Dragons of Hope by Tracy Hickman

Total Page:16

File Type:pdf, Size:1020Kb

Dragons of Hope by Tracy Hickman Skullcap Sample file 1984TSR. Inc All Rights Reserved Official Game Adventure Dragons of Hope by Tracy Hickman TABLE OF CONTENTS Prologue 2 Wherein the tale is told, and the story is explained. Chapter 11: The Way 6 In which the heroes attempt to find safety and shelter for the refugees of Pax Tharkas. Chapter 12: The Outpost Mines 14 In which the heroes discover remnants of the once-mighty dwarven kingdom, and once again encounter the Aghar dwarves. Chapter 13: Skullcap 20 In which the tomb of Fistandantilus is found, and the mysteries of the Dwarfgate War revealed. Epilogue 27 Wherein shadows of events to come cast their shadows, and the fate of the refugees is revealed. APPENDICES 28 Here are the tools of the story. That which is new is explained, as are encounters governed by fate alone. Appendix 1: Monsters, Creatures, and Men 28 Appendix 2: Character Cards 31 and Inside Cover Appendix 3: Combined Monster Statistics Chart Inside Cover Appendix 4: Random Encounter Chart Sample file Inside Cover CREDITS Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Dis- tributed to the toy and hobby tfade by tegional distfibutots. Distrib- Development/Editing: Michael Dobson uted in the United Kingdom by TSR(UK)Ltd. Graphic Design: Elizabeth Riedel ADVANCED DUNGEONS & DRAGONS, AD&D, DRA- Cover Art: Keith Parkinson GONLANCE, and PRODUCTS OF YOUR IMAGINATION are trademarks of TSR, Inc. Interiors: Keith Parkinson and Larry Elmore Cartographers: Dennis Kauth and Elizabeth Riedel This adventure is protected under the copyright laws of the United Typography: Marilyn Favaro States of America. Any reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the Poetry: Tracy Hickman express written permission of TSR, Inc. e 1984 TSR, Inc. All Rights Reserved. Printed in U.S.A. TSR, Inc. TSR(UK)Ltd. POB756 The Mill, Rathmore Road Lake Geneva Cambridge CB14AD Wl 53147 TSR, Inc. United Kingdom PRODUCTS OF YOUR IMAGINATION™ Printed in U.S.A. ISBN 0-88038-088-8 9131 '/•.'since the great Cataclysm. Curse the High On the day of their return to the toWn of Priest of Istar for his pride! Tor in trying to Solace, they met Qoldmoon, a princess of the command the Qods rather than begging Que-Shu tribe, and her loVer RiVerWind, a humbly for their aid, he called down their ranger. Qoldmoon held a blue crystal staff that Wrath. Ohe Qods punished Krynn With fire contained the power of healing. and flood, and much is noW foreVer lost. Ohe Ohe Orue Qods had heard the prayers of greatest loss Was the knowledge of the Orue the adventurers, and had begun to act. Qods. Ohe World of Krynn has sunk into 7ls the Dragonamies marched, having blasphemy lo these many generations. It is said devastation in their path, the Innfelhws sought that once all chrics had the power to cast out the Torestmaster of the Darken Wood, healing spells, but that is no hnger true. who told them ofXak Osaroth, an ancient Mankinds separation from the Orue city noW fatten to evil. 7(fter terrible ordeals, Qods has also opened the door to renewed evil the heroes faced an enemy out of nightmare: in the World. Dragons, thought to be a myth Onyx, a Shck Dragon. fit only to frighten children, are once again Ohe poWer in the blue crystal staff Was i-'ji.Working their evil. Ohey are commanded by indeed the poWer of the Orue Qods. With the humans called dragon highmasters, and assisted aid of the staff, the heroes destroyed the T by strange creatures, the like of which have 7\ dragon, and recovered the Writings of the neVer before been in this World: draconians, Qods. Knowledge of the Orue Qods had they are called. returned to Krynn. 7Lnd so Qoldmoon, a Ohe armies of dragons, dragon princess, became the first true cleric of Krynn. '"2highmasters, and draconians haVe noW NoW armed With powerful Weapons of the conquered much of Krynn, and soon they Will spirit, the heroes returned to Sohce, only to haVe all the land under their sWay. Ohings Sample filefind that draconians had overrun their look dark. "Evil may soon triumph over good. homelands, and had taken the people of the Ohrough my Crystal Ball, the Qhbe of plains to a terrible slavery in the fortress of Wisdom, I am able to send my spirit across the Tax Oharkas. land to gather knowhdge. 