I Am, As Ever, Indebted to Visionaries Such As Greg Stafford and Sandy Petersen for the Inspiration to Throw out My DMG and Do My Own Thing
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This is my first attempt to write for others and what makes sense in my head did not always translate well when I wrote it down. As a result, I must give special thanks to Nikolas Lloyd better known perhaps by his YouTube handle – Lindybeige, for agreeing to critique this before publishing. Look him up for a plethora of informational videos, many of which touch on subjects dear to a certain bronze age fantasy role playing game. And to my much suffering wife Joanne, who drives word software way better than I do. Applefest is a work of fiction. All the characters created for Applefest are similarly fictitious and any familiarity with real people, living or dead, is purely coincidental… except maybe Groucho the catfish… he did seem familiar at the time of writing. RuneQuest is a Trademark of Moon Design Publications and is used with their permission via the OBS Community Content program. For more information please visit Chaosium’s website: www.chaosium.com Sample file The Chaosium and RuneQuest Logos are used under license. - 1 - TABLE OF CONTENTS Introduction ................................................................................ 3 GMs Timeline .............................................................................. 4 Player’s Introduction to Applefest ............................................................... 4 Day One - Windsday .................................................................... 6 Night One .................................................................................. 10 Grumble at the Tin Inn -
Heroquest Glorantha: Highwall
Highwall Inn by Ian Cooper Honoring Greg Stafford October 10th, 2019 #WeAreAllUs HIGHWALL INN WHAT IS THIS? CREDITS ighwall Inn is a scenario for Chaosium’s HeroQuest Author Glorantha role-playing game. A copy of that book is Ian Cooper necessary to play this game. No other HeroQuest game H Editing titles are required to play this game, but Sartar: Kingdom of Susan O’Brien Heroes and The Coming Storm expand upon the background of this scenario. Cover Art This scenario is the HeroQuest Glorantha scenario Valentina Romagnoli for #weareallus, the inaugural Greg Stafford memorial Art day. Greg created the world of Glorantha and founded Chaosium. Simon Bray, Eli Maffei, Cory Trego-Erdner, Petr Stovik On this day we hope that you will gather some friends and play a game together in his memory. Additional Contributions Jeff Richard Producer CORE ACTIVITY Michael O’Brien Graphic Design & Layout The PCs are travelers who take shelter in a remote inn, trying to Nicholas Nacario evade both a storm and a pack of ghouls. Cartography EMOTIONAL STAKES Simon Bray Play Testing The PCs have different reasons for being on the road in winter: Thanks to the many fans at conventions such as some seek to free a comrade captured by a Lunar bounty hunter, UK Games Expo, Dragonmeet and Kraken others to rob a wealthy merchant, one to proselytize his faith. All who have braved Highwall Inn. of them will come into conflict, either with each other or other travelers sheltering at the inn. As always, a special thank you and credit goes to At the same time, the ghouls and the inn’s murderous innkeepers Greg Stafford, without whom none of us would be reading this or playing games in Glorantha. -
James Lowder's Games to Gift 2018
