AL-QADIM Adventurer’s Guide

Introduction

1.0 THE LAND OF FATE 1.1 Opening Text 1.2 The Land 1.3 The People 1.4.1 Al-Badia 1.4.2 Al-Hadhar 1.4 Race in Zakhara 1.2.1 Dwarf (Dar al-Hajar) 1.2.2 Eladrin (E’la’din) 1.2.3 (Aleef) 1.2.4 Genasi 1.2.5 Gnome (al-Noumi) 1.2.6 Half-Elf 1.2.7 1.2.8 Human 1.2.9 (Teef-ul-laah) 1.2.10 “Monstrous Races” 1.5 Traditions 1.5.1 Fate 1.5.2 The Loregiver 1.5.3 The Grand Caliph 1.5.4 The Enlightened Faith

2.0 REGIONAL BACKGROUNDS 2.1 Tribes of the High Desert 2.1.1 House Asad 2.1.2 House Bakr 2.1.3 House Dhi’b 2.1.4 House Dubb 2.1.5 House Nasr 2.1.6 House Tayif 2.1.7 House Thawr 2.1.8 House Uqab 2.2 Tribes of the Haunted Lands 2.2.1 House Hanif 2.2.2 House Hotek 2.3 Cities of the Heart 2.3.1 Halwa 2.3.2 Hiyal 2.3.3 Huzuz 2.3.4 Wasat 2.4 Cities of the Mamluks 2.4.1 Liham 2.4.2 Qudra 2.4.3 Umara 2.5 Cities of the North 2.5.1 Hafayah 2.5.2 Hawa 2.5.3 Muluk 2.5.4 Qadib 2.5.5 Utaqa 2.6 Cities of the Pearl 2.6.1 Ajayib 2.6.2 Gana 2.6.3 Jumlat 2.6.4 Sikak 2.6.5 Tajar 2.7 Cities of the Pantheon 2.7.1 Fahhas 2.7.3 Hilm 2.7.4 Hudid 2.7.5 I’tiraf 2.7.6 Mahabba 2.7.7 Talab 2.8 Cities of the Ancients 2.8.1 Dihliz 2.8.2 Kadarasto 2.8.3 Medina al-Afyal 2.8.4 Rog’osto

