Delta Green: Tales from Failed Anatomies by Dennis Detwiller

Total Page:16

File Type:pdf, Size:1020Kb

Delta Green: Tales from Failed Anatomies by Dennis Detwiller Delta Green: Tales from Failed Anatomies By Dennis Detwiller desperate intrigue meets cosmic terror Cthulhu Mythos stories in the award-winning world of DELTA GREEN Delta Green: Tales from Failed Inside Tales from Failed Anatomies: Anatomies features short stories BY DENNIS DETWILLER, © 2014 of cosmic terror and desperate • “The Alien Thoughts, Part 1” (by intrigue—stories of Delta Green. Robin D. Laws) • “Intelligences” (1928) The men and women of Delta Green • “The File” (1942) have seen the awful truths of reality • “Night and Water” (1944) and struggle to keep those realities at • “Dead, Death, Dying” (1955) bay as long as they can. Delta Green • “Punching” (1964) Delta Green: Tales from Failed agents bring the best (and worst) of • “The Secrets No One Knows” Anatomies human resources and intentions to (1968) Category: Horror bear against impossible horrors— • “Coming Home” (1974) Trade Paperback: 190 pp, MSRP $14.99 cosmic terrors against which • “The Thing in the Stairwell” ISBN 978-1-940410-07-4 humanity itself is insignificant. (1977) Hardback: 186 pp, MSRP $29.99 • “Drowning in Sand” (1981) ISBN 978-1-940410-08-1 These stories span the history of Delta • “Contingencies” (1984) Ebook: $9.99 on Kindle, iTunes & Nook Green, from the aftermath of the raid • “Philosophy” (1993) ISBN 978-1-940410-09-8 on Innsmouth to a possible future • “Witch Hunt” (2015) Publication: July 8, 2014 when Delta Green’s long secrecy • “After Math” (20__) has shattered—when humankind • “The Alien Thoughts, Part 2” (by Arc Dream Publishing has pieced together the dissociated Robin D. Laws) T: (205) 296-6670 knowledge that Delta Green long E: [email protected] fought to conceal, and has begun W: www.arcdream.com to go mad from the revelation of terrifying vistas of reality. About the Author Dennis Detwiller is an award-winning author, artist and game designer. Since 1992, his books, card games and video games have entertained over 40 million people in 11 languages. His work spans global hits such as Magic: The Gathering, the [PROTOTYPE] series for Activision, Teenage Mutant Ninja Turtles for Nickelodeon, and more personal creations such as Delta Green, GODLIKE and Wild Talents. He is a four-time winner of the Origins Award for gaming and a two-time winner of the Ennie Award for RPG excellence. He lives in San Francisco with his wonderful wife Hilary and two awesome kids, Maya and Henry. For an interview or a signing event, contact Shane Ivey of Arc Dream Publishing: [email protected]..
Recommended publications
  • MAY 19Th 2018
    5z May 19th We love you, Archivist! MAY 19th 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc.
