Golden Huzuz

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Golden Huzuz Book 2 Golfrcn Huzuz Covtcemms the people of the the Afcvevttwres AHI> ivrtriswes to be fovmi> there. Designed by Tim Beach and Steve Kurtz Project coordination by Tim Beach Edited by Mike Breault Cover art by Robh Ruppel Black-and-white illustrations by Karl Waller Cartography by David C. Sutherland 111 and Cynthia K. Felegy Decorative borders (page and cover) by Robin Raab Page design by Andria Hayday with Stephanie Tabat Cover design by Dee Bamett Art coordination by Peggy Cooper Typography and production by Gaye O'Keefe TSR, Inc. TSR Ltd. POB 756 Sample12 0file Church End Lake Geneva Cherry Hinton Wl 53147 Cambridge CB1 3LB USA United Kingdom This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohihited without the express written permission of TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. AD&D, ADVANCED DUNGEONS & DRAGONS, DRAGONLANCE, and FORGOTTEN REALMS are registered trademarks owned by TSR, Inc. AL-QADIM, DUNGEON MASTER, DM, MONSTROUS COMPENDIUM, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. e 1993 TSR, Inc. All Rights Reserved. Printed in the U.S.A. The Justice System, 28 entente The Mamluks, 28 The Military, 29 The Court and the Nobility, 29 The Bureaucracy, 29 The Foreign Bureau, 30 Introduction, 6 External Affairs, 30 Table 1: Characters in Shorthand, 7 Foreign Policy, 30 The Outskirts, 31 Chapter 1: Daily Life in Huzuz, 8 Local Relations, 31 Life in Huzuz, 8 Other Countries, 33 Manners and Customs, 9 Other Worlds and Planes, 33 Influences of Being a Trading Hub, 9 The Influence of the House of the Loregiver, 11 Chapter 3: Powerful Groups of Huzuz, 34 The Influence of the Grand Caliph, 11 Power and Intrigue, 34 Clothing, 13 The Grand Caliph, 35 Occupations of Citizens, 13 The Harim, 37 Money, Taxes, and Trade, 14 Tanya bint Perijan, 38 Illicit Ventures, 15 Yasmi al-Datma, 38 The Law and the People, 16 Zaynal ibn Sabur, 38 Religion, 16 Dalilah al-Nakar, 39 Entertainment and Diversions, 17 Concubines, 39 Holidays and Special Events, 18 The Guardians, 39 Populations of Huzuz, 19 The Al-Assad Royal Family, 40 Sample file Prince Tannous, 42 Chapter 2: Law, Politics, and Government, 20 Prince Cheddah, 43 Law and Justice, 21 Sitt Rahmah al-Zahir, 44 Additional Municipal Codes, 21 Makin al-Mutrattab, 44 Punishment, 21 The Grand Caliph's Daughters, 44 Qadis and Justice, 21 The Al-Danafi Merchant Family, 44 Race and Social Standing, 23 Khwaja al-Danaf, 44 Lawkeepers, 23 Perijan al-Danaf, 45 The Military in Huzuz, 24 Other Loyalists, 45 Hierarchy and Leaders, 24 Ambassador Jiraad, 45 Prince Cheddah's Units, 24 Grand Vizier Alyana al-Azzazi, 46 The Footmen, The Mercenaries, 24 Imam Renn min Zann, 47 The Navy, The Mamluks, 25 Saleem ibn Ahogar, 47 The Magical Legion, The Jann, 26 The Brotherhood of True Flame, 48 Organization of the Government, 26 Qirmiz min Hudid, 48 Religious Hierarchies, 26 Other Members of the Brotherhood, 49 Chart 1: Government Organization, 27 Al-Kamari Merchant Family, 50 Mu'izzi al-Kamar, 50 Chapter 6: Adventures in Huzuz, 84 He Whose Name Must Not Be Spoken, 50 Types of Adventures, 84 Other Minions of the Yikaria, 51 Getting Started, 84 Starting an Adventure in Huzuz, 85 Chapter 4: Personalities of Huzuz, 52 Prominent Individuals, 52 Appendix A: New Magic of Huzuz, 93 Adnan al-Raqi, 53 Basetn bin Rumi, 55 Gina bint Kemala, 55 Gogol al-Misal, 56 Gorar al-Aksar, 57 Imam Jomhur min Hajama, 58 Yalister Ikhusaru, 58 Guide to Major Illustrations Imam Lelia min Selan, 59 The White Agate, 60 Page 6: Golden Huzuz Jafarak min Hutut, 61 Page 8: Civilized Ogre Personalities, 62 Page 10: Entering Golden Huzuz Andorra of the Many Veils, 62 Page 13: Meal time in the City of Delights Page 16: The Law of the Loregiver Harjad, Water Bearer, 63 Page 18: Your day in court Jarda, Adventurer, 63 Page 26: Grooming Hippogriffs Judarin the Sot, 63 Page 32: Extreme politics One-Eye Kasad, 63 Page 34: The Heart of the Heart Makbulla bint Dalmar, Trader, 64 Page 36: The Grand Caliph in the Royal Harim Mustapha, Physician, 64 Page 40: Jiraad relaxes Omar bin Omar of the Dancing Dwarves, 64 SamplePage 46 :file Qirmiz min Hudid, relaxing at home Qoha'dar the Sha'ir, 65 Page 50: Adnan al-Raqi Farim, Bodyguard of Qoha'dar, 66 Page 52: Interesting people The R'maga Brothers, 66 Page 54: Gogol al-Misal Saleem the Architect, 66 Page 56: Imam Lelia The Dao of the Ferry, 67 Page 59: The White Agate Umar al-Fennec, 67 Page 62: Mustapha and Omar at the Suq Page 64: Saleem and Lab Yosh al-Nisr, 68 Page 68: Fate lends a hand Imam Yola, 68 Page 70: Strangers in a strange land Zaynal the Scribe, 69 Page 74: The Talking Bird, the Singing Tree, and the Ziss al-Waran, 69 Golden Water Page 78: Storyteller Chapter 5: The City of Delights Campaign, 70 Page 82: An unlucky encounter City Campaigns, 70 Page 84: Gorar's barber shop Player Characters, 74 Page 93: A yak-man bargains with the pasari-nimal Optional Humanoid PCs, 75 Legends of Huzuz, 75 introduction To the Beauteous One, the Keeper of the Empire, the Pearl of the Sea, the Mother of Foam, the Maharaja of the Oceans, Emir of All Currents, Mistress of the Rivers, Qrand Raj of the Monsoon, Qeneral of the Whales, Pasha of the Corals, Savior of the Fish, Marshall of the Nets, Patron of the Waterspouts, etc., etc., the Qreat Padisha of the Marias: This is the second of two long reports. Though the other report, titled Qem of Zakhara, was meant to be read first. Your Qreatness may, of course, start with this one, or choose to read the short report on the wildlife and other unusual inhabitants of the city, or peruse the maps and drawings this lowly one has commissioned, or examine the information regarding the common knowledge of the city's residents. As stated in the introduction to the other report, this unworthy one has spent a great deal of time and energy to prepare the reports for you. Together they contain all this humble servant could discover about the City of Delights, Qolden Huzuj;. This report describes the people and factions of the city, and how the government operates both internally and externally. It also describes several of their legends and discusses the adventures and intrigues to be found there. Again, it is my sincere hope that you find within all that you desire to know. If the report meets with your approval, I most humbly request reassignmenSamplet to thfilee Citadel of Ten Thousand Pearls, home of the Noble Marids. — I remain your Most Humble Servant and Abject Admirer, Sunil al-Sahil, tasked to serve as an Administrator in the Court of Khalil al'Assad al-Zahir, the Qrand Caliph of HUZHZ in Zakhara, on the Prime Material Plane This is the second of two 96-page books included with TABLE 1: Characters in Shorthand .•;. the City of Delights set. Besides the books, the set contains two map sheets, a plastic overlay, eight cards, and eight Abbreviations describing characters in the boxed set MC sheets; these are all described in more detail in Book appear in this order: race, sex, class, kit, and level. For 1, titled Gem ofZakhara. example, hmF/f/20 means "human male fighter, faris, 20th This set is written for use with the Arabian Adventures level." Some of the more important characters receive a rulebook; the Land of Fate boxed set would also be a help, more detailed description, listing the short abbreviation, for it touches on Huzuz and describes the rest of Zakhara Armor Class, movement rate, hit points, number of as well. attacks, damage per attack, ability scores, alignment, and This book describes people, politics, and intrigue in THACO. For example: Huzuz. It also includes several legends related to the city Grand Caliph Khalil (hmF/f/20): AC -6; MV 12; hp and the Grand Caliph and information on campaigns and 121; #AT 5/2 (specialized); Dmg by weapon + 1 (+3); Str adventures in Huzuz. 17, Dex 17, Con 16, Int 15, Wis 13, Cha 15; AL NG; Much of the information is for players and DMs alike, THACO1 but the DM should reveal only information readily DM's Note: Levels reflect the standard range of 1 to available to the PCs, letting the rest come to light during 20; DMs may choose to alter experience levels to suit play. In particular, the chapter on the powerful groups of their campaigns. While a character's description gives Huzuz contains information that should not be easily insight into his or her basic nature, alignment is generally obtained by the PCs. not listed; DMs may assign alignment as they see fit. Legends live in Huzuz, and adventure awaits, so grab your caftan and fez, and journey to Golden Huzuz, Heart of the Heart of the Enlightened Lands! Race Kit d dwarf hg halfling Samplea Askar file mk Mamluk e elf ho half-ore aj Ajami mage mr Merchant-rogue g gnome hr half-ogre bg Beggar-thief mt Matrud gb goblin kb kobold br barber my Mystic h human lz lizard man c corsair 0 Outland priest hb hobgoblin o ore dr Desert rider ow Outland warrior he half-elf og ogre e Ethoist p Pragmatist f Faris r Rawun Sex fm Flame mage sam Sand mage f female m male h Hakima sem Sea mage hs Holy slayer A Sha'ir Class k Kahin si Sa'luk B Bard R Ranger m Moralist so Sorcerer F Fighter T Thief mb Mercenary wm Wind mage P Priest W Wizard (Mage) barbarian Pal Paladin Life m Huzuz Qreatest Padisha, the next several pages hold details concerning common life among the people of Huzuz- All manner of information, from dress and manners to law and celebrations, is included.
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