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Dragons of Faerûn Spreadsheet
Dragon CR Status Gender (Class) Age Kind Lair / Domain Details / Fate Source Aaronarra 19 Living Male old copper W High Moor Elminster's Ecologies: The High Moor 28 Adamarondor 24 Living Male ancient gold Wanders (steed of the Polyhedron #108 6 Magister) Aeglyl Dreadclaw 15 Living Male old fang Cormyr Elminster's Daughter 337 Aerihykloarara — Dead Female old white Unknown Slain by Kauth Dragon #244 57 Aerosclughpalar, 26 Living Male druid 11 old gold Tall Trees, High Forest The Savage Frontier 8, Mintiper's "Gildenfire" (Mielikki) Chapbook, Champions of Valor 78 Aghazstamn — Disembodied Male wyrm blue Unknown Slain by Shandril Cult of the Dragon 24, 26 dracolich Shessair Agoshyrvor, "The — Dead Male young green Cormanthor Fall of Myth Drannor 31 Verdant" Agrelia 15 Living Female adult silver Chondalwood, Chondath Swords of the Iron Legion 36 Agyrtclughwaur — Dead Female wyrm green Forest of Wyrms Serpent Kingdoms 105 Alaerurrgos 3 Living Female wyrmling bronze The Wealdath, Tethyr Lands of Intrigue: Amn 53 Alasklerbanbastos, the 28 Dracolich Male great blue Dragonback Mountain, Code of the Harpers 37, Cult of the "Great Bone Wyrm" wyrm Riders in the Sky Mountains Dragon 53, Lost Empires of Faerun 62, 63 Alglaudyx — Destroyed Male wyrm black The North Code of the Harpers 27, Cult of the dracolich Dragon 26 Alhazmabad 23 Living Male wyrm copper Lurath, Pirate Isles Pirates of the Fallen Stars 63 Alrue Crownshield 13 Living Female adult song The Wyrmworks, Dragon #322 85 Silverymoon Altagos 10 Living Male young brown Wyrmwell, Starspire -
Empires of the Sands by Scott Haring
OFFICIAL GAME ADVENTURE Empires of the Sands by Scott Haring Table of Contents Introduction . .2 Geography and Climate ................. 24 Amn . .3 Money and Commerce .................... 25 General Description . .3 Cities ............................... 26 Languages . .3 Places of Interest . 41 Social Customs . .3 Characters ....................... .45 Monsters . .4 History . .. 4 Calimshan . 48 Government and Politics . 5 General Description . 48 Religion . .. 6 Languages . 48 Geography and Climate . 7 Social Customs . 49 Money and Commerce. .7 Monsters . 49 Cities. .8 History . 50 Places of Interest . 13 Government and Politics . 50 Characters . 18 Religion . 5 1 Geography and Climate . .. 52 Tethyr . ... 21 Money and Commerce . 52 General Description . 21 Cities . 53 Languages . 21 Places of Interest . 58 Social Customs . 21 Characters . 62 Monsters . 23 History. 22 Index . 64 Government and Politics. 23 Religion. 23 Pull-out Section . 27-38 Credits: Editing: Karen S. Martin Cartography: Dave LaForce Cover and Interior Art: Jeff Easley Typography: Betty Elmore Keylining: Stephanie Tabat TSR, Inc. TSR UK Ltd. POB 756 The Mill, Rathmore Road Lake Geneva, Cambridge CB1 4AD WI 53147 USA United Kingdom ADVANCED DUNGEONS & DRAGONS, AD&D BATTLESYSTEM, FORGOTTEN REALMS, PRODUCTS OF YOUR IMAGINATION, and the TSR logo are trademarks owned by TSR, Inc. Distributed to the book trade in the United States by Random House, Inc. and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR UK Ltd. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork presented herein is prohibited without the express written permission of TSR, Inc. -
Dnd 3. 5 Pdf Books
