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MUFON UFO Journal
MUTUAL UFO NETWORK UFO JOURNAL OCTORFR 100R J NIIMRFR^AA $1 TAB EXONTENIS MUFON UFO Journal October 1998 Number 366 (USPS 002-970) (ISSN 0270-6822) Editor's brief: 103 Oldtowne Rd It is my pleasure to welcome Dick Hall back to the Journal as a regu- Seguin, TX;78155^4099 lar contributer. His column will be similar to one which he did when I '-' Tel: (830)379-9216 edited Skylook, the forerunner of the Journal, many years ago. Dick, of course, also edited the Journal just prior to Bob Pratt. He will provide, FAX (830) 372-9439 experience, insight, and balance which will serve our readers well. Editor: ? The Cover: Top: Crop formation at Littlebury Green, Essex, UK, July Dwight Connelly 1996. (280 ft. across) Bottom: Crop circle in wheat field at Alton Priors, 14026 Ridgelawn Road Wiltshire on July 11. 1997. (500 ft. across) ©Steve Alexander. Martinsville, IL 62442 V Tel: (217} 382-4502 Physics of crop formations by John A. Burke 3 e-mail: [email protected] What about creatures being reported? by Cynthia Luce 7 Editor in Chief: Mexico City video analysis by Jeff Sainio 9 r Walter H:Andrusi Jr. Filer's UFO reports by George Filer. 11 103OldtowneRoad Lasers and the 'Phoenix lights' by David Rapp 12 Seguin, TX 78155 Book Review: The Cash-Landrum UFO Incident 16 :&•• 830-379-9216 MUFON Forum 17 Perspectives by Richard Hall 18 Columnists: Calendar of upcoming events 20 Walter N. Webb Readers'Classified ads 21 "':.' Richard HalP '.V •• The Night Sky by Walter N. Webb 22 Director's Message by Walter Andrus 24 Art Director: Vince" Johnson MUFON's mission is the systematic collection and analysis of UFO data, with the ultimate goal of learning the origin and MUFON UFO Hotline: nature of the UFO phenomenon. -
Wild Talents (Second Edition) [Pdf] by Dennis Detwiller
Books » 25532 » Wild Talents (Second Editi download Wild Talents (Second Edition) [pdf] by Dennis Detwiller Download PDF Read online Buy Wild Talents by Dennis Detwiller (ISBN: 9781907204333) from Amazon's Hardcover: 384 pages; Publisher: Cubicle 7 Entertainment; 2nd edition (1 April Wild Talents is a superhero role-playing game published by Arc Dream Publishing and written by Dennis Detwiller, with Greg Stolze, Kenneth Hite, and Shane Ivey, Print/export. Create a book · Download as PDF · Printable version Wild Talents 2nd Edition - ENNIE AWARD NOMINEE FOR BEST RULES, chapter on the history of the World Gone Mad by Dennis Detwiller, Wild Talents 2E offers a comprehensive rule system focused on enabling players to build any character desired, with no concern for how the GODLIKE and WILD TALENTS created by Dennis Detwiller. Wild Talents Second Edition Published by Cubicle 7 Entertainment www.cubicle7.co.uk ISBN "Wild Talents" is a complete superhero roleplaying game built for fast, thrilling action. The "Wild Talents" game system-the "One-Roll Engine" made famous by Fast forward several years, and we see the release of Wild Talents, review of the second edition of Wild Talents (hereafter referred to as WT). Wild Talents Essential Edition includes the complete roleplaying game rules for Wild Talents Second Edition: the One Roll Engine, built for fast, thrilling, WILD TALENTS ESSENTIAL EDITION rules cre- ated by Dennis Detwiller, Greg Stolze and Shane Ivey,. ©2008. Second Edition playtesters: Chris Allison,. Buy Wild Talents (Second Edition) ✓ FREE SHIPPING on qualified orders.. -
GUÍA De Creación De Personaje CTHULHU
Foundation for Archeological Research Guía para nuevos miembros Una guía no-oficial para crear investigadores para el juego de rol “La Llamada de Cthulhu” ” publicado en España por Edge Entertainment bajo licencia de Chaosium. Para ser utilizado principalmente en “Los Misterios de Bloomfield”-“The Bloomfield Mysteries”, una adaptación de “La Sombra de Saros”, campaña escrita por Xabier Ugalde, para su uso en las aulas de Primaria en las áreas de Ciencias Sociales, Lengua Castellana y Lengua Extranjera: Inglés Adaptado para Educación Primaria por: ÓscarRecio Coll [email protected] https://jueducacion.com/ El Copyright de las ilustraciones de La Llamada de Cthulhu y de La Sombra de Saros además de otras presentes en este material así como la propiedad intelectual/comercial/empresarial y derechos de las mismas son exclusiva de sus autores y/o de las compañías y editoriales que sean propietarias o hayan comprado los citados derechos sobre las obras y posean sobre ellas el derecho a que se las elimine de esta publicación de tal manera que sus derechos no queden vulnerados en ninguna forma o modo que pudiera contravenir su autoría para particulares y/o empresas que las hayan utilizado con fines comerciales y/o empresariales. Esta compilación no tiene ningún uso comercial ni ánimo de lucro y está destinada exclusivamente a su utilización dentro del ámbito escolar y su finalidad es completamente didáctica como material de desarrollo y apoyo para la dinamización de contenidos en las diferentes áreas que componen la Educación Primaria. Bienvenidos/as a la F.A.R. (Fundación de Investigaciones Arqueológicas), en este sencillo manual encontrarás las instrucciones para ser parte de nuestra fundación y completar tu registro como miembro. -
