Heroquest Glorantha: Highwall

Total Page:16

File Type:pdf, Size:1020Kb

Heroquest Glorantha: Highwall Highwall Inn by Ian Cooper Honoring Greg Stafford October 10th, 2019 #WeAreAllUs HIGHWALL INN WHAT IS THIS? CREDITS ighwall Inn is a scenario for Chaosium’s HeroQuest Author Glorantha role-playing game. A copy of that book is Ian Cooper necessary to play this game. No other HeroQuest game H Editing titles are required to play this game, but Sartar: Kingdom of Susan O’Brien Heroes and The Coming Storm expand upon the background of this scenario. Cover Art This scenario is the HeroQuest Glorantha scenario Valentina Romagnoli for #weareallus, the inaugural Greg Stafford memorial Art day. Greg created the world of Glorantha and founded Chaosium. Simon Bray, Eli Maffei, Cory Trego-Erdner, Petr Stovik On this day we hope that you will gather some friends and play a game together in his memory. Additional Contributions Jeff Richard Producer CORE ACTIVITY Michael O’Brien Graphic Design & Layout The PCs are travelers who take shelter in a remote inn, trying to Nicholas Nacario evade both a storm and a pack of ghouls. Cartography EMOTIONAL STAKES Simon Bray Play Testing The PCs have different reasons for being on the road in winter: Thanks to the many fans at conventions such as some seek to free a comrade captured by a Lunar bounty hunter, UK Games Expo, Dragonmeet and Kraken others to rob a wealthy merchant, one to proselytize his faith. All who have braved Highwall Inn. of them will come into conflict, either with each other or other travelers sheltering at the inn. As always, a special thank you and credit goes to At the same time, the ghouls and the inn’s murderous innkeepers Greg Stafford, without whom none of us would be reading this or playing games in Glorantha. present a threat to the guests at the inn. If they fail to co-operate they may die. HEROQUEST PREMISE Copyright ©2000, 2003, 2009, 2015 by Moon Design Publications, all rights reserved Several groups travel the road between Alone and Herongreen, braving the cold of Dark Season. One group is a bounty hunter HeroQuest and Glorantha are trademarks of and her prisoner, a notorious Sartarite rebel. Following them are Moon Design Publications the rebel’s comrades who seek to free her from her captor. Two thieves travel the road to meet with their partners-in-crime. They Chaosium Inc. hope to rob a merchant who travels the road after trading with 3450 Wooddale Ct. the trolls. A holy man defies the cold taking the word of his god, Ann Arbor, MI 48104 Yelmalio, the light in the darkness, with him. CHAOSIUM INC. 2019 A winter blizzard endangers the lives of all these travelers. The storm will kill anyone caught in the open without shelter. Ghouls HIGHWALL INN 1 from the Woods of the Dead use the darkness of the storm to hunt are worshippers of the goddess Krarsht, and have a deal with the the travelers, hoping for new meat. ghouls. They deliver meat to the ghouls, sourced from visitors to The travelers must seek shelter in Highwall Inn, the only safe their inn, in return for being left alone. location on the road. But the murderous owners of Highwall Inn Cheated of their meal, the ghouls besiege the inn. Meeting are worshippers of Krarsht, the goddess of the Waiting Mouth, with the innkeepers they demand that they provide them meat who have a deal with the ghouls to provide them with “meat,” a from their guests, or they will attack the inn and feast on everyone deal that has already claimed the lives of many visitors to the inn. inside, including the innkeepers. Faced with the threat from the ghouls, Jafoska and Baran must decide whether to procure more victims or flee through SITUATION their tunnels... As the scenario begins a violent Dark Season blizzard has blown into Dragon Pass from the North; a Valind Storm blown down CAST into the Pass by a gale force Howler. The Howler Umbroli screams and moans as it gusts its way through the Pass, uprooting trees, THE STAFF driving sleet and snow ahead of it. The temperature is about 5ºF, below freezing, but with the wind it feels more like -20ºF. At Jafoska and Baran run the Highwall Inn. They provide comfortable this temperature exposed skin develops frostbite in 30 minutes, rooms, good—though not exceptional—food, ale, and wine and hypothermia can set in within an hour. a warm welcome to their customers. The clouds conceal the rays of the sun and ghouls set out to They also murder guests who they believe will not be missed, hunt travelers along the road. They hope for easy pickings, preying and feed them to King Brangbane and his ghouls in macabre on those who flounder in the snow. feasts. They smuggle weapons, armor, and