The Fantasy Role-Playing Game

Total Page:16

File Type:pdf, Size:1020Kb

The Fantasy Role-Playing Game RUINQUESTRUINQUEST The Fantasy Role-Playing Game BY STEPHEN J WELLS adapted from RuneQuest devised by STEVE PERRIN RAY TURNEY STEVE HENDERSON WARREN JAMES with editing and special sections by John Sapienza and Greg Stafford illustrations by LUISE PERRIN Sartar and Prax maps by WILLIAM CHURCH based on the universe created by GREG STAFFORD 1 This book is dedicated to Dave Arneson and Gary Gygax who first opened Pandora's box, to Ken St. Andre who found it could be opened again and to Steve Perrin, Ray Turney & Friends who gave us hope to dream of better. With thanks to the following playtesters and critics - Saturday Gang: Peter Wells, Mike Crewe, Gary, James and Alex Watson, Peter, Alex and Duncan Taylor; and Mega- Bashers: Mike Whelan, Paul Winser, Mark Williams, Phil Thomas, Quentin Earle, Rob Bird, Tony Habergham; plus extra mentions to Steve Brooks for introduction/imperative, and Paul Stradling for ancient lore and encouragement. Version History 1.0 20SEP2012 First version declared 'done' – enough! SJW's RuinQuest rules in RuneQuest 2 style/template. Featuring: Many simplifications, Imperial units, Heroic Defence, Traits, Weapons Expertise, etc. 1.1 22SEP2012 Version history table p2; timeline mod p7; heal bleeding p18; acid reword p44; poison updates p44,79,82,84,89,116; power runes together p53; line & toads p75; elf TF p79; manticores don't fly p82; snake details p84,85; money changing costs & coin weight p115; index updates p118. 1.2 03OCT2012 Defence for all (Animals DEXx3), p73-89; Increase skills on adventures and practice later, p42; Appendix H - Herb finding/tables, p105-109; Treasure Factors & Gem table modified, p74-92. 1.3 10OCT2012 Non-initiate Divine Intervention, p54; Crystal/spirit & Spell ranges, p32-39,56-71passim,94,95; Appendix O - Other Magic Systems Summary (mage/cleric) [for details see Other Realms], p114. 1.4 21OCT2012 More fun Rune Spells, p59-62; Appendix G (started), p104. 1.5 04APR2013 Summary Sheets done, p126+; Appendices completed – Herbs, Gems & Goods, minor tweaks. 1.6 18JUL2013 HeroQuests description added, p56. I INTRODUCTION 3 special combat rules 24 VII RUNE MAGIC 52 background 4 shields & missiles 25 mastering the Runes 52 map of Glorantha 6 weapon expertise 26 Rune cults 53 timeline of the Lunar Empire 7 armour & helmets 28 becoming an initiate 54 sample suits of armour 28 becoming a Rune lord 54 II HOW TO CREATE AN becoming a Rune priest 57 ADVENTURER 8 V BASIC MAGIC 29 Rune magic 58 characteristics 8 battle magic spells list 30 Rune magic spell descriptions 59 abilities & basic skills 9 increasing power 31 elementals 62 character background 11 battle magic spell descriptions 32 summary of cults 66 character details & traits 12 spirit contacts & shamans 37 Orlanth 66 the character sheet 13 diseases 41 Kyger Litor 69 Black Fang brotherhood 71 III MECHANICS AND MELEE 14 VI SKILLS 42 skills, experience, rolls etc 14 introduction & summary 42 VIII MONSTERS 72 time, movement, encumbrance 15 alchemists' guild 44 creatures of Glorantha 72 combat overview 16 the free sages 46 non-human races 72 natural damages & conditions 17 thieves' associations 47 monster descriptions 73 hit locations, wounds & injuries 18 players and minstrels 48 chaotic features table 89 maritime brotherhood 49 non-humanoid hit locations 90 IV COMBAT 19 foresters 49 combat resolution details 19 armourers 49 IX TREASURE HOARDS 91 fumbles & impales 20 horsemasters 49 treasure factors 91 the fight at Gimpy's Tavern 21 the mercenary bands 50 special & extra-special items 92 weapon types & categories 22 mercantylers & other guilds 51 melee weapons 23 increasing characteristics 51 X APPENDICES 97 XI INDEXES 116 plus SUMMARY SHEETS 118 May Arachne Solara bless and protect this book. Many contents copyright © 1978, 1979, 1980 by Chaosium, Inc., P.O. Box 6302, Albany, CA 94706, U.S.A. Original version published in the U.K. by Games Workshop Ltd., London, under licence; Printed in Great Britain. NOT FOR PUBLICATION 2 I INTRODUCTION INTRODUCTION FEATURES RuinQuest is similar to other role-playing games, but simpler and WHAT IS A FANTASY ROLE-PLAYING GAME? yet more realistic. RuneQuest strike ranks, skill categories, damage A role-playing game is a game of imaginative adventures, magic bonus dice, separate