The Complete Plays 2Nd Edition Pdf, Epub, Ebook
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
AL-QADIM ARCHETYPES: Scimitars Against the Dark
Please see copyright disclaimer on next page. AL-QADIM ARCHETYPES: Scimitars against the Dark Version 1.2 An Adventurer’s Guide to Banishing the Shadows of Zakhara Converts material from the article “Campaign Journal: Scimitars against the Dark” from Dragon Magazine #198 , with additional material from Al-Qadim: Arabian Adventures, The Complete Thief’s Handbook , the Al-Qadim Monstrous Compendium, and The Complete Arcane. by Jeremy Forbing DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2016 by Jeremy Forbing and published under the Community Content Agreement for Dungeon Masters Guild Contents Contents ........................................................................................................ -
Bestiary of the Realms: Volume 2
Bestiary of the Realms: Volume 2 by Thomas M. Costa and Eric L. Boyd Art by Noëlle Triaureau Editorial assistance from Joe “Warlockco” Weber A NOTE FROM THE AUTHORS Welcome to volume two of the Bestiary of the Realms. As this is our second volume, you’ll find several score new or converted monsters, as well as a few different interpretations of monsters that have already been converted. A word of caution, just as many official 3E and 3.5E monsters did not slavishly follow earlier write-ups of those monsters, neither do the monsters herein. Instead, we did our best to consider all sources, hopefully make full and creative use of the 3.5E rules (including non-core WotC books), and in many cases add a little bit here and there to many of the monsters, even if it was in only adding or updating their Realms lore. A few have even been renamed. One last note, we’ve done our best to include source references for all things where appropriate, except those found in the three core rulebooks or Expanded Psionics Handbook. Until then, Sword High! – Thomas M. Costa and Eric L. Boyd ABOUT THE AUTHORS Thomas M. Costa is a senior analyst with the Government Accountability Office. He has been a contributor to several Wizards of the Coast products including Demihuman Deities and Races of Faerûn, and is the author of several Dragon Magazine and Wizards of the Coast website articles. He can be reached at [email protected]. Eric L. Boyd is a software designer and freelance game designer. -
Dragon Magazine
DRAGON 1 Publisher: Mike Cook Editor-in-Chief: Kim Mohan Shorter and stronger Editorial staff: Marilyn Favaro Roger Raupp If this isnt one of the first places you Patrick L. Price turn to when a new issue comes out, you Mary Kirchoff may have already noticed that TSR, Inc. Roger Moore Vol. VIII, No. 2 August 1983 Business manager: Mary Parkinson has a new name shorter and more Office staff: Sharon Walton accurate, since TSR is more than a SPECIAL ATTRACTION Mary Cossman hobby-gaming company. The name Layout designer: Kristine L. Bartyzel change is the most immediately visible The DRAGON® magazine index . 45 Contributing editor: Ed Greenwood effect of several changes the company has Covering more than seven years National advertising representative: undergone lately. in the space of six pages Robert Dewey To the limit of this space, heres some 1409 Pebblecreek Glenview IL 60025 information about the changes, mostly Phone (312)998-6237 expressed in terms of how I think they OTHER FEATURES will affect the audience we reach. For a This issues contributing artists: specific answer to that, see the notice Clyde Caldwell Phil Foglio across the bottom of page 4: Ares maga- The ecology of the beholder . 