THE BLOODSTONE LANDS by Bob Salvatore

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THE BLOODSTONE LANDS by Bob Salvatore OFFICIAL GAME ACCESSORY THE BLOODSTONE LANDS by Bob Salvatore Table of Contents Introduction: How to use this Book. .2 Section 1: Overview of the Bloodstone Lands . .3 Section 2: What the Neighbors Think. .15 Section 3: Societies of the Bloodstone Lands . .20 Section 4: Cities, Towns, and Villages . .26 Section 5: The Geography of the Region. .32 Section 6: Strongholds, Ruins, and Dungeons . .36 Section 7: Movers and Shakers . .45 Section 8: Travelling Bands and Organizations. .54 Section 9: The Bloodstone Lands Campaign. .61 Credits Editing: Elizabeth T. Danforth Typography: Kathleen C. MacDonald Cartography: Diesel Interior Art: Uttam Cover Art: Larry Elmore Special thanks to Ed Greenwood, Jeff Grubb, Bruce Heard, Michael Dobson, Doug Niles, Brian Newton, and the gang. TSR, Inc TSR Ltd. POB 756 120 Church End, Cherry Hinton Lake Geneva, Cambridge CB1 3LB WI 53147 USA United Kingdom ADVANCED DUNGEONS & DRAGONS, AD&D, FORGOTTEN REALMS, PRODUCTS OF YOUR IMAGINATION, and the TSR logo are trademarks owned by TSR, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR Ltd. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork presented herein is prohibited without the express written permission of TSR, Inc. ©l989 TSR, Inc. All Rights Reserved. Printed in U.S.A. ISBN 0-88038-77 1-8 $8.95 US 9267 9267XXX 1501 INTRODUCTION: THE BLOODSTONE LANDS Using this Book The next two sections, Section 7: To the west, beyond the Earthspur Movers and Shakers and Section 8: Mountains, is the wicked land of Thar, This sourcebook is divided into nine sec- Traveling Bands and Organizations, the Moonsea, and the independent city- tions. These offer the Dungeon Master a give a Dungeon Master many of the state of Mulmaster. To the south is Im- solid overview of the region, plus details NPCs that his players will encounter in piltur and beyond that, the Sea of Fallen of some specific places and personalities. the region (or PCs they may choose to Stars. To the east looms Narfell and the Section 1: Overview of the Bloodstone run). These are the characters who Great Dale. Lands introduces a Dungeon Master to might help the PCs out of a jamput One might assume that the nickname the region, particularly to Vaasa and them into one! of this rugged region comes from the Damara. This section covers the history Finally, Section 9: The Bloodstone quantity of blood spilled in the area, es- of the region, with a close-up on the last Lands Campaign gives some suggestions pecially in and around the Galena two yearsthe Year of the Prince and for potential adventures. It must be Mountains. There have been numerous the Year of the Shadows (FR1357 and noted that one of these involves having battles with goblinkin and giantkind. 1358). Present day is 1359, the Year of your players run through the H-series of The sturdy inhabitants have also faced the Serpent. Recent events, created by modules, rewriting the last two years of the relentless forces of the climate, and playing the H-series through to a logical history. This could pose a problem to even fought among themselves over the conclusion, have reduced Vaasa to its Dungeon Masters using this sourcebook, years. In truth, this would make blood- former status as an unclaimed wilder- as the outcome of the game may alter stone an apt label. ness (rich adventuring territory!). The the situations described herein. However, the phrase refers to the un- various provinces of Damara weave a Therefore, this section also offers tips countable mineral wealth found in the web of political intrigue that should to less-experienced Dungeon Masters. area, a deep-green chalcedony flecked provide plenty for PCs to disentangle. The Dungeon Master may have to deal with red jasper. Bloodstones were once Section 2: What the Neighbors Think with his players deciding on different mined throughout the Galenas and the introduces Narfell and Impiltur, neigh- life-courses for the major PCs, particu- Earthspurs, luring men here in droves. boring kingdoms with a vested interest larly for Gareth Dragonsbane who is re- Bloodstones established Damara as a in Vaasa and Damara. Narfell and Im- garded here as the central power figure major power in the Forgotten Realms. piltur could themselves support a fine of the entire region. Crafty Dungeon campaign. For this book, however, and Masters will slip around this by focus- Geography and in the context of the Bloodstone Lands, ing on other NPCs. For example, Baron Ecology they are treated as icing on the cake Tranth or Lady Christine can fill in any that is Vaasa and Damara. gaps in the political structures left by an The Bloodstone Lands are a cold region. Section 3: Societies of the Bloodstone