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MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25Th Aug 1995 to 12Th March 1996
MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 Subj: * New Folder Date: 8/25/95 2:37:04 PM From: TSRO Tank Posted on: America Online Please resume the Mystara discussion here --TSRO Tank Subj: Mystara books? Date: 8/25/95 4:14:00 PM From: Anodaewyn1 Posted on: America Online Now, maybe I'm missing something... but, the only book that I have for the Mystara setting is the Dragonlord series. Just the two. Are there others? ~~J Subj: Re:Mystara books? Date: 8/25/95 4:40:24 PM From: TSR Bruce Posted on: America Online There should only be three (Dragonlords, Dragonkings, and Knights of Mystara coming out in November). Bruce Heard Subj: Swashbucklers & Firearms Date: 8/25/95 4:41:58 PM From: TSR Bruce Posted on: America Online Repeated from previous folder: Subj: Firearms & Swashbucklers Date: 95-08-25 14:10:47 EDT From: TSR Bruce Posted on: America Online Just a note to say that I'll be posting some questions to debate in the Red Steel folder, hopefully today. This has to do with adapting a campaign setting to firearms and swashbucklers. In general this Page 1 of 170 MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 affects the use of firearms vs. armor, and secret fencing passes favoring skilled swordsmen with rapiers and main gauche. I'm just looking for comments and opinions. Thanks. Bruce Heard Subj: Re:Mystara books? Date: 8/25/95 8:53:30 PM From: Anodaewyn1 Posted on: America Online okay cool....thanks for the info. -
An "Official" Spelljammer Guide to the Spheres [Revised 1.0]
Guide to the Spheres An "official" Spelljammer Guide to the Spheres [revised 1.0] By Paul Westermeyer aka GMWestermeyer Table of Contents: Page Section 1 Introduction 2 Phlogiston Navigation 4 Phlogiston Transit Times 4 Where is the Rock of Bral? 6 “Official” Flow Map 7 The Spheres and other Phlogiston Locations 23 ‘Loose’ Planets/Worlds 34 Bibliography: Introduction Spelljammer is a very unique and creative setting, but it is also one of the worst organized settings TSR produced with material is scattered among many different products. This makes it very difficult to find what you are looking for, a problem exasperated by Spelljammer’s status as a ‘connection’ campaign, designed (like Planescape) to connect the ‘big’ three settings, Forgotten Realms, Greyhawk, and Dragonlance. I’ve been working to alleviate this problem by writing guides and indices for those aspects of Spelljammer that are most important for creating a coherent, rational game setting. The first of these guides was An “Official” Spelljammer Timeline, which collated Spelljammer-related historical mentions in published TSR products into a cohesive, coherent timeline that Spelljammer (or Hackjammer) gamemasters could use as the foundation of their own, personalized campaigns. This guide, An “Official” Spelljammer Guide to the Spheres, has a similar purpose. Spelljammer’s iconic center is the Rock of Bral, just as Sigil is the iconic heart of Planescape, Spelljammer’s setting cousin, but Sigil’s location is quite firmly placed at the center of the Plane of Concordant Opposition, metaphorically the heart of the entire Advanced Dungeons and Dragons multiverse. Moreover, the various inner and outer planes are all well mapped in relation to each other, and have been ever since the Advanced Dungeons and Dragons Player’s Handbook in 1978. -
The Turakian Age a Word Or Two a Setting Book for Fantasy Hero of Appreciation Author: Steven S