JAMES LOWDER’S GAMES TO GIFT 2018 TOP PICK: AZUL PUBLISHER: PLAN B; DESIGNER: MICHAEL KIESLING 2–4 PLAYERS; 8 AND UP; $40 (SUGGESTED RETAIL) In Azul, players are artisans summoned by King Manuel I of Portugal to decorate the Royal Palace of Evora, using the Moorish art of decorative tile. Take turns selecting colored tiles, filling rows on your work board, and then transfer a tile to your section of palace wall. The game ends when the first player completes a horizontal tile row. Scores are based on the display, with points earned for patterns of aligned tiles, number of horizontal and vertical rows, and so on. Azul features simple, elegant rules, but potentially complex choices, as you can select tiles to complete your pattern or to force players choosing after you to select pieces that may go unused and end up costing them points. Gameplay is fast, with the full session taking only 30 to 45 minutes. Earlier this year, Azul won the prestigious Spiel de Jahres for game of the year, to almost no one’s surprise. Azul: Stained Glass of Sintra is a recent reimplementation, with players serving as stained glass window designers. It features translucent pieces in place of the original’s resin tiles and some additional rules. Both versions are wonderful. OTHER GREAT NEW GAMES: Family Games: MAGIC MAZE PUBLISHER: SIT DOWN!; DESIGNER: KASPER LAPP 1–8 PLAYERS; 8 AND UP; $33 2018 was another great year for cooperative games, with the release of the latest installment in Matt Leacock’s Forbidden series, Forbidden Skies. -
Heroquest Voices Heroquest, Roleplaying in Glorantha, Is the Culmination of Twenty-Seven Years of Creation and Vision
-yklr/vxjdm'tcn eaifqowpg.zhbus k y HeroQuest Voices HeroQuest, Roleplaying in Glorantha, is the culmination of twenty-seven years of creation and vision. Designed by noted game designers Robin D. Laws and Greg Stafford, it is a game of dramatic play and rich interaction with the world and myths of Glorantha. HeroQuest con- Peoples of Glorantha tains full rules for roleplaying in Glorantha, including a running narrative example of play, complete information on four magic systems, rules for heroquesting in the Otherworld, an introduction to Glorantha, three sample hero bands, and four adventures for new heroes. The book contains a wealth of information about the world and peoples of Glorantha, from the mysteries of the Puma People to the magic secrets of Lanbril the Thief, from the cult of Argar Argan (the Man Who Talks to Trolls) to the mighty demon Umbarong, who exists Produced by Issaries, Inc. only for destruction. P.O. Box 272914; Concord, CA 94527 A Game of Discovery Foreigners surge into your homeland. Monsters roam the land- scape. Empires rise and fall, and life itself hangs in the balance. How will you deal with the end of the world? Legion are the peoples of the world, many and varied are their ways. A Game of Adventure All are connected by the cosmic webs of Arachne Solara Adventure into the myths and conflicts of this ancient, magical world and make it your home. Gather your companions and Who brings and binds all together, in life as in this book, gain the support of nations. Quest to become a hero of legend. -
Vyrms Footnotes
ISSUE 15 Vol. IV, No. 1 The World of Glorantha is a place of fantasy, Summer 2012 $14.95 mythology, adventure, warfare, romance and horror. It is a place of gods and heroes, thieves and adventurers... VVVVyrmsyrms FFoooottnonotteses In the heart of the Kingdom of Sartar lies the Upland Marsh, home to the eternal Delecti THE GLORANTHAN MAGAZINE the Necromancer. He and his Dancers of Darkness bid you welcome... In Sartar’s Woods of the Dead, on the darkest nights, you may encounter an entrancing young nobleman riding a jet black steed. He offers you a simple choice... These are but a few of the stories found within this latest issue of Wyrms Footnotes. After a mere 30 year hiatus, Moon Design Publications is relaunching this flagship Gloranthan magazine with issue #15. It is suitable for use with any roleplaying system that uses Glorantha as its game world. Sample file What is Glorantha? Glorantha is the fantasy world of legendary game designer Greg Stafford. A world of exotic myth and fantastic magic, Glorantha is self-contained and unique in its creation. An THIS ISSUE: ancient world, rich in magic, and where myth is reality. Here the gods and heroes live, and act to protect their Greg Stafford followers and further their own mysterious goals. Sandy Petersen HeroQuest, Runequest, and Glorantha are registered Jeff Richard trademarks of Issaries, Inc. All rights reserved. Rick Meints Discover more at: www.moondesignpublications.com. Setting Glorantha back 30 years... w 4 w 4 a,cdSghijloKOstWX xy Glorantha a,cdSghijloKOstWX xy Table of Contents -