7ind so I haVe found lifter capture and battle, after perilous '•"'a glimmer of hope. travels through thick forests and ancient TiVe years ago, seVen adventurers set out [IN dungeons, the heroes crept into Tax Oharkas'; "r:. from the Inn of the East Home to seek the foiled the sinister plans of the dragon forgotten knowledge of the Orue Qods. Ohey highmaster Verminaard, and rescued oVer 8OO had great adventures, but did not find what shves. NoW they rush south, pursued by the j... they sought. In time, six returned: Oanis, tireless draconians, seeking a passage to the Tlint, Oasshhoff, tRaistlin, Caramon, and seaport of Oarsis and the hope of safety... • ' Sturm. Of Kitiara the beautiful, the loVe of tynis, rwthing has been heard. '. From the ICONOCHRONOS of Astinus of Palanthus, Lorekeeper of Krynn, in the 351st year after the Cataclysm. pRoloque notes POR the dunqeonnusteR "Dragons of Hope" is the third in the epic (especially Tanis and Gilthanas) are aware of deaths" for them. Their bodies should not be DRAGONLANCE™ series. The next module, her presence. found. Think up a creative explanation for "Dragons of Desolation," forms the end of Elistan is a false cleric of the Seeker reli- their "miraculous" survival. For example, a the First Book of Dragonlance: Tales of gion who was introduced in DL 2. In this character tumbles down a 500 foot shaft to Autumn Twilight. module, he becomes the second true cleric of certain death. Several modules later, the char- DRAGONLANCE is a story. The mod- Krynn. In DL 6, he becomes a PC. See his acter reappears with a story about how he ules in this series should ideally be played as a Character Card and the Events section of landed on a ledge and was knocked out. Much continuing saga. Players are encouraged to Chapter 11. later, he came to, and spent weeks recovering take on the roles of the main heroes in this Eben Shatterstone, the third important and escaping. Some characters can die perma- epic; Character Cards can be cut out and used NPC, is a traitor, an agent of Verminaard, the nently. When a "name" character no longer by the players. dragon highmaster. Eben is self-serving and plays a part in the story, his death can occur. "Vbu may allow players to bring other greedy rather than actively evil, and so his Player characters brought into this adventure characters into this adventure. If so, adjust alignment is neutral. Eben was introduced to from outside can be killed normally. those characters so they conform to the world the party in DL 2 as the victim of a draconian The player characters are variously of Krynn, which is unlike most AD&D™ attack. The attack was a fake. Eben has referred to as PCs, adventurers, heroes, and worlds. planted himself on the party, and becomes a companions. Boxed sections of text are read If you allow players to bring their own char- leader of the refugees. In this module, he aloud when the PCs experience that Encoun- acters into the epic, the' DRAGONLANCE behaves himself and seems to be a supporter ter or Event. characters must be present either as player of the heroes. In DL 3, keep Eben in the back- If you are playing DL 3 without having characters (PCs) or non-player characters ground, but remind the players that he is played DL 1 and 2, you must provide a motive (NPCs). The following heroes are active in this there. Keep his future role a secret. He will for helping the refugees. If you have played module: Tanis, Goldmoon, Riverwind, Cara- reveal his true purpose soon enough! DL 1 and 2, no additional background is mon, and Raistlin. One player should always If you don't want to play the DRA- needed; the story begins hours after the PCs play both Goldmoon and Riverwind, one as a GONLANCE epic, you can adapt this adven- have rescued the slaves from Pax Tharkas. primary character and the other as a hench- ture to your own campaign. Sometimes, a character must make an man NPC. The other pre-generated characters DRAGONLANCE is a complex saga. To Ability Check against one of his Character do not play a critical role in this module, but run it well, you must read this module care- Abilities (Strength, Dexterity, Wisdom, etc.). are important later; they can be taken by play- fully to visualize the story, and to think of The player rolls ld20. If the result is equal to ers, used as henchmen, or kept as NPCs. It's a what players may do. You must motivate the or less than the player's Ability score in the good idea to keep the party to a manageable players subtly so that they follow the right appropriate area, the Check succeeds. For size. path. Sometimes, you must improvise to keep example, a PC with a Dexterity of 15 makes a Three NPCs require particular attention. the story oSamplen track. file Dexterity Check by rolling ld20. If the result Laurana, Princess of Qualinost, was rescued Because DRAGONLANCE is a story, is 15 or less, the Check succeeds; if the result is from Pax Tharkas in DL 2.