The Turakian Age A WORD OR TWO A Setting Book for Fantasy Hero OF APPRECIATION Author: Steven S. Long Editing & Development: Allen Thomas Dedication: I’d like to dedicate this book to my friend Wendell McCollom, who’s run so many wonderful Fantasy Hero games Layout & Graphic Design: Andy Mathews, Allen for the “Monday Night Gaming Group” for so many years now Thomas (and hopefully many years to come). Thanks, Wendell! Cover Illustration: John Grigni Special Thanks: First, special thanks to Geoff Speare and the rest of the Digital Hero playtesters and testreaders, who helped Cartography: Keith Curtis make this book as error-free as possible. Second, thanks to Interior Illustration: Nate Barnes, Storn Cook, Simon Rogers for the CC2 help. Jefferson Cram, Robert Cram, Andrew Cremeans, Jonathan Davenport, Newton Ewell, John Grigni, Jeff Hebert, Eric Lofgren, Nick Ingeneri, Scott Ruggles, Greg Smith, Chris Stevens Sample file Hero SystemTM ® is DOJ, Inc.’s trademark for its roleplaying system. No part of this book may be reproduced or transmitted in any form or by any means, Hero System © 1984, 1989, 2002 by DOJ, Inc. d/b/a Hero Games. All rights reserved. electronic or mechanical, including photocopying, recording, or computerization, or by Champions © 1984, 1989, 2002 by DOJ, Inc. d/b/a Hero Games. All rights reserved. any information storage and retrieval system, without permission in writing from the Fantasy Hero © 2003 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Publisher: DOJ, Inc., 1 Haight Street, Suite A, San Francisco, California 94102. The Turakian Age © 2004 by DOJ, Inc. -
Dragon Magazine #112
DRAGON 1 SPECIAL ATTRACTIONS 41 The Ultimate Article Index compiled by Jean Black Publisher After this, an update is all youll ever need Mike Cook 51 TSR staff GEN CON® Event Listing Editor-in-Chief Better late than never and besides, theyre free! Kim Mohan Editorial staff OTHER FEATURES Patrick Lucien Price Roger Moore 8 Dawn of a new age Kim Mohan Robin Jenkins A fresh look, and outlook, for DRAGON Magazine Editorial assistance 10 DINOSAURS Steven Inniss Eileen Lucas A monstrous article on the beasts of the Mesozoic Era Art, graphics, production 19 Revenge of the nobodies Joseph R. Ravitts Roger Raupp When a grass-roots movement grows, watch out! Kim Lindau 23 The role of computers Hartley and Pattie Lesser Advertising Our second foray into the world of electronic role-playing games Mary Parkinson 27 Cloaked in magic Ed Greenwood Subscriptions Elminster returns with some wise words about windbreakers Pat Schulz 35 Armor, piece by piece Matt Bandy This issue’s contributing artists A partial armor system for non-Oriental AD&D® games Daniel Horne Jim Holloway 81 Dire Invasion — William Tracy Marvel Bullpen Rom and the Dire Wraiths in the MARVEL SUPER HEROES game Dave LaForce Lawrence Raimonda 88 For a Fistful of Credits David “Zeb” Cook Richard Tomasic New equipment for STAR FRONTIERS® gamers Joseph Pillsbury Bill Cleveland Larry Elmore DEPARTMENTS Dave Trampier 3 Letters 38 TSR Previews96 Dragonmirth 4 World Gamers Guide 92 Convention calendar 98 Snarfquest 6 The forum 94 Gamers' Guide 101 Wormy COVER This is probably the first cover painting weve ever published that owes its existence to a real-life experience. -
Dragon Magazine
Blastoff! The STAR FRONTIERS™ game pro- The STAR FRONTIERS set includes: The work ject was ambitious from the start. The A 16-page Basic Game rule book problems that appear when designing A 64-page Expanded Game rule three complete and detailed alien cul- book tures, a huge frontier area, futuristic is done — A 32-page introductory module, equipment and weapons, and the game Crash on Volturnus rules that make all these elements work now comes 2 full-color maps, 23” x 35” together, were impossible to predict and 10¾" by 17" and not easy to overcome. But the dif- A sheet of 285 full-color counters the fun ficulties were resolved, and the result is a game that lets players enter a truly wide-open space society and explore, The races wander, fight, trade, or adventure A quartet of intelligent, starfaring by Steve Winter through it in the best science-fiction races inhabit the STAR FRONTIERS tradition. rules. New player characters can be D RAGON 7 members of any one of these groups: The adventure ple who had never played a wargame or a Humans (basically just like you With the frontier as its background, role-playing game before. In order to tap and me) the action in a STAR FRONTIERS game this huge market, TSR decided to re- Vrusk (insect-like creatures with focuses on exploring new worlds, dis- structure the STAR FRONTIERS game 10 limbs) covering alien secrets or unearthing an- so it would appeal to people who had Yazirians (ape-like humanoids cient cultures. The rule book includes never seen this type of game. -