HORROR NEVER DIES DELTA GREEN a NIGHT at the OPERA Born of the U.S
HORROR NEVER DIES DELTA GREEN A NIGHT AT THE OPERA AT GREEN A NIGHT DELTA Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost. collects six Delta Green operations, or “nights at the opera” as agents sometimes call them. A NIGHT AT THE OPERA Each scenario stands on its own as a moment of terror. Combined, they expose agents to the edges of the horrors of the world of Delta Green, then suck them into abysses of fear and desperation from which the world itself may never emerge. A NIGHT AT THE OPERA » REVERBERATIONS: An introductory scenario in which the agents confront foes that were old before Delta Green was born. » VISCID: Investigating a geneticist’s gruesome death, the agents confront lethal conspiracies and horrors that never should have been made. The agents must investigate a house that may be haunted by things more » MUSIC FROM A DARKENED ROOM: terrifying than ghosts. » EXTREMOPHILIA: Can the agents stop the spread of an unnatural threat? Or will they become just another vector for the disease? » THE STAR CHAMBER: The agents must hear and adjudicate the horrific after-action report from another team— by way of playing out scenes from the earlier mission in between scenes of the present day. » OBSERVER EFFECT: The agents investigate a cutting-edge physics laboratory that may have looked a little too deeply into the nature of reality. -
Aliens on Earth. Are Reports of Close Encounters Correct?
Aliens on Earth. Are reports of close encounters correct? Pawel Sobkowicz pawelsobko@ gmail. com (Dated: April 1st, 2012) Popular culture (movies, SF literature) and witness accounts of close encounters with extrater- restrials provide a rather bizarre image of Aliens behavior on Earth. It is far from stereotypes of human space exploration. The reported Aliens are not missions of diplomats, scientists nor even invasion fleets; typical encounters are with lone ETs (or small groups), and involve curious behav- ior: abductions and experiments (often of sexual nature), cattle mutilations, localized killing and mixing in human society using various methods. Standard scientific explanations of these social memes point to influence of cultural artifacts (movies, literature) on social imagination, projection of our fears and observations of human society, and, in severe cases, psychic disorder of the involved individuals. In this work we propose an alternate explanation, claiming that the memes might be the result of observations of actual behavior of true Aliens, who, visiting Earth behave in a way that is then reproduced by such memes. The proposal would solve, in natural way, the Fermi paradox. I. EXISTENCE OF EXTRATERRESTRIAL based on increased ratio of planet detection based on mi- CIVILIZATIONS crolensing [9], puts this ratio at close to 1 (estimating number of planets as close to the number of stars in the A. Drake equation Galaxy). Applying this correction to Franck et al. esti- mates gives us much larger number of Earth-like planets The two major problems faced today by scientists in- – about 50 million. Discussing temporal aspects of the Drake equation, terested in extraterrestrial civilizations are: how many ´ such civilizations exist today or existed before in the Cirkovi´c[10], stresses the importance of the longevity Milky Way? Provided the positive answer to the first of civilizations. -
Cthulhu Lives!: a Descriptive Study of the H.P. Lovecraft Historical Society
CTHULHU LIVES!: A DESCRIPTIVE STUDY OF THE H.P. LOVECRAFT HISTORICAL SOCIETY J. Michael Bestul A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2006 Committee: Dr. Jane Barnette, Advisor Prof. Bradford Clark Dr. Marilyn Motz ii ABSTRACT Dr. Jane Barnette, Advisor Outside of the boom in video game studies, the realm of gaming has barely been scratched by academics and rarely been explored in a scholarly fashion. Despite the rich vein of possibilities for study that tabletop and live-action role-playing games present, few scholars have dug deeply. The goal of this study is to start digging. Operating at the crossroads of art and entertainment, theatre and gaming, work and play, it seeks to add the live-action role-playing game, CTHULHU LIVES, to the discussion of performance studies. As an introduction, this study seeks to describe exactly what CTHULHU LIVES was and has become, and how its existence brought about the H.P. Lovecraft Historical Society. Simply as a gaming group which grew into a creative organization that produces artifacts in multiple mediums, the Society is worthy of scholarship. Add its humble beginnings, casual style and non-corporate affiliation, and its recent turn to self- sustainability, and the Society becomes even more interesting. In interviews with the artists behind CTHULHU LIVES, and poring through the archives of their gaming experiences, the picture develops of the journey from a small group of friends to an organization with influences and products on an international scale. -