supplies that no other The PCs are on the road during the storm—they need shelter sane person would trade with the ghouls. from the weather, and the undead hunting them. And they worship Krarsht, the goddess of the Hungry Mouth. One refuge lies along the road, for those who mistime their journey and need to seek shelter: Highwall Inn. But the innkeepers JAFOSKA WARM-HEART EC? Jafoska Warm-Heart is a beautiful woman, who was born into the Bachad tribe. Trolls from the Redstone Caverns wiped out her WHERE TO FIND OUT MORE? clan when they tried to settle too close to the Indigo Mountains. The survivors fled to Alone. Orphaned, Jafoska survived for a There is more information on the Woods of the Dead time begging on the streets, until she was taken in by a brothel and its ghoulish inhabitants in the Heroquest Glorantha madam, and earned a living by whoring, mainly for Lunar soldiers. supplement, The Coming Storm. They also pose a threat She despised her life, and the men who called on her. She became in the campaign outlined in The Eleven Lights. cynical, preferred confessions of love from cheating husbands, and mercenary, learning that even her body could be traded by someone else. When one of her clients, Derik Finehair, offered CAN I PLAY THIS WITH MY OWN PCS? This scenario was originally written for convention play. Are your players thieves or bandits (which includes a lot The pregenerated characters have tensions with each other of adventurers)? Then they are part of the attempt to heist and the other residents of the inn, creating a stand-off. If Griselda Far-Walker. The victims in the cellar ought to be you choose to play this with your own PCs instead, you will known to the PCs, perhaps as members of their criminal need to engineer a similar setup. enterprise. It helps to answer a number of questions. Do your PCs have enemies in your campaign? A clan Why are the players on the road to or from Alone? they are feuding with? Are there Lunar soldiers or priests Replicating one of the motives of the pregenerated NPCs who appear as regular opponents for their rebel activities? may be the easiest option. If so, could you explain why they are in the inn? Your goal Are your players rebels against their Empire? Perhaps is to force the PCs into a decision—work with their enemies one of their number, or an NPC known to them, has been against the ghouls, or confront them. captured by the bounty-hunter Pharandra Glittering-Eye. You will need to decide if you are going to start in medias One of your PCs may take the place of Ralda Red-Hands as res, with the players arriving along with the snow, or if Pharandra’s captive. Or else, pick a rebel known to the PCs, you would prefer to play out the PC’s journey to Alone, or who you believe they would set out to rescue. back again. 2 HEROQUEST: GLORANTHA to buy her contract from her madam, she leapt at BARAN THE CHOP Ot? the chance to escape. Baran was born in the pens of Slavewall. Sold young Derik Finehair was a priest of Krarsht and enjoyed to a Lunarized family of the Hengkisi tribe, he very lucrative arrangements smuggling for the ghouls, toiled on their estates, biting his tongue, remaining Krarsht’s c divine who most normal people would never trade with, obedient, and gaining enough trust to be trained affinity enables including providing them with feasts of human as a butcher. All his rage boiled out one dark night, followers to emulate flesh. The embittered Jafoska, who had always felt when he used his knives to murder the family, and the Hungry Mouth abandoned by Ernalda, proved a willing convert to feast on their corpses, before fleeing. herself. She gives her goddess of the Hungry Mouth, but Derik was not Murder, crime, and desperation moved him worshippers the power the lover she sought. That was Derik’s apprentice, from city to city until he washed up in Highwall to transform their Baran the Chop, who proved an attentive and Inn, one step ahead of vengeance. Derik Finehair mouth into a fanged undemanding lover. recognized his worth and took him as a willing maw that drips acid, When Brangbane’s lieutenants suggested that initiate of Krarsht and cook. can spit acid, strike Jafoska might make a new finger-woman for their Try as he might, Baran could not persuade Derik up to 10 feet with an lord, Jafoska came up with a new arrangement and that one day the “good thing” they had at Highwall elongated shocking offered up Derik instead. Now, she runs the inn as Inn, smuggling metal, slaves, and flesh to ghouls, tongue, spit a sticky the new Tongue of Krarsht, and keeps to the old would end, when someone came looking for dead web called pratzim, arrangements with the ghouls.
