: Robert Lee, Sean Macdonald, Douglas Malachi Penney, Craig Zipse Cover Graphic Designer: Ken Whitman • Interior Graphic Designer: Kevin T. Stein Special Thanks: Michael Dobson, Jeff Grubb, Laura Hickman, Harold Johnson, Bruce Nesmith, Roger Moore, Douglas Niles, Ashe Potter, Elizabeth Riedel, Jason Rosenstock, Carl Smith, Garry Spiegle, Michael Williams This d20 System® game accessory utilizes mechanics developed for the new Dungeons & Dragons® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This Wizards of the Coast® Official Licensed Product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. Dungeons & Dragons, D&D, Dungeon Master, Dragonlance, the Dragonlance Logo, d20, the d20 System Logo, Wizards of the Coast, and the Wizards of the Coast Logo are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. © 2004 Wizards of the Coast, Inc. Used with permission. All rights reserved. First Printing—2004. Printed in China. -
Liste Des Modules Donjons & Dragons
En bleu : gamme officielle française 20/01/18 Liste des modules Donjons & Dragons – En vert : traduction / révision du DDD (1978-1994) En noir : non traduit Les dates indiquées sont celles des sorties VO. En rouge : traduction en cours Source : http://en.wikipedia.org/wiki/List_of_Dungeons_%26_Dragons_modules En gris : trad en « stand-by » A A—Aerie of the Slave Lords— Le Repaire des esclavagistes est une campagne de 4 scénarios pour AD&D reliés entre eux et créés pour la XIII° Gen Con pour le monde de Greyhawk. Ils peuvent également, précédés par les modules de la série T et suivis par ceux de la série G, s’insérer dans une campagne plus longue. Code Titre Niveaux Auteur(s) Année A1 les Fosses à esclaves de la cité souterraine 4-7 David Cook 1980 A2 le Secret du fortin des esclavagistes 4-7 Harold Johnson, Tom Moldvay 1981 A3 À l’assaut du repaire des Seigneurs des chaînes 4-7 Allen Hammack 1981 A4 Dans les cachots des Seigneurs des chaînes 4-7 Lawrence Schick 1981 A1-4 Scourge of the Slavelords 4-7 Multiple 1986 AC—ACcessory Modules— série d’accessoires pour D&D (Base, Expert, Compagnon, Master), la plupart incluaient des mini-aventures. Ils sont en général associés au monde de Mystara bien qu’ils soient souvent assez génériques. Code Titre Niveaux Auteur(s) Année AC1 Shady Dragon Inn N/A Carl Smith 1983 AC2 Écran de combat et mini-aventure 4-7 David Cook 1984 AC3 The Kidnapping of Princess Arelina 2–5 Garry Spiegle 1984 AC4 le Livre des merveilles magiques N/A Frank Mentzer, Gary Gygax 1985 AC5 Player Character Record Sheets N/A N/A 1985 AC6 Player Character Record Sheets N/A N/A 1985 AC7 Écran master N/A N/A 1985 AC8 The Revenge of Rusak 7–9 David Cook 1985 AC9 Creature Catalog N/A Various 1986 AC10 Bestiaire des dragons et Géants Multiple N/A 1987 AC11 The Book of Wondrous Inventions N/A N/A 1987 B B—Basic — série pour être utilisés avec la boîte de base de Donjons et Dragons. -
Threshold Magazine Issue 22
#22 The Mystara Magazine ADVENTURES & campaigns The twenty-second issue of the Mystara Magazine brings you straight into adventure, from Karameikos to Corunglain, from the Great Waste to Returned Blackmoor! pandius.com thepiazza.org.uk Previous Issues Previous Issues Previous issues of THRESHOLD - the Mystara Also available at the same location are higher Magazine, are available for download from the resolution versions of the maps that were Vaults of Pandius website. included in the issue’s PDF, allowing greater detail to be viewed. #1 - “Karameikos” #2 - “Vaults of Pandius” #3 - “The Sea of Dread” #4 - “Return to Dread” #5 - “Exploring Davania” #6 - “The Northlands” #7 - “Exploring Norwold” #8 - “Warlordsof Norwold” #9 - “Hollow World” #10 - “Elven Realms” #11 - “Thyatis & Alphatia” #12 - “Ages Past” #13 - “A Crucible of Creatures” #14 - “the Shadowdeep” #15 - “Mystaraspace” #16 - “Dwarves, Gnomes & Hin” #17 - “Western Brun” #18 - “Savage Coast” #19 - “Planes and Immortals” #20 - “Skothar” #21 - “Specularum” THRESHOLD: The Mystara Magazine Issue #22 Issue Contents Issue #22 Editorial..............................................................................................3 This Issue s Contributors...................................................................4 Call for Contributors..........................................................................6 A Mystara Glossary.............................................................................7 Icons for Mystara................................................................................8 -
Dragons of Autumn
Dragons of Autumn Original Story and Design: Tracy Hickman, Harold Johnson, Douglas Niles, Michael Dobson Additional Design: Michael Williams Adapted by: Clark Valentine, Sean Macdonald Development: Cam Banks Editing: Amanda Valentine, Jessica Banks Proofreading: Christy Everette Project Manager: Jamie Chambers Typesetter: Sean Everette Art Director: Renae Chambers Cover Artist: Larry Elmore Interior Artists: Lindsay Archer, Daniel Bryce, Dennis Cramer, Chris Dien, Jeff Easley, Larry Elmore, Alan Gutierrez, Jennifer Meyer, Chris Tackett Cover Graphic Designer: Ken Whitman Interior Graphic Designer: Kevin T. Stein Special Thanks: Shivam Bhatt, Ross Bishop, Luis Fernando De Pippo, Michael Dobson, Jeff Grubb, Matt Haag, Laura Hickman, Ben Jacobson, Tobin Melroy, Roger Moore, Ashe Potter, Rich Redman, Mark Sehestedt, Carl Smith, Garry Spiegle, Joshua Stewart, Heine Kim Stick, Trampas Whiteman Portions of Dragons of Autumn were inspired by characters and situations drawn from Dragons of Autumn Twilight and Dragons of the Dwarven Depths by Margaret Weis and Tracy Hickman. This d20 System® game accessory utilizes mechanics developed for the new DUNGEONS & DRAGONS® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This Wizards of the Coast® Official Licensed Product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. Dungeons & Dragons, D&D, Dungeon Master, Dragonlance, the Dragonlance Logo, d20, the d20 System Logo, Wizards of the Coast, and theSample Wizards of the Coastfile Logo are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. -