attack/parry skills, movement and encumbrance storytelling, and character development simulating the process of are replaced with more straightforward, easier systems. D&D armour personal development commonly called “life”. The players act roles classes, restrictive character classes, extensive arbitrary rules, over- in a fantasy world, just as they might act in a play. It is performed powered magic, anti-heroic sacks of hit points and bully-boy attitude with the players' imagination, pencil and paper, dice and often with are avoided in favour of more consistent and realistic mechanisms. miniature figures on a tabletop. However it is played, the primary purpose is to have fun. EQUIPMENT NEEDED TO PLAY Besides these rules, RuinQuest players will need the following: WHAT IS RUINQUEST ? RuinQuest is an RPG built on Chaosium's RuneQuest and BRP. DICE These rules are a streamlined and improved version, extended for Dice of various shapes and sides are needed for this game. They classic fantasy settings such as this author's own World of Pandaria. are available at many specialist game stores or online. The basic mix RuinQuest is not limited to one world, however: the systems for needed for play is as follows: skills, experience, combat, magic, training etc can be adapted to any setting without difficulty. I hope you will find this system exciting, Type Abbreviation realistic and easy to play, wherever your adventures take you. percentile dice (usually two 10- or 20-sided dice) D100 one 20-sided die marked from 1 to 20 D20 HOW TO USE THESE RULES one 12-sided die D12 Get together with friends and play. Roll up characters and see how one 8-sided die D8 the rules apply. Invent some simple scenarios with no surprises for three 6-sided dice D6 anyone and play them through until you know how the rules work. one 4-sided die D4 Then your imagination is the only limit. In these rules, dice are referred to using the above abbreviations. These rules provide a reasonably detailed game system, but don't Thus, if it is necessary to roll two 12-sided dice, it will be written as have all the answers. Additional publications will expand on how the 2D12. If it is necessary to roll a 3-sided die, D3, simply roll a D6 and game works in Pandaria and how it extends to other worlds. divide by two, always rounding up. Thus, 1-2=1, 3-4=2, 5-6=3. PURPOSE OF THE GAME Other Playing Aids The title of the game, RuinQuest, describes it's major activity. RuinQuest does not need a playing board. Players' imaginations Players are often exploring ruins on quests to defeat monsters and provide the stage on which the characters act. As assistance in this win treasures, using magic, combat skills and their wits. For this they drama, you'll find the following helpful: create characters, known as adventurers, and act as them in various scenarios designed by the Referee or Game Master (GM). PENS AND PENCILS Surviving adventurers gain experience in skills and maybe cash to advance further. Successful adventurers gain status within their PAPER – Blank, lined and/or graph paper for maps. guilds, religious cults and/or ruling hierarchy, becoming a Wizard, High Priest or Lord of their world. Perhaps they will even step up FLOOR-PLANS or PLEXIGLASS SHEET & GREASE PENCIL – into the ranks of the immortals, by becoming a Hero! Optional but handy devices for showing the dimensions of rooms, While having amazing adventures, the characters can develop corridors, houses, streets, ships, landscapes and, of course, ruins. personalities - and the players have fun. MINIATURE FIGURES – Also optional but give the game focus and help clarify who/what is where. 25mm scale is the most suitable. TIME – From a couple of hours for a quick scenario to many years of epic adventures and heroism and for a long-running campaign. IMAGINATION 3 GLORANTHA – THE BACKGROUND After several hundred years the empire was replaced by a ruling body of men and gods called the Third Council. Legends relate that there was no telling the men from the gods in the council chambers. But the magic of the council could not counter the miseries of its worshippers, or control the swords of the rebels who did not sacrifice to them. Foreign gods gained power and prestige as the provinces of the Third Council Revolted or were overrun by invaders. At last the council turned its energies to defending its