The Bloodstone Wars by Michael Dobson and Douglas Niles

Total Page:16

File Type:pdf, Size:1020Kb

The Bloodstone Wars by Michael Dobson and Douglas Niles The Assassin's Run Sample file Advanced Official Game Adventure The Bloodstone Wars by Michael Dobson and Douglas Niles Table of Contents Introduction 2 Maps The Assassin's Run: Overhead View Inside Front Cover Prologue 5 The Assassin's Run: Cutaway View Inside Back Cover Bloodstone Pass Outer Gatefold Chapter 1: The Baron's Treasure 6 The Town of Bloodstone Inner Gatefold Chapter 2: Return of the Assassins 10 The Kingdoms of Damara and Vails Fold-Out Map Chapter 3: Battles of Bloodstone 17 The Mines of Bloodstone 7 Chapter 4: The Assassin's Run 22 Battle Flowchart 15 BATTLESYSTEM™ Scenario 1 17 Epilogue 28 BATTLESYSTEM™ Scenario 2 18 BATTLESYSTEM™ Scenario 3 19 Appendix: Dramatis Personae 28 BATTLESYSTEM™ Scenario 4 20 Appendix: Pregenerated Player Characters 30 BATTLESYSTEM™ Scenario 5 21 CREDITS Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby Editing: Douglas Niles and Michael Dobson trade by regional distributors. Distributed in the United Kingdom by TSR UK Cover Art: Larry Elmore Ltd. ADVANCED DUNGEONS & DRAGONS, AD&D, BATTLESYSTEM, Cartography: David C. Sutherland III FORGOTTEN REALMS, DRAGONLANCE, PRODUCTS OF YOUR Typography: Betty Elmore IMAGINATION, and the TSR logo are trademarks of TSR Inc. Keyline: Stephanie Tabat This adventure is protected under the copyright laws of the United States of Amer- ica. Any reproduction or other unauthorized use of the material or artwork con- tained herein is prohibited without the express written permission of TSR Inc. e1987 TSR Inc. All Rights Reserved. TSR Inc. TSR UK Ltd POB 756 The Mill, Rathmore Road Lake Geneva, Cambridge SB1 4AD WI 53147 United Kingdom TSR, Inc. PRODUCTS OF YOUH IMAGINATION " Printed in U.S.A. 0-88038-398-4 9200 Sample file INTRODUCTION involving Orcus, Prince of the Undead. ference. Wherever possible, we have pro- Notes for the In the process, they have managed to reo- vided options that use the newer rules Dungeon Master pen the bloodstone mines, from which and systems in the ever-expanding the Pass took its name, thus providing the AD&D® game system, but those of you The four-module BLOODSTONE PASS Barony of Bloodstone with a continuing who use exclusively "core" rules or home- campaign series (of which this is part three) stream of revenue that will lift its people made variants should have little difficul- explores what is, for the authors, one of the out of the mire of poverty. The characters ty. The authors will be pleased to answer most interesting aspects of the AD&D® now have the opportunity to build questions when accompanied by a self- game: becoming a ruler. defenses, develop economic infrastruc- addressed, stamped envelope, mailed to Although the Dungeon Masters Guide ture, and build an army to withstand the us using the address on the back cover. (DMG) provides that a character of suffic- threats that are building elsewhere in the The primary authors would like to give ient level can build a castle, hire an army, realms of Damara and Vaasa. special thanks to Ed "Elminster" Green- and set himself (or herself) up as a proper In H3, The Bloodstone Wars, the wood, sage of the Forgotten Realms, for medieval ruler, the rules given therein are player characters must face a new chal- allowing us to adapt his adventure setting, not sufficient to allow ruling and role- lenge of rulership—military leadership The Assassin's Run, from DRAGON® playing to go together. Instead, high- in the face of superior enemy forces. A Magazine #64, as part of the lair of the level characters who become rulers are combination of role-playing challenges Grandfather of Assassins. He reminds us normally considered to be "retired" from and BATTLESYSTEM™ game miniatures that the primary Assassin's Run is located in adventuring. Perhaps from time to time scenarios (with optional resolution for the great city of Waterdeep, many hun- these old warhorses in your campaign get those who aren't into miniatures war- dreds of leagues to the west of Vaasa and trotted out for a particularly tough chal- gaming) deals with the storm clouds of Damara. Of course, more than one Assas- lenge, leaving their seneschals behind to war that even now are forming over the sin's Guild exists in the various countries of administer their dominions for a while. baronies and dukedoms of southern the Forgotten Realms, and a good set of But mostly the campaign moves on to Damara. These conflicts inevitably lead architectural blueprints, we felt, was likely younger, newer characters. to war with the mysterious Witch-King of to have made the rounds. More often, players avoid the burdens of Vaasa, and his chief ally, the Grandfather We should also point out that the rulership, preferring to maintain their of Assassins, in his