    [Show full text]
  • The New Cosmic Horror: a Genre Molded by Tabletop Roleplaying Fiction Editor Games and Postmodern Horror
    315 Winter 2016 Editor Chris Pak SFRA [email protected] A publicationRe of the Scienceview Fiction Research Association Nonfiction Editor Dominick Grace In this issue Brescia University College, 1285 Western Rd, London ON, N6G 3R4, Canada SFRA Review Business phone: 519-432-8353 ext. 28244. Prospect ............................................................................................................................2 [email protected] Assistant Nonfiction Editor SFRA Business Kevin Pinkham The New SFRA Website ..............................................................................................2 College of Arts and Sciences, Ny- “It’s Alive!” ........................................................................................................................3 ack College, 1 South Boulevard, Nyack, NY 10960, phone: 845- Science Fiction and the Medical Humanities ....................................................3 675-4526845-675-4526. [email protected] Feature 101 The New Cosmic Horror: A Genre Molded by Tabletop Roleplaying Fiction Editor Games and Postmodern Horror ..............................................................................7 Jeremy Brett Cushing Memorial Library and Sentience in Science Fiction 101 ......................................................................... 14 Archives, Texas A&M University, Cushing Memorial Library & Archives, 5000 TAMU College Nonfiction Reviews Station, TX 77843. Black and Brown Planets: The Politics of Race in Science Fiction ........ 19
    [Show full text]
  • Music from a Darkened Room
    DELTA GREEN-MUSIC FROM A DARKENED ROOM DENNIS DETWILLER Music from a Darkened Room A DELTA GREEN INVESTIGATION FOR 1 TO 4 AGENTS Wherein the Agents learn some threats are more tangible than others... BY DENNIS DETWILLER laces, like people, sometimes P go wrong. They turn off the The House on Spooner path and head into the shadows; Avenue becoming something other than Spooner Avenue is a quiet street normal. Black places filled with that can be set in any suburban BREAKDOWN OF INTEL blank rooms, closed doors and location in the United States. empty hallways lined with dust. 1206 Spooner Avenue is a small 1 THE HOUSE ON SPOONER AVENUE ! In these places your voice house, originally built in 1907, 2 THE AGENTS ARRIVE catches in your throat, the air and amended with additional 3 WHAT’S GOING ON AT 1206 SPOONER seems to hum and things hap- construction in the 1940’s. It’s not 4 TRAILS pen. People get hurt, objects van- pretty or ugly; it’s just plain. Few 4 1206 SPOONER — THE EXTERIOR ish. Bad feelings flow like the notice anything past the vibrant 4 INSIDE 1206 SPOONER loose tap in the bathroom and growth of ivy that scales the 4 THE COUNTY SEAT hate hangs in the air like old north side of the building. It is 8 SHUT DOORS, CLOSED SHADES paint. It smells of time and cir- wholly unremarkable in appear- 8 THE LUCKY FEW cumstance and something just a ance. But the neighbors are not 10 BREAK OUT THE BADGES little beyond the world.
    [Show full text]
  • Flat Plastic Miniatures
    GAMES ALLIANCE GAME DISTRIBUTORS ARC DREAM PUBLISHING GAMES GAME TRADE MAGAZINE #220 GTM contains articles on gameplay, previews and reviews, game related fiction, and self contained games and game modules, along with solicitation information on upcoming game and hobby supply releases. GTM 220 ....................................$3.99 DELTA GREEN: HANDLERS GUIDE DELTA GREEN: In Delta Green: The Roleplaying Game, the THE LAST EQUATION players are those agents. They fight to keep A killing spree is horrifying enough. When terrors from beyond space and time from all eight members of the Ridgeway family ART FROM PREVIOUS ISSUE infecting the world and claiming human are gunned down by a math student who lives and sanity. The Handler is the game then kills himself, Delta Green sees hints moderator who creates and interprets that make it more terrifying still. Your their world, presents the mysteries that Agents have to stop the madness before ACTION PHASE GAMES they investigate, and describes the awful it spreads. The Last Equation is a full-color aftermath of their sacrifices. The Handler’s scenario of personal apocalypse and Guide is a full-color, hardback, game lethal mystery. It is playable with Delta moderators rulebook for Delta Green: The Green: Need to Know or Delta Green: Roleplaying Game. Scheduled to ship in Agents Handbook, available from Arc May 2018. Dream Publishing. Scheduled to ship in APU 8113 ..................................$59.99 May 2018. APU 8117 ..................................$14.99 SHOGUNATE In Shogunate, each player is loyal to two clans. Your goal is to use your actions to manipulate the DELTA GREEN: THE ROLE-PLAYING line of succession such that the leaders of your GAME (SLIPCASE) clans earn the most honor! Scheduled to ship in This Is the Apocalypse.