worshippers. Epic battles raged across the land. Finally, the dragonewts, dormant for centuries, rose against the council and slew them all. Some 78 years later the human allies aiding the destruction of the empire turned against the dragonewts. With few allies, they seemed helpless before the destroying might of the hordes. Nests were scoured with wildfire, planted with seeds laid by Chaotic parasites, sealed by diseases unnameable, and cursed by fear and loathing for any that would mourn them. Heartless and relentless, the humans crushed and plundered, but when they closed in upon Dragon Pass the assembled human armies HISTORY met those who would mourn the loss of dragonewts. The dragons Glorantha was created by its deities from the Primal Void of Chaos. from all across Time and Space assembled in their ancestral home to At first, there was no history, for the initial creation formed the preserve the purity of their birthplace. The Dragonkill War got its period of magic and timeless simultaneity called Godtime.
Recommended publications
  • 1 - Table of Contents
    This is my first attempt to write for others and what makes sense in my head did not always translate well when I wrote it down. As a result, I must give special thanks to Nikolas Lloyd better known perhaps by his YouTube handle – Lindybeige, for agreeing to critique this before publishing. Look him up for a plethora of informational videos, many of which touch on subjects dear to a certain bronze age fantasy role playing game. And to my much suffering wife Joanne, who drives word software way better than I do. Applefest is a work of fiction. All the characters created for Applefest are similarly fictitious and any familiarity with real people, living or dead, is purely coincidental… except maybe Groucho the catfish… he did seem familiar at the time of writing. RuneQuest is a Trademark of Moon Design Publications and is used with their permission via the OBS Community Content program. For more information please visit Chaosium’s website: www.chaosium.com Sample file The Chaosium and RuneQuest Logos are used under license. - 1 - TABLE OF CONTENTS Introduction ................................................................................ 3 GMs Timeline .............................................................................. 4 Player’s Introduction to Applefest ............................................................... 4 Day One - Windsday .................................................................... 6 Night One .................................................................................. 10 Grumble at the Tin Inn
    [Show full text]
  • Heroquest Glorantha: Highwall
    Highwall Inn by Ian Cooper Honoring Greg Stafford October 10th, 2019 #WeAreAllUs HIGHWALL INN WHAT IS THIS? CREDITS ighwall Inn is a scenario for Chaosium’s HeroQuest Author Glorantha role-playing game. A copy of that book is Ian Cooper necessary to play this game. No other HeroQuest game H Editing titles are required to play this game, but Sartar: Kingdom of Susan O’Brien Heroes and The Coming Storm expand upon the background of this scenario. Cover Art This scenario is the HeroQuest Glorantha scenario Valentina Romagnoli for #weareallus, the inaugural Greg Stafford memorial Art day. Greg created the world of Glorantha and founded Chaosium. Simon Bray, Eli Maffei, Cory Trego-Erdner, Petr Stovik On this day we hope that you will gather some friends and play a game together in his memory. Additional Contributions Jeff Richard Producer CORE ACTIVITY Michael O’Brien Graphic Design & Layout The PCs are travelers who take shelter in a remote inn, trying to Nicholas Nacario evade both a storm and a pack of ghouls. Cartography EMOTIONAL STAKES Simon Bray Play Testing The PCs have different reasons for being on the road in winter: Thanks to the many fans at conventions such as some seek to free a comrade captured by a Lunar bounty hunter, UK Games Expo, Dragonmeet and Kraken others to rob a wealthy merchant, one to proselytize his faith. All who have braved Highwall Inn. of them will come into conflict, either with each other or other travelers sheltering at the inn. As always, a special thank you and credit goes to At the same time, the ghouls and the inn’s murderous innkeepers Greg Stafford, without whom none of us would be reading this or playing games in Glorantha.
