GURPS Glorantha.Book
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Role-Playing in the World of the Hero Wars by Douglas Bailey Additional Material by Thomas Barnes, Bryan J. Maloney, Phil Masters, and S. John Ross Illustrations (used without permission) by Angus McBride, J. Kevin Ramos and John Snyder GURPS System Design by Steve Jackson Editing, Page Layout and Typography by Douglas Bailey Playtesters: Seann Ives, Dan Hodgkins, Harrison Ripps, Michael Kowalchik GURPS Glorantha is copyright © 2000 by Douglas Bailey. The material in this book represents unofficial, unauthorised supplementary material to the GURPS system and the Glorantha fantasy world. GURPS is a registered trademark of Steve Jackson Games Incorporated. The names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated. Glorantha is the trademark of Issaries, Inc., and is used with their permission. Issaries, Inc. is the trademark of Issaries, Inc. No infringement of any of these rights is intended or implied. TABLE OF CONTENTS INTRODUCTION.................. 4 Ranged Weapons ..................................29 Enchantment Rituals.............................40 About This Book.....................................4 Bows and Archery .....................................30 Summon Rituals....................................40 About the Author ....................................4 Arrow Types .........................................30 What is GURPS?.....................................4 Arrow Quality .......................................30 Bow Strength ........................................30 5. GRIMOIRE........................41 What is Glorantha?.................................4 Spirit Magic Spells ....................................41 Page References......................................4 Stringing and Unstringing.....................30 Chariots......................................................30 Common Spells.....................................41 Chariots in Combat ...............................30 Enchantments........................................45 1. CHARACTERS.................... 5 Arrow Breakage ....................................30 Rune Magic Spells.....................................45 Appearance and Personal Notes...................6 Arrow Speed..........................................30 Common Spells.....................................45 Skin, Hair and Eye Color ........................6 Chariot Races........................................31 Enchantments........................................46 Height and Weight ..................................6 Wounds and Injuries..................................31 Wizardry Spells .........................................47 Handedness .............................................6 Wound Severity ....................................31 Common Spells.....................................47 Birth Date................................................7 Barbed Weapons ...................................31 Rare Spells ............................................47 Advantages...................................................7 Mass Combat .............................................31 Enchantments........................................47 New Advantages ..........................................8 Rule Modifications................................31 Ritual Magic Spells ...................................47 Racial Advantages .....................................10 Troop Types..........................................31 Disadvantages ............................................11 Dangers of Charioteering .....................31 6. GAME WORLD.................49 New Disadvantages....................................12 Random Hit Locations ..........................32 Travel.........................................................49 Skills ..........................................................13 Foot Travel............................................49 New Skills..................................................14 Mounted Travel.....................................49 Maneuvers..................................................15 4. MAGIC AND RELIGION .33 Power .........................................................33 Terrain and Roads ................................49 Martial Arts Styles.....................................17 Vehicular Travel ...................................50 Non-Human Races.....................................17 Starting Power.......................................33 Gaining and Losing Power....................33 Shipborne Travel...................................50 Character Templates ..................................19 Calendars and Time ...................................50 Converting Characters ...............................20 Energy........................................................33 Spell Skill Modifiers..............................33 Kralori...................................................50 Trading Time for Skill...........................33 Orlanthi .................................................50 2. GAME SYSTEM ................ 23 Trading Energy for Skill .......................33 Western .................................................50 Sense Rolls.................................................23 Effects of Energy Loss..........................34 Trolls.....................................................50 Vision....................................................23 Energy Recovery...................................34 Dwarfs...................................................50 Vision Modifiers....................................23 Resistance .............................................34 Weather......................................................50 Hearing..................................................24 Spirit Creatures ..........................................34 Wind......................................................50 Darksense ..............................................24 Abilities of Spirits.................................34 The Beaufort Scale................................50 Earthsense .............................................24 Possession .............................................34 Laws and Customs.....................................51 Will Rolls...................................................24 Mana Levels..........................................34 Economics .................................................51 Rule Modifications ....................................24 Sanctity Levels ......................................34 Coins .....................................................51 Close Combat........................................24 Spirit Combat ........................................35 Gloranthan Metals.................................51 Hearing Modifiers.................................24 Intimidating Spirits ...............................35 Ransom and Wergild.............................51 Damage For Low ST Scores .................25 Spirit Magic ...............................................35 Barter....................................................51 Falling Damage.....................................25 Casting Procedure .................................35 Other Valuables ....................................52 HT Rolls For Survival...........................25 Types of Spirits......................................35 Social Status ..............................................52 Improving Basic Attributes in Play.......25 The Spirit Plane.....................................36 Lunar Social Status ...............................52 Killing Helpless Opponents ..................25 Rune Magic................................................36 Enchanting Metals ................................52 Parrying Extremely Heavy Weapons....25 The Great Compromise.........................36 Orlanthi Social Status ...........................53 Falling Damage ....................................25 Runepower ............................................36 Praxian Social Status ............................53 Passive Defense vs. High Damage........26 Divine Intervention ...............................36 Gems .....................................................53 The Spirit Plane ....................................36 Jewelry ..................................................53 Furs.......................................................53 3. COMBAT .......................... 27 Cult Ranks.............................................37 Temples.................................................39 Western Social Status ...........................54 Armor.........................................................27 Job Table....................................................55 Basic Armor Types ...............................27 Wizardry ....................................................39 Other Armor Types ...............................27 Spell Skills ............................................39 Custom-Fitted Armor............................27 Manipulation Arts .................................39 7. BESTIARY..........................57 Layering Armor.....................................27 Presence ................................................39 Key to Beast Descriptions.....................57 Armor vs. Crushing Attacks ..................27 Familiars ...............................................39 Animals......................................................57 Weapons.....................................................28 Wizardly Ranks.....................................39 Alticamelus (High Llama) ....................57