6 Roger Raupp Mary Hanson- Jeff Easley Roberts zine and DRAGON® magazine are going The Nine Hells, Part II . 22 Dave Trampier Edward B. Wagner to stay out of each others turf from now From Malbolge through Nessus Larry Elmore on, giving the readers of each magazine more of what they read it for. Saved by the cavalry! . 56 DRAGON Magazine (ISSN 0279-6848) is pub- I mention that change here as an lished monthly for a subscription price of $24 per example of what has happened, some- Army in BOOT HILL® game terms year by Dragon Publishing, a division of TSR, Inc. -
Threshold Issue 10 V5
#10 The Mystara Magazine The tenth issue of the Mystara Magazine, featuring Elves of Mystara, and their countless Realms. pandius.com thepiazza.org.uk Previous Issues Previous Issues Issues #1 to #9 of THRESHOLD - the Mystata Also available at the same location are higher Magazine, are available for download from the resolution versions of the maps that were Vaults of Pandius website. included in the issue’s PDF, allowing greater detail to be viewed. #1 #2 #3 #4 Karameikos Vaults of Pandius The Sea of Dread Return to Dread #5 #6 #7 #8 Exploring The Northlands Exploring Warlords Davania Norwold of Norwold #9 Hollow World THRESHOLD: The Mystara Magazine Issue #10 Issue Contents ISSUE #10 Editorial Credits.....................................................................2 Editorial..................................................................................3 This Issue s Contributors.......................................................4 Call for Contributors..............................................................6 Elven Calendar and Holidays.................................................7 The Elven Clans and Their Migrations.................................10 Elves of Mystara - Elven Class Variants.................................39 The Fall and Rise of the Canolbarth.....................................65 The Stalkbrow Bad Magic Node.........................................115 Vesperlands Atlas................................................................125 Savage Seas: Pirates, Corsairs & Buccaneers.....................140 -
Manuale Delle Abilità Generali V
di Marco Dalmonte v 8.74 SOMMARIO PARLARE UNA LINGUA 37 INTRODUZIONE 2 COSTITUZIONE 19 PILOTARE 37 CARATTERISTICHE DEL PERSONAGGIO 2 ABBUFFARSI 19 PLANETOLOGIA 37 BILITÀ NIZIALI A I 2 BERE ALCOLICI 19 POLITICA 37 EFFETTUARE UNA PROVA D’ABILITÀ 2 CAMBIO RAPIDO 19 PREPARAZIONE STRATEGICA 37 MIGLIORARE LE ABILITÀ 3 CONTROLLO DEL CORPO 19 PSICHIATRIA 37 PADRONEGGIARE LE ABILITÀ 3 DURO A MORIRE 19 RELIGIONE 38 ABILITÀ USABILI SENZA MANGIAFUOCO 19 SEGNALAZIONE 38 ADDESTRAMENTO 3 METABOLISMO LENTO 19 SOPRAVVIVENZA 38 ABILITÀ USABILI CON RESISTENZA 20 SPEGNERE FUOCHI 38 ADDESTRAMENTO 3 RESISTERE AL CALDO 20 STRATEGIA E TATTICA 38 LE ABILITÀ E IL MASTER 4 RESISTERE AL FREDDO 21 ANATOLOGIA ARTI E MESTIERI 4 T 39 CONOSCENZE E SCIENZE 5 RESISTERE AL VELENO 21 TORTURARE 39 ABILITÀ OBBLIGATORIE ED ROBUSTEZZA 21 TOSSICOLOGIA 39 APPROPRIATE PER CLASSI E RAZZE 5 VALUTARE 39 INTELLIGENZA 22 CLASSI & SOTTOCLASSI 5 SAGGEZZA 40 RAZZE COMUNI 6 AGRICOLTORE 22 RAZZE NON COMUNI 7 ALCHIMIA 22 ASCOLTARE 40 ABILITÀ CULTURALI PER MYSTARA 9 ALLEVATORE 22 COMBATTERE ALLA CIECA 40 ABILITÀ ETNICHE 9 ARTE 23 CONCENTRAZIONE 40 ABILITÀ REGIONALI 10 ARTI DOMESTICHE 24 CORAGGIO 40 ARTIGIANATO 24 FERREA VOLONTÀ 40 FORZA 12 ARTIGLIERE 27 FIUTARE 41 AZZUFFARSI 12 ASTRONOMIA 27 MEDITAZIONE 41 COCCHIERE 12 BIBLIOTECONOMIA 27 OCCHIO DELLA MENTE 41 FRENESIA COMBATTIVA 13 CACCIARE 27 OSSERVARE 41 INTIMIDIRE 13 CAMUFFARE 27 PERCEPIRE INGANNI 42 MUSCOLI 13 CARTOGRAFIA 28 PSICOMETRIA 42 NUOTARE 14 CODICI E LEGGI 28 SENSO DELLA DIREZIONE 42 SALTARE 14 CONOSCENZA DELLA SENSO DEL PERICOLO -
