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Vyrms Footnotes ISSUE 15 Vol. IV, No. 1 The World of Glorantha is a place of fantasy, Summer 2012 $14.95 mythology, adventure, warfare, romance and horror. It is a place of gods and heroes, thieves and adventurers... VVVVyrmsyrms FFoooottnonotteses In the heart of the Kingdom of Sartar lies the Upland Marsh, home to the eternal Delecti THE GLORANTHAN MAGAZINE the Necromancer. He and his Dancers of Darkness bid you welcome... In Sartar’s Woods of the Dead, on the darkest nights, you may encounter an entrancing young nobleman riding a jet black steed. He offers you a simple choice... These are but a few of the stories found within this latest issue of Wyrms Footnotes. After a mere 30 year hiatus, Moon Design Publications is relaunching this flagship Gloranthan magazine with issue #15. It is suitable for use with any roleplaying system that uses Glorantha as its game world. Sample file What is Glorantha? Glorantha is the fantasy world of legendary game designer Greg Stafford. A world of exotic myth and fantastic magic, Glorantha is self-contained and unique in its creation. An THIS ISSUE: ancient world, rich in magic, and where myth is reality. Here the gods and heroes live, and act to protect their Greg Stafford followers and further their own mysterious goals. Sandy Petersen HeroQuest, Runequest, and Glorantha are registered Jeff Richard trademarks of Issaries, Inc. All rights reserved. Rick Meints Discover more at: www.moondesignpublications.com. Setting Glorantha back 30 years... w 4 w 4 a,cdSghijloKOstWX xy Glorantha a,cdSghijloKOstWX xy Table of Contents Adventure Time with Sandy Petersen 3 Archive Runequest Miniatures 7 Special Dragon Pass Encounters 11 Upland Marsh Locations 15 Delecti the Necromancer 28 Tribes of Sartar 30 Songs of the House of Sartar 32 Sun Dome County 35 The Far Place 40 Campaigns of Dragon Pass 49 War in Glorantha 58 The Battle of Night and Day 63 Magical Regiments in the Hero Wars 73 Making King of Dragon Pass 2.0 78 Why Chaos is Bad 80 Wyrms Footnotes Index 81 Authors: David Dunham,Sample David Hall, Rickfile Meints, Michael O'Brien, Sandy Petersen, Jeff Richard, Greg Stafford and Ray Turney. Cover: Jennell Jaquays. Art and Maps: Phil Andersen, Simon Bray, Yurek Chodak, William Church, Gene Day, Colin Driver, Alberto Foche, Max Heim, Jennell Jaquays, Duck Nicolson and Valentina Romagnoli. Copyright © 2012 Moon Design LLC. All rights reserved. Reproduction of this work by any means without written permission from the publisher, except short excerpts for the purpose of reviews or game play, is expressly prohibited. Glorantha and HeroQuest are trademarks of Issaries Inc. and are used with permission. Issue 15 - Summer 2012 Would you like to know more about Glorantha? See our extensive website at moondesignpublications.com The pen of Lhankor Mhy wrote this book, and his blessing lies upon it and all who use it properly. WYRMS FOOTNOTES 1 w 4 w 4 a,cdSghijloKOstWX xy Glorantha a,cdSghijloKOstWX xy Foreword Our Goal Our Goal is for Wyrms Footnotes to be a place where this could be a lifetime’s work for someone. Just grab A Little History we can regularly publish articles, maps, short scenarios, the name of a Gloranthan person and write them up. From late 1976 background, and more, without needing everything to Around 500 words is probably the best length to aim through the Spring fit together. Anything HeroQuest, Gloranthan, or even for, unless you are writing up somebody very famous, of 1982 Chaosium RuneQuest 6 is fair game, as are any licensed products powerful, and/or with a long history. published 14 issues of Moon Design. of Wyrms Footnotes. Ranging from 32 to 44 Creatures Format and Schedule We would love to have a few creatures (with a picture pages in length it often The format will be 64-96 US letter sized (8.5 x 11) pages, of each) per issue. Most of them could be written in came out about twice with a color cover. The internal pages will be greyscale 500 words or less. Look at The Sartar Companion for per year. It contained a text with limited art. We chose the initial page count inspiration and examples. combination of larger because we are trying to increase the likelihood that we and shorter articles, could publish the magazine on a more frequent basis, Minor Cults (Magical Keywords) and towards the end a perhaps 2-3 times a year. Obviously, the more articles Whether they are centered on a single Hero, a minor few regular columns. and art we receive greatly helps achieve this goal. deity, a great spirit, or whatever, about 500 to 1,000 Having bounced the words is the recommended length. Look at Sartar: idea off of a number What We Want to Publish Kingdom