    [Show full text]
  • Wild Talents (Second Edition) [Pdf] by Dennis Detwiller
    Books » 25532 » Wild Talents (Second Editi download Wild Talents (Second Edition) [pdf] by Dennis Detwiller Download PDF Read online Buy Wild Talents by Dennis Detwiller (ISBN: 9781907204333) from Amazon's Hardcover: 384 pages; Publisher: Cubicle 7 Entertainment; 2nd edition (1 April Wild Talents is a superhero role-playing game published by Arc Dream Publishing and written by Dennis Detwiller, with Greg Stolze, Kenneth Hite, and Shane Ivey, Print/export. Create a book · Download as PDF · Printable version Wild Talents 2nd Edition - ENNIE AWARD NOMINEE FOR BEST RULES, chapter on the history of the World Gone Mad by Dennis Detwiller, Wild Talents 2E offers a comprehensive rule system focused on enabling players to build any character desired, with no concern for how the GODLIKE and WILD TALENTS created by Dennis Detwiller. Wild Talents Second Edition Published by Cubicle 7 Entertainment www.cubicle7.co.uk ISBN "Wild Talents" is a complete superhero roleplaying game built for fast, thrilling action. The "Wild Talents" game system-the "One-Roll Engine" made famous by Fast forward several years, and we see the release of Wild Talents, review of the second edition of Wild Talents (hereafter referred to as WT). Wild Talents Essential Edition includes the complete roleplaying game rules for Wild Talents Second Edition: the One Roll Engine, built for fast, thrilling, WILD TALENTS ESSENTIAL EDITION rules cre- ated by Dennis Detwiller, Greg Stolze and Shane Ivey,. ©2008. Second Edition playtesters: Chris Allison,. Buy Wild Talents (Second Edition) ✓ FREE SHIPPING on qualified orders..
    [Show full text]
  • HORROR NEVER DIES DELTA GREEN a NIGHT at the OPERA Born of the U.S
    HORROR NEVER DIES DELTA GREEN A NIGHT AT THE OPERA AT GREEN A NIGHT DELTA Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost. collects six Delta Green operations, or “nights at the opera” as agents sometimes call them. A NIGHT AT THE OPERA Each scenario stands on its own as a moment of terror. Combined, they expose agents to the edges of the horrors of the world of Delta Green, then suck them into abysses of fear and desperation from which the world itself may never emerge. A NIGHT AT THE OPERA » REVERBERATIONS: An introductory scenario in which the agents confront foes that were old before Delta Green was born. » VISCID: Investigating a geneticist’s gruesome death, the agents confront lethal conspiracies and horrors that never should have been made. The agents must investigate a house that may be haunted by things more » MUSIC FROM A DARKENED ROOM: terrifying than ghosts. » EXTREMOPHILIA: Can the agents stop the spread of an unnatural threat? Or will they become just another vector for the disease? » THE STAR CHAMBER: The agents must hear and adjudicate the horrific after-action report from another team— by way of playing out scenes from the earlier mission in between scenes of the present day. » OBSERVER EFFECT: The agents investigate a cutting-edge physics laboratory that may have looked a little too deeply into the nature of reality.
    [Show full text]
  • Mi-Go 1 Mi-Go
    Mi-go 1 Mi-go An interpretation of the Mi-Go by Ruud Dirven Mi-go ("The Abominable Ones") is a Himalayan nickname for a race of extraterrestrials in the Cthulhu Mythos created by H. P. Lovecraft and others. The name was first applied to the creatures in Lovecraft's short story "The Whisperer in Darkness" (1931), elaborating on a reference to 'What fungi sprout in Yuggoth' in his sonnet cycle Fungi from Yuggoth (1929–30) which described the contrasting vegetation on alien dream-worlds. Summary The "Mi-go" are large, pinkish, fungoid, crustacean-like entities the size of a man; where a head would be, they have a "convoluted ellipsoid" composed of pyramided, fleshy rings and covered in antennae. According to two reports in the original short story, their bodies consist of a form of matter that does not occur naturally on Earth; for this reason, they do not register on ordinary photographic film. They are capable of going into suspended animation until softened and reheated by the sun or some other source of heat. They are about five feet (1.5 m) long, and their crustacean-like bodies bear numerous sets of paired appendages. They possess a pair of membranous bat-like wings which are used to fly through the "aether" of outer space (a scientific concept which is now discredited). The wings do not function well on Earth. Several other races in Lovecraft's Mythos also have wings like these. The Mi-go can transport humans from Earth to Pluto (and beyond) and back again by removing the subject's brain and placing it into a "brain cylinder", which can be attached to external devices to allow it to see, hear, and speak.