Recommended publications
  • I STEVE JACKSON GAMES ,; Ancient Howor Crawls Into the Dark Future
    I STEVE JACKSON GAMES ,; Ancient Howor Crawls into the Dark Future By Chris W. McCubbin Edited by Scott D. Haring Cover by Albert Slark Illustrated by Dan Smith GURPS System Design by Steve Jackson Scott Haring, Managing Editor Page Layout, Typography and Interior Production by Rick Martin Cover Production by Jeff Koke Art Direction by Lillian Butler Print Buying by Andrew Hartsock and Monica Stephens Dana Blankenship, Sales Manager Thanks to Dm Smith Additional Material by David Ellis Dickerson Bibliographic information compiled by Chris Jarocha-Emst Proofreading by Spike Y. Jones Playtesters: Bob Angell, Sean Barrett, Kaye Barry, C. Milton Beeghly, James Cloos, Mike DeSanto, Morgan Goulet, David G. Haren, Dave Magnenat, Virginia L. Nelson, James Rouse, Karen Sakamoto, Michael Sullivan and Craig Tsuchiya GURPS and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. Cull of Cihulhu is a trademark of Chaosium Inc. and is used by permission. Elder Sign art (p. 55) used by permission of Chaosium Inc. GURPS CihuIhuPunk is copyright 0 1995 by Steve Jackson Games Incorporated. All rights reserved. Printed in the U.S.A ISBN 1-55634-288-8 Introduction ................................ 4 Central and South America ..27 Hacker ..................................43 About GURPS ............................4 The Pacific Rim ...................27
    [Show full text]
  • Dragon Magazine
    DRAGON 1 Publisher: Mike Cook Editor-in-Chief: Kim Mohan Shorter and stronger Editorial staff: Marilyn Favaro Roger Raupp If this isnt one of the first places you Patrick L. Price turn to when a new issue comes out, you Mary Kirchoff may have already noticed that TSR, Inc. Roger Moore Vol. VIII, No. 2 August 1983 Business manager: Mary Parkinson has a new name shorter and more Office staff: Sharon Walton accurate, since TSR is more than a SPECIAL ATTRACTION Mary Cossman hobby-gaming company. The name Layout designer: Kristine L. Bartyzel change is the most immediately visible The DRAGON® magazine index . 45 Contributing editor: Ed Greenwood effect of several changes the company has Covering more than seven years National advertising representative: undergone lately. in the space of six pages Robert Dewey To the limit of this space, heres some 1409 Pebblecreek Glenview IL 60025 information about the changes, mostly Phone (312)998-6237 expressed in terms of how I think they OTHER FEATURES will affect the audience we reach. For a This issues contributing artists: specific answer to that, see the notice Clyde Caldwell Phil Foglio across the bottom of page 4: Ares maga- The ecology of the beholder . 6 Roger Raupp Mary Hanson- Jeff Easley Roberts zine and DRAGON® magazine are going The Nine Hells, Part II . 22 Dave Trampier Edward B. Wagner to stay out of each others turf from now From Malbolge through Nessus Larry Elmore on, giving the readers of each magazine more of what they read it for. Saved by the cavalry! . 56 DRAGON Magazine (ISSN 0279-6848) is pub- I mention that change here as an lished monthly for a subscription price of $24 per example of what has happened, some- Army in BOOT HILL® game terms year by Dragon Publishing, a division of TSR, Inc.