The Weird and Monstrous Names of HP Lovecraft Christopher L Robinson HEC-Paris, France
names, Vol. 58 No. 3, September, 2010, 127–38 Teratonymy: The Weird and Monstrous Names of HP Lovecraft Christopher L Robinson HEC-Paris, France Lovecraft’s teratonyms are monstrous inventions that estrange the sound patterns of English and obscure the kinds of meaning traditionally associ- ated with literary onomastics. J.R.R. Tolkien’s notion of linguistic style pro- vides a useful concept to examine how these names play upon a distance from and proximity to English, so as to give rise to specific historical and cultural connotations. Some imitate the sounds and forms of foreign nomen- clatures that hold “weird” connotations due to being linked in the popular imagination with kabbalism and decadent antiquity. Others introduce sounds-patterns that lie outside English phonetics or run contrary to the phonotactics of the language to result in anti-aesthetic constructions that are awkward to pronounce. In terms of sense, teratonyms invite comparison with the “esoteric” words discussed by Jean-Jacques Lecercle, as they dimi- nish or obscure semantic content, while augmenting affective values and heightening the reader’s awareness of the bodily production of speech. keywords literary onomastics, linguistic invention, HP Lovecraft, twentieth- century literature, American literature, weird fiction, horror fiction, teratology Text Cult author H.P. Lovecraft is best known as the creator of an original mythology often referred to as the “Cthulhu Mythos.” Named after his most popular creature, this mythos is elaborated throughout Lovecraft’s poetry and fiction with the help of three “devices.” The first is an outlandish array of monsters of extraterrestrial origin, such as Cthulhu itself, described as “vaguely anthropoid [in] outline, but with an octopus-like head whose face was a mass of feelers, a scaly, rubbery-looking body, prodigious claws on hind and fore feet, and long, narrow wings behind” (1963: 134). -
CIA), Oct 1997-Jan 1999
Description of document: FOIA Request Log for the Central Intelligence Agency (CIA), Oct 1997-Jan 1999 Requested date: 2012 Released date: 2012 Posted date: 08-October-2018 Source of document: FOIA Request Information and Privacy Coordinator Central Intelligence Agency Washington, DC 20505 Fax: 703-613-3007 FOIA Records Request Online The governmentattic.org web site (“the site”) is noncommercial and free to the public. The site and materials made available on the site, such as this file, are for reference only. The governmentattic.org web site and its principals have made every effort to make this information as complete and as accurate as possible, however, there may be mistakes and omissions, both typographical and in content. The governmentattic.org web site and its principals shall have neither liability nor responsibility to any person or entity with respect to any loss or damage caused, or alleged to have been caused, directly or indirectly, by the information provided on the governmentattic.org web site or in this file. The public records published on the site were obtained from government agencies using proper legal channels. Each document is identified as to the source. Any concerns about the contents of the site should be directed to the agency originating the document in question. GovernmentAttic.org is not responsible for the contents of documents published on the website. 1998 Case Log Creation Date Case Number Case Subject 07-0ct-97 F-1997-02319 FOIA REQUEST VIETNAM CONFLICT ERA 1961 07-0ct-97 F-1997-02320 FOIA REQUEST PROFESSOR ZELLIG S. HARRIS FOIA REQUEST FOR MEETING MINUTES OF THE PUBLIC DISCLOSURE COORDINATING COMMITTEE 07-0ct-97 F-1997-02321 (PDCC) 07-0ct-97 F-1997-02322 FOIA REQUEST RE OSS REPORTS AND PAPERS BETWEEN ALLEN DULLES AND MARY BANCROFT 07-0ct-97 F-1997-02323 FOIA REQUEST CIA FOIA GUIDES AND INDEX TO CIA INFORMATION SYSTEMS 07-0ct-97 F-1997-02324 FOIA REQUEST FOR INFO ON SELF 07-0ct-97 F-1997-02325 FOIA REQUEST ON RAOUL WALLENBERG 07-0ct-97 F-1997-02326 FOIA REQUEST RE RAYMOND L. -
Ufo Research Evidence and Resources