Dnd 3. 5 pdf books Continue If you don't own the product, don't use it. This compilation was created for people like me, who own most of the SW game materials, who really can't carry all of this every session. The pdf files were taken from other sources, I scanned 0, all I did was compile what I owned. Support experts or we will never receive additional updates/extensions of the game. Hey guys, is there a full list of all the official WotC D&D 3.5 books that have been published? The product catalog on their website is a pain in the ass to try to navigate. ... Unofficial book listings would also be cool if they exist. On Wikipedia you can find this. It's an alphabetical list of all the edition books. Scroll down to 3ed/3.5 yes, it's bonks some 3ed books out there, but it's a pretty good list. Oh, damn, because I'm not going to do: PHB, PHB2 DMG, DMG2 MM1 MM2 (technically 3ed, but a lot of adventures and other books relate to it) MM3 MM4 MM5 SpelL Compendium Magic Item Compendium Rules Compendium Complete Warrior, Divine, Arcane, Adventurer, Mage, Champion, Scountrel, Psionic Frostburn, Sandstorm, Stormwrack, Dungeon, Cityscape Book of Exalted Deeds, Book of Villas Dark Strains of Stone, Destiny, The Wild, The Dragon Book of Abbeerations, Fiendish Codex 1 and 2, Eder Evils, Fiend Folio Dramonicon, Libris Mortis, Drow of the Underk, Ghostwalk, Heroes of Horror, Her Oes of Battle, Magic of the Incarnum, Weapons of Legacy, Unnead Arcana, Planar Handbook, Tome of Magic, Expanded Psionics Handbook, Tome of Battle Forgotten Realms Books 3ed -
Drow of the Underdark
™ 95726720_Ch00.indd 1 2/22/07 3:03:16 PM Shadowborn Warrior . .52 Clothing . .98 Spider Companion . .52 Tools . .101 Contents Spiderfriend Magic . .52 Artifacts . .103 Introduction . 4 Staggering Critical . .52 Surprising Riposte . .52 Chapter 5: Chapter 1: Umbral Spell . .52 Monsters of the Underdark . 105 All About the Drow . 7 Vermin Trainer . .53 Adamantine Spider . 106 A Day in the Life . .7 Verminfriend . .53 Chwidencha . 108 Society and Culture . .9 Versatile Combatant . .53 Draegloth . .110 Law, Tradition, and Government . .10 Ambush Feats . .53 Dragon, Deep . .114 Drow Psychology . .13 Gloom Strike . .54 Elf, Albino Drow (Szarkai) . .118 Religion . .15 Sickening Strike . .54 Goblinoid . 120 Rites and Rituals of Lolth . .15 Terrifying Strike . .54 Husk Vermin . 126 CONTENTS TABLE OF Servants of Lolth . .17 Venomous Strike . .54 Kuo-Toa . 129 Lolth . .19 Divine Feats . .54 Lizard, Giant . .133 Houses of the Drow . .20 Divine Intercession . .54 Quaggoth . 136 Structure and Composition . .20 Lolth’s Boon . .54 Shunned . .140 House Authority . .21 Lolth’s Caress . .54 Spider, Monstrous . .141 House Interaction . .21 Profane Agony . .54 Troll . .145 Duties and Benefi ts . .22 Vile Feats . .55 Venom Ooze . .148 Family Units . .24 Unspeakable Vow . .55 Drow Life . .26 Vow of Decadence . .55 Chapter 6: Leisure . .27 Vow of the Spider Queen . .55 Campaigns and Adventures . 150 Arts and Crafts . .27 Vow of Vengeance . .56 Drow Campaigns . 150 Technology and Magic. .28 Weapon Style Feats . .56 Drow Cities and Environs . 153 Love . 29 Despana School . .56 Sample Drow . 160 War . 30 Eilservs School . .56 Anybys Velifane . 160 Death . .31 Inlindl School . .56 Keveras Lorakythe . -
ETC 2015 - WH40K 7Th Edition Clarifications Document Version: 1.3 Last Update: 25/01/2015
ETC 2015 - WH40K 7th Edition Clarifications Document Version: 1.3 Last Update: 25/01/2015 ETC 2015 FAQ and Clarifications Version 1.3 Document History: Welcome to the new version of the ETC FAQ and Clarifications document to be used at the ETC 2015 in Prague. We will be keeping tabs on changes from now on, so in the future when text is barred like this it means the clarification is or has become void or is not in use ( sometimes maybe pending some Captains Council decisions). We will leave it in place for traceability between given versions of the ETC FAQ. Updates: 2014/09/30: Changes/Additions/Retractions marked in Green. 