    [Show full text]
  • GURPS Glorantha.Book
    Role-Playing in the World of the Hero Wars by Douglas Bailey Additional Material by Thomas Barnes, Bryan J. Maloney, Phil Masters, and S. John Ross Illustrations (used without permission) by Angus McBride, J. Kevin Ramos and John Snyder GURPS System Design by Steve Jackson Editing, Page Layout and Typography by Douglas Bailey Playtesters: Seann Ives, Dan Hodgkins, Harrison Ripps, Michael Kowalchik GURPS Glorantha is copyright © 2000 by Douglas Bailey. The material in this book represents unofficial, unauthorised supplementary material to the GURPS system and the Glorantha fantasy world. GURPS is a registered trademark of Steve Jackson Games Incorporated. The names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated. Glorantha is the trademark of Issaries, Inc., and is used with their permission. Issaries, Inc. is the trademark of Issaries, Inc. No infringement of any of these rights is intended or implied. TABLE OF CONTENTS INTRODUCTION.................. 4 Ranged Weapons ..................................29 Enchantment Rituals.............................40 About This Book.....................................4 Bows and Archery .....................................30 Summon Rituals....................................40 About the Author ....................................4 Arrow Types .........................................30 What is GURPS?.....................................4 Arrow Quality .......................................30 Bow Strength ........................................30
    [Show full text]
  • Adventures in the World of Glorantha
    ADVENTURES IN THE WORLD OF GLORANTHA BY CHRISTOPHER KLUG, STEVE PERRIN, JEFF RICHARD, GREG STAFFORD, AND JASON DURALL ADDITIONAL WRITING: Jerry Thorpe COVER ARTIST: Andrey Fetisov EDITOR-IN-CHIEF: Jeff Richard EDITORS: Jaym Gates, Jason Durall ART DIRECTION: Jon Hodgson, Jeff Richard DESIGN & LAYOUT: Simeon Cogswell ADDITIONAL DESIGN & LAYOUT: Rick Meints, Malcolm Wolter CARTOGRAPHY: Olivier Sanfilippo, Tobias Tranell ARTISTS: Dimitrina Angelska, Antonia Doncheva, Jon Hodgson, Jennifer Lange, Pat Loboyko, Eli Maffei, Magdalena Mieszczak, Sara Otterstätter, Scott Purdy, Corey Trego-Erdner, Chris Waller SPECIAL THANKS GO to these people who contributed greatly or a little, but whose impact has affected the game: Ellie Akers, Shannon Appelcline, Nick Brooke, Pam Carlson, Ian Cooper, David Dunham, Eden Durall, Todd Gardiner, Chris Gidlow, Finn Loroff-Richard, Lara Loroff-Richard, Ed McDonald, Sandy Petersen, David Scott. Our apologies to any others who were unrecorded. PLAYTESTERS include Ellie Akers, Al Bairley, Mike Bandoian, John Briquelet, Naomi Burgess, Dimitri del Castillo, Andrew Cator, Tim Challis, Gil Cruz, Mark Durston, Mason Ettinger, Frisbee, Michael “Finn” Glenn, Alison Gondek, Tony Hughes, Will Johnson, Chris Klug, Kevin Mantle, Gianna Masetti, Shirley Park, Roderick Robertson, Ted Shambaris, Colin Spears, Andy Staples, Matthew Tyler-Jones, Nick Walsh, Steven Warzeha, Phillip Wright and others whose names may unfortunately have been overlooked. As always, a special thank you and credit goes to Greg Stafford, without whom none of us would be reading this or playing games in Glorantha. SampleMay Ernalda, Mother of Earth, bless and shelter those who readfile these pages. “I want to have goblins about me, for I am courageous. The courage which scareth away ghosts, createth for itself goblins—it wanteth to laugh.” — Friedrich Nietzsche, Thus Spoke Zarathustra RUNEQUEST A Chaosium Game RuneQuest © copyright 1978–2020 by Moon Design Publications LLC.