    [Show full text]
  • GURPS Glorantha.Book
    Role-Playing in the World of the Hero Wars by Douglas Bailey Additional Material by Thomas Barnes, Bryan J. Maloney, Phil Masters, and S. John Ross Illustrations (used without permission) by Angus McBride, J. Kevin Ramos and John Snyder GURPS System Design by Steve Jackson Editing, Page Layout and Typography by Douglas Bailey Playtesters: Seann Ives, Dan Hodgkins, Harrison Ripps, Michael Kowalchik GURPS Glorantha is copyright © 2000 by Douglas Bailey. The material in this book represents unofficial, unauthorised supplementary material to the GURPS system and the Glorantha fantasy world. GURPS is a registered trademark of Steve Jackson Games Incorporated. The names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated. Glorantha is the trademark of Issaries, Inc., and is used with their permission. Issaries, Inc. is the trademark of Issaries, Inc. No infringement of any of these rights is intended or implied. TABLE OF CONTENTS INTRODUCTION.................. 4 Ranged Weapons ..................................29 Enchantment Rituals.............................40 About This Book.....................................4 Bows and Archery .....................................30 Summon Rituals....................................40 About the Author ....................................4 Arrow Types .........................................30 What is GURPS?.....................................4 Arrow Quality .......................................30 Bow Strength ........................................30
    [Show full text]
  • Adventures in the World of Glorantha
    ADVENTURES IN THE WORLD OF GLORANTHA BY CHRISTOPHER KLUG, STEVE PERRIN, JEFF RICHARD, GREG STAFFORD, AND JASON DURALL ADDITIONAL WRITING: Jerry Thorpe COVER ARTIST: Andrey Fetisov EDITOR-IN-CHIEF: Jeff Richard EDITORS: Jaym Gates, Jason Durall ART DIRECTION: Jon Hodgson, Jeff Richard DESIGN & LAYOUT: Simeon Cogswell ADDITIONAL DESIGN & LAYOUT: Rick Meints, Malcolm Wolter CARTOGRAPHY: Olivier Sanfilippo, Tobias Tranell ARTISTS: Dimitrina Angelska, Antonia Doncheva, Jon Hodgson, Jennifer Lange, Pat Loboyko, Eli Maffei, Magdalena Mieszczak, Sara Otterstätter, Scott Purdy, Corey Trego-Erdner, Chris Waller SPECIAL THANKS GO to these people who contributed greatly or a little, but whose impact has affected the game: Ellie Akers, Shannon Appelcline, Nick Brooke, Pam Carlson, Ian Cooper, David Dunham, Eden Durall, Todd Gardiner, Chris Gidlow, Finn Loroff-Richard, Lara Loroff-Richard, Ed McDonald, Sandy Petersen, David Scott. Our apologies to any others who were unrecorded. PLAYTESTERS include Ellie Akers, Al Bairley, Mike Bandoian, John Briquelet, Naomi Burgess, Dimitri del Castillo, Andrew Cator, Tim Challis, Gil Cruz, Mark Durston, Mason Ettinger, Frisbee, Michael “Finn” Glenn, Alison Gondek, Tony Hughes, Will Johnson, Chris Klug, Kevin Mantle, Gianna Masetti, Shirley Park, Roderick Robertson, Ted Shambaris, Colin Spears, Andy Staples, Matthew Tyler-Jones, Nick Walsh, Steven Warzeha, Phillip Wright and others whose names may unfortunately have been overlooked. As always, a special thank you and credit goes to Greg Stafford, without whom none of us would be reading this or playing games in Glorantha. SampleMay Ernalda, Mother of Earth, bless and shelter those who readfile these pages. “I want to have goblins about me, for I am courageous. The courage which scareth away ghosts, createth for itself goblins—it wanteth to laugh.” — Friedrich Nietzsche, Thus Spoke Zarathustra RUNEQUEST A Chaosium Game RuneQuest © copyright 1978–2020 by Moon Design Publications LLC.