Recommended publications
  • The Forgotten Realms Are a World of the Realms, Matched by a Sheet of Very Similar to the Earth of the 13Th and Ice, Equally Relentless, to Its East
    These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwrittenand set them down ere they fade . Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding. Alaundo of Candlekeep Cyclopedia of the Realms Table of Contents Introductions ..................................................................4 About this Product ..............................................................5 Time in the Realms ..............................................................6 Names in the Realms .............................................................7 Languages of the Realms .........................................................8 Currency in the Realms ..........................................................9 Religion in the Realms ...........................................................10 Cyclopedia Entries ..............................................................19 Anauroch Map ..................................................................23 Arabel Map ....................................................................24 Cormyr Map ...................................................................33 Cormyr Royal Lineage ...........................................................34 DalelandsMap ..................................................................36 Immersea Map ..................................................................53
    [Show full text]
  • Dragon Magazine #158
    S PECIAL ATTRACTIONS Issue #158 Vol. XV, No. 1 9 Weve waited for you: DRAGONS! June 1990 A collection of lore about our most favorite monster. The Mightiest of Dragons George Ziets Publisher 10 In the D&D® game, no one fools with the dragon rulers and lives for James M. Ward long. Editor A Spell of Conversation Ed Friedlander Roger E. Moore 18 If youd rather talk with a dragon than fight it, use this spell. The Dragons Bestiary The readers Fiction editor Barbara G. Young 20 The gorynych (very gory) and the (uncommon) common dragonet. Thats Not in the Monstrous Compendium! Aaron McGruder Assistant editor 24 Remember those neutral dragons with gemstone names? Theyre 2nd Dale A. Donovan Edition now! Art director Larry W. Smith O THER FEATURES Production staff The Game Wizards James M. Ward Gaye OKeefe Angelika Lokotz 8 Should we ban the demon? The readers respondand how! Subscriptions Also Known As... the Orc Ethan Ham Janet L. Winters 30 Renaming a monster has more of an effect than you think. U.S. advertising The Rules of the Game Thomas M. Kane Sheila Gailloreto Tammy Volp 36 If you really want more gamers, then create them! The Voyage of the Princess Ark Bruce A. Heard U.K. correspondent 41 Sometimes its better not to know what you are eating. and U.K. advertising Sue Lilley A Role-players Best Friend Michael J. DAlfonsi 45 Give your computer the job of assistant Dungeon Master. The Role of Computers Hartley, Patricia and Kirk Lesser 47 The world of warfare, from the past to the future.
    [Show full text]
  • Liste De Jeux - 1/26 - Ambition Schmidt France G
    N Nom editeur createurs An Num Lg Tr Min Max 1870 Descartes Jean-Pierre Defieux 1978 W 82 fr - 2 1806: Iéna, Campagne de Prusse (Jena!) Tilsit Ed Wimble 1997 W 71 fr - 2 1814: Six jours de gloire Tilsit Kevin Zucker 1998 W 61 fr - 2 1830 Avalon Hill Francis Tresham 1986 S 52 en fr 3 6 1862, The Battles and Leaders Series Simulation Design Incorporated Richard Berg, Thaddeus B. Kubis, 1990 W 99 en - 2 Robert G. Markham 1863: Chickamauga, la rivière de la mort Tilsit Gary Selrik , Stephen Rawling 1997 W 84 fr - 2 221b Baker Street: Master Detective Game Gibsons Games Sg 12 en - 2 6 2e D.B. 1 Normandie Descartes Jean-Jacques Petit 1983 W 32 fr - 2 4 7 Royaumes combattants (les) éditions du stratège Jean-Pierre Pecau, Jël Gourdon W 127 fr - 2 7 8th army: WWII desert campaign Attactix 1982 W 81 en - 2 4 A Game of Throne Fantasy Flight Games Christian T. Petersen 2003 S 305a en fr 3 5 A Game of Throne : A clash of Kings Fantasy Flight Games Christian T. Petersen 2005 S 305b en fr 3 6 A Game of Throne : A storm of Swords Fantasy Flight Games Christian T. Petersen 2006 S 305c en fr 3 6 Abalone Hasbro Michel Lalet, Laurent Lévi 1990 R 8 fr - 2 Accross 5 April Victory Games Eric Lee Smith 1992 W 48 en fr 2 4 Adel Verpflichtet FX Schmid Klaus Tauber 1990 S 92 de fr 2 5 Africa 1880 Tilsit Francis Pacherie 1997 S 28 fr - 3 6 Afrika: La guerre du Désert Oriflam Dean Essig 1994 W 134 fr - 2 Âge des dieux (L') Asmodée Edition Croc 2004 S 236 fr - 3 6 Age of Battles : the Battle of Marathon Zvezda W 122 en - 2 Age of Chivalry 3W Rob Markham 1992 W 65 en - 1 4 Age of Renaissance Avalon Hill 1996 S 142 en fr 3 6 Age of Steam Warfrog Martin Wallace 2001 S 259 en fr 2 6 Ages of Mythology Eagle Games Glenn Drover 2003 S 223 en fr 4 6 Aigles (les) Descartes J.m.