Sample File Author: Dale "Slade" Henson Development: Karen S
Accessory1 REALMSPACE TABLE OF CONTENTS Introduction 2 Yerthad 45 Adventuring Ideas 64 Sphere Overview 3 Peaceon 46 New Magical Items 69 The Sun 5 Retinae 46 Religion in the Stars 73 Anadia 7 Icon 46 Monstrous Compendium 80 Coliar 12 Fjord 46 Anadjiin 80 Toril 18 Locci 46 Dragon, Air 81 Selune 25 Dragon Rock 46 Fish, Chandos 82 The Tears of Selune 29 Knurl 46 Halfling, Anadian 83 Karpri 32 Sunson 46 Helian 84 Chandos 36 Templar 46 Lavaworm 85 Glyth 39 Farworld 46 Oortling 86 The Rings of Glyth 42 H'Catha 47 Plainsjan 87 Haven 42 Turnbetl 49 Praying Mantis, Gargantuan .... 88 Mingabwe 43 Lumbe 50 New Ship Catalogue 89 Polluter 43 Elminster's Hideout 51 The Batship 89 Garden 44 Additional Astronomicals 53 The Locust 93 Grandchild 45 Spacefaring Companies 57 The Tsunami 94 , CREDITS Sample file Author: Dale "Slade" Henson Development: Karen S. Boomgarden, Dale "Slade" Henson Editor: Gary L. Thomas with Karen S. Boomgarden Cover Artist: Thomas Baxa Map Art/Ship Design: Newton Ewell Internal Art: Newton Ewell Typography: Tracey Zamagne Keylining: Sarah Feggestad Thanks to: Jeff "No, you can't blow up the moon" Grubb, William Connors, Anne Brown, David "Zeb" Cook, Newton Ewell, Steven Schend, and as always, James "Wild Man" Ward. Distributed to the book trade in the United states of America by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distrib- uted in the United Kingdom by TSR UK Ltd. This SPELLJAMMER™ accessory is protected under the copyright laws of the United States of America. -
Liste Des Modules Donjons & Dragons
En bleu : gamme officielle française 20/01/18 Liste des modules Donjons & Dragons – En vert : traduction / révision du DDD (1978-1994) En noir : non traduit Les dates indiquées sont celles des sorties VO. En rouge : traduction en cours Source : http://en.wikipedia.org/wiki/List_of_Dungeons_%26_Dragons_modules En gris : trad en « stand-by » A A—Aerie of the Slave Lords— Le Repaire des esclavagistes est une campagne de 4 scénarios pour AD&D reliés entre eux et créés pour la XIII° Gen Con pour le monde de Greyhawk. Ils peuvent également, précédés par les modules de la série T et suivis par ceux de la série G, s’insérer dans une campagne plus longue. Code Titre Niveaux Auteur(s) Année A1 les Fosses à esclaves de la cité souterraine 4-7 David Cook 1980 A2 le Secret du fortin des esclavagistes 4-7 Harold Johnson, Tom Moldvay 1981 A3 À l’assaut du repaire des Seigneurs des chaînes 4-7 Allen Hammack 1981 A4 Dans les cachots des Seigneurs des chaînes 4-7 Lawrence Schick 1981 A1-4 Scourge of the Slavelords 4-7 Multiple 1986 AC—ACcessory Modules— série d’accessoires pour D&D (Base, Expert, Compagnon, Master), la plupart incluaient des mini-aventures. Ils sont en général associés au monde de Mystara bien qu’ils soient souvent assez génériques. Code Titre Niveaux Auteur(s) Année AC1 Shady Dragon Inn N/A Carl Smith 1983 AC2 Écran de combat et mini-aventure 4-7 David Cook 1984 AC3 The Kidnapping of Princess Arelina 2–5 Garry Spiegle 1984 AC4 le Livre des merveilles magiques N/A Frank Mentzer, Gary Gygax 1985 AC5 Player Character Record Sheets N/A N/A 1985 AC6 Player Character Record Sheets N/A N/A 1985 AC7 Écran master N/A N/A 1985 AC8 The Revenge of Rusak 7–9 David Cook 1985 AC9 Creature Catalog N/A Various 1986 AC10 Bestiaire des dragons et Géants Multiple N/A 1987 AC11 The Book of Wondrous Inventions N/A N/A 1987 B B—Basic — série pour être utilisés avec la boîte de base de Donjons et Dragons. -