Sample File Published by Issaries, Inc
GLORANTHA a GLORANTHA Introduction to the Hero Wars By Greg Stafford and Peter Metcalfe Sections by Roderick Robertson Edited by Izzy Vasquez Cover Art by Angelo Montanini Maps by Cyrille Daujean, Charlie Krank Interior Art by Simon Bray, Heather Bruton, Dario Corallo, Jim Pavelec, Kevin Ramos, Steve Swenston Runes by Scriptorium, supplemental runes by Jim Catel Layout by Philip Reed • Supplementary layout by Charlie Krank Sample file Published by Issaries, Inc. 900 Murmansk St, Suite 5; Oakland, CA 94607 First Printing April 2000 All rights reserved. Similarities between characters in Glorantha and any persons living or dead are strictly coincedence. All contents are copyrighted © 2000 by Issaries, Inc. All rights reserved. Cover Illustration is Copyright ©1997 by Issaries, Inc. The reproduction of material from this book for the purposes of personal or private profit, by photographic, electronic or other means of storage and retrieval is prohibited. Address questions about his publica- tion and request your FREE catalog. Issaries Publication ISS1102. ISBN #1-929052-02-2 Visit www.Glorantha.com for more about Glorantha! Arachne Solara, Light of the Shadow, protects this book and its secrets. Rob it and you rob yourself! 1 GLORANTHA GTA i Issaries salutes the volunteers of the Glorantha Trading Association whose contributions made this book possible: Heroes of Glorantha Randy Tomaszewski Bob Vesterman Yoshiyuki Murase Richard Katsaros Andre Jarosch Andrew Cowie The Clan Coriales Rex Andrew Bean Hiroto Kawakami HANATAKA, the Stormer Andrew Kelly Michael Trout Christopher Johnson Andrew Joelson Hayato Niitsuma David Dunham Mark Leymaster of Grammarye Anonymous Yoko “Anesan” Miyamoto Rune Masters Jamie “Trotsky” Revell FeaWa Linedel Tiritaur Sample fileMitsuru Karasawa John E. -
Contents Kenneth Hite, Jo Kreil, Ross Payton, Matthew Pook, Ben Riggs, Daniel R
I SSUE 2 2 , J ANUARY 2 0 1 3 WRITERS: Bobby Derie, Adam Gauntlett, Adam Scott Glancy, Daniel Harms, Contents Kenneth Hite, Jo Kreil, Ross Payton, Matthew Pook, Ben Riggs, Daniel R. Robichaud, Brian Sammons, Greg Stolze. COLUMNS ILLUSTRATORS: Vicente Silvera Catalá, Matt Hansen, Robert Mansperger THE DREAD PAGE OF AZATHOTH 2 Jr., Bradley McDevitt. Cover art by Matt Hansen. THE EYE OF LIGHT AND DARKNESS 6 DIRECtiVES FROM A-CEll 61 ART DIRECTOR: Dennis Detwiller. TALES OF TERROR PAGE DESIGNER: Jessica Hopkins. THE FOUND PHONE 28 EDITORS: Adam Crossingham, Daniel Harms, Shane Ivey, Greg Stolze, John ST. MICHAEL’S GATE 29 Scott Tynes. BARGAIN HUNtiNG 39 SMEdlEY HOUSE 53 FOUNDING EDITOR: John Scott Tynes. MYSTERIOUS MANUSCRIPTS EDITOR-IN-CHIEF: Shane Ivey. THE SAFFRON BOOK 4 AtlAS OF ARKHAM 1911 40 EDITORIAL BOARD: Brian Appleton, Monte Cook, Adam Crossingham, Dennis Detwiller, Adam Scott Glancy, Daniel Harms, Kenneth Hite, Shane ARCANE ARTIFACTS Ivey, Greg Stolze, John Scott Tynes, Ray Winninger. MALYUtiN’S NIGHTMARE MATRYOSHKAS 8 PLAYTESTERS: Simon Brake with John Armitage, Faye Lampshire, Toby Moon and Tom Mulvey; Dion Clark with Sean Allen, Elizabeth Dahl, Patrick FEATURES Kelley, Cameron Monie and Sian Roberts; Adam Flynn with Maggie Benthall, Brenda Flynn, Emily Ronald and Michael Veloso; Samuel Graebner with Matt CHINA DOllS: CHildREN OF MADAM YI 9 Campen, Joshua Chichester and Travis Gasque; Bert Isla with John Barner, STARtiNG YOUR CAll OF CTHULHU CAMPAIGN 30 Michelle Gardner, James Kohl and Susan Wardell; Chris Malone with John Becker, Mark DiPasquale, Sam Friedman and Colleen Riley; Ross Payton SCENARIOS with Aaron Carsten and Tom Church; Jim Phillips with Rob Biddle, Toni Koo and Randall Padilla; Harald Schindler with Simon Menanteau-Ledouble and DIE HIGH 10 Bernard Zahanek; Ralph Shelton with Eric Allen and Dan Owsen. -
Expanding -The World P*