    [Show full text]
  • Dragon Magazine #126
    Magazine Issue #126 Vol. XII, No. 5 SPECIAL ATTRACTIONS October 1987 15 The Dead of Night: Not even the grave can keep some people down. Publisher Mike Cook 16 Hearts of Darkness Tom Moldvay Vampires are everywhere you can Count on it. Editor 26 Dead on Target David Howery Roger E. Moore Youll need more than a silver dagger against the enemies of the living. Assistant editor Fiction editor 28 A Touch of Evil Vince Garcia Robin Jenkins Patrick L. Price 31-derful flavors of terror from beyond the grave. OTHER FEATURES Editorial assistants Eileen Lucas Barbara G. Young 8 Role-playing Reviews Ken Rolston Georgia Moore Fantasy campaign supplements: lands of the living and the dead. 37 The Game Wizards Steve Winter Art director The second-edition AD&D® game, from the editors viewpoint. Roger Raupp 40 The Ecology of the Shade Dan Salas Production Staff Life without death, death without life, forever. Marilyn Favaro Gloria Habriga 44 Well Bottled at Slabs John Gregory Betancourt Colleen OMalley Our second visit to a remarkably . spirited tavern. Subscriptions Advertising 50 Bazaar of the Bizarre Gregory W. Detwiler Pat Schulz Mary Parkinson A strange and wonderful assortment of Oriental Adventures treasures. 52 A Ghastly Grimoire Dean Shomshak Creative editors Walking statues, earthquakes, the Yellow Sign, and the CALL OF CTHULHU® game. Ed Greenwood Jeff Grubb 60 The Dragons Bestiary John M. Maxstadt Its mutant round-up time in the lands of the GAMMA WORLD® game. Contributing artists Daniel Horne George Barr 66 There Are Ways of Making You Talk. Kevin Marzahl Richard Bennett Peter Botsis The TOP SECRET® games contact system: Reach out and interrogate someone.
    [Show full text]
  • Heroquest Voices Heroquest, Roleplaying in Glorantha, Is the Culmination of Twenty-Seven Years of Creation and Vision
    -yklr/vxjdm'tcn eaifqowpg.zhbus k y HeroQuest Voices HeroQuest, Roleplaying in Glorantha, is the culmination of twenty-seven years of creation and vision. Designed by noted game designers Robin D. Laws and Greg Stafford, it is a game of dramatic play and rich interaction with the world and myths of Glorantha. HeroQuest con- Peoples of Glorantha tains full rules for roleplaying in Glorantha, including a running narrative example of play, complete information on four magic systems, rules for heroquesting in the Otherworld, an introduction to Glorantha, three sample hero bands, and four adventures for new heroes. The book contains a wealth of information about the world and peoples of Glorantha, from the mysteries of the Puma People to the magic secrets of Lanbril the Thief, from the cult of Argar Argan (the Man Who Talks to Trolls) to the mighty demon Umbarong, who exists Produced by Issaries, Inc. only for destruction. P.O. Box 272914; Concord, CA 94527 A Game of Discovery Foreigners surge into your homeland. Monsters roam the land- scape. Empires rise and fall, and life itself hangs in the balance. How will you deal with the end of the world? Legion are the peoples of the world, many and varied are their ways. A Game of Adventure All are connected by the cosmic webs of Arachne Solara Adventure into the myths and conflicts of this ancient, magical world and make it your home. Gather your companions and Who brings and binds all together, in life as in this book, gain the support of nations. Quest to become a hero of legend.
