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#127 MAP & HANDOUT SUPPLEMENT PRODUCED BY PUBLISHING, LLC. WWW.PAIZO.COM

Joachim Barrum THE HALL OF HARSH REFLECTIONS

by

The Free City: a shining gem in the crown of cultured civilization. Beneath the surface of this bustling metropolis is a rot, fester- ing in the darkness, manipulating the lives of those unaware of its presence. Now a small adventuring band from out of town may be in over their heads. Their actions in Diamond Lake have attracted the wrath of one of the city’s hidden masters. A gang of infiltrators and an enigmatic mastermind plot their destruction, and only tracing the rot to the root can stop the onslaught. An scenario for 7th-level characters.

Dungeon #127 Map & Handout Supplement © 2005 , Inc. Permission to photocopy for personal use only. All rights reserved.

1 DUNGEON 127 Supplement Zyrxog

Telakin

Eva Widermann

Eva Widermann

Dungeon #127 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

2 DUNGEON 127 Supplement Octopin

Eligos

Eva Widermann Eva Widermann

Steve Prescott

Dungeon #127 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

3 DUNGEON 127 Supplement 4 Dungeon UGO 127 DUNGEON #127 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. Supplement

The Crooked House Tavern

Private Storage Hall 1 up First Floor 2

Kitchen 3

Stage

One square = 5 feet Second and up Third Floor 4

N 1 5 E W 2 6 Robert Lazzaretti Robert Lazzaretti S 3 7 Sodden Hold

D7 D9

D8 D19 S

A D D12 B D6 E D10 T D13 C D5 D11 DD1111 D11 D1 D144 S

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D1 D2 lk D15 twa S ca D16

D3 D4 N T T D17 W E D18 T T S

One square = 5 feet S

Robert Lazzaretti

Robert Lazzaretti

Dungeon #127 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

5 DUNGEON 127 Supplement M12 M13 Zyrxog’s Lair

M11

M14

M10 M3 M9

M4

M8 M6

M5 M7 N M2

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M1 S One square = 5 feet

Robert Lazzaretti

Robert Lazzaretti

Dungeon #127 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

6 DUNGEON 127 Supplement RUNNING “HALL OF HARSH REFLECTIONS” IN THE

by Eric L. Boyd

n the Realms, (Free City) While friendly and trustworthy enough, kin is one of the nine greater doppelgang- lies north and slightly west of Dagger- Dagsumn is a stickler for details. Capable ers, whose personal ambitions have long Iford (Diamond Lake) on the protected of creating his own magic items and spells, involved controlling economic activity in shore of Deepwater Harbor (Selintan River). Dagsumn still prefers to collect them as Dock Ward. Toward this end, Telakin and Waterdeep is a walled city divided into seven payment with a minimum of risk. He can its agents have infiltrated the ranks of the wards (districts/quarters), including Castle be somewhat of a bore and pest when he City Guard, several merchant houses, and Ward (Garden District), Dock Ward (River catches wind of a new item, constantly bela- several guilds, all of which are key players Quarter), North Ward, Trade Ward (Foreign boring guests for details. in the daily affairs of Dock Ward. Telakin Quarter), Sea Ward, South Ward (Artisan’s never shows his brand openly, for to do so Quarter), and the City of the Dead. There are Midnight’s Muddle would invite Hlaavin’s wrath. no walls between wards in the City of Splen- The neighborhood known as Midnight’s Telakin’s lair, the Sodden Hall, lies down dors, but Waterdeep has an extensive sys- Muddle occupies one block within City by the docks at the southern end of the small tem of sewers beneath the streets (see City of Ward, just southeast of the Market. Mid- block between Full Sails (D35) and Seaswealth Splendors: Waterdeep, pages 121–126, for details, night’s Muddle is bounded by Bazaar Hall (D39) on the map found in City of Splen- including expanded encounter tables). Street, the High Road, Lamp Street, and dors: Waterdeep, page 104. (Simply