    [Show full text]
  • James Lowder's Games to Gift 2018
    JAMES LOWDER’S GAMES TO GIFT 2018 TOP PICK: AZUL PUBLISHER: PLAN B; DESIGNER: MICHAEL KIESLING 2–4 PLAYERS; 8 AND UP; $40 (SUGGESTED RETAIL) In Azul, players are artisans summoned by King Manuel I of Portugal to decorate the Royal Palace of Evora, using the Moorish art of decorative tile. Take turns selecting colored tiles, filling rows on your work board, and then transfer a tile to your section of palace wall. The game ends when the first player completes a horizontal tile row. Scores are based on the display, with points earned for patterns of aligned tiles, number of horizontal and vertical rows, and so on. Azul features simple, elegant rules, but potentially complex choices, as you can select tiles to complete your pattern or to force players choosing after you to select pieces that may go unused and end up costing them points. Gameplay is fast, with the full session taking only 30 to 45 minutes. Earlier this year, Azul won the prestigious Spiel de Jahres for game of the year, to almost no one’s surprise. Azul: Stained Glass of Sintra is a recent reimplementation, with players serving as stained glass window designers. It features translucent pieces in place of the original’s resin tiles and some additional rules. Both versions are wonderful. OTHER GREAT NEW GAMES: Family Games: MAGIC MAZE PUBLISHER: SIT DOWN!; DESIGNER: KASPER LAPP 1–8 PLAYERS; 8 AND UP; $33 2018 was another great year for cooperative games, with the release of the latest installment in Matt Leacock’s Forbidden series, Forbidden Skies.
    [Show full text]
  • Vyrms Footnotes
    ISSUE 15 Vol. IV, No. 1 The World of Glorantha is a place of fantasy, Summer 2012 $14.95 mythology, adventure, warfare, romance and horror. It is a place of gods and heroes, thieves and adventurers... VVVVyrmsyrms FFoooottnonotteses In the heart of the Kingdom of Sartar lies the Upland Marsh, home to the eternal Delecti THE GLORANTHAN MAGAZINE the Necromancer. He and his Dancers of Darkness bid you welcome... In Sartar’s Woods of the Dead, on the darkest nights, you may encounter an entrancing young nobleman riding a jet black steed. He offers you a simple choice... These are but a few of the stories found within this latest issue of Wyrms Footnotes. After a mere 30 year hiatus, Moon Design Publications is relaunching this flagship Gloranthan magazine with issue #15. It is suitable for use with any roleplaying system that uses Glorantha as its game world. Sample file What is Glorantha? Glorantha is the fantasy world of legendary game designer Greg Stafford. A world of exotic myth and fantastic magic, Glorantha is self-contained and unique in its creation. An THIS ISSUE: ancient world, rich in magic, and where myth is reality. Here the gods and heroes live, and act to protect their Greg Stafford followers and further their own mysterious goals. Sandy Petersen HeroQuest, Runequest, and Glorantha are registered Jeff Richard trademarks of Issaries, Inc. All rights reserved. Rick Meints Discover more at: www.moondesignpublications.com. Setting Glorantha back 30 years... w 4 w 4 a,cdSghijloKOstWX xy Glorantha a,cdSghijloKOstWX xy Table of Contents
    [Show full text]
  • I Am, As Ever, Indebted to Visionaries Such As Greg Stafford and Sandy Petersen for the Inspiration to Throw out My DMG and Do My Own Thing