mountain fortress BLOODSTONE PASS saga takes place in high-level characters as free-lance adventur- deep in the Galena Mountains. the FORGOTTEN REALMS'" Fantasy ers, ready to move on to the next dungeon, Pregenerated characters from HI and Game Setting, new from TSR, Inc. A cer- carrying their treasure in their backpacks, or H2 are provided for your use (increased in tain amount of retrofitting was needed to in the saddlebags of their mount, or in a level, of course) if the players do not have integrate this series into our new official convenient magical chest that avoids the characters of sufficient level to handle the game world, and our thanks go to Jeff issue of encumbrance altogether. challenges provided here. Although Grubb, chief translator and scribe, and to It's been our feeling that there is a these characters were used by us to bal- the aforementioned Mr. Greenwood, whole lot more that can be done with ance the adventure, an experienced whose many years of research, develop- characters who become rulers. The Dungeon Master should have no problem ment, and late-night sessions with BLOODSTONE PASS saga is our attempt in making any characters of appropriate Elminster led to the creation of this won- to show that high-level AD&D® game level work in this adventure. All the char- derfully complex and detailed world. play can be qualitatively, as well as quan- acters have been designed with appropri- High-level modules are inherently open- titatively, different from low- and ate proficiencies, using the latest rules ended, because of the vast range of options medium-level play—and just as exciting. from Unearthed Arcana (UA), Dun- available to powerful characters. It takes In the first two parts of the series, Hi, geoneer's Survival Guide (DSG), and skill and a firm hand to run such adventures Bloodstone Pass, and H2, The Mines of Wilderness Survival Guide (WSG). If successfully, and to handle the unforseen in Bloodstone, the PCs have defeated a ban- you are not using these newer rules, the context of the evolving campaign. dit army and learned of a secret plot ignoring them will not make a major dif- Good luck, and good adventuring! Sample file The Witch-King and his secret ally, the Poverty settled in the valley, and Blood- What Has Gone Grandfather of Assassins (whose mysteri- stone ceased to communicate with the Before... ous mountain citadel is reputed to be outside world. somewhere in the Galena Mountains), Within months of the death of King Players whose characters adventured in moved quickly to consolidate his victory. Virdin at the Ford of Goliad, the Grand- Hi and H2 should be familiar with the In a single night, the most loyal and pow- father of Assassins reached out to orga- background information that is summa- erful nobles of Damara were slain by nize the bandits and creatures of the rized here. Players who are new to the sword and by poison, leaving only the Galenas into an army in league with BLOODSTONE PASS campaign need to craven, the incompetent, and the disloyal Vaasa. They demanded tribute from be given the general background; it may to sue for peace. Bloodstone in the form of gold, food, not hurt to refresh the memory of the The Witch-King took the rich north- and finally slaves. other playersertai. nC "deep back- ern provinces for his own, then granted a Baron Tranth, fifth Baron of Blood- ground" information (about the plot of thin independence to the southern lords stone, realized he needed powerful help. Orcus, in particular) is given for the use of ...as long as they paid tribute and But where to turn? There was no treasure the Dungeon Master only; the players acknowledged the Witch- King's power. with which to buy a mercenary army. He will find out the truth soon enough... This was a shrewd political move, for each could only beg. So he sent two young vil- petty noble conspired against the others lagers, Garlen and Garvin, to seek the aid For generations, the cold northern for scraps of power and wealth, throwing of powerful adventurers. wastes of Vaasa supported a scant popula- the entire south into chaos. A steady In Hi, Bloodstone Pass, Garlen and tion of hunters, trappers, and poor stream of refugees moved into the south, Garvin approached a party of brave and farmers. These hardy souls scrabbled a searching for an ever-elusive safety and powerful adventurers. Although they meagre living from the stony soil, and peace. could offer a fee of only five silver pieces barely endured the long, dark winters. per day, the adventurers agreed to help. But that was before the coming of the Hardship and poverty were no stran- Operating under a cloak of secrecy and Witch-King, Zhengyi, who formed the gers to the Barony of Bloodstone, situ- aided by powerful magic, the village pre- Kingdom of Vaasa and built an evil castle ated in a narrow pass that was once the pared for battle.
