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MAY 19Th 2018
5z May 19th We love you, Archivist! MAY 19th 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
The New Cosmic Horror: a Genre Molded by Tabletop Roleplaying Fiction Editor Games and Postmodern Horror
315 Winter 2016 Editor Chris Pak SFRA [email protected] A publicationRe of the Scienceview Fiction Research Association Nonfiction Editor Dominick Grace In this issue Brescia University College, 1285 Western Rd, London ON, N6G 3R4, Canada SFRA Review Business phone: 519-432-8353 ext. 28244. Prospect ............................................................................................................................2 [email protected] Assistant Nonfiction Editor SFRA Business Kevin Pinkham The New SFRA Website ..............................................................................................2 College of Arts and Sciences, Ny- “It’s Alive!” ........................................................................................................................3 ack College, 1 South Boulevard, Nyack, NY 10960, phone: 845- Science Fiction and the Medical Humanities ....................................................3 675-4526845-675-4526. [email protected] Feature 101 The New Cosmic Horror: A Genre Molded by Tabletop Roleplaying Fiction Editor Games and Postmodern Horror ..............................................................................7 Jeremy Brett Cushing Memorial Library and Sentience in Science Fiction 101 ......................................................................... 14 Archives, Texas A&M University, Cushing Memorial Library & Archives, 5000 TAMU College Nonfiction Reviews Station, TX 77843. Black and Brown Planets: The Politics of Race in Science Fiction ........ 19 -
Wild Talents (Second Edition) [Pdf] by Dennis Detwiller
Books » 25532 » Wild Talents (Second Editi download Wild Talents (Second Edition) [pdf] by Dennis Detwiller Download PDF Read online Buy Wild Talents by Dennis Detwiller (ISBN: 9781907204333) from Amazon's Hardcover: 384 pages; Publisher: Cubicle 7 Entertainment; 2nd edition (1 April Wild Talents is a superhero role-playing game published by Arc Dream Publishing and written by Dennis Detwiller, with Greg Stolze, Kenneth Hite, and Shane Ivey, Print/export. Create a book · Download as PDF · Printable version Wild Talents 2nd Edition - ENNIE AWARD NOMINEE FOR BEST RULES, chapter on the history of the World Gone Mad by Dennis Detwiller, Wild Talents 2E offers a comprehensive rule system focused on enabling players to build any character desired, with no concern for how the GODLIKE and WILD TALENTS created by Dennis Detwiller. Wild Talents Second Edition Published by Cubicle 7 Entertainment www.cubicle7.co.uk ISBN "Wild Talents" is a complete superhero roleplaying game built for fast, thrilling action. The "Wild Talents" game system-the "One-Roll Engine" made famous by Fast forward several years, and we see the release of Wild Talents, review of the second edition of Wild Talents (hereafter referred to as WT). Wild Talents Essential Edition includes the complete roleplaying game rules for Wild Talents Second Edition: the One Roll Engine, built for fast, thrilling, WILD TALENTS ESSENTIAL EDITION rules cre- ated by Dennis Detwiller, Greg Stolze and Shane Ivey,. ©2008. Second Edition playtesters: Chris Allison,. Buy Wild Talents (Second Edition) ✓ FREE SHIPPING on qualified orders.. -
GUÍA De Creación De Personaje CTHULHU