Expanding -the World P* W Sample file - 2707 Spread Arthur's Chivalry to the rest of Britain, Ireland, and the Continent, meeting knights from strange lands and cultures. Attend Arthur's court to learn the latest intrigue. Match arms with warrior women, aspire to the Order of the Golden Apple or brave the exotic lands of Faerie. ndvent urous WHAT IS PENDRAGON? With Pendragon you and your friends can play games of heroic adventure. F One player, the gamemaster, presents i the story. Everyone else creates knight-characters - the heroes of the i tale. Each player verbally responds to the gamemaster's plot and villains and describes how his or her character re- acts. You can face the same dangers and monsters that Arthur and Lancelot encountered, but this time you decide your knight's actions! KNIGHTS ADVENTUROUS ex- pands and amplifies many topics introduced in the basic Pendragon rulesbook, and is a valuable aid to u 1 both the players and the game- VES; .- %master. CHARACTER GENERA- TION greatly expands the options of player-knights. LANDS AND PEOPLES describes France, Ire- land, and various regions of Britain revealing rulers, vassals, armies, and interesting features. Covers the Cymri, French, Occitanians, Irish, Picts, Romans, and Saxons. KNIGHTS introduces new classes and noble ambi- tions. Various organizations include the Queen's Knights, Knights of the Grail Temple, and Order of the Golden Apple. WOMEN details roles, ambitions, and character-generation. RELIGION Christianity, Paganism, Wotanism, and Juda- ism are all described. WEALTH provides many ways of spending money including feasts, stables, different horse breeds; fashions in clothing, and additional types of armor. -
1611686839130.Pdf
1 This game is intended to be played loud. 2 Space Cowboys Phil Stroud 2020 3 Copyright © 2020 by Phil Stroud. All rights reserved. This book or any portion thereof may not be reproduced or used in any manner whatsoever without the express written permission of the publisher except for the use of brief quotations in a book review or scholarly journal. First Printing: 2020 Space Roadie Games [email protected] This work created using the BRP Open Game License. BRP Open Game License v 1.0 © copyright 2020 Chaosium Inc. Basic Roleplaying © copyright 1980–2020 Chaosium Inc.; Authors, original rules: Greg Stafford, Steve Henderson, Warren James, Steve Perrin, Sandy Petersen, Ray Turney, and Lynn Willis; developed by Jason Durall, James Lowder, and Jeff Richard. Basic Roleplaying and the BRP logo are trademarks of Chaosium, Inc. Used with permission. Cover image by NASA, warped and chopped by Phil Stroud. Used with permission. Character art by Jeff Preston http://team-preston.com licensed under the Creative Commons Attribution 3.0 Unported License. Warped and chopped by Phil Stroud. To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ or send a letter to: Creative Commons 444 Castro Street Suite 900 Mountain View, California, 94041, USA All other art by NASA and the Space Telescope Science Institute, warped and chopped by Phil Stroud. Used with permission.. [email protected] Contents Dedga Seti Blues.......................................7 Places.......................................................70 -
The-Herald-Of-Doom-Malcolm-Wolter
THE HERALD OF DOOM …AN INTERVIEW WITH MALCOLM WOLTER THE HERALD OF DOOM … AN INTERVIEW WITH MALCOLM WOLTER Note: This interview was conducted in late 2012 and is ©2014 Marcus D. Bone and Malcolm Wolter. Despite being first published in 1981, it is fair to say that Stormbringer’s heyday was in the mid 1990s, when a group of enthusiastic authors took the game to new heights. One such ‘upstart’ was Malcolm Wolter, who with his layout and design talents was to contribute to numerous ELRIC! supplements during this period. Perhaps more importantly, Malcolm would also go on to publish the short-lived, but much praised, Herald of Doom (HOD), the first and only fanzine dedicated to Stormbringer. Welcome Malcolm, thanks for taking the time to talk to us here at Stormbringer!. Before we start grilling you about The Herald of Doom and your time working for Chaosium, would you care to tell us a little bit about yourself? I'm a born-again geek and the poster child for the positive influence gaming can have on one's life (I actually have that poster around here somewhere). I'm also closer to 50 than I am to 40, an anglophile (and proud of it!), and happily married to the finest woman on the planet. I live in the suburbs of the 4th largest city in America where I'm a partner in the city's largest brand-experience firm. We help medium- to large-sized companies develop and manage their brands, and I lead the digital practice. I have two daughters, ages 5 and 2, both of whom are unbelievably cute, and exhausting. -