2014/11/16: Changes/Additions/Retractions marked in Red. 2014/12/12: Changes/Additions/Retractions marked in Blue 2015/01/25: Changes/Additions/Retractions marked in Purple More Information about the ETC? For more information about the ETC tournament please refer to : http://warhammer.org.uk/phpBB/viewforum.php?f=33 TABLE OF CONTENTS General ETC Clarifications ................................................................................................................ 8 Core Rules ...................................................................................................................................... 10 General ....................................................................................................................................... 10 The Turn ...................................................................................................................................... 10 Movement -
Dragon Magazine #127
CONTENTS Magazine Issue #127 Vol. XII, No. 6 SPECIAL ATTRACTIONS November 1987 15 Cal1 to Arms: The fighters world, from berserkers to battlefields. 16 Lords & Legends Kyle Gray Four famous warriors from European myth and legend. 22 No Quarter! Arn Ashleigh Parker Publisher Mike Cook Creative combat for fighters with style. 26 Bazaar of the Bizarre The readers Editor A magical treasury of bows and bolts for arcane archers. Roger E. Moore 32 Two Hands Are Better Than One Donald D. Miller Assistant editor Fiction editor When a two-handed sword becomes a three-handed sword, and other handy facts. Robin Jenkins Patrick L. Price 36 In Defense of the Shield Tim Merrett Editorial assistants A good shield might be the best friend youll ever have. Eileen Lucas Barbara G. Young 38 Fighting for Keeps Roy G. Schelper Debbie Poutsch Georgia Moore Your new castle is full of orcs? Its BATTLESYSTEM supplement time! Art director 46 In the Heat of the Fight Sean Holland Roger Raupp Berserkers, ambushes, fanatics, tribal champions all in a days work. Production Staff 48 A Menagerie of Martial Arts Len Carpenter Marilyn Favaro Gloria Habriga Twenty all-new martial-arts styles for Oriental Adventures. Colleen OMalley OTHER FEATURES Subscriptions Advertising 8 Role-playing Reviews Ken Rolston Pat Schulz Mary Parkinson Game designers rush in where deities fear to tread. Creative editors 56 The Ecology of the Yeti Thomas Kiefer Ed Greenwood Jeff Grubb A particularly chilling encounter on the high glaciers. 62 Arcane Lore Arthur Collins Selections from a lost tome on lifes little illusions. -
A Grand History of the Forgotten Realms
A Grand History of the Forgotten Realms Designer & Cartographer: Brian R. James Cover & Interior Artist: Toni M. James 3rd Printing: May 25 2006 Based on the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. The content for this game product was compiled by resources owned by Wizards of the Coast. DUNGEONS & DRAGONS, D&D, FORGOTTEN REALMS, and WIZARDS OF THE COAST are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks of Wizards of the Coast, Inc. The Digital Marble logo is a trademark of Digital Marble, Inc. All artwork is owned by their respective authors. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. For more timelines and other juicy bits of realmslore visit our website http://www.geonomicon.com Introduction "These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwritten—and set them down ere they fade... Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding." —Alaundo of Candlekeep This chronology is the most definitive accounting of Realms history on the Internet or in print. -
The Drow of the Underdark