    I am, as ever, indebted to visionaries such as Greg Stafford and Sandy Petersen for the inspiration to throw out my DMG and do my own thing. Somehow, however, I circle back to RuneQuest every time. The idea for this scenario broke at the same time as covid hit us. I made a flippant comment on a RQ page online that I had accidently written a scenario about a Malian priest with nineteen broo followers… I’m calling her Kovid. Someone else suggested that I publish it on Jonstown Compendium. Much editing and re-jiggering later, here it is. Her name really isn’t important though as you’ll find out if you read on. Thanks to my ex-employers for making me redundant and giving me the time to write this up and to my wife for forcing me to build an office in the house that made writing this so much easier. The art in this one is either mine or by Mike Hudson, you can tell which is which, his are the good ones. RuneQuest is a Trademark of Moon Design Publications and is used with their permission via the OBS Community Content program. For more information please visit Chaosium’s website: www.chaosium.com Sample file The Chaosium and RuneQuest Logos are used under license. TABLE OF CONTENTS Introduction ........................................ 3 Dragonsnails ................................................ 44 Authors Note .................................................. 5 Walktapus .................................................... 46 Whip Scorpions ............................................ 47 CHAPTER ONE The Broo Gang Moves On ................... 48 Hook One – The Runners Running ....... 6 Watchtower ........................................ 49 Broo Scouts .................................................... 7 The Inn ......................................................... 50 Hook Two – The Bloody Ford ..............
    [Show full text]
  • DA WISH LIST JULY 21 2016 Page 1
    DA WISH LIST JULY 21 2016 1001 night by Meguey Baker 13th age soundtrack Achtung! Cthulhu Fate edition Advanced Song of Blades and Heroes Advanced Sorcery supplement for Chaosium's Magic World. Against the Dark Yogi or any of its supplements Age of Cthulhu vol. 8 - Starfall Over the Plateau of Leng Agents of Smersh Alien Squad Leader Alpha blue Alshard and Alshard GAIA Amazing Stories of WW2: Homefront Villains (for Icons) Amber Aspects.pdf Amber Nobles of Amber.pdf Amber Revised Basic Mechanics for Amber.pdf Ambush at Altair Ancient Odysseys (any and all) anything from blade of the iron throne Anything from Vajra entertainment Apotheosis Drive X Arion Games' Maelstrom and/or Maelstrom Domesday Armed Force expansion for Armageddon The End Times Armed Force supplement for Armageddon The End Times Ars Magica - Lands of the Nile Art of Zendikar Atlas of Rokugan. Battle Between the Worlds Battle Century G/Z Be A Better Campaign Master Book One Better Angels Core Rulebook Better Angels No Soul Left Behind Between Sand & Sea: Mythic Africa Beyond the Gates of Antares Black Hand - new v20 Guide to Black Hand Black Jade for Jadepunk Blade of the iron throne Blasters and Bulkheads Blaze of Glory 1: Alamo Bay Blood of the Elements Blowback Book of Heroic Races: Advanced Lizardfolk Book of Unremmiting Horror, the d20 version by Pelgrane Press Breachworld for Mini Six/d6 System Breakfast Cult (https://www.drivethrurpg.com/product/182520/Breakfast-Cult?src=slider_view) bubblegumshoe BUG Sector, apparently it was only leaked online (never printed) Campaign Book 1 for Memoir '44 (sold on the DoW site)? Cartel: Ashcan Edition by Mark Diaz Truman.