    [Show full text]
  • Cthulhu Lives!: a Descriptive Study of the H.P. Lovecraft Historical Society
    CTHULHU LIVES!: A DESCRIPTIVE STUDY OF THE H.P. LOVECRAFT HISTORICAL SOCIETY J. Michael Bestul A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2006 Committee: Dr. Jane Barnette, Advisor Prof. Bradford Clark Dr. Marilyn Motz ii ABSTRACT Dr. Jane Barnette, Advisor Outside of the boom in video game studies, the realm of gaming has barely been scratched by academics and rarely been explored in a scholarly fashion. Despite the rich vein of possibilities for study that tabletop and live-action role-playing games present, few scholars have dug deeply. The goal of this study is to start digging. Operating at the crossroads of art and entertainment, theatre and gaming, work and play, it seeks to add the live-action role-playing game, CTHULHU LIVES, to the discussion of performance studies. As an introduction, this study seeks to describe exactly what CTHULHU LIVES was and has become, and how its existence brought about the H.P. Lovecraft Historical Society. Simply as a gaming group which grew into a creative organization that produces artifacts in multiple mediums, the Society is worthy of scholarship. Add its humble beginnings, casual style and non-corporate affiliation, and its recent turn to self- sustainability, and the Society becomes even more interesting. In interviews with the artists behind CTHULHU LIVES, and poring through the archives of their gaming experiences, the picture develops of the journey from a small group of friends to an organization with influences and products on an international scale.
    [Show full text]
  • Night Floors by Dennis Detwiller
    Night Floors ©2008 Dennis Detwiller (With help from Robert Parker) “Night Floors” is a Delta Green scenario set in Manhattan, New York. The investigators play Delta Green agents and/or friendlies brought in to catalogue the articles of a missing painter. The bizarre tapestry of items in her apartment hints at something more than the everyday; for those few who can solve the mystery the rewards are reaped . elsewhere. Background Abigail Laura Wright is missing. A successful commercial illustrator and artist, Abigail was last seen four days before she was reported missing by her father, Thomas Wright. Thomas Wright is a Nassau County police officer and he has pulled some strings to get the NYPD more involved than is usually the case. Abigail had been living in Manhattan for more than seven years and has only been to the police once, to report a mugging in 1994 (still unsolved). Besides this, she has a distinguished academic record and an impressive list of credentials and former clients. Late last year, her first show was held on Franklin Street downtown at The Mercury, a small but trendy art gallery. She managed to sell fifteen pieces, and with this money took a half-year off to paint. Six months later she disappeared. Her father tried reaching her for four days before calling a friend at the NYPD on June 4th. When the police opened her studio on 32nd Street East they found a baffling tableaux. What once was a modest apartment had become an obsessive-compulsive’s dream. Every available surface was covered in junk, glued or taped to the walls.
    [Show full text]
  • Delta Green the Role-Playing Game V.1.2
    Delta Green The Role-Playing Game v.1.2 DELTA GREEN THE ROLE-PLAYING GAME ARC DREAM PUBLISHING PRESENTS DELTA GREEN: THE ROLE-PLAYING GAME BY DENNIS DETWILLER, ADAM SCOTT GLANCY, KENNETH HITE, SHANE IVEY & GREG STOLZE with GIL TREVIZO DEVELOPERS & EDITORS DENNIS DETWILLER & SHANE IVEY ART DIRECTOR & ILLUSTRATOR DENNIS DETWILLER GRAPHIC DESIGNER SIMEON COGSWELL COPY EDITOR LISA PADOL DELTA GREEN CREATED BY DENNIS DETWILLER, ADAM SCOTT GLANCY & JOHN TYNES “That cult would never die till the stars came right again, and the secret priests would take great Cthulhu from His tomb to revive His subjects and resume His rule of earth. The time would be easy to know, for then mankind would have become as the Great Old Ones; free and wild and beyond good and evil, with laws and morals thrown aside and all men shouting and killing and reveling in joy.” —H.P. Lovecraft, The Call of Cthulhu "On Edward Teller’s blackboard at Los Alamos I once saw a list of weapons—ideas for weapons —with their abilities and properties displayed. For the last one on the list, the largest, the method of delivery was listed as 'Backyard.' Since that particular design would kill everyone on Earth, there was no use carting it elsewhere." —Robert Serber, about Edward Teller “Blessed be the torch.” —Máximo Gómez AGENTS READ NO FURTHER !1 ©2016 The Delta Green Partnership Delta Green The Role-Playing Game v.1.2 THE FIRST REPORT When Chilton took his shot, I jumped into the mirror room with the laptop bag, thinking, anywhere is better than here.