CONTENTS Introduction: Drow In The Realms . 3 A Selected Glossary of Deep Drow 100 The Nature of Dark Elves . 5 Dark Elven Runes . 103 Dark Elven Society . 13 The Spider And The Axe: War In The Drow Religion . .20 Depths . 109 Eilistraee . 21 The Underdark . 111 Ghaunadaur (The Elder Elemental Monsters of the Underdark . 112 God). .27 Bat, Deep . 113 Lolth . .35 Dragon, Deep . 115 Vhaeraun . 43 Myrlochar . 117 The High History of the Drow . 46 Pedipalp . 118 Drow Spells . .49 Rothe . 120 Drow Magical Items . .69 Solifugid . 122 Drow Craftwork . .87 Spider, Subterranean . 123 .95 Spitting Crawler . l . 125 Drow Language . , . l Drow Nomenclature . .96 Yochlol . 126 Credits Design: Ed Greenwood Typesetting: Ries Graphics Editing: Newton Ewe11 Cover Art: Jeff Easley Keylining: Sarah Feggestad Interior Art: Tim Bradstreet, Rick Harris Copyright ©1991 TSR, Inc. All Rights Reserved. Printed in U.S.A. TSR, Inc. TSR Ltd. POB 756 120 Church End, Cherry Hinton Lake Geneva Cambridge CB1 3LB WI 53147 USA United Kingdom Distributed to the book trade by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. This work is protected under the copyright laws of the United States of America. Any repro- duction or unauthorized use of the material or artwork herein is prohibited without the ex- press written consent of TSR, Inc. ADVANCED DUNGEONS & DRAGONS, AD&D, and FORGOTTEN REALMS are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. -
A Guide to Storm King's Thunder
1 In this .pdf, we are going to go over Storm King’s Thunder and discuss the things you need to know when running the adventure. This guide has a lot of stuff that should make your life easier. At the end, I have included a sample campaign so newer DMs can get an idea of how to put this adventure together. This guide grew out of my blog: Power Score RPG http://powerscorerpg.blogspot.com/ http://thecampaign20xx.blogspot.com/ When Does This Adventure Take Place? The timeline is kept purposely vague to suit your campaign. This adventure definitely takes place after Tyranny of Dragons. There is a sidebar on page 13 that says that this adventure is assumed to be set after the year 1485 DR. • The Spellplague hit in 1385 DR, which marked the beginning of 4th edition. • The Sundering occurred in either 1484 or 1485 DR and marked the beginning of the D&D Next playtest era. So, yeah, here we are. I'd say you should put in at least a year to account for Tyranny of Dragons, which occurs prior to this adventure. I think saying that there is one year of time between each adventure sounds good. Out of the Abyss could take a very long time in-game. So here’s what you do: • 1486 DR: Tyranny of Dragons • 1487 DR: Princes of the Apocalypse • 1488 DR: Out of the Abyss • 1489 DR: Curse of Strahd • 1490 DR: Storm King’s Thunder If This is Your First Campaign New DMs: If you are new to being a dungeon master, it is important to remember that you can do whatever you want with this book. -
Elminster's Forgetten Realms.Pdf
TM ™ CREDITS Design Art Director Ed Greenwood Kate Irwin Editing Cover Illustrations Susan Morris, James Wyatt Jesper Ejsing (front) Tyler Jacobson (back) Editorial Assistance Jennifer Clarke Wilkes, Matt Sernett Graphic Designer Soe Murayama, Emi Tanji Managing Editor Kim Mohan Interior Illustrations Ed Greenwood, Eric Belisle, Julie Dillon, Rick Development and Editing Lead Drennan, Wayne England, Randy Gallegos, Jeremy Crawford Ralph Horsley, Tyler Jacobson, Michael Komarck, Howard Lyon, Patrick McEvoy, William D&D R&D Senior Producer O’Connor, Lorraine Schleter, Mark Tedin, Christopher Perkins Beth Trott D&D R&D Group Manager Photography Mike Mearls Jen Glicksohn D&D Senior Creative Director Graphic Production Manager Jon Schindehette Angie Lokotz D&D Brand Team Prepress Manager Nathan Stewart, Liz Schuh, Laura Tommervik, Jefferson Dunlap Shelly Mazzanoble, Chris Lindsay, Hilary Ross Imaging Technician Carmen Cheung Production Manager Cynda Callaway 62039888000001 EN Current Customer Service U.K., EIRE, & SOUTH AFRICA EUROPE ISBN: 978-0-7869-6034-7 contact info: Wizards of the Coast LLC