Recommended publications
  • Underdark™ Sample File
    Underdark™ Sample file ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Andy Collins UndrDark_Ch00.indd 1 10/21/09 3:45 PM CREDITS Design Art Director Rob Heinsoo (lead), Andy Collins, Mari Kolkowsky Brian R. James, Robin D. Laws, Matthew Sernett Cover Illustration Additional Design Eva Widermann (front cover), Vincent Dutrait (back cover) Creighton Broadhurst, Bruce R. Cordell, N. Eric Heath, Kevin Kulp, Dru Moore Graphic Designers Keven Smith, Leon Cortez, Emi Tanji Development Andy Collins (lead), Michele Carter, Additional Graphic Design Stephen Radney-MacFarland, Mari Kolkowsky Peter Schaefer, Stephen Schubert, Bill Slavicsek Interior Illustrations Editing Rob Alexander, Dave Allsop, Carl Critchlow, Vincent Michele Carter (lead), Torah Cottrill, Dutrait, Jake Masbruch, Adam Paquette, Lucio Parrillo, Scott Fitzgerald Gray, Miranda Horner Michael Phillippi, Steve Prescott, Amelia Stoner, Arnie Swekel, Francis Tsai, Ben Wootten, Kieran Yanner Managing Editing Kim Mohan Cartographer Jason A. Engle Director of D&D R&D and Book Publishing Bill Slavicsek Publishing Production Specialist Christopher Tardiff D&D Creative Manager Christopher Perkins Prepress Manager Jefferson Dunlap D&D Design Manager James Wyatt Imaging Technician Carmen Cheung D&D Development and Editing Manager AndySample Collins Production file Manager Cynda Callaway D&D Senior Art Director Jon Schindehette Game rules based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). 620-25121000-001 U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM 9 8 7 6 5 4 3 2 1 & LATIN AMERICA Hasbro UK Ltd Industrialaan 1 First Printing: January 2010 Wizards of the Coast LLC Caswell Way 1702 Groot-Bijgaarden ISBN: 978-0-7869-5387-5 P.O.
