Dragonsofflame-Manual

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Dragonsofflame-Manual COMPUTER PRODUCT DRAGOJVS OF FLAME A DRAGONLANCE Action Game © 1989 TSR. Inc. ©1989Strategic ~~ · - S- imu-lati-ons-, lnc_. ___ ~ · -------~-TS-R, _lnc_. ___. _.,_,.,.,_., = - STRATEGIC SIMULATIONS, INC: CONTENTS I.·Introduction ... ... .... ................. ............................................... ............... 1 The Action Starts ..................................................................................... 1 The Situation ........................................................................................... 1 The ADVANCED DUNGEONS & DRAGONS®Game ..................................... 1 The DRAGONLANCE®Saga ....................................................................... 1 II. Characters ... .. ... ... ... ... ........ .. ..... ..... .. .. .... ........ ...................................... 2 Goldmoon .... ................................................................................ ........... 2 Riverwind ......................... ....................................................................... 3 Raistlin Majere ... ..... ... .............. ............. ... ................................................ 4 Caram on Majere ............................... ...... .... ..................... .... ... .................5 Tanis Half-Elven ....................................................................................... 6 Sturm Brightblade ..... .. ............ ......................... ...................... .................7 Tasselhoff Burrfoot .................................................... .......... .................... 8 Flint Fireforge ................... ............................................ ........................... 9 m. Non-Player Characters .................................................................... 1O Eben Shatterstone .. ............................................................... ................ 10 Gilthanas .... ... .... ........................................................................ ..... .. .. .. 10 Laurana .... .. .... .... ........... .. ... ..................... ............... ..... .... ............ .......... 10 Men ....................................................................................................... l O Nomads ... ... ................................................................... .. .......... .... ... .. ... 10 IV. Monsters ............... ....................... .. ..................... .... .... ........ .... ........... 1o V. Items ................................................................................................... 12 VI. Play Notes ............... ......... ................ .............. ..... ......... ............. ........ 13 Moving Around ................................ .. ............. ... .......... .......................... 13 Combat Advice ..... ..................................... ............................................ 13 Where Am I? ........................... ........................... .................................... 13 APPLE II AND IBM COMPATIBLE COMPUTER INFORMATION: Many of our games will work on Apple II and IBM co mpatible computers. Most of our games will work on an Apple II GS in the Apple II em ulation mode . If you own an Apple II GS , Apple compatible or IBM compatible com puter we suggest that you call our Te chnical Hotline at (408) 737-6810 and speak with a game counselor any workday between the hours of 11 a.m. and 5 p.m. , Pacifi c Time , to see if an SSI game you're cons idering purchasing is compatible with your com pute r. If we have insuffcient data to determine co mpatibility, yo u may wish to purchase the gam e and test for compatib ility yourself. If the game proves to be incompatible, yo u may return it within 14 days with yo ur dated receipt and we wi ll refu nd your money. Or, if yo u return the game within 30 days, you may exchang e the game for another. I. INTRODUCTION sorts take advantage of the chaos to pil­ II. THE CHARACTERS lage the remains of civilization. THE ACTION STARTS. GOLDMOON, CHIEFTAIN'S DAUGHTER: During your quest, you will meet many It is more than three hundred years since others in the wilderness. Some may join Daughter of the chieftain of the Que-Shu tribe, Goldmoon's the Cataclysm, when the old gods aban­ your party; it will be necessary to gain future seemed to be set from birth; whomever she married doned the people of Krynn. Without the allies to complete the quest. Some may would become chief of the Que-Shu. Unknown to everyone, interference of the old gods, Takhisis, the offer items to aid you on your quest. Some the gods had different plans for her. The first sign of these Queen of Darkness, spreads her power will attack you with sword or claw. The only plans came when