Wizards of the Coast p/a Hasbro First Printing: U.S., CANADA, ASIA PACIFIC, c/o Hasbro UK Ltd. Belgium NV/SA October 2012 & LATIN AMERICA P.O. Box 43 Industrialaan 1 Wizards of the Coast LLC Newport, NP19 4YD, UK 1702 Groot-Bijgaarden 9 8 7 6 5 4 3 2 1 P.O. Box 707 Tel: +08457 12 55 99, Belgium Renton, WA 98057-0707 Email: [email protected] Tel: +32.70.233.277 +1-800-324-6496 Email: [email protected] www.wizards.com/customerservice Dungeons & Dragons, D&D, Wizards of the Coast, Forgotten Realms, Ed Greenwood Presents Elminster’s Forgotten Realms, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. -
The Malconvoker Report
The Malconvoker Report With the lesser planar binding , planar binding , and greater planar binding spells, a Malconvoker has a wide variety of binding options. The merits of a bound creature are quite different from those of a summoned creature. One – the gloves are off. The only hard limit is a creature’s HD Therefore, even though there’s some pretty big summon monster lists out there, it doesn’t compare to what you can bind – any elemental or outsider, period. Two – these spells work off HD. Summon Monster roughly works off CR. There are a number of sweet spots where you can get a creature whose CR is far in excess of their HD. But this also means there’s “dead spots”. A 9 HD creature is pretty much off the table for Planar Binds – it’s too high for Lesser, and there’s not a 9 HD creature in existence that is better at anything than the 12-14 HD options with Planar Binding. Summons are mainly for fighting. They are only around for a minute or two, so their utility for scouting, discussion, etc. is minimal. Also, spell-likes that are 1/day are perfect for summons, because you don’t have to worry about the rest of the day. So if you just need a quick raise dead, summon something that can do it and you’re done – what I call ‘spell replacement’ summons, where you are basically burning a Summon Monster to get a spell you don’t otherwise have on hand. Binds are for the long haul. -
D&D Ghostwalk
One of the advantages of designing games in Washington state is the ready supply of rules-knowl- edgeable gamers. During the design and development of the Ghostwalk campaign, we spent a whole summer playing through two of the adventures included in the book. This weekly minicampaign allowed us to test not only the adventures but also the game rules for the GHOSTWALK WEB setting. Playtester feedback helped shape the flavor of ENHANCEMENT Manifest and its environs, and the comments we received often offered ideas and solved problems that the designers had overlooked. CREDITS Unfortunately, not everything we wanted to include Design: Sean K Reynolds would fit into the book. So without further ado, here Editing: Penny Williams are some additional monster templates, feats, spells, and magic items for the Ghostwalk campaign, plus an Typesetting: Nancy Walker adventure seed for you to develop and the full statistics Design Manager: Ed Stark for the playtest characters. May all of these offerings Web Production: Julia Martin enhance your players’ experiences on the other side. Web Development: Mark A. Jindra Graphic Design: Sean Glenn, Cynthia Fliege Original Ghostwalk Playtesters: Jacob Bara- NEW MONSTER Showronek, Brandi Domkowski, Steven Domkowski, Fabian Guttge, Michelle Hudgens, Kevin Karty, TEMPLATES Jonathan Koppel, Ramus Pechuel, Daniel Pogoda, Scott The following templates are new for the Ghostwalk Quillin, Danyel Rohmann, Andreas Uhe, Andre Weber, campaign. One is an acquired template that remains in Chad Wilson, and Brad Wyble. force only temporarily; the other is inherited. The RPGA Ghostwalk playtesters are not listed in the product, but we want to thank them here for their valuable feedback.