    [Show full text]
  • I Am, As Ever, Indebted to Visionaries Such As Greg Stafford and Sandy Petersen for the Inspiration to Throw out My DMG and Do My Own Thing
    I am, as ever, indebted to visionaries such as Greg Stafford and Sandy Petersen for the inspiration to throw out my DMG and do my own thing. Somehow, however, I circle back to RuneQuest every time. The idea for this scenario broke at the same time as covid hit us. I made a flippant comment on a RQ page online that I had accidently written a scenario about a Malian priest with nineteen broo followers… I’m calling her Kovid. Someone else suggested that I publish it on Jonstown Compendium. Much editing and re-jiggering later, here it is. Her name really isn’t important though as you’ll find out if you read on. Thanks to my ex-employers for making me redundant and giving me the time to write this up and to my wife for forcing me to build an office in the house that made writing this so much easier. The art in this one is either mine or by Mike Hudson, you can tell which is which, his are the good ones. RuneQuest is a Trademark of Moon Design Publications and is used with their permission via the OBS Community Content program. For more information please visit Chaosium’s website: www.chaosium.com Sample file The Chaosium and RuneQuest Logos are used under license. TABLE OF CONTENTS Introduction ........................................ 3 Dragonsnails ................................................ 44 Authors Note .................................................. 5 Walktapus .................................................... 46 Whip Scorpions ............................................ 47 CHAPTER ONE The Broo Gang Moves On ................... 48 Hook One – The Runners Running ....... 6 Watchtower ........................................ 49 Broo Scouts .................................................... 7 The Inn ......................................................... 50 Hook Two – The Bloody Ford ..............
    [Show full text]
  • Sample File Published by Issaries, Inc
    GLORANTHA a GLORANTHA Introduction to the Hero Wars By Greg Stafford and Peter Metcalfe Sections by Roderick Robertson Edited by Izzy Vasquez Cover Art by Angelo Montanini Maps by Cyrille Daujean, Charlie Krank Interior Art by Simon Bray, Heather Bruton, Dario Corallo, Jim Pavelec, Kevin Ramos, Steve Swenston Runes by Scriptorium, supplemental runes by Jim Catel Layout by Philip Reed • Supplementary layout by Charlie Krank Sample file Published by Issaries, Inc. 900 Murmansk St, Suite 5; Oakland, CA 94607 First Printing April 2000 All rights reserved. Similarities between characters in Glorantha and any persons living or dead are strictly coincedence. All contents are copyrighted © 2000 by Issaries, Inc. All rights reserved. Cover Illustration is Copyright ©1997 by Issaries, Inc. The reproduction of material from this book for the purposes of personal or private profit, by photographic, electronic or other means of storage and retrieval is prohibited. Address questions about his publica- tion and request your FREE catalog. Issaries Publication ISS1102. ISBN #1-929052-02-2 Visit www.Glorantha.com for more about Glorantha! Arachne Solara, Light of the Shadow, protects this book and its secrets. Rob it and you rob yourself! 1 GLORANTHA GTA i Issaries salutes the volunteers of the Glorantha Trading Association whose contributions made this book possible: Heroes of Glorantha Randy Tomaszewski Bob Vesterman Yoshiyuki Murase Richard Katsaros Andre Jarosch Andrew Cowie The Clan Coriales Rex Andrew Bean Hiroto Kawakami HANATAKA, the Stormer Andrew Kelly Michael Trout Christopher Johnson Andrew Joelson Hayato Niitsuma David Dunham Mark Leymaster of Grammarye Anonymous Yoko “Anesan” Miyamoto Rune Masters Jamie “Trotsky” Revell FeaWa Linedel Tiritaur Sample fileMitsuru Karasawa John E.
