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#127 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. WWW.PAIZO.COM Joachim Barrum THE HALL OF HARSH REFLECTIONS by Jason Bulmahn The Free City: a shining gem in the crown of cultured civilization. Beneath the surface of this bustling metropolis is a rot, fester- ing in the darkness, manipulating the lives of those unaware of its presence. Now a small adventuring band from out of town may be in over their heads. Their actions in Diamond Lake have attracted the wrath of one of the city’s hidden masters. A gang of infiltrators and an enigmatic mastermind plot their destruction, and only tracing the rot to the root can stop the onslaught. An Age of Worms Adventure Path scenario for 7th-level characters. Dungeon #127 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 1 DUNGEON 127 Supplement Zyrxog Telakin Eva Widermann Eva Widermann Dungeon #127 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 2 DUNGEON 127 Supplement Octopin Eligos Eva Widermann Eva Widermann Steve Prescott Dungeon #127 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 3 DUNGEON 127 Supplement 4 Dungeon DUNGEON DUNGEON 127 #127 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. rights All only. use personal for photocopy to Permission Inc. Coast, the of Wizards 2005 © Supplement Handout & Map #127 Supplement The Crooked House Tavern Private Storage Hall 1 up First Floor 2 Kitchen 3 Stage One square = 5 feet Second and up Third Floor 4 N 1 5 E W 2 6 Robert Lazzaretti Robert Robert Lazzaretti Robert S 3 7 Sodden Hold D7 D9 D8 D19 S A D D12 B D6 E D10 T D13 C D5 D11 D1 D111 D11 D1 D144 S T S S D1 D2 lk D15 twa S ca D16 D3 D4 N T T D17 W E D18 T T S One square = 5 feet S Robert Lazzaretti Robert Lazzaretti Dungeon #127 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 5 DUNGEON 127 Supplement M12 M13 Zyrxog’s Lair M11 M14 M10 M3 M9 M4 M8 M6 M5 M7 N M2 W E M1 S One square = 5 feet Robert Lazzaretti Robert Lazzaretti Dungeon #127 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 6 DUNGEON 127 Supplement RUNNING “HALL OF HARSH REFLECTIONS” IN THE FORGOTTEN REALMS by Eric L. Boyd n the Realms, Waterdeep (Free City) While friendly and trustworthy enough, kin is one of the nine greater doppelgang- lies north and slightly west of Dagger- Dagsumn is a stickler for details. Capable ers, whose personal ambitions have long Iford (Diamond Lake) on the protected of creating his own magic items and spells, involved controlling economic activity in shore of Deepwater Harbor (Selintan River). Dagsumn still prefers to collect them as Dock Ward. Toward this end, Telakin and Waterdeep is a walled city divided into seven payment with a minimum of risk. He can its agents have infiltrated the ranks of the wards (districts/quarters), including Castle be somewhat of a bore and pest when he City Guard, several merchant houses, and Ward (Garden District), Dock Ward (River catches wind of a new item, constantly bela- several guilds, all of which are key players Quarter), North Ward, Trade Ward (Foreign boring guests for details. in the daily affairs of Dock Ward. Telakin Quarter), Sea Ward, South Ward (Artisan’s never shows his brand openly, for to do so Quarter), and the City of the Dead. There are Midnight’s Muddle would invite Hlaavin’s wrath. no walls between wards in the City of Splen- The neighborhood known as Midnight’s Telakin’s lair, the Sodden Hall, lies down dors, but Waterdeep has an extensive sys- Muddle occupies one block within City by the docks at the southern end of the small tem of sewers beneath the streets (see City of Ward, just southeast of the Market. Mid- block between Full Sails (D35) and Seaswealth Splendors: Waterdeep, pages 121–126, for details, night’s Muddle is bounded by Bazaar Hall (D39) on the map found in City of Splen- including expanded encounter tables). Street, the High Road, Lamp Street, and dors: Waterdeep, page 104. (Simply rotate the Conversion notes for Prendergast “Gast” the Street of Bells. map in the adventure 180 degrees, so that the Brokengulf (CE male Tethyrian human The Crooked House lies at the northern water is south of the warehouse and assume fighter 13) (Loris Raknian), and the Field of tip of the block, at the corner of the High the building actually extends out over the har- Triumph (Free City Arena) ($77) are given Road and Bazaar Street. Tarquin Shortstone bor, rather than stopping just a few feet short in the Realms conversion appendix for The XXVI, proprietor