DRAGON Magazine (ISSN 0279-6848) Is Pub- Lished Monthly for a Subscription Price of $24 Per DonT, You WonT Hesitate to Let Us Know
DRAGON 1 Publisher: Mike Cook Editor-in-Chief: Kim Mohan Same difference Editorial Staff: Marilyn Favar Roger Raupp You probably noticed right away that Vol. VII, No. 11 May 1983 Patrick L. Price this issue of DRAGON Magazine Mary Kirchoff looks different from all the others in SPECIAL ATTRACTION Business manager: Debra Chiusano your collection. The fancy phrase for Office staff: Sharon Walton what weve done is design changes. Forest of Doom . .41 Pam Maloney The translation, in laymans terms, is Prizewinning AD&D adventure Layout designer: Kristine L. Bartyzel that the magazine looks different. But Contributing editors: Roger Moore rest assured that, despite what you read Ed Greenwood in last months facetious policy state- National advertising representative: OTHER FEATURES Robert LaBudde & Associates, Inc. ment, the only changes weve made are 2640 Golf Road, Glenview IL 60025 for the sake of appearance. The Duelist A new NPC ..........6 Phone (312)724-5860 The new type face were using for text is called Baskerville (as in Sherlock The solo scenario ................. .16 This issues contributing artists: Susan Collins Dave Trampier Holmes). The new way of putting it in The ecology of the catoblepas ...... 22 Keith Parkinson E. B. Wagner columns is called ragged right (as in Jim Holloway Edward Atwood right-hand margin). The end result, in The whole half-ogre .............. 24 Roger Raupp Joshua Mittleman our opinion, is text that is more pleas- Jerry Eaton Roger Moore ing to the eye and more easily readable Relief for Traveller nobility ........ 26 Mike Carroll Jim Testa than the way we used to print articles. -
1598484402800.Pdf
Maztica Campaign Set Maztica Alive by Douglas Niles Table of Contents The Dungeon Masters Book .................................................... 2 Land and Weather ......................................................... ...3 Terrain Types ...............................................................3 The Climate of the True World ............................................... .9 A Common Theme: The Ball Game ............................................. 10 Regions of Maztica . 13 Far Payit ................................................................. 13 Payit.. .................................................................. 29 Pezelac . 33 Kultaka ................................................................. 35 VaIley of Nexal .......................................................... 37 Huacli . 41 Kolan ................................................................... 42 Tukan .................................................................. 43 Other Points of Interest . 44 Maztica and the Passage to the Sword Coast .....................................47 The Afterlife . 48 Mictlatepec and the Mictlaneca ............................................... .51 New Monsters . ......................................................... 59-62 Chac ..................................................................... 59 Jagre .................................................................... 60 Kamatlan ............................................................... 61 PIumazotl ............................................................. -
Dragon Magazine
SPECIAL ATTRACTION 43 The Gypsy Train — designed by Richard Fichera Wanderers and their wagons for use in AD&D® adventure settings OTHER FEATURES 8 Life beyond 15th level E. Gary Gygax New activities to keep high-level druids busy. 10 Thinking for yourself E. Gary Gygax A guest editorial by the creator of the AD&D game 12 The making of a milieu Arthur Collins One DMs way of tackling the chore of campaign-building 18 The ecology of the eye of the deep Ed Greenwood Dont get in over your head against this monster 21 Short hops and big drops Stephen Inniss Rules for jumping and leaping in the AD&D game 24 Ay pronunseeAY shun gyd Frank Mentzer