3.0 CHARACTER CLASSES 3.1 Clerics 3.1.1 Builds 3.1.1.1 Ethoist 3.1.1.2 Hakima 3.1.1.3 Moralist 3.1.1.4 Mystic 3.1.1.5 Pragmatist 3.1.2 Paragon Paths 3.1.2.1 Disaffected Priest 3.1.2.2 Heresiarch 3.1.2.3 Imam 3.1.2.4 Mujaddid 3.1.2.5 Wandering Saint 3.1.2.6 Wisdom-keeper 3.2 Fighters 3.2.1 Builds 3.2.1.1 Askar 3.2.1.2 Guard 3.2.1.3 Mamluk 3.2.1.4 Nadim 3.2.1.5 Sahib 3.2.2 Paragon Paths 3.2.2.1 Fate Blade 3.2.2.2 Man of Two Masters 3.2.2.3 Peacemaker 3.2.2.4 Scimitar Dancer 3.2.2.5 Slave of the Promise 3.2.2.6 Tasked Minder 3.3 Paladins 3.3.1 Builds 3.3.1.1 Faris 3.3.1.2 Ghazi 3.3.1.3 Reckoner 3.3.2 Paragon Paths 3.3.2.1 Breath of the Divine Wind 3.3.2.2 Denier of Paradise 3.3.2.3 Insurgent Champion 3.3.2.4 Lion of Faith 3.4 Rangers 3.4.1 Builds 3.4.1.1 Corsair 3.4.1.2 Desert Rider 3.4.1.3 3.4.2 Paragon Paths 3.4.2.1 Dunestrider Ghost 3.4.2.2 Legendary Horseman/woman 3.4.2.3 Envoy of the Corsair Council 3.4.2.4 Haven Falcon 3.5 Rogues 3.5.1 Builds 3.5.1.1 Barber 3.5.1.2 Beggar-Thief 3.5.1.3 Daroga 3.5.1.4 Holy Slayer 3.5.1.5 Sa’luk 3.5.2 Paragon Paths 3.5.2.1 Budayeen Inquisitive 3.5.2.2 Da’is 3.5.2.3 Ear of the Souk 3.5.2.4 Harem Spy 3.5.2.5 Repentant Scoundrel 3.5.2.6 Sultan(a) of Thieves 3.6 Warlocks 3.6.1 Builds 3.6.1.1 Malaka’is 3.6.1.2 Rawun 3.6.1.3 Sha’ir 3.6.2 Paragon Paths 3.6.2.1 Djinni Courtier 3.6.2.2 Ineffable Herald 3.6.2.3 Mystic Chronicler 3.6.2.4 Oathbinder 3.7 Warlords 3.7.1 Builds 3.7.1.1 Amir 3.7.1.2 Merchant-Prince/Princess 3.7.1.3 Sheikh 3.7.2 Paragon Paths 3.7.2.1 Emissary of the Enlightened Throne 3.7.2.2 Esteemed Effendi 3.7.2.3 Heir Apparent 3.7.2.4 Unifier of the Tribes 3.8 Wizards 3.8.1 Builds 3.8.1.1 Elemental Mage 3.8.1.2 Fateweaver 3.8.1.3 Feisha 3.8.1.4 Philosopher Mage 3.8.1.5 Spectre 3.8.2 Paragon Paths 3.8.2.1 Cabalist 3.8.2.2 Eye of the Tempest 3.8.2.3 Illustrious Sage 3.8.2.4 Mirage Arcanist 3.8.2.5 Salt Bearer 3.8.2.6 Scion of Eternity 3.9 Universal 3.9.1 Paragon Paths 3.9.1.1 Damsel-of-Distress 3.9.1.2 Dashing Anti-Hero 3.9.1.3 Munificent and Elusive Ruler 3.9.1.4 Servant of Fate 3.9.2 Epic Destinies 3.9.2.1 Grand Caliph 3.9.2.2 Grandfather of Assassins 3.9.2.3 Holy Prophet 3.9.2.4 Loregiver’s Handmaiden

4.0 FEATS OF ZAKHARA 4.1 Heroic Feats 4.2 Paragon Feats 4.3 Epic Feats

5.0 THE BAZAAR 5.1 Art of Haggling 5.2 Equipment 5.2.1 Common Goods 5.2.2 Services 5.2.3 Transport 5.2.4 Armor 5.2.4.1 Lamellar 5.2.4.2 Shield, daraq 5.2.5 Weapons 5.2.5.1 Ankus 5.2.5.2 Bagh Nakh (Tiger Claws) 5.2.5.3 Cutlass 5.2.5.4 Great Scimitar 5.2.5.5 Khopesh 5.2.5.6 Great Khopesh 5.2.5.7 Razor 5.3 Magic Items 5.2.1 Armor 5.2.2 Weapons 5.2.3 Holy Symbols 5.2.4 Orbs 5.2.5 Rods 5.2.6 Staves 5.2.7 Wands 5.2.8 Arm Slot Items 5.2.9 Feet Slot Items 5.2.10 Hand Slot Items 5.2.11 Head Slot Items 5.2.12 Neck Slot Items 5.2.13 Rings 5.2.14 Waist Slot Items 5.2.15 Wondrous Items 5.2.16 Potions

6.0 RITUALS 6.1 Arcana 6.2 Nature 6.3 Religion

7.0 ADVENTURING IN ZAKHARA 7.1 Station 7.1.1 Station 7.1.2 Use of Station 7.1.3 Improving Station 7.1.4 Losing Station 7.1.5 Concealing Station 7.2 Oaths 7.2.1 The Oath of Allegiance 7.2.2 Breaking the Oath 7.2.3 Oath Quests 7.3 Perils of Adventure 7.3.1 Armor in Fiery Zakhara 7.3.2 Desert Survival 7.3.3 The Evil Eye 7.4 Fate 7.4.1 Calling Upon Fate 7.4.2 Fate’s Response