Foundation for Archeological Research Guía para nuevos miembros Una guía no-oficial para crear investigadores para el juego de rol “La Llamada de Cthulhu” ” publicado en España por Edge Entertainment bajo licencia de Chaosium. Para ser utilizado principalmente en “Los Misterios de Bloomfield”-“The Bloomfield Mysteries”, una adaptación de “La Sombra de Saros”, campaña escrita por Xabier Ugalde, para su uso en las aulas de Primaria en las áreas de Ciencias Sociales, Lengua Castellana y Lengua Extranjera: Inglés Adaptado para Educación Primaria por: ÓscarRecio Coll [email protected] https://jueducacion.com/ El Copyright de las ilustraciones de La Llamada de Cthulhu y de La Sombra de Saros además de otras presentes en este material así como la propiedad intelectual/comercial/empresarial y derechos de las mismas son exclusiva de sus autores y/o de las compañías y editoriales que sean propietarias o hayan comprado los citados derechos sobre las obras y posean sobre ellas el derecho a que se las elimine de esta publicación de tal manera que sus derechos no queden vulnerados en ninguna forma o modo que pudiera contravenir su autoría para particulares y/o empresas que las hayan utilizado con fines comerciales y/o empresariales. Esta compilación no tiene ningún uso comercial ni ánimo de lucro y está destinada exclusivamente a su utilización dentro del ámbito escolar y su finalidad es completamente didáctica como material de desarrollo y apoyo para la dinamización de contenidos en las diferentes áreas que componen la Educación Primaria. Bienvenidos/as a la F.A.R. (Fundación de Investigaciones Arqueológicas), en este sencillo manual encontrarás las instrucciones para ser parte de nuestra fundación y completar tu registro como miembro. -
The Unspeakable Oath 24 Edited by Shane Ivey
The Unspeakable Oath 24 Edited by Shane Ivey a digest of scenarios, features and reviews to make your Cthulhu Mythos games more terrifying than ever The Unspeakable Oath issue 24 includes: • “The Mardler House,” a terrifying scenario by Greg Stolze about COVER BY TODD SHEARER, © 2014 a deeply haunted house. • “The Cult of A,” an in-depth look at an appalling modern cult that preys on young women, by Bret Kramer. • “Agent Purple’s Green Box Blues,” a Delta Green shotgun scenario by James Haughton. • “Holding Cell,” a Delta Green shotgun scenario by Bret Kramer. • “Secret Shopper,” a Delta Green shotgun scenario by Ed Possing. The Unspeakable Oath 24 • “The Chosen of Eihort,” a hideous new monster by Brian M. Game Line: Call of Cthulhu / Delta Green Sammons. Paperback: 72 pp, MSRP $9.99 • “Fragments of the Simeon Bible,” a Mysterious Manuscript by ISSN 2334-4180 (issue 24) Ben Riggs. Arc Dream stock code APU6007 • “The Black-Eyed Children,” an urban legend-inspired Tale of Retail Publication: November 7, 2014 Terror by Scott Carter. Advertising and Promotions: The Gamerati • “Hidden Passage,” an intrusive Tale of Terror by Ben Riggs. website network, the H.P. Lovecraft Literary • “Smuggling,” a Tale of Terror cast adrift by Chad Bowser. Podcast, Lovecraft eZine, Yog-Sothoth.com, • The Eye of Light and Darkness, with reviews by and for Cthulhu RevolutionSF.com, Facebook, Twitter, Delta- Mythos gamers: True Detective, Masks of Nyarlathotep, Green.com, theunspeakableoath.com Southern Gods, Welcome to Night Vale, Astonishing Swordsmen & Sorcerers of Hyperborea, No Security, Where’s Arc Dream Publishing My Shoggoth?, That Which Should Not Be, and tremulus. -
HORROR NEVER DIES DELTA GREEN a NIGHT at the OPERA Born of the U.S