uncooperative Gareth. Freezing winds roll down from the Lands presents the culture and flavor Great Glacier and swirl through the of the land. This section details religion, Enough said. Let us now explore this mountain peaks, making the long currency, races, and classes, all of dangerous and exciting region called winters of Vaasa and Damara longer which transform a campaign from a the Bloodstone Lands. All the ingredi- still. Yet though their temperature dice-rolling exercise into a role-playing ents are here for a long and enjoyable ranges are similar, the geography of event worthy of daydreams. campaign, or for a welcome diversion these two states is vastly different. Section 4: Cities, Towns, and Villages, from the mainstream events of a cam- and Section 5: The Geography of the Re- paign set in some other region of the Vaasa gion look at the physical geography and vast Forgotten Realms. Go to it! The northernmost of the two states, locales that PCs will encounter. In- Vaasa is also the smaller. The kingdom cluded are descriptions of various com- lies in a triangular region bounded by munities, their usual attitude toward Overview of the the Earthspur Mountains, the Great Gla- strangers, and a general feel of the Bloodstone Lands cier, and the forbidding Galena Moun- more distinctive locations. tains. For centuries untold, Vaasa The phrase Bloodstone Lands refers Section 6: Strongholds, Ruins, and remained an unclaimed wasteland of to the region between the Great Glacier Dungeons goes a step further, providing frozen moors and broken clumps of tun- and Impiltur, particularly the two states specific adventuring sites and home dra, a captured pocket of deep winter. of Vaasa and Damara. The whole area base locations for the players. In the Summer does come here, if only for a encompasses roughly 150,000 square Bloodstone Lands, knowing where to few short weeks. Even then, Vaasa feels miles in a roughly triangular shape, us- find trouble, and where to go to escape the edge of its climates wickedness. ing the southern line of the Great Gla- it, can mean the difference between a When the moorwaters melt and the top cier as its northernmost boundary. successful adventure and disaster. layers of tundra soften, the entire re- 2 gion becomes one vast bog of sludge farmers, all pitifully poor and eking out value. The crest of a Damaran noble and mud where the tallest horse a squalid, uninteresting existence. house marked every bar, and on the op- would wet its belly, as the saying goes Damara, though, had a different tale posite side was the year in Damaran in Damara. to tell. This kingdom traces its noble reckoning. Nearly 1,000,000 gold pieces Even more insidious, many bottom- lines back almost three centuries, to the worth of the stone was taken annually less bogs open up, particularly in the time when Heliogabalus was founded from the mines in the Galenas alone. central region, above the Beaumaris by Feldrin Bloodfeathers, the first king Particularly rich was the small region River. These deadly moors would do of Damara. Thereafter, his long, unbro- surrounding Bloodstone Pass, aptly much more than wet a horses belly! ken line of kindly heirs ruled Damara named the Barony of Bloodstone. This Where small farms have been well, only ending with King Virdins annual yield of raw wealth more than scratched in Vaasas rocky soil, harvests death. Until the most recent genera- kept the interest of merchants and show a somewhat fertile land. How- tion, the kingdom was a force on par speculators, and therefore the crafts- ever, nowhere in all the kingdom has a with Impiltur. men, farmers, and ordinary folk of Da- large enough stretch of arable land Damara maintained strong trade rela- mara lived quite well. been found capable of supporting a tions with the city-states along the Furthermore, Damara had little to large-scale community. Moonsea and along all the reaches of fear from its neighbors. Protected by Few people live in Vaasa. Even they the Sea of Fallen Stars. The narrow gap imposing natural boundaries, with the probably wonder why. between Rawlinswood and the south- noble houses united under the rule of a ern expanse of the Earthspurs is still single well-accepted king, there was lit- Damara known as Merchants Run, though few tle cause for unrest. The king main- More hospitable is the land of Damara. merchants use it today. tained an army only to protect the The hardy people of Damara get along At the height of Damaras glory, long caravans, and to defend the outlying ru- fairly well overall, but even so, deadly caravans of merchants transported ral communities from bands of raiding winter takes its toll among the folk who chalcedony down this pass to the for- goblins or other wretched creatures.
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