    [Show full text]
  • Alliance Game Distributors Alc Studio Amigo Games Arc Dream Publishing
    GAMES ALLIANCE GAME DISTRIBUTORS GAMES GAME TRADE MAGAZINE #221 GTM contains articles on gameplay, previews and reviews, game related fiction, and self contained games and NOT FINAL ART game modules, along with solicitation NOT FINAL ART information on upcoming game and O/A SABOTEUR O/A SABOTEUR 2 EXPANSION hobby supply releases. You and your fellow dwarves are digging The dwarves are still mining and the GTM 221 ....................................$3.99 for gold in a maze of mining tunnels. But, saboteurs are still lurking around. But, beware! Some of the miners are saboteurs now the dwarves are divided into two trying to foil your efforts and steal all squabbling and competing groups. They your hard-earned gold! Now you must are joined by enough new dwarves for up overcome cave-ins, broken lanterns, and to 12 players. The ‘Boss’ tries to help both groups, while the ‘Profiteer’ deals with ART FROM PREVIOUS ISSUE busted pick-axes to find the mother lode! AGI 5712 ...................................$15.00 everyone, and the Geologists hunt crystals rather than gold. AGI 5713 ...................................$13.20 ALC STUDIO O/A SABOTEUR: THE DUEL HIGHLANDER: Do Unto Others! Both dwarves have to choose: THE BOARD GAME Will they build their tunnel together or try on Highlander: The Board Game is a 2 to 6 their own? In either case, you’ll need to sabotage player game in which each player takes your opponent at the right time. Play a broken on the role of an immortal. These mighty pickaxe, a rock slide in the tunnel, or a locked warriors live many lives throughout door - the cleverer dwarf will gain the crucial the centuries as they prepare for the advantage and gain the gold in this two-player gathering, a time in which they will version of Saboteur.
    [Show full text]
  • PX Poker Night
    PX Poker Night written by Dennis Detwiller and A. Scott Glancy illustrations, cover, and layout by Jane Brooks © 2002 Dennis Detwiller and A. Scott Glancy. Published in arrangement with The Delta Green Partnership. The intellectual prop- erty known as “Delta Green” is copyright and trademark The Delta Green Partnership and is used by permission. All rights reserved. PX POKER NIGHT A DELTA GREEN SCENARIO To get started, have your players create new investigators who are Secrets Man Was Not Meant to Know serving in the Air Force, or have them select from the eleven pre- This scenario is an introduction to the Delta Green campaign generated characters provided. If you plan to use this scenario to setting for d20 Call of Cthulhu. The world of Delta Green is the kick off a campaign, it might be better to have the Investigators modern world we all know, only everything we know is wrong. roll up their own characters rather than use pre-generated ones, Democratic government has been subverted, hidden conspirators many of which are better suited for a single night’s entertainment control the destiny of nations, alien forces have meddled in hu- rather than a career as an investigator. The investigators can be man history since the dawn of time; secret cults adore and wor- any of the base personnel, other than Major Sprague, the base ship fathomless evils lurking behind the veil of reality. At the dawn commander. Note that the character backgrounds are meant to of the new millennium, a small group of conspirators have cho- reflect the investigators’ training and skills, not their present du- sen to make a stand against these forces.
    [Show full text]