HORROR NEVER DIES DELTA GREEN A NIGHT AT THE OPERA AT GREEN A NIGHT DELTA Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost. collects six Delta Green operations, or “nights at the opera” as agents sometimes call them. A NIGHT AT THE OPERA Each scenario stands on its own as a moment of terror. Combined, they expose agents to the edges of the horrors of the world of Delta Green, then suck them into abysses of fear and desperation from which the world itself may never emerge. A NIGHT AT THE OPERA » REVERBERATIONS: An introductory scenario in which the agents confront foes that were old before Delta Green was born. » VISCID: Investigating a geneticist’s gruesome death, the agents confront lethal conspiracies and horrors that never should have been made. The agents must investigate a house that may be haunted by things more » MUSIC FROM A DARKENED ROOM: terrifying than ghosts. » EXTREMOPHILIA: Can the agents stop the spread of an unnatural threat? Or will they become just another vector for the disease? » THE STAR CHAMBER: The agents must hear and adjudicate the horrific after-action report from another team— by way of playing out scenes from the earlier mission in between scenes of the present day. » OBSERVER EFFECT: The agents investigate a cutting-edge physics laboratory that may have looked a little too deeply into the nature of reality. -
Cthulhu How? So You Want to Play a Horror Alright, Let's See
Cthulhu How? So you want to play a Horror Alright, let's see. Once upon a ferociously thunderous night... RPG with Cthulhu... H.P. Lovecraft M aybe there is a movie you can watch instead. It all goes back to the life's work of this Rhode Island racist who wrote a lot of weird stories and letters up to 1937 when he ou can simply Download the Quick Start died from cancer without literary success: Y Howard Phillips Lovecraft. Rules for CoC 7 and play the adventure in the back. His pen pal August Derleth founded Arkham http://catalog.chaosium.com/product_info.ph House and published what Lovecraft had p?products_id=6900 not been able to sell, as well as other works by different authors in the same vein, including his own. The stories are mostly short episodes about You're still here? Hm. Maybe this will work... disturbing unnatural events in some corner of our world beyond human perception or http://www.miskatonic-university.org/ understanding full of old and mighty beings http://www.esotericarchives.com/ whose very existence is so far removed from our reality and scale that merely a h ttp://www.scp-wiki.net/ glimpse of that lore drives a lot of http://www.palinola.com/projects/lab/greenbox/ characters to insanity or a pitiful demise. The entirety of Lovecraft's works and those http://paranormaldatabase.com/ of many others paying homage to his ideas http://thefearmythos.wikia.com/wiki/The_Fear_M form the Cthulhu Mythos. It is not a consistent continuity but a collection of ythos_Wiki frequently mutually exclusive fragments. -
Mi-Go 1 Mi-Go
Mi-go 1 Mi-go An interpretation of the Mi-Go by Ruud Dirven Mi-go ("The Abominable Ones") is a Himalayan nickname for a race of extraterrestrials in the Cthulhu Mythos created by H. P. Lovecraft and others. The name was first applied to the creatures in Lovecraft's short story "The Whisperer in Darkness" (1931), elaborating on a reference to 'What fungi sprout in Yuggoth' in his sonnet cycle Fungi from Yuggoth (1929–30) which described the contrasting vegetation on alien dream-worlds. Summary The "Mi-go" are large, pinkish, fungoid, crustacean-like entities the size of a man; where a head would be, they have a "convoluted ellipsoid" composed of pyramided, fleshy rings and covered in antennae. According to two reports in the original short story, their bodies consist of a form of matter that does not occur naturally on Earth; for this reason, they do not register on ordinary photographic film. They are capable of going