    [Show full text]
  • Sample File Published by Issaries, Inc
    GLORANTHA a GLORANTHA Introduction to the Hero Wars By Greg Stafford and Peter Metcalfe Sections by Roderick Robertson Edited by Izzy Vasquez Cover Art by Angelo Montanini Maps by Cyrille Daujean, Charlie Krank Interior Art by Simon Bray, Heather Bruton, Dario Corallo, Jim Pavelec, Kevin Ramos, Steve Swenston Runes by Scriptorium, supplemental runes by Jim Catel Layout by Philip Reed • Supplementary layout by Charlie Krank Sample file Published by Issaries, Inc. 900 Murmansk St, Suite 5; Oakland, CA 94607 First Printing April 2000 All rights reserved. Similarities between characters in Glorantha and any persons living or dead are strictly coincedence. All contents are copyrighted © 2000 by Issaries, Inc. All rights reserved. Cover Illustration is Copyright ©1997 by Issaries, Inc. The reproduction of material from this book for the purposes of personal or private profit, by photographic, electronic or other means of storage and retrieval is prohibited. Address questions about his publica- tion and request your FREE catalog. Issaries Publication ISS1102. ISBN #1-929052-02-2 Visit www.Glorantha.com for more about Glorantha! Arachne Solara, Light of the Shadow, protects this book and its secrets. Rob it and you rob yourself! 1 GLORANTHA GTA i Issaries salutes the volunteers of the Glorantha Trading Association whose contributions made this book possible: Heroes of Glorantha Randy Tomaszewski Bob Vesterman Yoshiyuki Murase Richard Katsaros Andre Jarosch Andrew Cowie The Clan Coriales Rex Andrew Bean Hiroto Kawakami HANATAKA, the Stormer Andrew Kelly Michael Trout Christopher Johnson Andrew Joelson Hayato Niitsuma David Dunham Mark Leymaster of Grammarye Anonymous Yoko “Anesan” Miyamoto Rune Masters Jamie “Trotsky” Revell FeaWa Linedel Tiritaur Sample fileMitsuru Karasawa John E.
    [Show full text]
  • Steve Jackson Steph Pennington
    TM By Brian J. Underhill Edited by Andrew Hackard Additional material by Jake Boone, Shawn A. Fisher, Phil Masters, David Morgan-Mar, William H. Stoddard, and Hans-Christian Vortisch Useful suggestions by Michele Armellini, Glen Barrett, Andre Beckershoff, Lee Cordochorea, M.A. Lloyd, Jeffrey K. McGonagill, and Gene Moyers Cover by Jon Foster Illustrated by Zach Howard and Ramón Pérez Additional illustrations by Pat Ortega, Shea Ryan, and Dan Smith Lead playtesters: Devin Ganger and GURPS System Design Steve Jackson Steph Pennington. GURPS Line Editor Sean Punch Playtesters: C.J. Beiting, Frederick Brackin, Stephen Dedman, Managing Editor Andrew Hackard Peter Dell’Orto, Leonardo M. Holschuh, Project Administrator Monique Chapman John Macek, Matt Riggsby, Allen Smith, Brian C. Smithson, Chad Underkoffler, Production Manager Heather Oliver the great playtesters at Pyramid online, Creative Director Philip Reed and the Baker City New Year’s Eve crew. Production Artists Heather Oliver Special thanks to Jake Boone, the best Cliffhangers GM I know. His and Alex Fernandez input, friendship, years of gaming, and Print Buyer Monica Stephens ankhs and tubers stories were invaluable. Sales Manager Ross Jepson Errata Coordinator Andy Vetromile GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid, GURPS Cliffhangers, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS Cliffhangers is copyright © 1989, 2002 by Steve Jackson Games Incorporated. All rights reserved. Some art copyright www.arttoday.com. Printed in the USA. ISBN 1-55634-589-5 12 3 4 5 6 7 8 9 10 STEVE JACKSON GAMES INTRODUCTION .