Dragon Magazine #179
SPECIAL ATTRACTIONS Issue #179 Magic is Power Vol. XVI, No. 10 9 A treasure trove of magical items youve never seen before. March 1992 Picture This! Nigel Findley 10 Magical paintings that can save your lifeor take it away. Publisher James M. Ward Magic by Candlelight Gregg Chamberlain 16After you light one of these magical candles, be sure you stand way Editor back. Roger E. Moore Something Completely Different Bruce Humphrey 21 Liven up your treasure hoards with valuables that surprise as well as Fiction editor please. Barbara G. Young Seven Enlightening Lanterns Stephen Giles Associate editor 26 If you explore the dungeons of the Forgotten Realms, be sure to have Dale A. Donovan one of these devices in hand. Editorial assistant Wolfgang H. Baur Art director Larry W. Smith OTHER FEATURES Production staff Gaye OKeefe Angelika Lokotz Moonlight fiction by Heather Lynn Sarik Tracey Zamagne Mary Chudada 32 Pure, distilled moonlight, silvery and brightjust the target for two smart thieves. Subscriptions The Voyage of the Princess Ark Bruce A. Heard Janet L. Winters 41 A journey to a kingdom that has gone entirely to the dogs. U.S. advertising The MARVEL® Phile Dale A. Donovan and Steven E. Schend Roseann Schnering 47 Did you ever meet a super villain you wanted to laugh at rather than punch? U.K. correspondent The Role of Computers Hartley, Patricia, and Kirk Lesser and U.K. advertising Bronwen Livermore 57 A look through Eye of the Beholder II and a visit with some Merry Men. Wonders of the Land of Fate Jeff Grubb 66 The AD&D® AL-QADIM setting has flying carpets, efreeti bottles, and much, much more! Role-playing Reviews Lester W. -
A Grand History of the Forgotten Realms
A Grand History of the Forgotten Realms Designer & Cartographer: Brian R. James Cover & Interior Artist: Toni M. James 3rd Printing: May 25 2006 Based on the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. The content for this game product was compiled by resources owned by Wizards of the Coast. DUNGEONS & DRAGONS, D&D, FORGOTTEN REALMS, and WIZARDS OF THE COAST are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks of Wizards of the Coast, Inc. The Digital Marble logo is a trademark of Digital Marble, Inc. All artwork is owned by their respective authors. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. For more timelines and other juicy bits of realmslore visit our website http://www.geonomicon.com Introduction "These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwritten—and set them down ere they fade... Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding." —Alaundo of Candlekeep This chronology is the most definitive accounting of Realms history on the Internet or in print. -
FORGOTTEN REALMS Campaign
