Contents Kenneth Hite, Jo Kreil, Ross Payton, Matthew Pook, Ben Riggs, Daniel R
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Spawn Monsters
TM TM WELCOME TO INNSMOUTH COMPONENTS A rotting fishing village on the coast of Massachusetts, Your copy of Innsmouth Horror should include the Innsmouth is being devoured from within by a cancer. following components: The Marsh family, greatly respected in the town by most, • This Rulebook have long brought prosperity to the little village, but only • 1 Expansion Game Board they know at what cost. For just off the shore, beneath the • 16 Investigator Sheets waves, lies a secret so terrible that the Marshes would • 16 Investigator Markers destroy anyone and anything to protect it. The investigators • 16 Plastic Investigator Stands must venture into this xenophobic backwater, fearing for • 96 Investigator Cards their very lives, in order to stop the plans of the Ancient » 96 Personal Stories One. The investigators will find no allies in Innsmouth, • 8 Ancient One Sheets and few safe havens. But if they are to stop the advance of • 176 Ancient One Cards the terrible Deep Ones, they have no other choice. » 36 Arkham Location Cards The Innsmouth Horror expansion to Arkham Horror » 42 Innsmouth Location Cards adds the neighboring town of Innsmouth. It includes new » 36 Mythos Cards investigators, new Ancient Ones, new monsters, and new » 16 Gate Cards cards that may be used with the base Arkham Horror » 24 Ancient One Plot Cards game. It also features new game elements including a » 10 Innsmouth Look Cards new board, new heralds, personal story cards for each » 12 Small Dust Cards investigator, and the Deep Ones Rising track. • 2 Herald Sheets • 32 Monster Markers • 6 Uprising Tokens Using This Book • 8 Ghatanothoa’s Visage Tokens • 1 Zhar Token The first part of this rulebook contains rules for playing • 2 Aquatic Markers Arkham Horror with the Innsmouth Horror expansion. -
Flat Plastic Miniatures
GAMES ALLIANCE GAME DISTRIBUTORS ARC DREAM PUBLISHING GAMES GAME TRADE MAGAZINE #220 GTM contains articles on gameplay, previews and reviews, game related fiction, and self contained games and game modules, along with solicitation information on upcoming game and hobby supply releases. GTM 220 ....................................$3.99 DELTA GREEN: HANDLERS GUIDE DELTA GREEN: In Delta Green: The Roleplaying Game, the THE LAST EQUATION players are those agents. They fight to keep A killing spree is horrifying enough. When terrors from beyond space and time from all eight members of the Ridgeway family ART FROM PREVIOUS ISSUE infecting the world and claiming human are gunned down by a math student who lives and sanity. The Handler is the game then kills himself, Delta Green sees hints moderator who creates and interprets that make it more terrifying still. Your their world, presents the mysteries that Agents have to stop the madness before ACTION PHASE GAMES they investigate, and describes the awful it spreads. The Last Equation is a full-color aftermath of their sacrifices. The Handler’s scenario of personal apocalypse and Guide is a full-color, hardback, game lethal mystery. It is playable with Delta moderators rulebook for Delta Green: The Green: Need to Know or Delta Green: Roleplaying Game. Scheduled to ship in Agents Handbook, available from Arc May 2018. Dream Publishing. Scheduled to ship in APU 8113 ..................................$59.99 May 2018. APU 8117 ..................................$14.99 SHOGUNATE In Shogunate, each player is loyal to two clans. Your goal is to use your actions to manipulate the DELTA GREEN: THE ROLE-PLAYING line of succession such that the leaders of your GAME (SLIPCASE) clans earn the most honor! Scheduled to ship in This Is the Apocalypse. -
Wild Talents (Second Edition) [Pdf] by Dennis Detwiller