    [Show full text]
  • Dungeonsglragons COMPUTER PRODUCT Lleroes Oftlle LAJYCE
    Advit°iced Dungeonsglragons COMPUTER PRODUCT llEROES OFTllE LAJYCE A DRAGONLANCE™ Action Game STRATEGIC SIMULATIONS,INC. CONTENTS I. Background & History ............................................ 2 HEROES OF THE LANCE A. The DRAGONLANCE® Saga Program Creation : U.S.Gold Ltd B. ADVANCED DUNGEONS & DRAGONS® Game Design & Co-ordination : Laurence H. Miller II. The Action Starts ..................................................... 3 Programming Team: Alan Bridgeman, Matt Ellis, Graham Lilley, A. Preparing for Play Teoman lrmak, Anthony Scott. B. Loading The Game C. IBM version differences D. Cassette/Disk version differences Product Manager: Jerry Howells Production Co-ordination : Bob Kenrick Ill. Playing The Game ................................................... 5 Based on the module: DL 1 Dragons of Despair A. Movement Original U.K.Manual : Laurence H. Miller B. Ranged Combat/Dodge Manual adapted by SSL Louis Saekow Design: LOUIS Hsu Saekow, David Boudreau, Pete Gascoyne C. Close Combat Box Art: Jeff Easley D. Screen Displays E. Menus and Sub-Menus Original Graphic for Title Screen : Clyde Caldwell F. Winning the Game Game developed by : U.S. Gold Ltd . & Strategic Simulations, Inc. G. IBM Keyboard Commands U.S.Gold Test & Development Team : Paul Sutton, H. A Note to ST Hard Disk users Charles Cecil & Mike Dixon IV. Characters ............................................................. 13 SSI Testing & Development Team: Chuck Kroegel, Dick Vohlers, Tanis Half-Elven Cyrus Harris, Graeme Bayless, Zane Wolters, John Bruning, Caramon Majere Robert Daly & James Kucera Raistlin Majere Sturm Brightblade ADVANCED DUNGEONS & DRAGONS, AD&D, DRAGON LANCE and the Goldmoon TSR logo are trademarks owned by JSR, Inc., Lake Geneva, W.I., USA and Riverwind used under license from Strategic Simulations, Inc., Mountain View, C.A., USA Tasslehoff Burrfoot © 1988 Strategic Simulations, Inc.© 1988 TSR, Inc.