rotate the Conversion notes for Prendergast “Gast” the Street of Bells. map in the adventure 180 degrees, so that the Brokengulf (CE male Tethyrian human The Crooked House lies at the northern water is south of the warehouse and assume fighter 13) (Loris Raknian), and the Field of tip of the block, at the corner of the High the building actually extends out over the har- Triumph (Free City Arena) ($77) are given Road and Bazaar Street. Tarquin Shortstone bor, rather than stopping just a few feet short in the Realms conversion appendix for The XXVI, proprietor of the Crooked House, is an as shown on the Waterdeep map.) The ’s Champion’s Belt. old friend of Dagsumn. He frequently meets secret passage (D19) is a tertiary tunnel that Dagsumn for a friendly game of lanceboard leads east to the primary tunnel that connects Dagsumn (dragonchess) at the Elfstone Tavern (C32). SF54 with the harbor on the sewer map found Gaunt and ghostly-pale, Dagsumn (LN in City of Splendors: Waterdeep, page 123. male Illuskan human wizard 7) (Eligos) is The Unseen The prisoners found in area D6 of Sodden an austere man of moderate height, given The Unseen is a consortium of shapechang- Hall include Tryssia Lanngolyn (CN female to bulky blue and green robes. Despite his ers, thieves, illusionists, and assassins that Lantanna aristocrat 4) (Ilya Starmane), heir apparent physical failings, he is a skilled has been growing in strength and numbers to House Lanngolyn, and Gattel Watam, a practitioner of the Art with a hunger for in Waterdeep for nearly three decades. The former city magister. Ilserv’s note, found in magical power. Dagsumn hails from Port Unseen began as a druuth (a cabal of dop- Telakin’s sanctum (area D18) uses the words Llast and had a brief apprenticeship with pelgangers led by ), tasked to infil- “Brian’s forge” instead of “cold forge.” Malchor Harpell (Manzorian) at the Tower trate and spy on the City of Splendors for of Twilight (Fortress of Unknown Depths). the city of Ch’Chitl. The death Tentacles of Ch’Chitl While the two did not part company as ene- of the elder of the Kingdom Below has Ilserv (Zyrxog) has long served as emissary to mies, they have not spoken in over 25 years. forced the druuth to operate independantly, Waterdeep for Ch’Chitl, the Kingdom Below. Dagsumn came to Waterdeep to make his enabling a greater doppelganger named An ill-fated alliance with old Xanathar (a fortune, but his brief adventuring career Hlaavin (NE half-illithid greater doppel- beholder since replaced by the Eye as leader gave way long ago to casting spells and ganger sorcerer 9) to emerge as the leader of of the Xanathar Thieves’ Guild) led to a con- tutoring lesser mages. He can usually be the now-autonomous band. The Unseen are frontation with the Gray Hands during found at the Elfstone Tavern (C32) (Web’s detailed further in City of Splendors: Waterdeep which old Xanathar petrified Ilserv, forcing Dragonchess Parlor) and lives in an opu- and in an upcoming issue of Dragon. the illithid to spend several years in the gar- lent apartment (Eligos’s manor) nearby with The leaders of the Unseen are nine den of Mirt’s Mansion (C52) before it could his wife, Kyrss Wands (LG female Tethyrian enigmatic mirrorkin, known more com- engineer its escape. A�er fleeing to the King- human aristocrat 3) (Pollard), the youngest monly as greater (or elder) doppelgang- dom Below, Ilserv has returned to Waterdeep’s child of Maskar Wands. Dagsumn prefers ers. Although they work together closely sewers to reestablish illithid control over the to engage in spellcasting in the City of the to expand their influence in the City of Unseen, without exposing the errant druuth’s Dead, protected by hired guards, where few Splendors, each mirrorkin has its own activities in Waterdeep (and undermining the can glean his secrets through observation. particular personality and agenda. Tela- point of such a takeover).