Books » 25532 » Wild Talents (Second Editi download Wild Talents (Second Edition) [pdf] by Dennis Detwiller Download PDF Read online Buy Wild Talents by Dennis Detwiller (ISBN: 9781907204333) from Amazon's Hardcover: 384 pages; Publisher: Cubicle 7 Entertainment; 2nd edition (1 April Wild Talents is a superhero role-playing game published by Arc Dream Publishing and written by Dennis Detwiller, with Greg Stolze, Kenneth Hite, and Shane Ivey, Print/export. Create a book · Download as PDF · Printable version Wild Talents 2nd Edition - ENNIE AWARD NOMINEE FOR BEST RULES, chapter on the history of the World Gone Mad by Dennis Detwiller, Wild Talents 2E offers a comprehensive rule system focused on enabling players to build any character desired, with no concern for how the GODLIKE and WILD TALENTS created by Dennis Detwiller. Wild Talents Second Edition Published by Cubicle 7 Entertainment www.cubicle7.co.uk ISBN "Wild Talents" is a complete superhero roleplaying game built for fast, thrilling action. The "Wild Talents" game system-the "One-Roll Engine" made famous by Fast forward several years, and we see the release of Wild Talents, review of the second edition of Wild Talents (hereafter referred to as WT). Wild Talents Essential Edition includes the complete roleplaying game rules for Wild Talents Second Edition: the One Roll Engine, built for fast, thrilling, WILD TALENTS ESSENTIAL EDITION rules cre- ated by Dennis Detwiller, Greg Stolze and Shane Ivey,. ©2008. Second Edition playtesters: Chris Allison,. Buy Wild Talents (Second Edition) ✓ FREE SHIPPING on qualified orders.. -
Arkham Horror: the Black Goat of the Woods Expansion Rulebook
THE BLACK GOA T OF T M T HE WOODS An excerpt from the Arkham Advertiser: Police are searching for a young girl, name withheld, after tragedy struck her family this week. The girl, 14, was last seen entering the woods in Southside. “One of the Cult Encounter Green Corruption Red Corruption Thousand” Cult Cards Cards Cards This latest disappearance is the third to plague Arkham in as many months. In Membership Cards each case, the victim was last seen in a relatively wild or undeveloped part of Arkham, such as the woods or the river islands. No bodies have been found. The Cult Encounter deck consists of special encounters that investiga- tors can draw if they have a “One of the Thousand” Cult Membership and Friends and family have not given up hope of reunion with their loved ones, are in an appropriate location for nefarious cult activity. although Sheriff Engle cautions against heedless optimism. “We have reason to believe at this time that the missing persons cases are linked. Until our investi- New Ancient One Cards gations have concluded, we strongly encourage all citizens to remain indoors after dark and to avoid the woods at all times of day.” The new Arkham Location, Mythos, and Gate cards are similar to those found in ARKHAM HORROR and can simply be shuffled into their respective decks. In THE BLACK GOA T OF T HE WOODS expansion, a malevolent cult has risen in Arkham. The practices of this depraved band include blood sacrifice and con- The Difficulty cards provide new options for players to make any game of sorting with the direst of beings in rituals held by firelight. -
The Unspeakable Oath 24 Edited by Shane Ivey
The Unspeakable Oath 24 Edited by Shane Ivey a digest of scenarios, features and reviews to make your Cthulhu Mythos games more terrifying than ever The Unspeakable Oath issue 24 includes: • “The Mardler House,” a terrifying scenario by Greg Stolze about COVER BY TODD SHEARER, © 2014 a deeply haunted house. • “The Cult of A,” an in-depth look at an appalling modern cult that preys on young women, by Bret Kramer. • “Agent Purple’s Green Box Blues,” a Delta Green shotgun scenario by James Haughton. • “Holding Cell,” a Delta Green shotgun scenario by Bret Kramer. • “Secret Shopper,” a Delta Green shotgun scenario by Ed Possing. The Unspeakable Oath 24 • “The Chosen of Eihort,” a hideous new monster by Brian M. Game Line: Call of Cthulhu / Delta Green Sammons. Paperback: 72 pp, MSRP $9.99 • “Fragments of the Simeon Bible,” a Mysterious Manuscript by ISSN 2334-4180 (issue 24) Ben Riggs. Arc Dream stock code APU6007 • “The Black-Eyed Children,” an urban legend-inspired Tale of Retail Publication: November 7, 2014 Terror by Scott Carter. Advertising and Promotions: The Gamerati • “Hidden Passage,” an intrusive Tale of Terror by Ben Riggs. website network, the H.P. Lovecraft Literary • “Smuggling,” a Tale of Terror cast adrift by Chad Bowser. Podcast, Lovecraft eZine, Yog-Sothoth.com, • The Eye of Light and Darkness, with reviews by and for Cthulhu RevolutionSF.com, Facebook, Twitter, Delta- Mythos gamers: True Detective, Masks of Nyarlathotep, Green.com, theunspeakableoath.com Southern Gods, Welcome to Night Vale, Astonishing Swordsmen & Sorcerers of Hyperborea, No Security, Where’s Arc Dream Publishing My Shoggoth?, That Which Should Not Be, and tremulus. -