Sample File "Contents
Sample file "Contents Table of Contents Introduction ..... .. .................. • ............ ....... 5 Rules Section What Is Role-Playing? .. .... .. .. •. ..................... 5 Chapter 6: Movement ........ ...................... .. .. ... 87 Setting Up ...................................... • . ........ 5 Time ........... ......... ............... .......... 87 Cyclopedia Organization ......... .. ............. • ..... .. 5 Distance: ............. .. ......... ............... ....... 87 Movement .... ...... • . .. ...... ..... .... .. .... 87 Character Creation Section Land Travel ........ • ................ .. ... ..... ..... 88 Chapter 1: Steps in Character Creation ........... .. • .. • ......... 6 Water Travel . ...... ..... .. .. .... .. .. ... • ... ..... 89 Roll for Ability Scores .................... • .. ............... 6 Aerial Travel . ...... ..............•. .. ... ................ 90 Prime Requisites ............................ .. ... ... .. 6 Chapter 7: Encounters and Evasion .. ........ .. .. • .. ..... .. 9 1 Choose a Character Class ....... .. .. .. .... ... .....•. .... 6 Exploration and the Game Turn ... • .. •....... .. .... ... 9 1 Adjust Ability Scores ... ...... ..... .. .. ............... .. 7 Travel and the Game Day ... .... .. ................. .. .... 9 1 Roll for Hit Points ......... .. .. ... .. .. .. .. ...... 7 Encou mers . • . 91 Roll for Money . ............... .. ..................... .. 8 Surprise .................... ..... ..... .... ... ............ 92 Buy Equipment ....... ................ . -
DRAGON Magazine (ISSN 0279-6848) Is Smartest Floor You'll Ever See Year
DRAGON 1 Publisher: Mike Cook Editor-in-Chief: Kim Mohan No foolin Editorial staff: Roger Raupp Patrick Lucien Price Contents Mary Kirchoff It wasnt until the last hour before dead- Vol. VIII, No. 10 April 1984 Roger Moore line that I settled on the subject for this Andria Hayday column. Actually, Roger decided it for me SPECIAL ATTRACTIONS Subscriptions: Mary Cossman while he was putting down the type to finish Layout designer: Kristine L. Bartyzel page 93. Contributing editors: Ed Greenwood The Twofold Talisman . 43 Not much of an April Fools issue, is Katharine Kerr it? he said. An AD&D tournament module Ken Rolston No, it sure isn't. We didnt have room to in two installments Advertising Sales Administrator: Mary Parkinson include any foolish material in this issue, like we have in April issues past, and thats The ARES Section . .69 National advertising representative: 16-page spotlight on SF gaming Robert Dewey bad news enough all by itself. (Well, we 1836 Wagner Road enjoyed it, anyway . .) Glenview IL 60025 Speaking of bad news, you aint heard Phone (312) 998-6237 nothin yet. After three years, Phil Foglio OTHER FEATURES This issue's contributing artists: has decided to give himself some time away Roger Raupp Phil Foglio from the rigors of chronicling Phil & Dixie. A cast of strange familiars . 10 Jim Holloway David Hutton The last installment of Whats New is in Widening an M-Us circle of friends Steve Swenston Kurt Ericksen this issue, and thats reason number two Larry Elmore Davis Trampier why were not in an April fooling mood this The ecology of the trapper. -
Western Alliance Editor J
INTRODUCTION Unofficial Game Accessory The Western Alliance Editor J. T. R Table of Contents Introduction ...................................................................................................................................................2 What Every Character Learns Growing Up...............................................................................................3 History as the Immortals Know It................................................................................................................4 Geography......................................................................................................................................................9 Society...........................................................................................................................................................11 The Kingdom of West Haven......................................................................................................................15 The Misty Kingdom of Taralon..................................................................................................................18 The Kingdom of Snowden ..........................................................................................................................20 The Kingdom of Lowland Roags................................................................................................................23 The Kingdom of 200 Knights......................................................................................................................25