™ DESIGNERS Richard Baker, Adam Rex OVER RTIST Travis Stout, C A James Wyatt Thomas Baxa, Beet, INTERIOR ARTISTS Wayne England, Carl Frank, Randy Gallegos, DEVELOPERS Michael Donais, Andrew J. Finch, Rafa Garres, Jeremy Jarvis, Raven Mimura, David Noonan Scott Okumura, Jim Pavelec, Steve Prescott, Rick Sardinha, Ben Thompson EDITOR Penny Williams Kate Irwin, Robert Raper GRAPHIC DESIGNERs MANAGING EDITOR Gwendolyn F.M. Kestrel Dennis Kauth, Robert Lazzaretti DESIGN MANAGERS Christopher Perkins, CARTOGRAPHERS Ed Stark Angelika Lokotz GRAPHIC PRODUCTION SPECIALIST DEVELOPMENT MANAGER Andrew J. Finch Jason Wiley DIRECTOR OF RPG R&D Bill Slavicsek IMAGE TECHNICIAN PRODUCTION MANAGER Josh Fischer Todd Meyer, Rasmus Pechuel, PLAYTESTERS Jon Pickens, Monica Shellman, Michael S. Weber, ART DIRECTOR Robert Raper Penny Williams Sources include FORGOTTEN REALMS Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo; Monster Compendium: Monsters of Faerûn by James Wyatt and Rob Heinsoo; Magic of Faerûn by Sean K Reynolds, Duane Maxwell, and Angel Leigh McCoy; Pages from the Mages by Ed Greenwood and Tim Beach; On Hallowed Ground by Colin McComb; Planes of Law by Colin McComb and Wolfgang Baur; Planes of Chaos by Wolfgang Baur and Colin McComb; Planes of Confl ict by Colin McComb; Faiths and Avatars by Julia Martin with Eric L. Boyd; Powers and Pantheons by Eric L. Boyd; Demihuman Deities by Eric L. Boyd; Monster Mythology by Carl Sargent; “Epic Insights” web column by Andy Collins.33 Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.33 This Wizards of the Coast game product contains no Open Game Content. -
Golden Huzuz
Book 2 Golfrcn Huzuz Covtcemms the people of the the Afcvevttwres AHI> ivrtriswes to be fovmi> there. Designed by Tim Beach and Steve Kurtz Project coordination by Tim Beach Edited by Mike Breault Cover art by Robh Ruppel Black-and-white illustrations by Karl Waller Cartography by David C. Sutherland 111 and Cynthia K. Felegy Decorative borders (page and cover) by Robin Raab Page design by Andria Hayday with Stephanie Tabat Cover design by Dee Bamett Art coordination by Peggy Cooper Typography and production by Gaye O'Keefe TSR, Inc. TSR Ltd. POB 756 Sample12 0file Church End Lake Geneva Cherry Hinton Wl 53147 Cambridge CB1 3LB USA United Kingdom This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohihited without the express written permission of TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. AD&D, ADVANCED DUNGEONS & DRAGONS, DRAGONLANCE, and FORGOTTEN REALMS are registered trademarks owned by TSR, Inc. AL-QADIM, DUNGEON MASTER, DM, MONSTROUS COMPENDIUM, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. e 1993 TSR, Inc. All Rights Reserved. Printed in the U.S.A. The Justice -
AL-QADIM Adventurer's Guide
AL-QADIM Adventurer’s Guide Introduction 1.0 THE LAND OF FATE 1.1 Opening Text 1.2 The Land 1.3 The People 1.4.1 Al-Badia 1.4.2 Al-Hadhar 1.4 Race in Zakhara 1.2.1 Dwarf (Dar al-Hajar) 1.2.2 Eladrin (E’la’din) 1.2.3 Elf (Aleef) 1.2.4 Genasi 1.2.5 Gnome (al-Noumi) 1.2.6 Half-Elf 1.2.7 Halfling 1.2.8 Human 1.2.9 Tiefling (Teef-ul-laah) 1.2.10 “Monstrous Races” 1.5 Traditions 1.5.1 Fate 1.5.2 The Loregiver 1.5.3 The Grand Caliph 1.5.4 The Enlightened Faith 2.0 REGIONAL BACKGROUNDS 2.1 Tribes of the High Desert 2.1.1 House Asad 2.1.2 House Bakr 2.1.3 House Dhi’b 2.1.4 House Dubb 2.1.5 House Nasr 2.1.6 House Tayif 2.1.7 House Thawr 2.1.8 House Uqab 2.2 Tribes of the Haunted Lands 2.2.1 House Hanif 2.2.2 House Hotek 2.3 Cities of the Heart 2.3.1 Halwa 2.3.2 Hiyal 2.3.3 Huzuz 2.3.4 Wasat 2.4 Cities of the Mamluks 2.4.1 Liham 2.4.2 Qudra 2.4.3 Umara 2.5 Cities of the North 2.5.1 Hafayah 2.5.2 Hawa 2.5.3 Muluk 2.5.4 Qadib 2.5.5 Utaqa 2.6 Cities of the Pearl 2.6.1 Ajayib 2.6.2 Gana 2.6.3 Jumlat 2.6.4 Sikak 2.6.5 Tajar 2.7 Cities of the Pantheon 2.7.1 Fahhas 2.7.3 Hilm 2.7.4 Hudid 2.7.5 I’tiraf 2.7.6 Mahabba 2.7.7 Talab 2.8 Cities of the Ancients 2.8.1 Dihliz 2.8.2 Kadarasto 2.8.3 Medina al-Afyal 2.8.4 Rog’osto 3.0 CHARACTER CLASSES 3.1 Clerics 3.1.1 Builds 3.1.1.1 Ethoist 3.1.1.2 Hakima 3.1.1.3 Moralist 3.1.1.4 Mystic 3.1.1.5 Pragmatist 3.1.2 Paragon Paths 3.1.2.1 Disaffected Priest 3.1.2.2 Heresiarch 3.1.2.3 Imam 3.1.2.4 Mujaddid 3.1.2.5 Wandering Saint 3.1.2.6 Wisdom-keeper 3.2 Fighters 3.2.1 Builds 3.2.1.1 Askar 3.2.1.2 Guard 3.2.1.3 Mamluk 3.2.1.4 -
