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Papa Ogre Roger Schnitzler Mama Ogre Jamie Hope Little Shrek/Dwarf
Papa Ogre Roger Schnitzler Mama Ogre Jamie Hope Little Shrek/Dwarf Avery Taylor Shrek Jackson Baldwin Fiona Kyrstin Eastman Teen Fiona Cali Olshefski Young Fiona Adrianna Kelly Donkey Andrew Lewis Farquaad Ryan Hacek Dragon Isabella Schnitzler Gingy/Sugar Plum Fairy Ashton Grant Pinocchio Kali Gerretse Big Bad Wolf Jacob Bottoms Pig #1 Joey Fitzgerald Pig #2 Kyle Hacek Pig #3 Colin Smith Fairy Godmother Jessica Hurley Peter Pan Colton Holland Wicked Witch Olivia Farley Mama Bear Alexis Blink Papa Bear Frank Salmons Baby Bear Jathan Coster Elf Hailey Easter Captain Daniel Hill Thelonius Michael St. Aubin Guards/Knights/Duloc Dancers/Rats Hannah Kyllonen, Emily Gain, Lizzy Kooy, Harley Rudish, Olivia Brackney Pied Piper Michael St. Aubin Blind Mouse #1 Lizzy Kooy Blind Mouse #2 Harley Rudish Blind Mouse #3 Olivia Brackney Actors in each Scene ACT 1 Scene 1 Shrek, Little Shrek, Mama Ogre, Papa Ogre, Happy People/Mob Scene 2 Guard, Pinocchio, Wolf, 3 Pigs, Fairy Godmother, Peter Pan, Sugar Plum Fairy, Witch, 3 Bears, Shrek, Elf Scene 3 Shrek, Donkey, Captain of the Guard, Guards Scene 4 Guards, Farquaad, Gingy Scene 5 Shrek, Donkey, Farquaad, Greeter, Duloc Dancers Scene 6 Young Fiona, Teen Fiona, Fiona Scene 8 Shrek, Donkey, 4 Knights, Dragon Scene 9 Fiona, Shrek, Donkey, Dragon Scene 10 Shrek, Donkey, Fiona ACT 2 Scene 1 Fiona, Bluebird, Pied Piper, Rats, Donkey, Shrek Scene 2 Farquaad, Captain, Thelonious Scene 3 Fiona, Shrek, Donkey Scene 4 Donkey, 3 Blind Mice, Fiona, Shrek Scene 5 Donkey, Fiona/Ogress, Shrek Scene 6 Fiona, Shrek, Farquaad, Guards Scene 7 Pinocchio, Elf, Peter Pan, Wolf, Sugar Plum Fairy, Gingy, 3 bears, Witch, 3 Pigs, Fairy Godmother Scene 8 Shrek, Donkey Scene 9 Choir, Bishop, Fiona, Farquaad, Shrek, Fairy Tale Characters, Donkey Finale Everyone . -
Dragon Magazine #228
Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up. -
The Ogre Blinded and the Lord of the Rings
Volume 25 Number 3 Article 12 4-15-2007 The Ogre Blinded and The Lord of the Rings Daniel Peretti Indiana University, Bloomington Follow this and additional works at: https://dc.swosu.edu/mythlore Part of the Children's and Young Adult Literature Commons Recommended Citation Peretti, Daniel (2007) "The Ogre Blinded and The Lord of the Rings," Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature: Vol. 25 : No. 3 , Article 12. Available at: https://dc.swosu.edu/mythlore/vol25/iss3/12 This Article is brought to you for free and open access by the Mythopoeic Society at SWOSU Digital Commons. It has been accepted for inclusion in Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature by an authorized editor of SWOSU Digital Commons. An ADA compliant document is available upon request. For more information, please contact [email protected]. To join the Mythopoeic Society go to: http://www.mythsoc.org/join.htm Mythcon 51: A VIRTUAL “HALFLING” MYTHCON July 31 - August 1, 2021 (Saturday and Sunday) http://www.mythsoc.org/mythcon/mythcon-51.htm Mythcon 52: The Mythic, the Fantastic, and the Alien Albuquerque, New Mexico; July 29 - August 1, 2022 http://www.mythsoc.org/mythcon/mythcon-52.htm Abstract Applies folk-tale analysis tools to the climactic Mount Doom scene of The Lord of the Rings, finding intriguing roots in the “ogre blinded” motif most familiar to readers from the Polyphemos episode of The Odyssey. Additional Keywords Homer. The Odyssey—Influence on J.R.R. -
From Folktale to Fantasy
From Folktale to Fantasy A Recipe-Based Approach to Creative Writing Michael Fox ABSTRACT In an environment of increasing strategies for creative writing “lessons” with varying degrees of constraints – ideas like the writing prompt, fash fction, and “uncreative” writing – one overlooked idea is to work with folktale types and motifs in order to create a story outline. Tis article sketches how such a lesson might be constructed, beginning with the selection of a tale type for the broad arc of the story, then moving to the range of individual motifs which might be available to populate that arc. Advanced students might further consider using the parallel and chiastic structures of folktale to sophisticate their outline. Te example used here – and suggested for use – is a folktale which informs both Beowulf and Te Hobbit and which, therefore, is