Dungeon #127 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

7 DUNGEON 127 Supplement Ilserv began the process of making Telakin but it needs Telakin’s knowledge of the arti- or because Telakin discovers its presence, a thrall by offering the greater doppelganger fact in order to use it effectively. Ixiaxian bargains with the PCs for its life. access to the mind clone. Telakin agreed with- Some weeks ago, Hlaavin tasked the doppel- Hlaavin’s agent offers to trade Telakin (if out the knowledge of Hlaavin, who it hopes ganger Ixiaxian with keeping an eye on Telakin. still alive) or itself (if Telakin is dead) for the to someday supplant as leader of the Unseen. The leader of the Unseen instructed his lackey to abducted PC, if the rest of the PCs agree to Although Telakin received the device and its watch for an opportunity to move against Telakin destroy Telakin’s hidden master. If the PCs influence within the Unseen has grown as and his mysterous master through the manipula- acquiesce, Hlaavin arranges an ambush by a result, the negotiations brought Telakin tion of a third party (such as the PCs). Mask’s Conscripts during the prisoner swap, into close proximity with Ilserv, which gave While spying on Telakin’s agents, Ixiaxian again fearing that the PCs have learned too the illithid the opportunity to enslave the observes their interest in the PCs. At the first much about the operations of the Unseen. If greater doppelganger. opportunity, Ixiaxian replaces one of the PCs this ambush fails, Hlaavin arranges a second Ilserv’s lair lies beneath Brian the Sword- with the assistance of other doppelgangers attempt during the events of “The Spire of master’s Smithy (Cold Forge) (S7), just south loyal to Hlaavin. Ixiaxian’s objective is not to Long Shadows,” as noted above. of the secondary passage that runs east from betray the PCs in area D15, as discussed in the the junction room (SF55, no surface connec- adventure, but to use them as a defensive shield A Night on the Town: tion) located under the wide part of Candle behind which it can spy directly on Telakin’s Wormfood #4 in the FORGOTTEN REALMS Land, west of the Way of the Dragon. (Simply operations. (Change encounter D15 to be all Entertainment can be found in every quarter rotate the map in the adventure 180 degrees, doppelgangers and not include the missing PC. of the City of Splendors, as detailed in City of so that the illithid’s lair is south of the sewer The EL remains unchanged, as Ixiaxian does Splendors: Waterdeep and the 2e product, Volo’s passage.) Waterdeep’s sewers, including pas- not betray the PCs here, but one additional Guide to Waterdeep (still available online in PDF sage widths and encounters, are fully detailed doppelganger is present in the guise of the PC format from various vendors). Four locales in City of Splendors: Waterdeep. Ixiaxian already replaced.) If possible, Ixiaxian detailed in Dragon #336 are easily placed seeks to avoid damage to the Telakin’s device in Waterdeep. The Blueberry Theatre is best Hlaavin vs. Ilserv and keep Telakin alive (for now), but its primary placed in the southeastern corner of Castle One additional sub-plot revolves Telakin’s objective is to ferret out the identity of Telakin’s Ward. The Checkered Circle is usually found relationship with Hlaavin. Hlaavin suspects suspected secret master and, if possible, have in Dock Ward. Thaddeus Tightfist is in the that Telakin has fallen under the influence of the PCs bring him down. Once Ilserv is dead, employ of Elaith “the Serpent” Craulnobur, an illithid of Ch’Chitl, but so far the leader Ixiaxian arranges an ambush at a later date by a the infamous elven crime lord who secretly of the Unseen has little evidence. Hlaavin doppelganger loyal to Hlaavin, fearing that the owns the operation. Honest Axebeard’s House has no desire to see Ilserv or the Concord of PCs have learned too much about the opera- of Dice is also well suited for Castle Ward, at Elders in Ch’Chitl reestablish control over tions of the Unseen. This ambush occurs dur- the northern end of the district just south of the druuth, but Hlaavin wants to avoid openly ing the events of “The Spire of Long Shadows” the Market. Josiel’s Bathhouse is appropriate moving against them until the group’s posi- in the village of Longsaddle (Magepoint). for the northern end of Trades Ward, just east tion within the social fabric of Waterdeep is If Ixiaxian’s deception is discovered by of the Market. None of these locales lies on more secure. In addition, the leader of the the PCs during the course of the adven- a major road, but all are famous enough to Unseen wants control of Telakin’s mind clone, ture, whether through their own actions come to the attention of the PCs.