Goldmoon fell in love with Riverwind from the Abyss by awakening evil dragons way to know if an encounter is friend or and creating armies of Draconians. Once rather than any of the other more suitable young men. foe is to approach and keep alert. But, you her armies are victorious, she will be free can assume that anyone who attacks is When Riverwind returned from his quest to prove himself to move from the Abyss into Krynn. The allied with the forces of evil. worthy, things really changed. The Staff that he returned with only threat to the Queen's awesome power didn't appear to do anything and Goldmoon's father con­ is the revival of belief in the old gods and You may find important items in many demned him to death. As the tribe started to stone Riverwind the uniting of the resistance against the places as you travel. Items may be freely to death, Goldmoon threw herself into his arms. Suddenly Draconian armies. offered by friends, cast aside by those flee­ ing the enemy, lying amidst abandoned the Staff flared with a brilliant blue light and Goldmoon and The first steps against Takhisis have been towns, or fiercely guarded by the forces of Riverwind were standing miles away from the village, all their injuries healed. taken. The Disks of Mishakal have been Takhisis. Treat your allies and items wisely, recovered and Goldmoon has become the Rejected by their tribe, Goldmoon and they are the keys to your quest. first True Cleric since the Cataclysm. But, Riverwind traveled to attempt to discover the while returning from the successful assault THE ADVANCED DUNGEONS & Staff's true nature. During their travels, they on Xak Tsaroth, Goldmoon and the other DRAGONS" GAME. became involved in a fight at the Inn of the Companions of the Lance are captured by Last Home and were rescued by the other an army of Draconians. DRAGONS OF FLAME, and the whole Companions. From the Inn, the Companions' DRAGONLANCE®Saga are based on the When all seems lost, the Companions are adventures took them to Xak Tsaroth. In ADVANCED DUNGEONS &:. DRAGONS~ freed during an elven attack on the those terrible ruins, the Blue Crystal Staff was game by TSR Inc. AD&D"' is the most Draconians. Now, the Companions must popular role playing game in the world. In destroyed, but the Disks of Mishakal were ally with friendly NPCs, battle Draconian a role-playing game you control one or recovered and Goldmoon became the first hordes, and sneak through the caves of more characters in an unfolding, True Cleric since the Cataclysm. Goldmoon Sia-Mori into the fortress of Pax Tharkas. interactive story-line. now wields personal clerical magic and directs Inside, the Companions must recover the the awesome powers of the Disks of Mishakal. sword 'Wyrmslayer' and free the slaves DRAGONS OF FLAME is an action game with held there to bind the forces of the resis­ many of the interactive elements of a tance together. role-playing game. The computer is used to keep track of all of the usual 'to hit,' THE SITUATION. 'damage,' and 'saving throw' dice rolls AD&D' Grune Statistics: At the start of the quest, Draconian armies behind the scenes so that you can concen­ Strength 12; sweep down from the north toward the trate on what is actually visible - the Intelligence I 2; Wisdom 16; elven lands of Qualinost. They already hold charging Draconian with a sword. Dexterity I 4; Constitution 12; the ancient southern fortress of Pax Charisma I 7; Alignment - Lawful Good; Tharkas. The Draconians seek to crush the THE DKAGONLANCE "' SAGA. Hit Points 24; Armor Class 6. Qualinesti between their armies and the The DRAGONLANCE®saga was put together mountain fortress. by the TSR design staff and brought to life EQUIPMENT: by the TSR artists. It has appeared in nov­ Leather armor; Quarterstaff +2; The lands before the invasion are in chaos. els, short stories, ADVANCED DUNGEONS Medallion of Faith; The countryside is full of wanderers both &:. DRAGONS® role-playing adventures, and Clerical magic, see sub-menu. friendly and unfriendly. Brave elven and computer games. DRAGONS OF FLAME gives nomadic warriors seek to turn aside the you the chance to take part in the quest of forces of evil. Innocent victims flee the the 'Companions of Th e Lance,' as they advancing conquerors. Foul creatures of all continue their fight to save Krynn from By Larry Elmore, from Takhisis, the Queen of Darkness. "Dragons of Hystery" 2 RIVER\VIND: RAISTLIN MAJERE: Born into a family of virtual tribal outcasts, no-one in the So weak when he was born that he wasn't expected to live, Que-Shu tribe had a lower social position. His family refused Raistlin survived through his sister's efforts and the protec­ to believe in the divinity of the tribal chieftain and were the tion of his twin brother Caramon. Just before their fifth last believers
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