Sample file Official Game Adventure

DRAGONLANCE® Classics, Volume 2 by Hickman, Niles, and Dobson

Table of Contents Prologue ...... 4 Wherein lhe Tale told, and lhe story expounded lhus far.

A once·mighty cityis collapses inlo chaos before the dragonhordes. Chapter 1: The Fall of Tarsis ...... 6 A road cold and forlorn leads to the Dragon Orb. Chapter 2: The Ice Reaches ...... 1 0 A band of barbarians may offer warmth and succor-or an icy death. Chapter 4:3: Thelcewall Ice CastleFolk ...... 1519 Frozen in the midst of the vast glacier, an ancient fortress guards a mighty secret.

A vessel from the past offers a pathway to the future. EpilogueChapter 5: ...... lcemountain Bay ...... 2425 Wherein the heroes set sail westward to search for a mysterious isle of counsel and hope.

The Elves of Krynn ...... 27 TheIn Dragon which theDargent Heroes ...... of the Lance are shipwrecked on a distant isle. 28 Chapter 6: Awash on Ergoth ...... 29 The heroes {lee the elven lands, seeking lo deliver the Orb to the Knights. Chapter 7: The Wilds of Ergoth ...... 33 In which the Heroes [indthe Castle Foghaven and a curious gnome. Chapter 8: Foghaven Vale ...... 38 In which the Heroes (ind the tomb of the hero Huma and the secret Chapterof the 9: TheDragonlances. Stone Dragon of Ergoth ...... 42 Wherein the heroes reachthe lands o{lhe Knights. Epilogue ...... 47

Tales ...... 48 KnightsWherein of journeysSolamnia across...... land and water to the heroes' destiny are exposed. 50 Chapter 10: Winter Councils ...... 52 Wherein dark armies break like waves against battlements. SampleChapterThe war 11: Thebegun Last and Bastion the hand ...... of destiny is set into motion. file 60 Wherein islhe heroes tread forbidden halls and {ind batllejoined within. Chapter 12: The Tower ...... 63 Wherein destinies are fulfilled and the shadows of fate lengthen. Epilogue ...... 71 Chapter 13: The Silver Messenger ...... 72 Wherein the aftermath of baltle dawns chill, but an old comrade returns. Chaper 14: Into the Oragonlands ...... 75 Wherein a smoking city marks the center of the Dragon Queen's domain and guards the secret of the good dragons' Oath. Chapter 15: Sanction ...... 79 Wherein the euil city yields its vile tale. Chapter 16: The Lords of Doom ...... 86 A fiery confrontation brings freedom or death. Chapter 17: War in the Skies ...... 92 Wherein the good dragons are found and the war in lhe air begins. Epilogue ...... 93 Wherein hope has been found in the war against evil. Appendices Monsters ...... 95 NPC Capsules ...... 99 Magic items...... 103 NPC and Dream Cards ...... 105 Sylvart Folio ...... 108 Gunthar's Journal ...... 111 Simplified Battle Resolution Chart ...... 112 'M Optional Rules ...... 113 NPC Villain Cards ...... 121 The Creation of the World ...... 124 The Gods of Krynn ...... 126

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CJ993TSR, Inc. All Rights Reserved Printed ,n U.S.A. Puologae

The DRAGONLANCE• saga is a complex NPCS wealth greatly reduced. epic filled with detail, legend, and history on a Lastly. dragons have been absent from scale not found in most modules. To run this Two NPCs require special mention. Krynn for nearly 1,000 years. They are still adventure properly, you must think of it as a Theres lronfeld was brieny introduced in considered legend by people who have not story, and try to motivate your players subtly as a friend of Gilthanas and yet met the mighty Dragonarmies. Those Classics Volume I toward the right path. It is particularly impor­ the Qualinesti elves. He paid for that friend­ who have seen the dragons know them all too tant that you read the adventure several ship with the loss of his right arm to the dra­ well, and their fear expands the tales of the times, visualize the story, and think about the conian invaders. He reappears in Chapter 7, might of the draconian foes, striking fear Into diffeent things your players might do. No "The Wilds of Ergoth," in the camp of the the hearts of listeners. matter what, it will be necessary for you to Qualinesti. A magical arm replaces the lost improvise from time to time. limb. has a tale to tell regarding the Some of your players may have read the Arm (see Appendix), and will accompany the DRAGONLANCE novels. The novels are sim­ party to Huma's tomb. ilar, but not identical, to these adventures. A Fizban the Fabulous is a powerful wizard secret door in an adventure may not be in of indeterminate His powers are appar­ level. the same locatlon as in the book, and the PCs ently hampered by his befuddled mental may not act the same way as their counter­ state, as his spells often result in spectacular parts in the book. The adventures develop failures. Play him for laughs, but use the their own feeling and texture. "obscure death" scenario in situations where It is recommended that players use the he is killed. pregenerated character cards on the back cover of this book. If players wish to use their Ability Checks own characters, however, allow them to do so. The characters start out with the equip­ On occasion, an Ability Check using one of a ment listed on the character cards. If your character's abilities (Strength, Dexterity, etc.) players have played previous adventures, is called for. Roll 1d20 and compare it with their characters may have other equipment the appropriate ability. If it is less than or than that listed on the cards. equal to the ability, the action succeeds; if If you do not have enough players to take greater than the ability, the action fails. all eight DRAGONLANCE heroes as PCs, use the other characters as NPCs or allow players The World of Krynn to run more than one character. In any event, It's a good idea to keep the party to a size There are several important differences you, the Dungeon Master, are comfortable between the world of Krynn and the standard with. ADf.D® campaign. While those who have played previous DRAGONLANCE adventures The Obscure Death Scenario will be familiar with these changes, new play­ ers should be told this information. Several important NPCs, both friend and foe, True clerics have been unknown on Krynn appear throughout these adventures. If one of since the Cataclysm, a mighty catastrophe them is bested in battle, and you know he that destroyed the civilized nations and needs to reappear in a later adventure, use changed the face of Krynn. Most "clerics" the "obscure death" scenario. Make sure that have no spell ability as they worship false the NPC's body is not found: It's buried under gods. True clerics of good, including Gold· rubble, burned to a crisp, or something simi­ moon and Elistan, wear a medallion bearing lar. When the NPC reappears later, make sure the symbol of their god or goddess. Only two to have a story ready to explain their "mirac­ of the true good gods have been revealed: ulous" survival. If recurrent use of this sce­ Mishakal, goddess of healing, and Paladine, nario makes your players suspicious, be leader of good, the Celestial Paladin. All PC prepared to create a similar (but not identi­ clerics brought into the campaign must be of cal) NPC to take the dead NPC's place later good alignment and follow one of these two on. If you choose this option, you may not faiths. wish to use the obscure death scenario at all. All PC elves in the adventures are Qua­ Sivak draconians, which polymorph into linesti elves. Two other elven races, Silvanesti their slayer's likeness when killed, are another and Kagonesti, are discussed in this module. good way to explain the apparent death of All PC dwarves are hill dwarves. Other important characters. dwarven races were introduced in Classics but these races only appear as Some characters do die permanently in Volume/, the story. This is noted in the text. The char­ NPCs. acter will reappear in later modules. The equivalent of on Krynn are not . Kender resemble wizened I 4-year­ Events and Encounters olds and (unlike halflings) wear shoes. See Tasselhoff's character card for more informa­ Each chapter in these adventures begins tion on kender. by listing several Events. always The value of gold and other trade items is Euents occur at the times indicated, regardless of the completely different in this world than in most actions theSample PCs. take. others. Steel is the main trade metal and I 0 file are simply areas the PCs gold pieces are worth only one steel piece. Encounters might visit. PCs who enter Krynn from other campaigns For both Events and Encounters, read may be allowed to trade their gold pieces for boxed text aloud to the players. steel-though they will find their personal