RUNNING “THE HALL OF HARSH REFLECTIONS” IN by Keith Baker

he Hall of Harsh Reflections” d% Encounter Lord of Blades, and are filled with anger “ brings the adventurers to the 01–10 3 angry (male personality towards the humans who “built them to T Free City, where a mind flayer warforged fighter 2) (EL 4) die.” They will be hostile toward any party tries to destroy them through use of his doppel- 11–20 4 unhinged soldiers (male human including members of House Cannith; ganger thralls. Here are a few ideas for convert- warrior 2/barbarian 1) (EL 5) otherwise they are simply unfriendly. They ing this scenario to the world of Eberron. 21–25 2 thieves (male and female human are spoiling for a fight, but if the party acts rogue 3) (EL 5) in a conciliatory manner (especially if a Journey to the Free City 26–30 2 harpies (EL 6) warforged PC acts as party spokesman) The roads of Breland are dangerous, but the 31-35 2 trolls (EL 7) hostilities can be avoided. danger is more likely to come from people than 36–40 1 warforged insurgent (female personality Unhinged Soldiers: These crazed warriors monsters. Wild creatures rarely strike on the warforged rogue 4/artificer 3) (EL 7) are described in the for road, but in the a�ermath of the Last , other 41–00 none “Encounter at Blackwall Keep.” Driven mad travelers may be far more dangerous than ani- Angry Warforged: These warforged have by the war, they will attack with no concern mals. Here’s an alternative encounter chart: been stirred into a frenzy by agents of the for self-preservation.