    [Show full text]
  • Dragon Magazine #100
    D RAGON 1 22 45 SPECIAL ATTRACTIONS In the center: SAGA OF OLD CITY Poster Art by Clyde Caldwell, soon to be the cover of an exciting new novel 4 5 THE CITY BEYOND THE GATE Robert Schroeck The longest, and perhaps strongest, AD&D® adventure weve ever done 2 2 At Moonset Blackcat Comes Gary Gygax 34 Gary gives us a glimpse of Gord, with lots more to come Publisher Mike Cook 3 4 DRAGONCHESS Gary Gygax Rules for a fantastic new version of an old game Editor-in-Chief Kim Mohan Editorial staff OTHER FEATURES Patrick Lucien Price Roger Moore 6 Score one for Sabratact Forest Baker Graphics and production Role-playing moves onto the battlefield Roger Raupp Colleen OMalley David C. Sutherland III 9 All about the druid/ranger Frank Mentzer Heres how to get around the alignment problem Subscriptions Georgia Moore 12 Pages from the Mages V Ed Greenwood Advertising Another excursion into Elminsters memory Patricia Campbell Contributing editors 86 The chance of a lifetime Doug Niles Ed Greenwood Reminiscences from the BATTLESYSTEM Supplement designer . Katharine Kerr 96 From first draft to last gasp Michael Dobson This issues contributing artists . followed by the recollections of an out-of-breath editor Dennis Kauth Roger Raupp Jim Roslof 100 Compressor Michael Selinker Marvel Bullpen An appropriate crossword puzzle for our centennial issue Dave Trampier Jeff Marsh Tony Moseley DEPARTMENTS Larry Elmore 3 Letters 101 World Gamers Guide 109 Dragonmirth 10 The forum 102 Convention calendar 110 Snarfquest 69 The ARES Section 107 Wormy COVER Its fitting that an issue filled with things weve never done before should start off with a cover thats unlike any of the ninety-nine that preceded it.
    [Show full text]
  • Dragons of Flame by Douglas Niles
    Sample file © 1M4 TSR, Inc. All RIgMs Reserved. 28 \ 3 32 h =20 ft. Sample file MPI 29 36 35 —•— 1 Advanced Dungeons^pragons Official Game Adventure Dragons of Flame by Douglas Niles TABLE OF CONTENTS PROLOGUE 2 Astinus the Lorekeeper returns, reflecting upon the past and uncertain future of Krynn. THE STORY: The heroes endeavor to resist the growing might of the Dragonlords, playing their roles in the midst of war and destruction. Chapter 5: Que Kiri and the Plains 4 In which the fires of the Dragonlords spread over Abanasinia. Chapter 6: Solace 6 Where the dragonmen hold sway over the first home and the Last Home. Chapter 7: The Slave Caravan 8 The ox-drawn wagons move toward Pax Tharkas and its slave mines. Chapter 8: Elvenhome 11 Where the party rests for a spell, hears song and legend, and learns of the Sla-Mori. Chapter 9: To the Walls of Pax Tharkas 19 The perilous tunnels of the Sla-Mori—the secret entrance to the dragonmen s fortress. Chapter 10: The Tharkadan Towers 22 The quest presents its greatest challenge, here in the heart of the fortress. EPILOGUE 29 Thus is concluded another portion of the epic. The heroes again are journeying, through their road remains unclear.Sample file APPENDICES Here are the tools of the story. That which is new is explained, as are encounters by fate alone. Appendix 1: Random Encounter Charts 30 Appendix 2: Monsters, Creatures, & Men 31 Appendix 3: Treasures and Tomes 31 Appendix 4: Canticle of the Dragon 32 PLAYER CHARACTER CARDS 17 These are the Innfellows, the heroes of DRAGONLANCE Original Concept: Tracy Hickman Distributed to the book trade in the United States by Random Editors: Michael Williams and Michael Dobson House, Inc., and in Canada by Random House of Canada, Ltd.
    [Show full text]
  • Dragons of Desolation by Tracy Hickman and Michael Dobson
    TRAP EFFECTS All traps are triggered by a tripwire or by walking past them. Ball: Damage = 2d8; Save vs Petrify to avoid. Blade Damage = 1d10; When activated starts chopping; Dexterity check to pass or pass to right or left of wedge shaped blade. Flame: Damage = 2d6, if fanned out in some way. Ice Falls: Damage = 1d6; Save vs Spells or encased in ice, 3 turns to thaw. Spiked Pit: Damage = 2d6; 10' deep, trapdoor snaps shut. Official Game Adventure Dragons of Desolation by Tracy Hickman and Michael Dobson TABLE OF CONTENTS Prologue . 2 Wherein the tale is told, and the story is explained. Chapter 14: The Doors of Thorbardin . 4 In which the heroes dream dark dreams and seek the entrance to the long-lost dwarven kingdom. Chapter 15: The North Gate of the Dwarves . 8 In which the heroes enter Thorbardin, encounter ancient evils, and meet a legendary dwarf. Chapter 16: The Honor of the Hylar . 12 In which the Council of Thanes meets, and the heroes receive a quest. Chapter 17: Kalil S’rith . 15 In which the heroes enter the Kingdom of the Dead seeking a great mystical treasure. Chapter 18: Dark Realms . 19 In which Verminaard returns, and the heroes make their final stand. Epilogue . 22 Wherein this book of Dragonlance comes to an end, the beginning and end of life is celebrated, and shadows of the future fall on the present. APPENDICES . 26 and Inside Cover Here are the tools of the story That which is new is explained, as are encounters governed by fate alone.