into suspended animation until softened and reheated by the sun or some other source of heat. They are about five feet (1.5 m) long, and their crustacean-like bodies bear numerous sets of paired appendages. They possess a pair of membranous bat-like wings which are used to fly through the "aether" of outer space (a scientific concept which is now discredited). The wings do not function well on Earth. Several other races in Lovecraft's Mythos also have wings like these. The Mi-go can transport humans from Earth to Pluto (and beyond) and back again by removing the subject's brain and placing it into a "brain cylinder", which can be attached to external devices to allow it to see, hear, and speak. -
Cthulhu Lives!: a Descriptive Study of the H.P. Lovecraft Historical Society
CTHULHU LIVES!: A DESCRIPTIVE STUDY OF THE H.P. LOVECRAFT HISTORICAL SOCIETY J. Michael Bestul A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2006 Committee: Dr. Jane Barnette, Advisor Prof. Bradford Clark Dr. Marilyn Motz ii ABSTRACT Dr. Jane Barnette, Advisor Outside of the boom in video game studies, the realm of gaming has barely been scratched by academics and rarely been explored in a scholarly fashion. Despite the rich vein of possibilities for study that tabletop and live-action role-playing games present, few scholars have dug deeply. The goal of this study is to start digging. Operating at the crossroads of art and entertainment, theatre and gaming, work and play, it seeks to add the live-action role-playing game, CTHULHU LIVES, to the discussion of performance studies. As an introduction, this study seeks to describe exactly what CTHULHU LIVES was and has become, and how its existence brought about the H.P. Lovecraft Historical Society. Simply as a gaming group which grew into a creative organization that produces artifacts in multiple mediums, the Society is worthy of scholarship. Add its humble beginnings, casual style and non-corporate affiliation, and its recent turn to self- sustainability, and the Society becomes even more interesting. In interviews with the artists behind CTHULHU LIVES, and poring through the archives of their gaming experiences, the picture develops of the journey from a small group of friends to an organization with influences and products on an international scale. -
Delta Green the Role-Playing Game V.1.2
Delta Green The Role-Playing Game v.1.2 DELTA GREEN THE ROLE-PLAYING GAME ARC DREAM PUBLISHING PRESENTS DELTA GREEN: THE ROLE-PLAYING GAME BY DENNIS DETWILLER, ADAM SCOTT GLANCY, KENNETH HITE, SHANE IVEY & GREG STOLZE with GIL TREVIZO DEVELOPERS & EDITORS DENNIS DETWILLER & SHANE IVEY ART DIRECTOR & ILLUSTRATOR DENNIS DETWILLER GRAPHIC DESIGNER SIMEON COGSWELL COPY EDITOR LISA PADOL DELTA GREEN CREATED BY DENNIS DETWILLER, ADAM SCOTT GLANCY & JOHN TYNES “That cult would never die till the stars came right again, and the secret priests would take great Cthulhu from His tomb to revive His subjects and resume His rule of earth. The time would be easy to know, for then mankind would have become as the Great Old Ones; free and wild and beyond good and evil, with laws and morals thrown aside and all men shouting and killing and reveling in joy.” —H.P. Lovecraft, The Call of Cthulhu "On Edward Teller’s blackboard at Los Alamos I once saw a list of weapons—ideas for weapons —with their abilities and properties displayed. For the last one on the list, the largest, the method of delivery was listed as 'Backyard.' Since that particular design would kill everyone on Earth, there was no use carting it elsewhere." —Robert Serber, about Edward Teller “Blessed be the torch.” —Máximo Gómez AGENTS READ NO FURTHER !1 ©2016 The Delta Green Partnership Delta Green The Role-Playing Game v.1.2 THE FIRST REPORT When Chilton took his shot, I jumped into the mirror room with the laptop bag, thinking, anywhere is better than here. -