likely at least to a certain extent to be familiar to many writers. Even if the outline which this exercise gen- erates were never used to write a full story, the process remains useful in thinking about the building blocks of story and traditional structures such as the archetypal “Hero’s Journey.” Writing in Practice 131 Introduction If the terms “motif” and “folktale” are unfamiliar, I am working with the following defnitions: a motif, I teach on the Writing side of a Department in terms of folklore, is “the smallest element in a tale of English and Writing Studies. I trained as a having a power to persist in tradition. In order to medievalist, but circumstances led me to a unit have this power, it must have something unusual and which teaches a range of courses from introductory striking about it” (Tompson 1977: 415). -
Knights of Tahkisis
Knights of Tahkisis Foreword by the Retyper This document was copied out of the last pages of The Second Generation; a collection of stories relating to the years following Test of the Twins. This document is in no way attempting to cause trouble for TSR (or Wizards of the Coast when they purchase the company) and is not intended to be seen as an alternative to the actual book. The stories in the book are a must read for anyone incorporating Knights of Takhisis in their game and I thoroughly recommend reading it before doing so. Everything from the next page onwards is copyrighted by TSR, so there is to be no editing, copying or claims of authoring this stuff. I have published this document to make it far more convenient, allowing quick access to information needed for a game. I hope you enjoy it…. Knights of Takhisis Dark Warriors Many readers who love the novels of the DRAGONLANCE® saga go on to live the adventure by playing Ansalonian characters in the ADVANCED DUNGEONS & DRAGONS® role-playing game. The following expansion of existing campaign rules provides players yet another option for their gaming. The Knights of Takhisis are a new nonplayer character (NPC) class in the DRAGONLANCE world of Ansalon. Nonexistent during the War of the Lance, these lawful evil knights were formed some twenty years after the downfall of Neraka, when the Queen of Darkness was banished back to the Abyss. The knights are an emerging and cohesive force of order and darkness in a world still reeling from years of war. -
Shrek Audition Monologues
Shrek Audition Monologues Shrek: Once upon a time there was a little ogre named Shrek, who lived with his parents in a bog by a tree. It was a pretty nasty place, but he was happy because ogres like nasty. On his 7th birthday the little ogre’s parents sat him down to talk, just as all ogre parents had for hundreds of years before. Ahh, I know it’s sad, very sad, but ogres are used to that – the hardships, the indignities. And so the little ogre went on his way and found a perfectly rancid swamp far away from civilization. And whenever a mob came along to attack him he knew exactly what to do. Rooooooaaaaar! Hahahaha! Fiona: Oh hello! Sorry I’m late! Welcome to Fiona: the Musical! Yay, let’s talk about me. Once upon a time, there was a little princess named Fiona, who lived in a Kingdom far, far away. One fateful day, her parents told her that it was time for her to be locked away in a desolate tower, guarded by a fire-breathing dragon- as so many princesses had for hundreds of years before. Isn’t that the saddest thing you’ve ever heard? A poor little princess hidden away from the world, high in a tower, awaiting her one true love Pinocchio: (Kid or teen) This place is a dump! Yeah, yeah I read Lord Farquaad’s decree. “ All fairytale characters have been banished from the kingdom of Duloc. All fruitcakes and freaks will be sent to a resettlement facility.” Did that guard just say “Pinocchio the puppet”? I’m not a puppet, I’m a real boy! Man, I tell ya, sometimes being a fairytale creature sucks pine-sap! Settle in, everyone. -
Imperial Ogres