    [Show full text]
  • Dragons of Faerûn Spreadsheet
    Dragon CR Status Gender (Class) Age Kind Lair / Domain Details / Fate Source Aaronarra 19 Living Male old copper W High Moor Elminster's Ecologies: The High Moor 28 Adamarondor 24 Living Male ancient gold Wanders (steed of the Polyhedron #108 6 Magister) Aeglyl Dreadclaw 15 Living Male old fang Cormyr Elminster's Daughter 337 Aerihykloarara — Dead Female old white Unknown Slain by Kauth Dragon #244 57 Aerosclughpalar, 26 Living Male druid 11 old gold Tall Trees, High Forest The Savage Frontier 8, Mintiper's "Gildenfire" (Mielikki) Chapbook, Champions of Valor 78 Aghazstamn — Disembodied Male wyrm blue Unknown Slain by Shandril Cult of the Dragon 24, 26 dracolich Shessair Agoshyrvor, "The — Dead Male young green Cormanthor Fall of Myth Drannor 31 Verdant" Agrelia 15 Living Female adult silver Chondalwood, Chondath Swords of the Iron Legion 36 Agyrtclughwaur — Dead Female wyrm green Forest of Wyrms Serpent Kingdoms 105 Alaerurrgos 3 Living Female wyrmling bronze The Wealdath, Tethyr Lands of Intrigue: Amn 53 Alasklerbanbastos, the 28 Dracolich Male great blue Dragonback Mountain, Code of the Harpers 37, Cult of the "Great Bone Wyrm" wyrm Riders in the Sky Mountains Dragon 53, Lost Empires of Faerun 62, 63 Alglaudyx — Destroyed Male wyrm black The North Code of the Harpers 27, Cult of the dracolich Dragon 26 Alhazmabad 23 Living Male wyrm copper Lurath, Pirate Isles Pirates of the Fallen Stars 63 Alrue Crownshield 13 Living Female adult song The Wyrmworks, Dragon #322 85 Silverymoon Altagos 10 Living Male young brown Wyrmwell, Starspire
    [Show full text]
  • The Illithiad.Pdf
    Introduction -Illithid Theology, 40 —Illithids: The Legend, 4 Ilsensine, 40 —The Bowels of the World, 4 Maanzecorian, 41 —Encounter in Darkness, 5 —Consequences, 6 Psychology and Society —Inside the Illithid Mind, 42 Beliefs, 42 Illithids: What They Emotions, 45 Concept of Time, 45 —Mind Flayers at a —Society, 46 Glance, 7 Lot of the Thrall, 46 s Abilitie , Anatomy Inter-illithid Relationships, 46 and Limitations, 7 The Elder Concord, 47 Creeds, 48 —Illithid Social Customs, 53 Life Cycle and Coming of Age, 53 Variations 3 5 , Brain r Elde e th g Joinin —Eggs, 10 Entertainment, 54 —Tadpoles, 10 Nonpsionic Communication, 56 —Ceremorphosis, 11 Illithid Names, 56 —Adults, 12 Outcasts, 56 —Illithid Variations, 14 Illithids and Undead, 57 Arcane Illithids, 14 Illithids and Githyanki, 58 Ulitharids, 15 Illithids and Githzerai, 60 Elder Brains, 16 Alhoons (Illithilichs), 17 An Illithid Community Illithid Vampires, 18 —Abstemious, 61 Urophions, 18 72 , Dwelling r Flaye d Min l Typica A — Neothelids, 18 —Engendering New Communities, 74 Psionics: Options, Abilities, and Drawbacks —Philosophy of Psionics, 20 y Technolog d Illithi Optional Psionics Rule #1, 21 —Psionic Item Distribution, 77 Optional Psionics Rule #2, 21 Psionic Item Descriptions, 77 Psionic Attack and Combat, 21 Unique Psionic Items, 83 Quick Psionic Rules For Illithids, 22 Illithid Psionic Attacks, 23 Illithid Psionic Defenses, 24 Mind Flayer Quick Stat Reference Illithid Psionic Disciplines, 25 —Standard illithids, 86 —Unique Illithid Psionic Disciplines, 28 6 8 , illithids e —Arcan Unique Psionic Power Menu, 28 —Ulitharids, 86 Unique Psionic Power Descriptions, 28 —Alhoons, 87 —Psionic Drawbacks, 33 —Illithid vampires, 87 Psionic Cascade, 33 —Brain golem, 88 Psionic Disease: The Ashen, 34 Psychic Flareback, 34 —Grimlocks, 88 Partial Personalities, 35 —Lugribossk (Ilsensine's Proxy), 89 History and Theology Monsters —Origins, 36 2 9 , Brain r —Elde —Ancient History, 38 —Urophion, 94 9 3 , Empire f o l —Fal —Neothelid, 95 —Recent History, 39 —Gohlbrorn, 96 Introduction Illithidsf O .