8.0 APPENDIX 8.1 Appendix A: Names 8.2 Character Sheet

AL-QADIM Campaign Guide

Introduction

1.0 THE AL-QADIM CAMPAIGN 1.1 Opening Text 1.2 The Three Tiers 1.3 Heirs of the Grand Caliph 1.4 Kingdom of Ash 1.5 Task of the Pearl 1.6 The Lost Scrolls 1.7 The Message 1.8 Seal of the Seven 1.9

2.0 HISTORY OF ZAKHARA 2.1 Timeline 2.2 The Great Unbinding

3.0 THE CITY-STATES 3.1 Cities of the Heart 3.1.1 Halwa 3.1.2 Hiyal 3.1.3 Huzuz 3.1.4 Wasat 3.2 Cities of the Mamluks 3.2.1 Liham 3.2.2 Qudra 3.2.3 Umara 3.3 Cities of the North 3.3.1 Hafayah 3.3.2 Hawa 3.3.3 Muluk 3.3.4 Qadib 3.3.5 Utaqa 3.4 Cities of the Pearl 3.4.1 Ajayib 3.4.2 Gana 3.4.3 Jumlat 3.4.4 Sikak 3.4.5 Tajar 3.5 Cities of the Pantheon 3.5.1 Fahhas 3.5.2 Hilm 3.5.3 Hudid 3.5.4 I’tiraf 3.5.5 Mahabba 3.5.6 Talab 3.6 Cities of the Ancients 3.6.1 Dihliz 3.6.2 Kadarasto 3.6.3 Medina al-Afyal 3.6.4 Rog’osto

4.0 THE DESERT TRIBES 4.1 Tribes of the High Desert 4.1.1 House Asad 4.1.2 House Bakr 4.1.3 House Dhi’b 4.1.4 House Dubb 4.1.5 House Nasr 4.1.6 House Tayif 4.1.7 House Thawr 4.1.8 House Uqab 4.2 Tribes of the Haunted Lands 4.2.1 House Hanif 4.2.2 House Hotek

5.0 THE ENLIGHTENED FAITH 5.1 Traditions 5.2 Law of the Loregiver 5.3 Paradise & Hell 5.4 The Great Gods 5.5 Sects

6.0 THE CHOICE 6.1 The Choice 6.2 Choices by Build

7.0 POWER GROUPS 7.1 The Three Heirs 7.1.1 Prince Suhail the Ardent 7.1.2 the Reformer 7.1.3 the Vanquisher 7.2 Arcane Cabals 7.2.1 Brotherhood of True Flame 7.2.2 Scarabythra 7.3 Religious Sects 7.3.1 Cult of the Faceless God 7.3.2 Order of the Crescent 7.4 Holy Slayer Orders 7.4.1 The Everlasting 7.4.2 The Soft Whisper 7.5 Mamluk Societies 7.5.1 The Dutiful 7.5.2

8.0 FORTUNES 8.1 Artifacts 8.1.1 Ruby of Yalsur 8.1.2 Scimitar of the First Caliph 8.1.3 Scrolls of Aj’Altair 8.1.4 Sundered Seal of Jafar al-Samal 8.2 Holy Sites 8.3 Servants 8.4 Steeds

9.0 FATES 9.1 Hazards 9.2 Obstacles 9.3 Traps

10.0 SECRETS IN THE SANDS 10.1 Campaign Secrets 10.2 Regional Secrets 10.3 Tribe/City Secrets

11.0 APPENDIX 11.1 Appendix A: Tales of Zakhara 11.1.1 Companions of the First Caliph 11.1.2 How the Haunted Lands Became So 11.1.3 The Loregiver’s Last Teaching 11.2 Appendix B: Zakharan Languages 11.3 Appendix C: Calendar 11.4 Appendix D: Glossary