All the right things to say 34 Agencies and alignments Merle Rasmussen Dossiers on the spy groups of the TOP SECRET® game world 54 Eira Josepha Sherman A chilly story thatll warm your heart DEPARTMENTS 3 Letters 69 The ARES section 89 Wormy 6 The forum 86 Gamers Guide 93 Dragonmirth 32 Coming Attractions 88 Convention calendar 94 Snarfquest COVER Publisher Mike Cook Jeff Buschs second contribution to our cover in the last four issues is this colorful scene of a weretiger in the process of changing shapes while a real tiger stands Editor-in-Chief guard in the foreground. Kim Mohan Editorial staff Patrick Lucien Price Charging more instead of settling for less Roger Moore Graphics and production Inside this magazine, in a couple of different places, youll find out that the price of a Roger Raupp subscription to DRAGON® Magazine has been increased. -
Dragon Magazine #214
Issue #214 Vol. XIX, No. 9 February 1995 Publisher TSR, Inc. SPECIAL ATTRACTIONS Associate Publisher Brian Thomsen The Complete Half-Elf Greg Jensen Editor-in-Chief 10 Give your half-elf PCs these kits designed specifically Kim Mohan for them. Associate editor Dale A. Donovan Bazaar of the Bizarre Christopher Kutarna 18 Add these elven artifacts to your campaign. Fiction editor Barbara G. Young Dragons Bestiary Norman Abrahamsen 24 Meet the smallest (and furriest) elf-friends of all. Editorial assistant Wolfgang H. Baur Art director FICTION Larry W. Smith Hunter Under the Sun Brent J. Giles Production 94 The pursuit of justice is as relentless as the suns glare. Renee Ciske Tracey Isler Subscriptions REVIEWS Janet L. Winters Role-playing Reviews Rick Swan U.S. advertising 34 Try these alternative fantasy RPGs. Cindy Rick Eye of the Monitor Lester Smith U.K. correspondent 63 Review Les rebuttal to an earlier computer-game review. and U.K. advertising Carolyn Wildman From the Forge Ken Carpenter 112 Join Ken as he explores miniature terrain. DRAGON® Magazine (ISSN 0279-6848) is published Magazine Marketing, Tavistock Road, West Drayton, monthly by TSR, inc., 201 Sheridan Springs Road, Middlesex UB7 7QE, United Kingdom; telephone: Lake Geneva WI 53147, United States of America. The 0895-444055. postal address for all materials from the United States Subscriptions: Subscription rates via second-class of America and Canada except subscription orders is: mail are as follows: $30 in U.S. funds for 12 issues DRAGON® Magazine, 201 Sheridan Springs Road, sent to an address in the U.S.; $36 in U.S. -
THE G EN CON'xiv Convention Caugusi
THE G EN CON'XIV coNvENTION cAugusi- 1.5-16'61.981 PROGRAM at SCHEDULE OF EVENTS- U_WPARKSIDE Oen Con' and -the Gen ConComyass Logo are registered Service marks of TSIZI-tobbics,Iac. THE GEN CON° XIV (about 150 yards south of the main com- GAME CONVENTION AND plex). TRADE SHOW The Student Union contains the two cam- AUGUST 13.16, 1981 pus cafeterias (one fast food type and a tra- INFORMATION BROCHURE ditional cafeteria), a 400 seat theatre, and a recreation room with a twelve lane bowling The Gen Con Game Convention is the alley, pool tables, ping pong tables, foosball We've taken the oldest in America, dating back to 1967, tables, and pinball machines. when a group of garners from the Milwau- Dungeons & Dragons game kee-Chicago area got together for a week- end devoted to nothing but gaming. They all Convention Registration out of the Dark Ages. enjoyed it so much that in 1968 they decid- ed to invite everyone for the fun; the result Fees was the Gen Con I Game Convention—a At the door, 4 days $15.00 one day event which, despite its short dura- At the door, 3 days $15.00 tion, drew hobbyists from both the East and At the door, 2 days $12.00 West Coasts, Texas and Canada. From that At the door, 1 day $ 7.00 beginning the Gen Con Game Fair has grown as a national convention year by year Upon paying the convention registration —and when the International Federation of fee you are entitled to: Wargaming was no longer able to sponsor 1.