Nomad Gods, and Boxed Set and the Missing Lands Book
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Sample file Gloranthan Classics Credits for Borderlands Beyond& Borderlands Concept: Greg Stafford, Project Coordinator: Steve Perrin Additional Materials: John E. Boyle, Yurek Chodak, Tony Fiorito, Lisa Free, Mark Harmon, Reid Hoffman, Janet Kirby, Rudy Kraft, Charlie Krank, Harold Moe, Steve Perrin, Sandy Petersen, Ken Rolston, Lynn Willis, Elizabeth Wolcott. Illustrations: Lisa Free, D.R. Dudley, Prax Map: William Church, Other Maps: Yurek Chodak. Plunder RuneMasters Author: Rudy Kraft, Original Art: Rick Becker Author: William R. Keyes, Original Art: Luise Perrene SampleNomad file Gods Author: Greg Stafford, Original Art: Gene Day A Moon Design Reproduction: Production - Rick Meints Proofreading - Jeff Edman Cover - Dario Corallo Illustrations - Simon Bray, Dario Corallo, Juha Harju, Darran Sims, Paul Jaquays and Luise Perrene. Borderlands & Beyond is copyright © 2005 by Moon Design Publications (www.glorantha.info); 2nd edition revised and corrected, with new material. Borderlands & Beyond is licensed from Issaries, Inc.; all rights reserved. Glorantha® and Runequest® are trademarks of Issaries, Inc. The first edition of Borderlands is originally copyright © April 1982, the first edition of Plunder is originally copyright © August 1980, and the first edition of Runemasters is originally copyright © 1980, all by Chaosium Inc. This book may not be reproduced in whole or in part by any means without written permission from Moon Design Publications, except as quoted for purposes of illustration, discussion, and game play. Reproduction of the material within this book for the purposes of personal or corporate profit, by photographic, electronic, or other methods of retrieval is strictly prohibited. For questions or comments concerning Glorantha® see www.glorantha.com, or write to: Issaries, Inc., 2140 Shattuck Avenue #2030, Berkeley, CA, 94704, USA. Borderlands 1 Gloranthan Classics Table of Contents Introductions 3 Centaurs 171 Cliff Toads 174 Overview of Play 6 Deinonychus 175 Dream Dragon 176 History of the Region 7 Eternal Battle 176 Hyenas 179 The Setting & Prominent Features 14 High Llama Riders 179 Impala Riders 182 The Duke and His Household 19 Morokanth Slavers 184 Employment 23 Morokanth Tribe 187 Newtlings 189 Mercenary Contract 25 Rhino Riders 189 What You Learned in Pavis 26 Sable Riders 192 Sartar Bandits 195 Peoples of the Campaign 29 Tigers 196 Trachodons 196 Agimori 30 Traskars 197 Broos 37 Triceratops 198 Ducks 40 Vultures and Condors 198 Morokanth 41 Whirlvishes 199 Newtlings 45 Tusk Riders 46 Skullbush 200 A Brief Bestiary 47 Plunder 201 Other Descriptions & Rules 57 More Plunder 229 SampleGems file & Jewelry 233 Establishing a Spirit Shrine 58 Special Items 234 Cult of the River Horse 59 Frog Woman Spirit Cult 60 Runemasters 235 Using Nets 61 Creating a Runemaster 236 Pre-rolled Characters 63 How to Create a Retinue 241 How to Play a RuneMaster 244 Magical Secret Societies 66 Group Melee Tactics 248 Daka Fal 254 Scenarios 67 Storm Bull 257 Waha 261 1. Scouting the Land 67 Eiritha 263 2. Outlaw Hunt 73 Humakt 266 3. Jezra’s Rescue 81 Seven Mothers 269 4. Revenge of Muriah 93 Pavis 272 5. 5-Eyes Temple 105 Yelmalio 275 6. Condor Crags 135 Issaries 278 7. To Giantland! 145 Chalana Arroy 281 Encounters 157 Lankhor Mhy 284 Orlanth 287 Encounter Table 158 Kyger Litor 290 Ankylosaurs 159 Zorak Zoran 293 Agimori 161 Aldrya 296 Bison Riders 164 Broos 168 Appendices & Index 299 Borderlands 2 Gloranthan Classics Ever Forward Welcome to the fourth volume of the Gloranthan Because I never like to see things end, I have Classics. As before, I have endeavored to assemble been discussing with Issaries Inc. the possibility a related group of sought after Gloranthan material of reprinting a variety of Gloranthan geographical from numerous long out-of-print sources. Herein information as a fifth volume of the Classics. The you will find a compilation of material from core of this material would be fromGenertela the Borderlands, Plunder, Runemasters, Nomad Gods, and boxed set and the Missing Lands book. This would the RQ Companion, plus articles from Wyrms allow me to combine those with the Holy Country Footnotes and Pegasus magazine. These sources material from the Runequest Companion, a have collectively yielded over 300 pages wonderful article that I could never find a way to (re)printed together for the first time. thematically fit within any of the first four Like the previous volumes, working with and volumes. Put this all together with a great set of reading this source material continued the flood maps covering the whole of Glorantha and we may of sentimental and faded memories. My character be on to a wonderful final volume. Only time will played in some of the scenarios from Borderlands tell. Feel free to let me know if you would be over 20 years ago and I finally understand some interested in such a book. of the perplexing qualities