    [Show full text]
  • Dragon Magazine #180
    SPECIAL ATTRACTIONS AD&D Trading Cards TSR staff Issue # 180 Insert Your preview of the 1992 series is here in this issue! Vol. XVI, No. 11 April 1992 OTHER FEATURES Publisher Not Quite the Frontispiece Ken Widing James M. Ward 9 Our April Fools section wandered off. Just enjoy. Suspend Your Disbelief! Tanith Tyrr Editor 10 Maybe its fantasy, but your campaign must still make sense! Roger E. Moore Not Another Magical Sword!?! Charles Rodgers Fiction editor 14 Why own just any old magical sword when you can own a legend? Barbara G. Young Role-playing Reviews Rick Swan 18 A good day for the thought police: three supplements on psionics. Associate editor Dale A. Donovan Your Basic Barbarian Lee A. Spain 24 So your fighter has a 6 intelligence. Make the most of it. Editorial assistant Wolfgang H. Baur Hot Night in the Old Town Joseph R. Ravitts 28 If your cleric thinks his home life is dull, wait till the DM sees this! Art director Colorful Connection Raymond C. Young Larry W. Smith 34 Whats the puzzle within this puzzle? A fantasy crossword for gamers. Production staff The Voyage of the Princess Ark Bruce A. Heard Gaye OKeefe Angelika Lokotz 41 What happens when a D&D® game character dies? Tracey Zamagne Mary Chudada Your Own Treasure Hunt Robin Rist 52 When funds run low in your gaming club, its time for a fund-raising Subscriptions adventure. Janet L. Winters The Role of Computers Hartley, Patricia, and Kirk Lesser U.S. advertising 57 A visit with Dr. Brain, Elvira, and the Simpsons.
    [Show full text]
  • Nither Man Nor Beast
    Tablu of Contunts Introduction ................... ..2 Welcome to the Horror ...... ...2 Maintaining the Mystery ....... .....3 The Good Ship Sunset Empires. ..........4 The Good Ship Sunset Empires. ..........5 TheCrew .................. .....8 Life Under Sail. ... 10 Dr. Fran’s Island .... ... 17 Awakening ........ .17 A Tour of the Island. .... 18 Adventures in Paradise . ....23 Dr. Fran’s Manor. .......... ...28 Key to the Manor. ......... .... 28 The Members of the Household. > .33 Manor Life. ............... , .34 The Monastery of the Lost. .. ...45 Getting There ......... ....45 The Monastery ........ .... 45 The Brethren. ........... ....52 Reaching the Monastery ... ....55 Finale. ................. ...59 A Treachery Revealed. .. ....59 Akanga’s War ......... .... 59 Escape From the Island. .............. .63 Wrapping_- - Things- Up ..................64 Theshanty ........................ 12 The Broken Ones: A Quick Guide ......21 Markov’s Journal.. ................. .33Sample file The Order of the Guardians .......... .46 The History of Markovia ..............48 The Table of Life. ................... .51 Crudits TSR, Inc. TSR Ltd. Jeff Grubb Design: 20 1 Sheridan Springs-- 120 Church End, Editing: John D. Rateliff Lake Geneva Cherry Hinton Project Coordination: Harold Johnson 53147 Cambridge CBl 3LB Cover Art: Larry Elmore WI Interior Art: Valerie Valusek & Karolyn Guldan U.S.A United Kingdom Additional Art: Mark Nelson, Ned Dameron, & Stephan Fabian Bruce Zamjahn Art Direction: 9499 Cartography: Robin Raab & Roy M. Boholst Typesetting: Gaye O’Keefe & Tracey Isler ADVANCED DUNGEONS & DRAGONS, ADGD, DRAGONLANCE, and RAVENLOFT are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. 01995 TSR, Inc. All Rights Reserved. Made in the U.S.A.