    [Show full text]
  • Rune Masters
    Rune MasterS Strong NPCS and Their Use in RuneQuest William R. Keyes ILLUSTRATIONS by LUISE PERRENE TABLE OF CONTENTS INTRODUCTION THE SEVEN MOTHERS ORLANTH About this Book 2 Partreena 32 Henrik 50 How to Create a Rune Master 2 Quarg 33 Ishomon 51 How to Play a Rune Master 8 Ran-Eel 34 Jemdar 52 Group Melee Tactics 11 PAVIS KYGER LITOR DAKA FAL Suranna 35 Kyola Kagan 53 Abelar 17 Tallin 36 Lormog Libor 54 Boreek Longtooth 18 Ulfaren 37 Merlger Moran 55 Camron 19 YELMALIO ZORAK ZORAN STORM BULL Vandar 38 Norgash Ornag 56 Darnor 20 Wulf 39 Peluk Komaz 57 Elarona 21 Xendar 40 Orziola Danak 58 Felanor 22 ISSARIES ALDRYA WAHA Yulnef 41 Querial the Fair 59 Gortar 23 Zolinda 42 Rohir Oaklimb 60 Hessik 24 Aalaron 43 Selek the Wise 61 Inofar 25 CHALANA ARROY THE DATA SHEETS EIRITHA Beshalla 44 About the Data Sheets 62 Jessica Grey 26 Car-Eel 45 RuneQuest Character Sheet 64 Kassea 27 Doreena 46 Allied & Bound Spirit Sheet 65 Lomena 28 Leader & Followers Sheet 66 LHANKOR MHY Squad Sheet 67 HUMAKT Elamon 47 GM Player-Character Sheet 68 Mondar 29 Felamora 48 Character Worksheet 69 Nelkark 30 Gelmon 49 Party Worksheet 70 Ordomon 31 Classic Edition: Proofreading by Martin Helsdon and Sue O'Brien, Layout by Rick Meints and Nicholas Nacario. Copyright © 1980 and 2020. All rights reserved. Reproduction of this work by any means without written permission from the publisher, except short excerpts for the purpose of reviews or game play, is expressly prohibited. SampleRuneQuest and Glorantha are trademarks of Moon Design Publications.
    [Show full text]
  • Runequest, Le Survivant
    RuneQuest, le Survivant Une histoire éditoriale de RuneQuest pour le site internet d100.fr Par James Manez (Arasmo) Crédits Écriture et mise en page : James Manez (Arasmo) Illustration de couverture : couverture de la deuxième édition de RuneQuest réalisée par Luise Perrin. Illustrations intérieures tirées du site http://rpggeek.com ou obtenues à partir des couvertures de versions PDF des ouvrages en ma possession. Runes Elder Futhark réalisées par Curtis Clark, gratuites pour un usage personnel http://www.dafont.com/fr/elder-futhark.font Remerciements Merci à Etory pour avoir créé ce remarquable gabarit Scribus : c'est un vrai plaisir de l'utiliser. Merci à Lawrence Whitaker d'avoir autorisé l'utilisation de ce gabarit. Merci aussi à tous les auteurs cités à la page 9 et qui m'ont fourni la matière pour cet article. Et bien sûr merci à tous ceux qui ont participé de près et de loin à l'aventure RuneQuest ! TEMPLATE D100.FR POUR SCRIBUS RÉALISÉ PAR O. BOYAVAL D'APRÈS LE TEMPLATE OFFICIEL DE THE DESIGN MECHANISM RuneQuest, le Survivant vec D&D, Tunnels & Trolls et Auspices favorables RuneQuest, c'est Traveller, RuneQuest fait partie du le jeu avec les A L’origine de RuneQuest est indissociable cercle restreint des Grands Anciens, canards ? du nom de Greg Stafford. A 12 ans, le jeune ces jeux des années soixante-dix qui sont californien découvrit les joies du jeu de Oui, les canards sont encore soutenus commercialement. Des guerre (wargame) en dénichant un présents dès la première quatre, il est aussi celui à l'histoire la plus édition ! Dans le monde exemplaire du jeu U-Boat d’Avalon Hill mouvementée : passé aux mains de quatre de Glorantha, l'univers dans..
    [Show full text]