IIMPERIAL OOGRES Design, Illustration, Layout and Writing: Andrew Law Proof reading: Colin Chapman, Lindsay Law Games Workshop, the Games Workshop logo, Warhammer, Warhammer Fantasy Roleplay, the First published 01/05/05 on Andrew Law's World Wide Web site: Warhammer Fantasy Roleplay logo, Black Industries, the Black Industries logo, BL Publishing, the www.hapimeses.com BL Publishing logo and all associated races and race insignia, marks, names, characters, illustrations, and images from the Warhammer universe are either ®, TM, and/or © Games This version was updated on: 09/05/05. Workshop Ltd 2000-2004, variably registered in the UK and other countries around the world. All rights reserved. All enquires about this text, its illustrations, or the author, should be sent to: All material found in this supplement is unofficial and in no way endorsed by Games Workshop Ltd. [email protected] TABLE OF CONTENTS CREATING OGRE CHARACTERS......................................2 Physical Features............................................................................7 Character Creation Overview.............................................................2 Background........................................................................................ 8 The Ogre Race.................................................................................2 Ogre Names.......................................................................................9 Background.............................................................................................2 -
Dragons of Flame by Douglas Niles
Sample file © 1M4 TSR, Inc. All RIgMs Reserved. 28 \ 3 32 h =20 ft. Sample file MPI 29 36 35 —•— 1 Advanced Dungeons^pragons Official Game Adventure Dragons of Flame by Douglas Niles TABLE OF CONTENTS PROLOGUE 2 Astinus the Lorekeeper returns, reflecting upon the past and uncertain future of Krynn. THE STORY: The heroes endeavor to resist the growing might of the Dragonlords, playing their roles in the midst of war and destruction. Chapter 5: Que Kiri and the Plains 4 In which the fires of the Dragonlords spread over Abanasinia. Chapter 6: Solace 6 Where the dragonmen hold sway over the first home and the Last Home. Chapter 7: The Slave Caravan 8 The ox-drawn wagons move toward Pax Tharkas and its slave mines. Chapter 8: Elvenhome 11 Where the party rests for a spell, hears song and legend, and learns of the Sla-Mori. Chapter 9: To the Walls of Pax Tharkas 19 The perilous tunnels of the Sla-Mori—the secret entrance to the dragonmen s fortress. Chapter 10: The Tharkadan Towers 22 The quest presents its greatest challenge, here in the heart of the fortress. EPILOGUE 29 Thus is concluded another portion of the epic. The heroes again are journeying, through their road remains unclear.Sample file APPENDICES Here are the tools of the story. That which is new is explained, as are encounters by fate alone. Appendix 1: Random Encounter Charts 30 Appendix 2: Monsters, Creatures, & Men 31 Appendix 3: Treasures and Tomes 31 Appendix 4: Canticle of the Dragon 32 PLAYER CHARACTER CARDS 17 These are the Innfellows, the heroes of DRAGONLANCE Original Concept: Tracy Hickman Distributed to the book trade in the United States by Random Editors: Michael Williams and Michael Dobson House, Inc., and in Canada by Random House of Canada, Ltd. -
Fairy Tale Bingo Game
Once Upon a Time BINGO WHO MADE THIS? Created by Kim White Steele for Drag Drop Learning. CONTACT [email protected] Drag Drop Learning on Teachers Pay Teachers Drag Drop Learning Website ILLUSTRATIONS All images used under license from Dreamstime.com. COPYRIGHT © 2018 Kim White Steele - All rights reserved. Permission to copy for single classroom use only. Not for public display. Directions Most everyone is probably familiar with how to play traditional American bingo. Each player is given a game board with numbers appearing in a 5 x 5 grid. When using bingo as a classroom game the numbers are usually replaced with words and/or images, giving students a chance to review vo- cabulary, spelling and facts while having fun. Sometimes the grids may be smaller or larger, making the game easier or harder depending on students’ needs. Whoever is calling the game randomly selects a number, word, or image and all players look for that item on their board. If that item appears on their board, the player covers the item with a chip. (You can also use pennies or just about any small item as a marker.) After everyone covers their square if they need to, another randomly selected item is announced and the game continues. The first player to cover a column, row, or diagonal, calls out “Bingo!” and wins the game. You can also decide ahead of time to use differ- ent patterns to determine the winner (such as all corners or inside squares). The great thing about bingo in the classroom is that it is a flexible game. -