    [Show full text]
  • H-1 Bloodstone Pass
    H-1 Bloodstone Pass Conversion Guide Introduction: In 1985, TSR published the module named “Bloodstone” with the module code “H1”. It was written by Douglas Niles and Michael Dobson, and was primarily designed to highlight the recently released Battlesystem, which provided rules for mass combat in the form of miniature wargaming. H1 consisted of a 32-page story, with several pages of maps for battle encounters, and 24 pages of army rosters and stats. In addition to the above, the module also included printed cardstock with fold-up instructions to build Bloodstone village in 3D, and over 100 tokens to represent army units. This conversion guide allows DMs to run th the original module with 5 Edition rules and provides a reference sheet for encounters. A 10+ hour adventure for 10th-12th level characters by STEVEN BRUSO DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All otherSample original material in this work is copyright 2017 by Steven Bruso and published under the Community Content Agreement for Dungeon Masters Guild. file Not for resale. Permission granted to print or photocopy this document for personal use only. H1 BLOODSTONE PASS CONVERSION GUIDE 1 Sample file Not for resale. Permission granted to print or photocopy this document for personal use only.
    [Show full text]
  • Dragon Magazine #112
    DRAGON 1 SPECIAL ATTRACTIONS 41 The Ultimate Article Index compiled by Jean Black Publisher After this, an update is all youll ever need Mike Cook 51 TSR staff GEN CON® Event Listing Editor-in-Chief Better late than never and besides, theyre free! Kim Mohan Editorial staff OTHER FEATURES Patrick Lucien Price Roger Moore 8 Dawn of a new age Kim Mohan Robin Jenkins A fresh look, and outlook, for DRAGON Magazine Editorial assistance 10 DINOSAURS Steven Inniss Eileen Lucas A monstrous article on the beasts of the Mesozoic Era Art, graphics, production 19 Revenge of the nobodies Joseph R. Ravitts Roger Raupp When a grass-roots movement grows, watch out! Kim Lindau 23 The role of computers Hartley and Pattie Lesser Advertising Our second foray into the world of electronic role-playing games Mary Parkinson 27 Cloaked in magic Ed Greenwood Subscriptions Elminster returns with some wise words about windbreakers Pat Schulz 35 Armor, piece by piece Matt Bandy This issue’s contributing artists A partial armor system for non-Oriental AD&D® games Daniel Horne Jim Holloway 81 Dire Invasion — William Tracy Marvel Bullpen Rom and the Dire Wraiths in the MARVEL SUPER HEROES game Dave LaForce Lawrence Raimonda 88 For a Fistful of Credits David “Zeb” Cook Richard Tomasic New equipment for STAR FRONTIERS® gamers Joseph Pillsbury Bill Cleveland Larry Elmore DEPARTMENTS Dave Trampier 3 Letters 38 TSR Previews96 Dragonmirth 4 World Gamers Guide 92 Convention calendar 98 Snarfquest 6 The forum 94 Gamers' Guide 101 Wormy COVER This is probably the first cover painting weve ever published that owes its existence to a real-life experience.