IMPOSSIBLE LANDSCAPES (First Edit)
Delta Green Impossible Landscapes ©2020 The Delta Green Partnership IMPOSSIBLE LANDSCAPES A CAMPAIGN OF WONDER, HORROR, AND CONSPIRACY, FOR DELTA GREEN: THE ROLE-PLAYING GAME BY DENNIS DETWILLER ARC DREAM PUBLISHING PRESENTS DELTA GREEN: IMPOSSIBLE LANDSCAPES BY DENNIS DETWILLER DEVELOPERS & EDITORS DENNIS DETWILLER & SHANE IVEY ART DIRECTOR & ILLUSTRATOR DENNIS DETWILLER GRAPHIC DESIGNER SIMEON COGSWELL COPY EDITOR LISA PADOL DELTA GREEN CREATED BY DENNIS DETWILLER, ADAM SCOTT GLANCY & JOHN SCOTT TYNES All writing and art ©2019 Dennis Detwiller. “Is the darkness/Ours to take?/Bathed in lightness/Bathed in heat/All is well/As long as we keep spinning/Here and now/Dancing behind a wall/Hear the old songs/And laughter within/All forgiven/Always and never been true.” 1 Delta Green Impossible Landscapes ©2020 The Delta Green Partnership IMPOSSIBLE LANDSCAPES 1 THIS BOOK HAS TEETH… 19 INTRODUCTION 20 CAMPAIGN STRUCTURE 20 IN THE FIELD: TRANSIT BETWEEN OPERATIONS 20 OPERATIONAL SUMMARIES AND STRUCTURE 21 The Night Floors 21 A Volume of Secret Faces 21 Like a Map Made of Skin 21 The End of the World of the End 22 DISINFORMATION: MENTAL ILLNESS AND THE KING IN YELLOW 22 PART ONE: THE KING IN YELLOW 23 DISINFORMATION: CARCOSA, THE KING IN YELLOW, AND HASTUR 23 THE BOOK, THE NIGHT WORLD, AND CARCOSA 24 IN THE FIELD: THEMES OF THE KING IN YELLOW 24 DELTA GREEN AND THE KING IN YELLOW 25 THE FIRST KNOWN OUTBREAK OF LE ROI EN JAUNE (1895) 26 DISINFORMATION: TRUE ORIGINS 26 THE RED BOOK (1951) 26 OPERATION LUNA (1952) 27 DISINFORMATION: EMMET MOSEBY M.I.A. -
WILD TALENTS Rules Created by Greg Stolze Rules Written
Introduction WILD TALENTS Rules Created by Greg Stolze Rules Written by Dennis Detwiller, Greg Stolze and Shane Ivey GODLIKE and WILD TALENTS Created by Dennis Detwiller “Changing the Course of Mighty Rivers” by Kenneth Hite “A World Gone Mad” by Dennis Detwiller “White Knights, Black Hearts” by Shane Ivey Additional Rules Content by David Blewer, Colin Chapman, Edwin Dean III, Brad Elliott and Matthew Widener Cover Artwork by Christopher Shy Interior Artwork by Samuel Araya, Todd Shearer and Christopher Shy Layout and Design by C. Brent Ferguson, Shane Ivey and Matt Snyder Edited by Shane Ivey Assistant Editor Jeff Quick Special Thanks to Aron Ander- son, Benjamin Lee Baugh, Dave Blewer, Colin Chapman, Hsin Chen, Charlie Conley, Brad Elliott, Havard Haagenrud, Theodore Jay Miller, Kevin Pezzano, Christopher Søgge Rognes, Matthew Widener, and all those who supported our work. Playtesters James “Morfedel” Beggs, Josh “The Streak” Black, Dave “Dr. Jurassic” Blewer, Jenny Blewer, Theron Bretz, Justin Burghardt, Niles R.R. Calder, John M. Campbell, Carl L. “Mime As- sassin” Congdon, Myles Corcoran, Daniel Butler, Joe “Trouble Man” Crowe, Wendy Eberhardt, Richard B. “Assassin” Eldridge, Brad Elliott, Bjorn Maier-Ellison, Jim Goldberry, Michelo Grimley, Dawn Gutschke, Nathan Gutschke, Scott Michael Harris, Cody James, Alexander Lambert, Benjamin Lee Baugh, Leningrad and the Su- per Chums, Mark “Mr. Sarcasm” Lewis and the “Dawson’s Watch” playtest group, Robert “TBone” Loucks, Nicholas Lippolis, Tracy McCormick, Theodore Jay Miller, Bryan Holland-Minkley, Nathan “Cyclone” Mittelman, Barry Morgan, Kevin “The Cannon” Pezzano, Russell Phillips, Nick Pinckernell, T.J. Remsing, Nathan “Ankuko” Richmond, Bradley Robins and the Wicked Crew, Abe Sada.