    [Show full text]
  • Introduction Myconid Player Race
    DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Myconid Traits Forgotten Realms, Ravenloft, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are Ability Score Increase. Your Constitution score increases by 1 trademarks of Wizards of the Coast in the USA and other countries. and your Wisdom score increases by 1. This work contains material that is copyright Wizards of the Age. Myconids live around 25 years if they remain underground. Coast and/or other authors. Such material is used with permission However, myconids who stray above ground tend to last only a few under the Community Content Agreement for Dungeon Masters hours. Guild. Alignment. Myconids tend to stray down the paths of Lawful All other original material in this work is copyright 2018 by J.W. Neutral having not much interest other than their colonies and Ross and published under the Community Content Agreement for themselves. Dungeon Masters Guild. Size. Myconids are commonly around 5 to 6 feet tall, and weigh about 100-200lbs. Your size is Medium. Speed. Your base walking speed is 30 feet. Introduction Darkvision. Due to your life underground, you have a naturally Festival of the Myconids is an adventure that should span about 1-3 superior vision in dark and dim conditions. You can see in dim light sessions and features primarily in the Underdark section of my within 120 feet of you as if it were bright light, and in darkness as if homebrewed continent of Anundiel. The unique aspect of this it were dim light.
    [Show full text]
  • 1598484472942.Pdf
    Maztica Campaign Set Gods & Battles by Douglas Niles Table of Contents Introduction .......................................................... 2 BATTLESYSTEM Rules for Maztica ..................................... .3 Typical Maztican Troop Rosters ............... ......................... .6 Scenario 1: The Early Days of Empire ..................................... .7 Scenario 2: The Golden Legion at Ulatos; First Triumph ...................... 10 Scenario 3: Humans United at Tukan ..................................... .14 Powers of Maztica .................................................. 19 Kukul: Ancient Father of the Gods ..................................... .22 Maztica: Mother of Life, the World ..................................... .23 Qotal: The Feathered Dragon ......................................... .24 Zaltec: Bringer of War and Eater of Hearts .............................. .25 Azul: Giver of Rain and Taker of Breath ................................. .26 Plutoq: Master of Earth and Stone ..................................... .27 Tezca: Ruler of Sun and Fire .......................................... .28 Kiltzi: Giver of Health, Growth, Nourishment, and Love ....................29 Eha: Wind Sprite .................................................... .30 Watil: Guardian of Plants ............................................. .31 Nula: Guardian of Animals ............................................ .32 Credits: Design: Douglas Niles Cartography: David Sutherland III Editing: Karen S. Boomgarden Typesetting: Tracey Zamagne
    [Show full text]
  • Empires of the Sands by Scott Haring
    OFFICIAL GAME ADVENTURE Empires of the Sands by Scott Haring Table of Contents Introduction . .2 Geography and Climate ................. 24 Amn . .3 Money and Commerce .................... 25 General Description . .3 Cities ............................... 26 Languages . .3 Places of Interest . 41 Social Customs . .3 Characters ....................... .45 Monsters . .4 History . .. 4 Calimshan . 48 Government and Politics . 5 General Description . 48 Religion . .. 6 Languages . 48 Geography and Climate . 7 Social Customs . 49 Money and Commerce. .7 Monsters . 49 Cities. .8 History . 50 Places of Interest . 13 Government and Politics . 50 Characters . 18 Religion . 5 1 Geography and Climate . .. 52 Tethyr . ... 21 Money and Commerce . 52 General Description . 21 Cities . 53 Languages . 21 Places of Interest . 58 Social Customs . 21 Characters . 62 Monsters . 23 History. 22 Index . 64 Government and Politics. 23 Religion. 23 Pull-out Section . 27-38 Credits: Editing: Karen S. Martin Cartography: Dave LaForce Cover and Interior Art: Jeff Easley Typography: Betty Elmore Keylining: Stephanie Tabat TSR, Inc. TSR UK Ltd. POB 756 The Mill, Rathmore Road Lake Geneva, Cambridge CB1 4AD WI 53147 USA United Kingdom ADVANCED DUNGEONS & DRAGONS, AD&D BATTLESYSTEM, FORGOTTEN REALMS, PRODUCTS OF YOUR IMAGINATION, and the TSR logo are trademarks owned by TSR, Inc. Distributed to the book trade in the United States by Random House, Inc. and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR UK Ltd. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork presented herein is prohibited without the express written permission of TSR, Inc.