    [Show full text]
  • Rune Masters
    Rune MasterS Strong NPCS and Their Use in RuneQuest William R. Keyes ILLUSTRATIONS by LUISE PERRENE TABLE OF CONTENTS INTRODUCTION THE SEVEN MOTHERS ORLANTH About this Book 2 Partreena 32 Henrik 50 How to Create a Rune Master 2 Quarg 33 Ishomon 51 How to Play a Rune Master 8 Ran-Eel 34 Jemdar 52 Group Melee Tactics 11 PAVIS KYGER LITOR DAKA FAL Suranna 35 Kyola Kagan 53 Abelar 17 Tallin 36 Lormog Libor 54 Boreek Longtooth 18 Ulfaren 37 Merlger Moran 55 Camron 19 YELMALIO ZORAK ZORAN STORM BULL Vandar 38 Norgash Ornag 56 Darnor 20 Wulf 39 Peluk Komaz 57 Elarona 21 Xendar 40 Orziola Danak 58 Felanor 22 ISSARIES ALDRYA WAHA Yulnef 41 Querial the Fair 59 Gortar 23 Zolinda 42 Rohir Oaklimb 60 Hessik 24 Aalaron 43 Selek the Wise 61 Inofar 25 CHALANA ARROY THE DATA SHEETS EIRITHA Beshalla 44 About the Data Sheets 62 Jessica Grey 26 Car-Eel 45 RuneQuest Character Sheet 64 Kassea 27 Doreena 46 Allied & Bound Spirit Sheet 65 Lomena 28 Leader & Followers Sheet 66 LHANKOR MHY Squad Sheet 67 HUMAKT Elamon 47 GM Player-Character Sheet 68 Mondar 29 Felamora 48 Character Worksheet 69 Nelkark 30 Gelmon 49 Party Worksheet 70 Ordomon 31 Classic Edition: Proofreading by Martin Helsdon and Sue O'Brien, Layout by Rick Meints and Nicholas Nacario. Copyright © 1980 and 2020. All rights reserved. Reproduction of this work by any means without written permission from the publisher, except short excerpts for the purpose of reviews or game play, is expressly prohibited. SampleRuneQuest and Glorantha are trademarks of Moon Design Publications.
    [Show full text]
  • Runequest, Le Survivant
    RuneQuest, le Survivant Une histoire éditoriale de RuneQuest pour le site internet d100.fr Par James Manez (Arasmo) Crédits Écriture et mise en page : James Manez (Arasmo) Illustration de couverture : couverture de la deuxième édition de RuneQuest réalisée par Luise Perrin. Illustrations intérieures tirées du site http://rpggeek.com ou obtenues à partir des couvertures de versions PDF des ouvrages en ma possession. Runes Elder Futhark réalisées par Curtis Clark, gratuites pour un usage personnel http://www.dafont.com/fr/elder-futhark.font Remerciements Merci à Etory pour avoir créé ce remarquable gabarit Scribus : c'est un vrai plaisir de l'utiliser. Merci à Lawrence Whitaker d'avoir autorisé l'utilisation de ce gabarit. Merci aussi à tous les auteurs cités à la page 9 et qui m'ont fourni la matière pour cet article. Et bien sûr merci à tous ceux qui ont participé de près et de loin à l'aventure RuneQuest ! TEMPLATE D100.FR POUR SCRIBUS RÉALISÉ PAR O. BOYAVAL D'APRÈS LE TEMPLATE OFFICIEL DE THE DESIGN MECHANISM RuneQuest, le Survivant vec D&D, Tunnels & Trolls et Auspices favorables RuneQuest, c'est Traveller, RuneQuest fait partie du le jeu avec les A L’origine de RuneQuest est indissociable cercle restreint des Grands Anciens, canards ? du nom de Greg Stafford. A 12 ans, le jeune ces jeux des années soixante-dix qui sont californien découvrit les joies du jeu de Oui, les canards sont encore soutenus commercialement. Des guerre (wargame) en dénichant un présents dès la première quatre, il est aussi celui à l'histoire la plus édition ! Dans le monde exemplaire du jeu U-Boat d’Avalon Hill mouvementée : passé aux mains de quatre de Glorantha, l'univers dans..