(Westgate, Vilhon Reach) This Thick Red Wine Is Often Served with A
WESTGATE RUBY WINE: (Westgate, Vilhon Reach) This thick red wine is often served with a small ruby in it, (although only in the finest feast-halls of Westgate.) It is a stronger wine served throughout Cormyr, the Vilhon Reach and the Sword Coast. WINTER WINE: (Neverwinter, the Sword Coast) A common white wine made in the North and sold in other cold climates. This surprisingly strong tasting (although not quite effecting) wine is often drunk by nobility but can be found in smaller taverns in the North, Sword Coast and northern parts of Amn. ALES ANGEL'S LIGHT ALE: (Mount Celestia) The glowing white ale has an unbelievable sweet taste but is rather light, even for its name. It is brewed in the golden fields of Mount Celestia and but is only common in Sigil, although some barrels of the drink have appeared in various Realms. When drunk this ale gives the imbiber a glow equal to a light spell. ATHKATHLIC ALE: (Athkatla, Amn) Also know as Amnish Ale, this poor quality brown ale brewed in huge amounts and often put onto ships for Amnish sailors, thus it is often popular with sailing folk and sometimes referred to as “Ship's Ale”. It has a bitter and dull taste. It is found in Amn, Tethyr, the Sword Coast and the Amnian colonies of Maztica. BITTER BLACK ALE: (Iriaebor, the Sword Coast) A very popular drink known for it's bitter taste and black color. This drink is often the favorite of wandering adventurers and can be found in the Sword Coast, Amn, Tethyr, the North, the Vilhon Reach and even in Cormyr. -
AQ Zakhara Adventurer's Guide Copy.Pages
Adventurer’s Guide to Zakhara - aN aL QaDIM® CaMPaIGN SOURCEBOOK Enter the Land of Fate, a nation of deep faith and stirring passion, of windswept deserts and garish bazaars. Behold the wondrous magics of the sha’ir and deep wisdom of the hakima. Discover the might of mamluk brotherhoods and holy slayer fellowships. Set sail amidst the wild isles of the Crowded Sea or try your luck horse racing in the City of Brass. Face monsters like the wild-eyed janni and the sinister yak-folk. Loot ancient treasures from the dire Ruby of Yalsur to the whimsical telescope of fantastic visions, and master new spells like avert evil eye and mirage wall. Uncover what befell Zakhara in the last century since the Great Unbinding (what Zakharans call the Spellplague). Grab your scimitar and your spellbook, and prepare for 1,001 nights of adventure! DREW “MESSIAHMUSHROOM” SCHULTZ AARON “QUICKLEAF” INFANTE-LEVY TaBLE OF CONTENTS INTRODUCTION CHaPTER 3: THE BaZaaR Welcome to Al-Qadim . 4 Common Goods . # The People & their Land . 4 Services . # Map of Zakhara . 6 Armor . # Weapons . # CHaPTER 1: CHaRaCTER CREaTION Race, Creed, and Station . 8 CHaPTER 4: SPELLS Calling Upon Fate . 8 Spell Lists by Class & Province . # Zakharan Languages . 8 Spell Descriptions . # Naming Your Character . 9 CHaPTER 5: GaZETTEER HaPTER aKHaRaN RCHETYPES C 2: Z a The Great Unbinding . # Barbarian . 10 Cities of the Heart . # Horse Totem 10 Cities of the Mamluks (Mamluk Dynsasty) . # Path of the Civilized Brute 10 Cities of the North (Tuiganate) . # Bard . # Cities of the Pantheon (Pantheist League) . # College of the Voice (Rawun) # Cities of the Pearl .