    [Show full text]
  • THE BLOODSTONE LANDS by Bob Salvatore
    OFFICIAL GAME ACCESSORY THE BLOODSTONE LANDS by Bob Salvatore Table of Contents Introduction: How to use this Book. .2 Section 1: Overview of the Bloodstone Lands . .3 Section 2: What the Neighbors Think. .15 Section 3: Societies of the Bloodstone Lands . .20 Section 4: Cities, Towns, and Villages . .26 Section 5: The Geography of the Region. .32 Section 6: Strongholds, Ruins, and Dungeons . .36 Section 7: Movers and Shakers . .45 Section 8: Travelling Bands and Organizations. .54 Section 9: The Bloodstone Lands Campaign. .61 Credits Editing: Elizabeth T. Danforth Typography: Kathleen C. MacDonald Cartography: Diesel Interior Art: Uttam Cover Art: Larry Elmore Special thanks to Ed Greenwood, Jeff Grubb, Bruce Heard, Michael Dobson, Doug Niles, Brian Newton, and the gang. TSR, Inc TSR Ltd. POB 756 120 Church End, Cherry Hinton Lake Geneva, Cambridge CB1 3LB WI 53147 USA United Kingdom ADVANCED DUNGEONS & DRAGONS, AD&D, FORGOTTEN REALMS, PRODUCTS OF YOUR IMAGINATION, and the TSR logo are trademarks owned by TSR, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR Ltd. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork presented herein is prohibited without the express written permission of TSR, Inc. ©l989 TSR, Inc. All Rights Reserved. Printed in U.S.A. ISBN 0-88038-77 1-8 $8.95 US 9267 9267XXX 1501 INTRODUCTION: THE BLOODSTONE LANDS Using this Book The next two sections, Section 7: To the west, beyond the Earthspur Movers and Shakers and Section 8: Mountains, is the wicked land of Thar, This sourcebook is divided into nine sec- Traveling Bands and Organizations, the Moonsea, and the independent city- tions.
    [Show full text]
  • Ral Partha Advanced Dungeons & Dragons Miniatures
    Ral Partha Advanced Dungeons & Dragons Miniatures www.DnDLead.com Ral Partha AD&D miniatures are easily identifiable as such for they are stamped "TSR mfg. by Ral Partha," along with a production date. There is no stamping, however, to help determine just what a figure actually is. ADVENTURERS (Blisters w/ 1 male & 1 female) 11-051 Zulkir Szass Tam 11-001 Fighters with 2-Handed Sword 11-052 Mourngrym Amcathra 11-002 Clerics with Staff and Warhammer 11-053 Midnight 11-003 Magic-Users with Crystal Ball 11-054 Lord Manshoon 11-004 Rangers with Longsword and Bow 11-055 Manxam the Beholder 11-005 Thieves with Shortsword and Sling 11-056 Shaeri Amcathra 11-006 Dwarf Fighters with Warhammer 11-057 Elminster 11-007 Elf Magic-Users with Magic Items 11-058 Khelben "Black Staff" Arunsun 11-008 Gnome Thieves with Dagger 11-059 Dove Falconhand 11-009 Adventuring Mages 11-060 Florin Falconhand 11-061 Suul the Lich 11-010 Paladins 11-062 King Azoun of Cormyr 11-011 Half-Elven Rangers 11-063 Vangerdahast War Wizard 11-012 Halfling Fighter Thieves 11-064 Lord Soth (Mounted and on Foot) 11-013 Bards 11-065 Tanis 11-014 Kender Rogues 11-066 Goldmoon 11-015 Savage Warriors 11-067 Fizban 11-016 Rogues 11-068 Drizz't 11-017 Mercenary Warriors 11-069 Raistlin 11-018 Wilderness Warriors 11-070 Caramon 11-019 Wandering Sorcerers 11-071 Kitiara 11-020 Elf Militant Wizards 11-072 Laurana 11-073 Lord Gunthar 11-021 Berserker Barbarians 11-074 Silvara 11-022 Oriental Fighters 11-075 Gilthanas 11-023 Bounty Hunters
    [Show full text]
  • Dragonsofflame-Manual
    COMPUTER PRODUCT DRAGOJVS OF FLAME A DRAGONLANCE Action Game © 1989 TSR. Inc. ©1989Strategic ~~ · - S- imu-lati-ons-, lnc_. ___ ~ · -------~-TS-R, _lnc_. ___. _.,_,.,.,_., = - STRATEGIC SIMULATIONS, INC: CONTENTS I.·Introduction ... ... .... ................. ............................................... ............... 1 The Action Starts ..................................................................................... 1 The Situation ........................................................................................... 1 The ADVANCED DUNGEONS & DRAGONS®Game ..................................... 1 The DRAGONLANCE®Saga ....................................................................... 1 II. Characters ... .. ... ... ... ... ........ .. ..... ..... .. .. .... ........ ...................................... 2 Goldmoon .... ................................................................................ ........... 2 Riverwind ......................... ....................................................................... 3 Raistlin Majere ... ..... ... .............. ............. ... ................................................ 4 Caram on Majere ............................... ...... .... ..................... .... ... .................5 Tanis Half-Elven ....................................................................................... 6 Sturm Brightblade ..... .. ............ ......................... ...................... .................7 Tasselhoff Burrfoot ...................................................
    [Show full text]