October 26-28, 2012 Marriott Ann Arbor Ypsilanti at Eagle Crest Info Info 2012 U•CON GAMING CONVENTION
October 26-28, 2012 Marriott Ann Arbor Ypsilanti at Eagle Crest Info Info 2012 U•CON GAMING CONVENTION Map Location Marriott Ann Arbor Ypsilanti Eagle Crest, 1275 S Huron Street, Ypsilanti, MI 48197. Phone: Special (734) 487-0600. Registration is located in the lobby of Eagle Crest (not the hotel lobby). Open Gaming is on the second floor. Schedule Board/Card Friday, October 26 8 pm ...................Exhibitor Hall Closes 12 pm ................... Registration Opens 11 pm ................... Registration Closes 12 pm ............................ Events Begin Sunday, October 28 5 pm ...................Exhibitor Hall Opens 8:30 am ................ Registration Opens 8 pm ...................Exhibitor Hall Closes 9 am .............................. Events Begin CCGs 11 pm ................... Registration Closes 10 am .................Exhibitor Hall Opens Saturday, October 27 3 pm ...................Exhibitor Hall Closes Minis 8 am ..................... Registration Opens 5 pm ..................... Registration Closes 9 am .............................. Events Begin 7 pm ................................. Events End 10 am .................Exhibitor Hall Opens Roleplaying Prices On-Site Weekend Badge ............... $25 Seminars ......................................free On-Site 1-Day Badge (Fri, Sun) ...... $10 U-Con 6-sided dice (set of 4) ........... $1 On-Site 1-Day Badge (Sat) ............ $15 U-Con Logo bags ......................... $15 Event Tickets ................ priced by event Kid U-Con Badge (Ages 5-10): ...... $10 Living Campaign Living Generic Tickets ......................... $1.50 Shirt (M, L, XL) ............................. $22 Play Games All Weekend Ribbons ...$15 Shirt (2X, 3X, 4X) ......................... $25 Some events have higher entry fees. These events typically run for more than a standard time block or include the cost of event materials like sealed decks that participants get to keep. Please note that a badge is required to play in events. -
Heroquest Glorantha: Highwall
Highwall Inn by Ian Cooper Honoring Greg Stafford October 10th, 2019 #WeAreAllUs HIGHWALL INN WHAT IS THIS? CREDITS ighwall Inn is a scenario for Chaosium’s HeroQuest Author Glorantha role-playing game. A copy of that book is Ian Cooper necessary to play this game. No other HeroQuest game H Editing titles are required to play this game, but Sartar: Kingdom of Susan O’Brien Heroes and The Coming Storm expand upon the background of this scenario. Cover Art This scenario is the HeroQuest Glorantha scenario Valentina Romagnoli for #weareallus, the inaugural Greg Stafford memorial Art day. Greg created the world of Glorantha and founded Chaosium. Simon Bray, Eli Maffei, Cory Trego-Erdner, Petr Stovik On this day we hope that you will gather some friends and play a game together in his memory. Additional Contributions Jeff Richard Producer CORE ACTIVITY Michael O’Brien Graphic Design & Layout The PCs are travelers who take shelter in a remote inn, trying to Nicholas Nacario evade both a storm and a pack of ghouls. Cartography EMOTIONAL STAKES Simon Bray Play Testing The PCs have different reasons for being on the road in winter: Thanks to the many fans at conventions such as some seek to free a comrade captured by a Lunar bounty hunter, UK Games Expo, Dragonmeet and Kraken others to rob a wealthy merchant, one to proselytize his faith. All who have braved Highwall Inn. of them will come into conflict, either with each other or other travelers sheltering at the inn. As always, a special thank you and credit goes to At the same time, the ghouls and the inn’s murderous innkeepers Greg Stafford, without whom none of us would be reading this or playing games in Glorantha. -
James Lowder's Games to Gift 2018