    [Show full text]
  • Drow of the Underdark
    ™ 95726720_Ch00.indd 1 2/22/07 3:03:16 PM Shadowborn Warrior . .52 Clothing . .98 Spider Companion . .52 Tools . .101 Contents Spiderfriend Magic . .52 Artifacts . .103 Introduction . 4 Staggering Critical . .52 Surprising Riposte . .52 Chapter 5: Chapter 1: Umbral Spell . .52 Monsters of the Underdark . 105 All About the Drow . 7 Vermin Trainer . .53 Adamantine Spider . 106 A Day in the Life . .7 Verminfriend . .53 Chwidencha . 108 Society and Culture . .9 Versatile Combatant . .53 Draegloth . .110 Law, Tradition, and Government . .10 Ambush Feats . .53 Dragon, Deep . .114 Drow Psychology . .13 Gloom Strike . .54 Elf, Albino Drow (Szarkai) . .118 Religion . .15 Sickening Strike . .54 Goblinoid . 120 Rites and Rituals of Lolth . .15 Terrifying Strike . .54 Husk Vermin . 126 CONTENTS TABLE OF Servants of Lolth . .17 Venomous Strike . .54 Kuo-Toa . 129 Lolth . .19 Divine Feats . .54 Lizard, Giant . .133 Houses of the Drow . .20 Divine Intercession . .54 Quaggoth . 136 Structure and Composition . .20 Lolth’s Boon . .54 Shunned . .140 House Authority . .21 Lolth’s Caress . .54 Spider, Monstrous . .141 House Interaction . .21 Profane Agony . .54 Troll . .145 Duties and Benefi ts . .22 Vile Feats . .55 Venom Ooze . .148 Family Units . .24 Unspeakable Vow . .55 Drow Life . .26 Vow of Decadence . .55 Chapter 6: Leisure . .27 Vow of the Spider Queen . .55 Campaigns and Adventures . 150 Arts and Crafts . .27 Vow of Vengeance . .56 Drow Campaigns . 150 Technology and Magic. .28 Weapon Style Feats . .56 Drow Cities and Environs . 153 Love . 29 Despana School . .56 Sample Drow . 160 War . 30 Eilservs School . .56 Anybys Velifane . 160 Death . .31 Inlindl School . .56 Keveras Lorakythe .
    [Show full text]
  • D&D Player's Basic Rules V0.2
    Player’s Basic Rules Version 0.2 Credits D&D Lead Designers: Mike Mearls, Jeremy Crawford Based on the original D&D game created by E. Gary Gygax and Dave Arneson, with Brian Blume, Rob Design Team: Christopher Perkins, James Wyatt, Rodney Kuntz, James Ward, and Don Kaye Thompson, Robert J. Schwalb, Peter Lee, Steve Townshend, Drawing from further development by Bruce R. Cordell J. Eric Holmes, Tom Moldvay, Frank Mentzer, Aaron Allston, Editing Team: Chris Sims, Michele Carter, Scott Fitzgerald Gray Harold Johnson, David “Zeb” Cook, Ed Greenwood, Keith Producer: Greg Bilsland Baker, Tracy Hickman, Margaret Weis, Douglas Niles, Jeff Grubb, Jonathan Tweet, Monte Cook, Skip Williams, Richard Art Directors: Kate Irwin, Dan Gelon, Jon Schindehette, Mari Baker, Peter Adkison, Bill Slavicsek, Andy Collins, and Rob Kolkowsky, Melissa Rapier, Shauna Narciso Heinsoo Graphic Designers: Bree Heiss, Emi Tanji Interior Illustrator: Jaime Jones Playtesting provided by over 175,000 fans of D&D. Thank you! Additional Contributors: Kim Mohan, Matt Sernett, Chris Dupuis, Tom LaPille, Richard Baker, Chris Tulach, Miranda Additional consultation provided by Horner, Jennifer Clarke Wilkes, Steve Winter, Nina Hess Jeff Grubb, Kenneth Hite, Kevin Kulp, Robin Laws, S. John Ross, the RPGPundit, Vincent Venturella, and Zak S. Project Management: Neil Shinkle, Kim Graham, John Hay Production Services: Cynda Callaway, Brian Dumas, Jefferson Dunlap, Anita Williams Brand and Marketing: Nathan Stewart, Liz Schuh, Chris Lindsay, Shelly Mazzanoble, Hilary Ross, Laura Tommervik, Kim Lundstrom Release: August 12, 2014 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.