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Sample file

5 Cbapteu I: The Fall o.r Tausis

This adventure begins in the ancient port Krynn call upon you to play your part. by great dragons spread outward in a wave city of Tarsis. Ir you are continuing from Your visit to the city governor (to appeal of conquest. The people serving the cause Volume I. Classics read the "Campaign for aid and to warn him or events in other of right and freedom grow fewer and fewer Start" section to your players. Ir this is the lands or Krynn) has convinced you of the with each passing week. first DRAGONLANCE adventure your rutility of expecting help from the Tarsian You have all served the cause of good group has played. begin with the "New government. In the governor's audience during this war. Your wandering has led you Game Start" section. Give the players the chamber you found, much to your surprise. to this city of Tarsis. You met each other character cards on the back or the module a draconian acting as trusted adviser! while staying at the Inn of the Red Dragon Classics Volume I. cover. Ir you have played The Knights of Solamnia used to protect and have become friends. you will notice that the party has changed this city. but the name of the Knights has Now draconians. the monster vanguard significantly. The following Events and fallen into disrepute. You have learned this of the Dragonarmies, have appeared in the Encounters explain these changes. from a party of Knights who have come streets of this ancient city, and you smell from Solamnia, far to the north of Tarsis, to treachery in the air. It seems that Tarsis' Campaign Start find help in their struggle against the High­ days of freedom are numbered. lords. Here also you meet Alhana Star­ So far. nothing has stopped the drag­ The refugees from Pax Tharkas are in the breeze. a princess of the Silvanesti elves onhordes. There are rumors of weapons dwarven kingdom of Thorbardin. the sarest who has come from Silvanost to find help that might aid your cause-powerful lances place for them until the wars are over. True for her people, also hard pressed by the that slay the serpents. and mystical orbs sarety will come only with the Dragon­ dragonhordes. that give control over the monsters. But no armies· defeat. You came to the port of You. Alhana, and the Knights have one has seen these mighty weapons, no Tarsis to get passage for the refugees to a banded together after realizing that Tarsis one knows where to find them. Somewhere safe place far from the connict. Tarsis, a is a dangerous place, offering no hope of in this beleaguered and gloomy city you bustling center of trade and travel during aid. Some of your companions remain at must find a ray of hope. the days before the Cataclysm. was the the Inn of the Red Dragon to discuss plans only hope you had of finding ships for the with most of the Knights, while you had a The following Events cover the time period refugees. pair of the Knights wander through Tarsis the heroes are in Tarsis. Use these Events to But here, as in much of Krynn, things and beyond, if necessary, seeking sources fill in details of the events preceding the start are not as before. The Cataclysm caused or aid and advice in your struggle. or this chapter. the sea to recede 40 miles, leaving Tarsis a Leaving your comfortable quarters at plains town. Beached ships still lie scat­ the Inn, you have agreed to meet the oth­ Events tered about the dusty bay. Many have been ers back there in several days. overturned and are now homes and busi• DAY 1: The heroes arrive in Tarsis after com­ nesses. Begin with Event 1, played anywhere in Tar­ pleting a rigorous journey from the dwarven With no hope of sending the refugees sis. kingdom of Thorbardin. The city is quiet and overseas,Sample you must attempt to achieve the seems nearlyfile deserted. The heroes rent sev­ downfall of the Dragon High lords. This New Game Start eral rooms on the second floor of the Inn of larger purpose shall guide your actions. the Red Dragon. The eternal battle between good and evil The world of Krynn is racked with turmoil. rages once again and the free peoples of War rages across the land. Evil armies led

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