Dungeon #127 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

8 DUNGEON 127 Supplement Thieves: These brigands are former Villains: Telakin and Zyrxog ness and blindsight. They will use their long scouts from the Cyran army. They steal Telakin and his band of doppelgangers have tentacles to trip enemies, taking advantage both as a matter of survival, but also out no connections to the Tyrants of Sharn. The of reach and Combat Reflexes to keep oppo- of a desire to avenge their fallen coun- greater doppelgangers are creatures of the nents on the ground. try. They won’t attack a group containing Dragon Below, the result of generations of Cyrans, although they may approach the daelkyr and illithid experimentation. Telakin Dolgaunt Monk CR 5 adventurers and encourage the Cyrans to was sent to this city to aid a local mind flayer, Male dolgaunt monk 3 join their fight. and has lured followers from among the dop- Eberron 281 Harpies and Trolls: These creatures were pelganger community with promises of power. LE Medium aberration brought over from Droaam to fight in the If you wish to have this group play a long-term Init +5 Last War; with the war over, they are slaking role in the game, they could actually be rivals Senses blindsight 360 �.; Spot +9, Listen +8 their bloody instincts as bandits. of the Tyrants. Tyrant One has his own plans Languages Common, Goblin, , Warforged Insurgent: Trained to serve as to spread changeling influence across Sharn, Undercommon; can silently communicate an assassin in the Last War, this warforged and his agenda doesn’t match that of Telakin’s with other dolgaunts within 30 feet. soldier has whole-heartedly embraced doppelganger-only society. If adventurers AC 22, touch 19, flat-footed 17 the ideology of the Lord of Blades. She think the Daask/Boromar conflict makes life hp 29 (5 HD) DR 5/byeshk or magic has been preaching to the warforged of difficult, wait until they are caught in a middle Fort +4 Ref +8 Will +10 (+12 vs enchantment); evasion the region, but she also takes pleasure in of a gang war between two different gangs of Spd 40 �. (8 squares) hunting creatures of flesh. She is patient shapeshi�ers! The Tyrants do not have access Melee 2 tentacles +7 (1d3+4) or and will stalk the party, waiting for people to the mind clone; but once they learn of it, they unarmed strike +7 (1d6+4) or to sleep; she will then use cat’s grace and will certainly want to acquire it. unarmed strike +5/+5 (1d6+4) personal weapon augmentation, sniping at As for Zyxog, Sharn already has a local mind Space 5 �. Reach 5 �. (10 �. with tentacles) the guards and hoping that sneak attack flayer: Chyrassk, mentioned on pages 102 and Base Atk +3; Grp +11 damage and the effect of the augmented 175 of the Sharn: City of Towers sourcebook. The Atk Options Combat Expertise, Improved weapon can quickly incapacitate foes. If a simplest path is to replace Zyrxog with Chy- Grapple, Improved Trip warforged is with the party, the insurgent rassk: keep the statistics given in the adventure, Special Atk vitality drain will focus on the other members of the but use Chyrassk’s name and his home in Khy- Combat Gear potion of cure moderate wounds, party, planning to speak to the warforged ber’s Gate. However, if Chyrassk has already potion of mage armor, oil of darkness, once she has eliminated the . played a significant role in your campaign, alchemist’s fire (2), tanglefoot bag Zyrxog can simply be an additional mind flayer Abilities Str 18, Dex 21, Con 12, Int 14, Wis 18, Cha 8 Welcome to the Free City who shares the city with Chyrassk. The Cults Feats Combat Expertise, Combat Reflexes, Deflect The Free City is one of the most fabulous cit- of the Dragon Below are splintered by nature; Arrows, Improved Grapple, Improved Trip, ies in the world—and in Eberron, it should if Chyrassk and Zyrxog are pursuing different Improved Unarmed Strike come as no surprise that this becomes Sharn, projects, it’s wouldn’t be surprising for them to Skills Balance +11, Climb +8, Hide +12, Jump +11, the City of Towers. The party enters the city remain apart from one another. Listen +8, Move Silently +12, Spot +9, Tumble +15 through Wroann’s Gate in Lower Tavick’s Possessions combat gear Landing, with the massive statue of Queen Chapter Three: Sodden Hold Vitality Drain (Ex): On a successful grapple check, Wroann ir’Wynarn raising her sword high Sodden Hold is located in the Grayflood dis- the dolgaunt deals one point of Constitution above the gate. trict of Cliffside. Everything else about this damage in addition to normal damage. If The Parade of Thieves: The parade is part section can be used just as it stands. If the injured, it also heals 2 points of damage. of House Phiarlan’s Carnival of Shadows, DM wants to add local flavor, Ilya Starmane showcasing the fabulous beasts the circus could be replaced with Cyra ir’Tain (Sharn: City Myrianaas CR 9 has brought to town. of Towers page 86); rescuing her will earn the Female dolgaunt monk 1/cleric 8 (Dragon Below) party a powerful ally in the ir’Tain family. Eberron Campaign Setting 281 Chapter Two: LE Medium aberration Eligos and the Crooked House Swapping the Init +4 Eligos lives in the Platinate district of Upper In Eberron, the drow have no ties to Khorvaire Senses blindsight 360 �.; Spot +5, Listen +5 Menthis. Eligos himself is an agent of the or to Khyber, and it would be very unusual Languages Common, Goblin, Undercommon; Chamber; while he is a powerful wizard, he for the mind flayer to have drow servants. can silently communicate with other has chosen to keep the full extent of his arcane Instead, Zyrxog is assisted by agents of the dolgaunts within 30 feet. skills hidden from the general populace. He Dragon Below: the dolgaunts. Use dolgaunt AC 25, touch 20, flat-footed 20 is not aligned with any of the wizard’s circles, monks in place of the drow thralls, and the hp 71 (11 HD) and is known merely as a sage and scholar, revised version of Myrianaas as given below: DR 5/byeshk or magic albeit one of considerable skill. a ghastly female dolgaunt who channels the Fort +10 Ref +8 Will +15 The Crooked House makes an excel- power of Xoriat itself. Spd 30 �. (6 squares) lent addition to the Underlook district of Like the drow, the dolgaunts will use dark- Melee 2 tentacles +9 (1d3+4) or Middle Dura. ness to their advantage, relying on oil of dark- +1 morning star of spell storing +10 (1d8+5) or