JAMES LOWDER’S GAMES TO GIFT 2018 TOP PICK: AZUL PUBLISHER: PLAN B; DESIGNER: MICHAEL KIESLING 2–4 PLAYERS; 8 AND UP; $40 (SUGGESTED RETAIL) In Azul, players are artisans summoned by King Manuel I of Portugal to decorate the Royal Palace of Evora, using the Moorish art of decorative tile. Take turns selecting colored tiles, filling rows on your work board, and then transfer a tile to your section of palace wall. The game ends when the first player completes a horizontal tile row. Scores are based on the display, with points earned for patterns of aligned tiles, number of horizontal and vertical rows, and so on. Azul features simple, elegant rules, but potentially complex choices, as you can select tiles to complete your pattern or to force players choosing after you to select pieces that may go unused and end up costing them points. Gameplay is fast, with the full session taking only 30 to 45 minutes. Earlier this year, Azul won the prestigious Spiel de Jahres for game of the year, to almost no one’s surprise. Azul: Stained Glass of Sintra is a recent reimplementation, with players serving as stained glass window designers. It features translucent pieces in place of the original’s resin tiles and some additional rules. Both versions are wonderful. OTHER GREAT NEW GAMES: Family Games: MAGIC MAZE PUBLISHER: SIT DOWN!; DESIGNER: KASPER LAPP 1–8 PLAYERS; 8 AND UP; $33 2018 was another great year for cooperative games, with the release of the latest installment in Matt Leacock’s Forbidden series, Forbidden Skies. -
IMPOSSIBLE LANDSCAPES (First Edit)
Delta Green Impossible Landscapes ©2020 The Delta Green Partnership IMPOSSIBLE LANDSCAPES A CAMPAIGN OF WONDER, HORROR, AND CONSPIRACY, FOR DELTA GREEN: THE ROLE-PLAYING GAME BY DENNIS DETWILLER ARC DREAM PUBLISHING PRESENTS DELTA GREEN: IMPOSSIBLE LANDSCAPES BY DENNIS DETWILLER DEVELOPERS & EDITORS DENNIS DETWILLER & SHANE IVEY ART DIRECTOR & ILLUSTRATOR DENNIS DETWILLER GRAPHIC DESIGNER SIMEON COGSWELL COPY EDITOR LISA PADOL DELTA GREEN CREATED BY DENNIS DETWILLER, ADAM SCOTT GLANCY & JOHN SCOTT TYNES All writing and art ©2019 Dennis Detwiller. “Is the darkness/Ours to take?/Bathed in lightness/Bathed in heat/All is well/As long as we keep spinning/Here and now/Dancing behind a wall/Hear the old songs/And laughter within/All forgiven/Always and never been true.” 1 Delta Green Impossible Landscapes ©2020 The Delta Green Partnership IMPOSSIBLE LANDSCAPES 1 THIS BOOK HAS TEETH… 19 INTRODUCTION 20 CAMPAIGN STRUCTURE 20 IN THE FIELD: TRANSIT BETWEEN OPERATIONS 20 OPERATIONAL SUMMARIES AND STRUCTURE 21 The Night Floors 21 A Volume of Secret Faces 21 Like a Map Made of Skin 21 The End of the World of the End 22 DISINFORMATION: MENTAL ILLNESS AND THE KING IN YELLOW 22 PART ONE: THE KING IN YELLOW 23 DISINFORMATION: CARCOSA, THE KING IN YELLOW, AND HASTUR 23 THE BOOK, THE NIGHT WORLD, AND CARCOSA 24 IN THE FIELD: THEMES OF THE KING IN YELLOW 24 DELTA GREEN AND THE KING IN YELLOW 25 THE FIRST KNOWN OUTBREAK OF LE ROI EN JAUNE (1895) 26 DISINFORMATION: TRUE ORIGINS 26 THE RED BOOK (1951) 26 OPERATION LUNA (1952) 27 DISINFORMATION: EMMET MOSEBY M.I.A. -
Vyrms Footnotes
ISSUE 15 Vol. IV, No. 1 The World of Glorantha is a place of fantasy, Summer 2012 $14.95 mythology, adventure, warfare, romance and horror. It is a place of gods and heroes, thieves and adventurers... VVVVyrmsyrms FFoooottnonotteses In the heart of the Kingdom of Sartar lies the Upland Marsh, home to the eternal Delecti THE GLORANTHAN MAGAZINE the Necromancer. He and his Dancers of Darkness bid you welcome... In Sartar’s Woods of the Dead, on the darkest nights, you may encounter an entrancing young nobleman riding a jet black steed. He offers you a simple choice... These are but a few of the stories found within this latest issue of Wyrms Footnotes. After a mere 30 year hiatus, Moon Design Publications is relaunching this flagship Gloranthan magazine with issue #15. It is suitable for use with any roleplaying system that uses Glorantha as its game world. Sample file What is Glorantha? Glorantha is the fantasy world of legendary game designer Greg Stafford. A world of exotic myth and fantastic magic, Glorantha is self-contained and unique in its creation. An THIS ISSUE: ancient world, rich in magic, and where myth is reality. Here the gods and heroes live, and act to protect their Greg Stafford followers and further their own mysterious goals. Sandy Petersen HeroQuest, Runequest, and Glorantha are registered Jeff Richard trademarks of Issaries, Inc. All rights reserved. Rick Meints Discover more at: www.moondesignpublications.com. Setting Glorantha back 30 years... w 4 w 4 a,cdSghijloKOstWX xy Glorantha a,cdSghijloKOstWX xy Table of Contents -