    [Show full text]
  • Ehnval Tallspear, Will Help the Gamemaster Encourage Interaction with These Fascinating People, Both Beneath the Canopy, and out Under the Vast Sky Dome
    Introduction Welcome to Monster of the Month! This month we continue to explore Rune Masters. Inspired by the RuneQuest Classic supplement of the same name, this series focuses on the most memorable antagonists of a RuneQuest campaign. Rune Masters lead their societies, wield powerful magics, and are pretty much all-around badasses. They can be valued friends or implacable foes—or even alternate twixt the two as the story progresses. In this issue, our attention turns away from humans and toward the Elder Races of Glorantha. The Aldryami— commonly called “elves”—are a race of anthropomorphic plants which care for Glorantha’s forests. Rarely seen outside their well-defended woods, this issue’s Wood Lord of Aldrya, Ehnval Tallspear, will help the gamemaster encourage interaction with these fascinating people, both beneath the canopy, and out under the vast Sky Dome. Beyond describing Ehnval, this supplement also provides Living Copper, a magic plant grown in dryad groves, and a full complement of engaging side characters—including Borulgus, a playful talking bear. This publication references Chaosium’s official publications for RuneQuest using the following abbreviations: RQG (RuneQuest core rules), GB (Glorantha Bestiary), and RBM (The Red Book of Magic). The Aldryami section of the Glorantha Bestiary, pages 16–28, provides important background for this supplement. Familiarity with these pages will greatly enrich your enjoyment of Ehnval Tallspear! Ehnval Tallspear To humans, Ehnval looks somewhat like a life, in his youth Ehnval wandered among the groves woodcarving of an old man. Covered in thick brown carrying messages and stories. He is among the few who bark with many beauty-knots caused by pruning, errant can say their feet have drunk from the Eagle River in branches grow from the top of his head.
    [Show full text]
  • The Complete Griselda
    9 THE COMPLETE GRISELDA By Oliver Dickinson Foreword “Oliver and Me” by Greg Stafford “Interfering Uncles Have Their Uses” by Michael O’Brien Excerpt from A Promise of Thunder by Robin D. Laws Cover illustration by Heather Bruton Cover design by Melanie Haage Pavis map by Mike Blum, annotated by Wesley Quadros Big Rubble map by Wesley Quadros Acquisitions and Copy Editing by Rick Meints Layout, Supplemental Editing by Stephen Martin Runes by Issaries, Inc. Issaries Publication ISS 4502. ISBN #1-929052-11-1 Published by Issaries, Inc. Sample900 Murmansk St, Suite 5 file Oakland, CA 94607 Griselda herself protects this book. And you don’t want to mess with her! 1 9 T HE C OMPLETE G RISELDA 9 This book made possible by the Glorantha Trading Association Issaries salutes the volunteers of the Glorantha Trading Association whose contributions made this book possible. Are you interested in learning about the GTA? Check out the web site at: http://www.HeroWars.com/inc/gta.html THE COMPLETE GRISELDA Cover text, Oliver and Me, preview of A Promise of Thunder, advertisement on page 224, and maps are copyright ' 2001 by Issaries, Inc. Redfox is copyright by Fox, and appears by permission. Interfering Uncles Have Their Uses is copy- right ' 2001 by Michael O Brien. All other text is copyright ' 1993, 2001 by Oliver Dickinson. All rights reserved. Any similarities between characters in Glor- antha and any persons living or dead are strictly coincidental. Cover illustration is copyright ' 2001 by Heather Bruton. Portions of this book originally appeared as part of The Collected Griselda, ISBN 1-898190-00-3, published by the Reaching Moon Megacorp.
    [Show full text]