Dungeon #127 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

9 DUNGEON 127 Supplement unarmed strike +9 (1d6+4) or 2nd—cure moderate wounds, death knell (DC 17), Deflect Arrows, Greater Spell Focus unarmed strike +7/+7 (1d6+4) or hold person (DC 19) (2), touch of madnessD (DC 19) (enchantment), Improved Grapple, Improved Space 5 �. Reach 5 �. (10 �. with tentacle) 1st—cure light wounds (2), divine favor, cause fear Trip, Improved Unarmed Strike, Spell Focus Base Atk +5; Grp +13 (DC 16), lesser confusionD (DC 18), sanctuary (enchantment) Atk Options Improved Grapple, Improved Trip (DC 16), shield of faith Skills Balance +11, Climb +8, Concentration +12, Special Attacks rebuke undead 3/day (+1, 2d6+8, 8th), 0—cure minor wounds (3), detect magic, detect Hide +11, Jump +6, Knowledge (religion) +7, spontaneous casting (inflict spells), vitality drain poison, resistance Listen +5, Move Silently +7, Spot +5, Tumble +14 Combat Gear potion of barkskin +2, potion of blur D: Domain spell. Domains: Dragon Below, Madness Possessions combat gear, +1 morning star of spell Spells Prepared (CL 8th, +9 melee touch): Abilities Str 18, Dex 20, Con 14, Int 12, Wis 20, Cha 8 storing (hold person [DC 19]), bracers of armor +2 4th—confusionD (DC 21), cure critical wounds, SQ Once per day, may add +3 to one Will save Vitality Drain (Ex): On a successful grapple check, , freedom of movement or Wisdom skill check (Madness domain the dolgaunt deals one point of Constitution 3rd—bestow curseD (DC 18), cure serious wounds, granted power) damage in addition to normal damage. If deeper darkness, dispel magic, prayer Feats Augment Summoning, Combat Reflexes, injured, it also heals 2 points of damage.

Udon with Chris Stevens, Mark Sinclair & Kevin Yan

THE HIVE

by Philip Larwood Hehranna The once-dwarven wizard Hehranna knows that her previous race, for all its pride and skill, is hampered and distracted by lesser concerns—family, friendship, emotion. Once they join the Hive, they won’t begrudge a few moments of pain in exchange for the industrious awakening she has to offer them. A D&D adventure for 5th-level characters.

Udon with Chris Stevens, Mark Sinclair & Kevin Yan

Dungeon #127 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

10 DUNGEON 127 Supplement Udon with Chris Stevens, Mark Sinclair & Kevin Yan Hiveblood Ettin

Udon with Chris Stevens, Mark Sinclair & Kevin Yan

Jason Engle

Dungeon #127 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

11 DUNGEON 127 Supplement

Jason Engle

Dungeon #127 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

12 DUNGEON 127 Supplement Dungeon #127 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

13 DUNGEON 127 Supplement Jeff Carlisle

DUNGEON OF THE CRYPT by Eric L. Boyd

The High Hunt leaves the streets of Waterdeep and heads beneath the City of the Dead where monstrous criminal overlords compete for the favor of their mysterious master. It will take more than skill with a blade to cut through the web of deceit and treachery that surrounds the Vampire Master of Waterdeep. Do you have what it takes to survive the Dungeon of the Crypt? The second adventure in the Vampires of Waterdeep Campaign Arc, “Dungeon of the Crypt” is a Forgotten Realms adventure for 13th-level characters.

Galguth Nar’Shindah Shund

Jeff Carlisle Jeff Carlisle

Dungeon #127 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

14 DUNGEON 127 Supplement Selphucher of the Caliph

Jeff Carlisle

Flying Fingers

Fhang

Jeff Carlisle Jeff Carlisle

Dungeon #127 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

15 DUNGEON 127 Supplement W C19 Dungeon of the Crypt C30A S N C22 C23 S S S S C20 E C16 C30 S S C15 S S C29 C17 C17 S C24 C18 C14 C5 C21 C36 C3A C21A C17 C3 S C31 C35 C21 Down C26 C28 C31A C1 C2 C13

C8 C4 C10 C34 C27 C6 C11 S C32 C33 C25 S C7 C9 S S C17 C7a C7a C12

C12A One square = 10 feet

Robert Lazzaretti

Robert Lazzaretti

Dungeon #127 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

16 DUNGEON 127 Supplement 17 Dungeon UGO 127 DUNGEON Deepwinter Vault

#127 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. Crypt Stairs

Down Supplement D5 C1B W

S N C1A D1 D2

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S S N D4 Robert Lazzaretti Robert Lazzaretti Down W E S One square = 5 feet One square = 5 feet Robert Lazzaretti Robert Lazzaretti