I Am, As Ever, Indebted to Visionaries Such As Greg Stafford and Sandy Petersen for the Inspiration to Throw out My DMG and Do My Own Thing
I am, as ever, indebted to visionaries such as Greg Stafford and Sandy Petersen for the inspiration to throw out my DMG and do my own thing. Somehow, however, I circle back to RuneQuest every time. The idea for this scenario broke at the same time as covid hit us. I made a flippant comment on a RQ page online that I had accidently written a scenario about a Malian priest with nineteen broo followers… I’m calling her Kovid. Someone else suggested that I publish it on Jonstown Compendium. Much editing and re-jiggering later, here it is. Her name really isn’t important though as you’ll find out if you read on. Thanks to my ex-employers for making me redundant and giving me the time to write this up and to my wife for forcing me to build an office in the house that made writing this so much easier. The art in this one is either mine or by Mike Hudson, you can tell which is which, his are the good ones. RuneQuest is a Trademark of Moon Design Publications and is used with their permission via the OBS Community Content program. For more information please visit Chaosium’s website: www.chaosium.com Sample file The Chaosium and RuneQuest Logos are used under license. TABLE OF CONTENTS Introduction ........................................ 3 Dragonsnails ................................................ 44 Authors Note .................................................. 5 Walktapus .................................................... 46 Whip Scorpions ............................................ 47 CHAPTER ONE The Broo Gang Moves On ................... 48 Hook One – The Runners Running ....... 6 Watchtower ........................................ 49 Broo Scouts .................................................... 7 The Inn ......................................................... 50 Hook Two – The Bloody Ford .............. -
The Nyarlathotep Papers
by Larry DiTillio and Lynn Willis with Geoff Gillan, Kevin A. Ross, Thomas W. Phinney, Michael MacDonald, Sandy Petersen, Penelope Love Art by Lee Gibbons, Nick Smith, Tom Sullivan, Jason Eckhardt Design by Mark Schumann, Mike Blum, Thomas W. Phinney, Yurek Chodak, Shannon Appel Project and Editorial by Lynn Willis Interior Layout by Shannon Appel and Meghan McLean Cover Layout by Charlie Krank Copyreading by Janice Sellers, Alan Glover, Rob Heinsoo Chaosium is Lynn Willis, Charlie Krank, Dustin Wright, Fergie, William Jones, Meghan McLean, Nick Nacario, and Andy Dawson Chaosium Inc. 2010 The Clear Credit Box Larry DiTillio wrote the first draft of Chapters One through Six, except as noted below. The conception, plot, and essential Masks of Nyarlathotep Fourth Edition execution are entirely his, and remain a is published by Chaosium Inc. roleplaying classic. Lynn Willis rewrote the succeeding drafts, originating the his- torical background, introducing race as a Masks of Nyarlathotep Fourth Edition theme, inserting or adjusting certain char- is copyright © 1984, 1989, 1996, 2001, 2006, 2010 acters, writing the introductory chapter, by Chaosium Inc. and most of the advice, asides, incidental jokes, etc., and as an afterthought added All rights reserved. the appendix concerning what might be done with shipboard time. In the introduc- Call of Cthulhu® is the registered trademark of Chaosium Inc. tory chapter, Michael MacDonald wrote the original version of the sidebar concern- ing shipboard travel times and costs. Similarities between characters in Masks of Nyarlathotep Thomas W. Phinney set forth the back- Fourth Edition and persons living or dead are ground chronology of the campaign, and strictly coincidental.