    [Show full text]
  • DRAGONLANCE® Classics, Volume 2 by Hickman, Niles, and Dobson
    Sample file Official Game Adventure DRAGONLANCE® Classics, Volume 2 by Hickman, Niles, and Dobson Table of Contents Prologue .........................................................................................................4 Wherein lhe Tale told, and lhe story expounded lhus far. A once·mighty cityis collapses inlo chaos before the dragonhordes. Chapter 1: The Fall of Tarsis .............................................................................. 6 A road cold and forlorn leads to the Dragon Orb. Chapter 2: The Ice Reaches .............................................................................. 1 0 A band of barbarians may offer warmth and succor-or an icy death. Chapter 4:3: Thelcewall Ice CastleFolk .................................................................................... ................................................................................. 1519 Frozen in the midst of the vast glacier, an ancient fortress guards a mighty secret. A vessel from the past offers a pathway to the future. EpilogueChapter 5: ....................................................... lcemountain Bay ................................................................................................................................2425 Wherein the heroes set sail westward to search for a mysterious isle of counsel and hope. The Elves of Krynn ..........................................................................................27 TheIn Dragon which theDargent Heroes ......................................................................................
    [Show full text]
  • Dragon Magazine
    DRAGON 1 Publisher: Mike Cook Editor-in-Chief: Kim Mohan Shorter and stronger Editorial staff: Marilyn Favaro Roger Raupp If this isnt one of the first places you Patrick L. Price turn to when a new issue comes out, you Mary Kirchoff may have already noticed that TSR, Inc. Roger Moore Vol. VIII, No. 2 August 1983 Business manager: Mary Parkinson has a new name shorter and more Office staff: Sharon Walton accurate, since TSR is more than a SPECIAL ATTRACTION Mary Cossman hobby-gaming company. The name Layout designer: Kristine L. Bartyzel change is the most immediately visible The DRAGON® magazine index . 45 Contributing editor: Ed Greenwood effect of several changes the company has Covering more than seven years National advertising representative: undergone lately. in the space of six pages Robert Dewey To the limit of this space, heres some 1409 Pebblecreek Glenview IL 60025 information about the changes, mostly Phone (312)998-6237 expressed in terms of how I think they OTHER FEATURES will affect the audience we reach. For a This issues contributing artists: specific answer to that, see the notice Clyde Caldwell Phil Foglio across the bottom of page 4: Ares maga- The ecology of the beholder . 6 Roger Raupp Mary Hanson- Jeff Easley Roberts zine and DRAGON® magazine are going The Nine Hells, Part II . 22 Dave Trampier Edward B. Wagner to stay out of each others turf from now From Malbolge through Nessus Larry Elmore on, giving the readers of each magazine more of what they read it for. Saved by the cavalry! . 56 DRAGON Magazine (ISSN 0279-6848) is pub- I mention that change here as an lished monthly for a subscription price of $24 per example of what has happened, some- Army in BOOT HILL® game terms year by Dragon Publishing, a division of TSR, Inc.
    [Show full text]