of the Crooked House, is an as shown on the Waterdeep map.) The illithid’s Champion’s Belt. old friend of Dagsumn. He frequently meets secret passage (D19) is a tertiary tunnel that Dagsumn for a friendly game of lanceboard leads east to the primary tunnel that connects Dagsumn (dragonchess) at the Elfstone Tavern (C32). SF54 with the harbor on the sewer map found Gaunt and ghostly-pale, Dagsumn (LN in City of Splendors: Waterdeep, page 123. male Illuskan human wizard 7) (Eligos) is The Unseen The prisoners found in area D6 of Sodden an austere man of moderate height, given The Unseen is a consortium of shapechang- Hall include Tryssia Lanngolyn (CN female to bulky blue and green robes. Despite his ers, thieves, illusionists, and assassins that Lantanna aristocrat 4) (Ilya Starmane), heir apparent physical failings, he is a skilled has been growing in strength and numbers to House Lanngolyn, and Gattel Watam, a practitioner of the Art with a hunger for in Waterdeep for nearly three decades. The former city magister. Ilserv’s note, found in magical power. Dagsumn hails from Port Unseen began as a druuth (a cabal of dop- Telakin’s sanctum (area D18) uses the words Llast and had a brief apprenticeship with pelgangers led by illithids), tasked to infil- “Brian’s forge” instead of “cold forge.” Malchor Harpell (Manzorian) at the Tower trate and spy on the City of Splendors for of Twilight (Fortress of Unknown Depths). the Underdark city of Ch’Chitl. The death Tentacles of Ch’Chitl While the two did not part company as ene- of the elder brain of the Kingdom Below has Ilserv (Zyrxog) has long served as emissary to mies, they have not spoken in over 25 years. forced the druuth to operate independantly, Waterdeep for Ch’Chitl, the Kingdom Below. Dagsumn came to Waterdeep to make his enabling a greater doppelganger named An ill-fated alliance with old Xanathar (a fortune, but his brief adventuring career Hlaavin (NE half-illithid greater doppel- beholder since replaced by the Eye as leader gave way long ago to casting spells and ganger sorcerer 9) to emerge as the leader of of the Xanathar Thieves’ Guild) led to a con- tutoring lesser mages. He can usually be the now-autonomous band. The Unseen are frontation with the Gray Hands during found at the Elfstone Tavern (C32) (Web’s detailed further in City of Splendors: Waterdeep which old Xanathar petrified Ilserv, forcing Dragonchess Parlor) and lives in an opu- and in an upcoming issue of Dragon. the illithid to spend several years in the gar- lent apartment (Eligos’s manor) nearby with The leaders of the Unseen are nine den of Mirt’s Mansion (C52) before it could his wife, Kyrss Wands (LG female Tethyrian enigmatic mirrorkin, known more com- engineer its escape. A�er fleeing to the King- human aristocrat 3) (Pollard), the youngest monly as greater (or elder) doppelgang- dom Below, Ilserv has returned to Waterdeep’s child of Maskar Wands. Dagsumn prefers ers. Although they work together closely sewers to reestablish illithid control over the to engage in spellcasting in the City of the to expand their influence in the City of Unseen, without exposing the errant druuth’s Dead, protected by hired guards, where few Splendors, each mirrorkin has its own activities in Waterdeep (and undermining the can glean his secrets through observation. particular personality and agenda. Tela- point of such a takeover). Dungeon #127 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 7 DUNGEON 127 Supplement Ilserv began the process of making Telakin but it needs Telakin’s knowledge of the arti- or because Telakin discovers its presence, a thrall by offering the greater doppelganger fact in order to use it effectively. Ixiaxian bargains with the PCs for its life. access to the mind clone. Telakin agreed with- Some weeks ago, Hlaavin tasked the doppel- Hlaavin’s agent offers to trade Telakin (if out the knowledge of Hlaavin, who it hopes ganger Ixiaxian with keeping an eye on Telakin. still alive) or itself (if Telakin is dead) for the to someday supplant as leader of the Unseen. The leader of the Unseen instructed his lackey to abducted PC, if the rest of the PCs agree to Although Telakin received the device and its watch for an opportunity to move against Telakin destroy Telakin’s hidden master. If the PCs influence within the Unseen has grown as and his mysterous master through the manipula- acquiesce, Hlaavin arranges an ambush by a result, the negotiations brought Telakin tion of a third party (such as the PCs).