of my adversaries. All told, the four volume series has spanned Once again, numerous artists have helped over 1200 pages worth of classic Gloranthan bring new life to the text through their visual material. It’s been a pleasure and a privilege to contributions. Over 60 new pieces were needed to see this project come to fruition. Thank you for all bring the pages alive (and make my layout task your support, and most specifically thank you for easier). They also work well in presenting the purchasing this book. material with a complimentary balance to all of Rick Meints the classic art included. Special thanks is due to Simon Bray, who allowed me to use much of his Praxian art from the 90’s, and for drawing much of the new art as well. As for what comes next, it is with mixed emotions that I have decided that the Runequest 2 material pipeline is now empty. While there are still a number of supplements I have not reprinted, they are not part of a potential fifth volume. People have politely asked me about why the remainder will not be reprinted and my reasons vary. As for Militia & Mercenaries, Scorpionmen & Broos, TrollsSample file & Trollkin, and Foes, they only contain statistics, often in a highly repetitive fashion. Most of my readers desire access to geographical, historical, or other Gloranthan background information. Another category of product was reprinted in the 90’s. Thus, Wyrms Footnotes magazine, Apple Lane, Snakepipe Hollow, and Troll Pak are still readily available enough for me to see far less demand. The three Soloquest supplements are set in Glorantha, but few people have shown an interest in them, at least not enough for me to justify their reprinting. The originals can also usually be purchased on the second-hand games market for very reasonable prices. While Questworld is still highly sought after, it is not Gloranthan. Perhaps the Heroquest based Questworlds game in the works will bring this back into print in some fashion. Lastly, there are a number of articles from Different Worlds magazine that are worthy of reprinting, especially some of the cults like Indlas Somer and Kali, but tracking down and obtaining permissions for all of the various authors is a difficult task, even in the age of the internet. Borderlands 3 Gloranthan Classics Original Borderlands Foreword This supplement is placed in the fantasy world of Glorantha, in the region of Prax. Included are seven connected tales designed for player- Borderlands character participation. Background data and other information to assist the referee will be found in this book, and in the companion Encounters book. The seven scenarios WHAT’S IN THIS BOOK? are enclosed as separate items. The combination of data, motivations, and rationales will assist the referee in running An Explanation a short campaign game allowing player-characters to interact with local conditions between games as well as during the of the Parts adventure sessions. It is presumed that one referee and several players will be present. The original boxed Borderlands supplement contained Mixed groups of characters will work best for the 2 referee’s booklets, 7 separately bound scenarios, a 17" scenarios. An ideal party would include 4-6 medium-power x 22" regional map, play-aids, and inserts. characters of 35%-70% skills averages, 1-2 beginning characters, and a single skills master to lead the party. Such The Referee’s section contains notes on referee and proportions will vary as the players do, but the relative player functions, regional history, cultural/ecological power of such a group should indicate the median around background for the peoples along the River of Cradles, which this product can be enjoyed as fully as possible. Too short studies of Duke Raus of Rone (holder of the Weis weak a party will result in many failed expeditions. Too Domain) and his family and servitors, geographical strong a party will thrash the foes unrealistically easily. information, magical items, and generic statistics for natural animals and unnatural monsters in the area. This book tells the referee how the land lays, giving Original Plunder Introduction him, or her, plenty of ammunition with which to answer Plunder is a booklet designed for use with the RuneQuest player questions and elbow room by which to alter role-playing game system. It provides a wide selection of scenarios or to create new ones. pre-generated treasures which can be used in a variety of The Encounters section contains the individual NPC ways to simplify and shorten a referee’s tasks. In addition, Statistics used in the scenarios as well as various there is a section of exotic magical items which can add encounter charts. Monsters or NPCs specific to flavor and atmosphere to any RuneQuest campaign. The particular scenarios will be found in those scenarios. booklet is designed to be consistent with the fantasy Statistics for Raus, Daine, and Daryli will be found in universe of Glorantha but the material can be used in any the Referee’s Handbook section.