A Grand History of the Forgotten Realms
A Grand History of the Forgotten Realms Designer & Cartographer: Brian R. James Cover & Interior Artist: Toni M. James 3rd Printing: May 25 2006 Based on the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. The content for this game product was compiled by resources owned by Wizards of the Coast. DUNGEONS & DRAGONS, D&D, FORGOTTEN REALMS, and WIZARDS OF THE COAST are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks of Wizards of the Coast, Inc. The Digital Marble logo is a trademark of Digital Marble, Inc. All artwork is owned by their respective authors. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. For more timelines and other juicy bits of realmslore visit our website http://www.geonomicon.com Introduction "These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwritten—and set them down ere they fade... Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding." —Alaundo of Candlekeep This chronology is the most definitive accounting of Realms history on the Internet or in print. -
Dragonsofflame-Manual
COMPUTER PRODUCT DRAGOJVS OF FLAME A DRAGONLANCE Action Game © 1989 TSR. Inc. ©1989Strategic ~~ · - S- imu-lati-ons-, lnc_. ___ ~ · -------~-TS-R, _lnc_. ___. _.,_,.,.,_., = - STRATEGIC SIMULATIONS, INC: CONTENTS I.·Introduction ... ... .... ................. ............................................... ............... 1 The Action Starts ..................................................................................... 1 The Situation ........................................................................................... 1 The ADVANCED DUNGEONS & DRAGONS®Game ..................................... 1 The DRAGONLANCE®Saga ....................................................................... 1 II. Characters ... .. ... ... ... ... ........ .. ..... ..... .. .. .... ........ ...................................... 2 Goldmoon .... ................................................................................ ........... 2 Riverwind ......................... ....................................................................... 3 Raistlin Majere ... ..... ... .............. ............. ... ................................................ 4 Caram on Majere ............................... ...... .... ..................... .... ... .................5 Tanis Half-Elven ....................................................................................... 6 Sturm Brightblade ..... .. ............ ......................... ...................... .................7 Tasselhoff Burrfoot ................................................... -
Da Mob Roolz
Da Mob Roolz Orcs enjoy fighting and looting more than anything else. Because of this, an Orc’s life is spent in constant battle – either with his fellow Orcs or some other enemy. With its wealth of opponents and loot ready for the taking, Mordheim offers the perfect opportunity for an aspiring Orc Warboss to prove himself. What follows are complete rules, written by Mark Havener, for Orc & Goblin warbands. Among the races of the player’s turn, roll a D6 for each Henchman who is either an Warhammer world, none enjoy Orc or a Goblin. A roll of 1 means that the warrior has taken the prospect of a good looting offense to something one of his mates has done or said. Do more than Orcs and Goblins. For not roll for models that are engaged in hand-to-hand combat this reason many Orc warbands have (they’re already scrappin’!). To find out just how offended the been drawn to the city of Mordheim model is, roll another D6 and consult the following chart to and the wyrdstone that lies hidden there. Of see what happens: course, Orcs would much rather ambush other warbands and take their wyrdstone than D6 Result collect it themselves, but their goals are the 1 “I ’Erd Dat!” The warrior decides that the nearest friendly same as any other warband – collect as much Orc or Goblin Henchman has insulted his lineage or personal treasure as possible! These traits are reflected hygiene and must pay the price! If there is a friendly Orc or in the following special rules: Goblin Henchman or Hired Sword within charge reach (if there are multiple targets within reach, choose the one nearest to the mad model), the offended warrior will Special Rules immediately charge and fight a round of hand-to-hand Animosity.