Nomad Gods, and Boxed Set and the Missing Lands Book
Sample file Gloranthan Classics Credits for Borderlands Beyond& Borderlands Concept: Greg Stafford, Project Coordinator: Steve Perrin Additional Materials: John E. Boyle, Yurek Chodak, Tony Fiorito, Lisa Free, Mark Harmon, Reid Hoffman, Janet Kirby, Rudy Kraft, Charlie Krank, Harold Moe, Steve Perrin, Sandy Petersen, Ken Rolston, Lynn Willis, Elizabeth Wolcott. Illustrations: Lisa Free, D.R. Dudley, Prax Map: William Church, Other Maps: Yurek Chodak. Plunder RuneMasters Author: Rudy Kraft, Original Art: Rick Becker Author: William R. Keyes, Original Art: Luise Perrene SampleNomad file Gods Author: Greg Stafford, Original Art: Gene Day A Moon Design Reproduction: Production - Rick Meints Proofreading - Jeff Edman Cover - Dario Corallo Illustrations - Simon Bray, Dario Corallo, Juha Harju, Darran Sims, Paul Jaquays and Luise Perrene. Borderlands & Beyond is copyright © 2005 by Moon Design Publications (www.glorantha.info); 2nd edition revised and corrected, with new material. Borderlands & Beyond is licensed from Issaries, Inc.; all rights reserved. Glorantha® and Runequest® are trademarks of Issaries, Inc. The first edition of Borderlands is originally copyright © April 1982, the first edition of Plunder is originally copyright © August 1980, and the first edition of Runemasters is originally copyright © 1980, all by Chaosium Inc. This book may not be reproduced in whole or in part by any means without written permission from Moon Design Publications, except as quoted for purposes of illustration, discussion, and game play. Reproduction of the material within this book for the purposes of personal or corporate profit, by photographic, electronic, or other methods of retrieval is strictly prohibited. For questions or comments concerning Glorantha® see www.glorantha.com, or write to: Issaries, Inc., 2140 Shattuck Avenue #2030, Berkeley, CA, 94704, USA. -
Dragon Magazine #132
CONTENTS Issue # 132 Vol. XII, No. 11 April 1988 SPECIAL ATTRACTION 49 ORCWARS! Bruce A. Heard A game of looting and world conquest, for the orc in all of us. OTHER FEATURES 6 Bazaar of the Bizarre Stewart Wieck At last, the ultimate hack-n-slash weapon: the one-and-only chainsword. Publisher 8 Role-playing Reviews Jim Bambra Mike Cook Bust ghosts. Party with aliens. Serve The Computer. But most of all, have fun. 16 Beyond the Gate of Dreams John Nephew Editor There are some adventurers for whom dreams come true always. Roger E. Moore 24 Resourceful Sorcery Michael DeWolfe Some RUNEQUEST® game advice: First, you catch a spirit. Assistant editor Fiction editor Robin Jenkins Patrick L. Price 28 With All the Trappings Gregg Sharp If you care enough to give the very best, give em green slime in a spiked pit. Editorial assistants 38 Let the Good Dice Roll Scott David Gray Eileen Lucas Barbara G. Young Probability tables can bring out the hero in your hero. Art director 40 Out of Hand fiction by Nina Kiriki Hoffman Roger Raupp Her drawings were real enough to leap from the page and they did. 46 The Ecology of the Aurumvorax Mark Feil Production Staff Lovely to look at, delightful to hold but if you annoy it. Marilyn Favaro Lori Svikel 58 Arcane Lore Mike Rodgers and Tom Hazel A few spells designed to bring out the animal in any druid. Subscriptions Advertising Pat Schulz Sheila Meehan 60 The King of Conventions Keith Polster and Robert M. Bigelow The 1988 GEN CON®/ORIGINS Game Fair, from both sides now.