of Heores for inspiration and examples. of people and having We’re happy to publish anything Gloranthan that is well secured the green light written, playable and consistent with canon. Each issue Mythic Tales (Heroquests) from Greg Stafford, will contain a potpourri of subjects relating to Glorantha While daunting at first look, this is a natural extension we have decided and the Hero Wars. We may do themed issues if enough of a good piece of fiction. These could be anything from to relaunch the material comes in. The preferred length of articles is 500 to 3,000 words in length. Look at Sartar: Kingdom magazine with issue 500 to 3,000 words (one to six pages). As for the main of Heores for inspiration and examples. #15, and hopefully article types: get a few issues Sample file published per year. Everything Else Scenarios (Episodes) If what you want to write doesn’t fit into one of the Ready to run scenarios are the most popular, especially above categories please contact us if you are unsure for the new GM’s we are trying to attract. The less about whether we would publish it. preparation work needed the better. They can be either for a single evening of play or for multiple play sessions. Art Submissions Generic Gloranthan art is always welcome, but most Gamemaster Tips of the art will be commissioned. We also encourage Take a few of the rules that can be awkward to new GMs authors to contact any artists they know and see if they and explain how to conquer them with ease. Provide can work out the art themselves. With the exception examples of what works well. This could become a of the cover, there will be few requirements (or space) “how to effectively Gamemaster” column. for full page art. On average, most of the pictures will be no larger than 1/2 of a page in size. Please see the Places and Things extensive "look of Glorantha" info found on our website These could detail a village, shrine, wyter, tribe, clan, for more information. We also have detailed map scale temple, tula, swamp, stream, or other notable place. A and presentation standards being developed. cool map would significantly help the article. We have a number of cartographers available if you need improve What Do I Get Out of It? your sketch map into something more professional. Authors, artists, and volunteers who make contributions will get a free copy, of course. Multiple published People submissions are rewarded with multiple free copies. There are so many great characters sketched out in We will also give you discounts on other products that King of Sartar, various Runequest supplements, and Moon Design publishes and buy them free drinks the other assorted previously published materials that next time we see them in person. 2 WYRMS FOOTNOTES w 4 w 4 a,cdSghijloKOstWX xy Glorantha a,cdSghijloKOstWX xy Adventure Time with Art and Words Sandy Petersen When we emailed Sandy Petersen about writing an article for this "relaunch" issue he sent us his article Count Felagga’s Mystic Menagerie in about 15 minutes. Sandy dipped into his (famed far & wide) unpublished articles and came up with wonderful gem. Of course it makes us Count Felagga lives in the East Isles, but sometimes Mermaid when on land. (The Duocanth is still a risk, if it wonder how many makes trips far afield – to Pavis, Esrolia, and Western can get to a body of fresh water.) more are lurking on ports, so he could be met anywhere. When the menagerie stops, the first day Felagga his hard drive... His native money is Wheels (20L), Pieces of Eight constructs his buildings from local materials, using local (1L), and Bits (1/8 L). The “Bits” are actually 1/8 pie- labor. Felagga also pays for digging the Ambelodon Simon Bray 's art fragments of a Piece of Eight, which are designed to Moat, the Duocanth Pond, and other necessary bodies delightfully captures break into these chunks. In Genertela, most change of water. He leaves the buildings behind when he the fantastic nature is made in Clacks, which are worth 1/10 of a Piece of departs, usually gifting them to the landowner whose of the place and its Eight. This presents Felagga with a bit of a problem. property he used. inhabitants. Rick's He solves it by giving people tickets at the gate –Sample the file only art request was tickets cost either 8 per Lunar or 2 clacks for one ticket. The Zoo Staff to give the keet a fez... The tickets say prominently “One Bit”. Most of the time, his “staff” seems to be only Count Felagga always hires an experienced local trader Felagga himself. However, the keets are actually his to ease the path with local authorities, and to stand at staff and they feed and care for the animals.
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