UFO RESEARCH EVIDENCE AND RESOURCES Copyright © 2020 Ronald Olch Revision 12-18-20 Contents Introduction ................................................................................................. 1 Five Good Reasons to Believe in UFOs ...................................................... 2 History of the search for intelligent life beyond Earth .................................. 6 The Best Evidence for existence of UFOs/UAPs and for continued study ... 9 UFO sightings at ICBM sites and Nuclear Weapons Storage Areas Including interference with missile launch systems ................................... 13 Large-scale studies of UFOs..................................................................... 14 Scientific Data Collection Efforts ............................................................... 16 UFO Classification Systems ...................................................................... 20 Size and Weight Estimates ....................................................................... 22 Statements about UFOs by Credible Individuals ....................................... 23 Recommended Books and Periodicals ..................................................... 31 Researchers by Primary Field of Interest and Publications ....................... 37 Cerology ("Crop Circles") Research .......................................................... 41 UFO-Related PhD and MS Degrees ......................................................... 43 Compilations of Evidence ........................................................................ -
To Believe Or Not to Believe the Crop Circle Phenomenon in the Netherlands Õ.Ì
To believe or not to believe The crop circle phenomenon in The Netherlands õ.ì Th eo Meder är iE ËiE In ¡hc Summe¡ of 2001, I srarted my rcserrch find ley lines rvith their clowsing rods or rneas- of n¿r¡atives colrcerning crop circles ancl their ure the energy with cheir pendulums, some possibly supenutural, clivine, ecologic,rl or come to meditate. l'atmers are sclclom pleased extraterrescrial origin. I wâ[ted to focus ol-r with clop circlcs because of the h¡rves¡ loss rh( râlcs Jnd c,rnrcptions ìrt u lrich clop cir- involved - c¿usecl not only by thc fìattening cles ale interpretcd ¡s non-rr¡n-macle signs of of the crop, but also by the trampling of curi- <(9 the time"^. Furthermore, rny ¡escr¡ch involved ous visito¡s. Sceptic scientists hardly bother to oq the concemporary cult movement ¡hat sc¿r¡tccl con-re, buc csoteric ¡ese¡rchers come to rnves- 9+{ with ufos in ¡he 1950s as a kincl of'proto- tigate, measure, sample, film and photograph, New ;\ge rnovernent'. 1 Crop circles u'e thc for later analysis rnd interpretation. Journalìsts 5i most tangible element of this mode¡n New r isir ¡he lormltion" cìuring rhc silly scrsc'n in Agc convicrion, which eìso incorporatcs ufo sealch of a juicy stor¡ preferably on the mys- sightings, alien rbductions, cattle mutilation, tery of the unexplaincd, on the subject of licde govcrûment cover-ups, free energy, lcy Iines, grecn mqn. or un thË l¡ct thct thc cntire cr,'p mysterious orbs of light, alte¡native ¡heories on circle phenonenon is a huge man-macle ¡rracci ¡hc c¡e¿tion of man, conneccior-rs with ancient cal jokc.2 ancl prehistoric Íronuments (like tÌre Ììgyptian pymnids ¿nd Cel¡ic Stonehcngc), thc cosmìc Englancl: where the knowledge of lost civilizations (Adar.rtis, ìVlayas phenomenon stârted a likc othe¡- etc.), and the expectations of rhe coming of Although some people to believe I new crâ or cven ¡n Encl of l)ays. -
At the Mountains of Madness Lovecraft, Howard Phillips
At the Mountains of Madness Lovecraft, Howard Phillips Published: 1931 Categorie(s): Fiction, Horror Source: Wikisource 1 About Lovecraft: Howard Phillips Lovecraft was an American author of fantasy, horror and science fiction. He is notable for blending elements of science fiction and horror; and for popularizing "cosmic horror": the notion that some concepts, entities or experiences are barely comprehensible to human minds, and those who delve into such risk their sanity. Lovecraft has be- come a cult figure in the horror genre and is noted as creator of the "Cthulhu Mythos," a series of loosely interconnected fictions featuring a "pantheon" of nonhuman creatures, as well as the famed Necronomicon, a grimoire of magical rites and forbidden lore. His works typically had a tone of "cosmic pessimism," regarding mankind as insignificant and powerless in the universe. Lovecraft's readership was limited during his life, and his works, particularly early in his career, have been criticized as occasionally ponderous, and for their uneven quality. Nevertheless, Lovecraft’s reputation has grown tremendously over the decades, and he is now commonly regarded as one of the most important horror writers of the 20th Century, exerting an influence that is widespread, though of- ten indirect. Source: Wikipedia 2 Chapter 1 I am forced into speech because men of science have refused to follow my advice without knowing why. It is altogether against my will that I tell my reasons for opposing this contemplated invasion of the antarctic - with its vast fossil hunt and its wholesale boring and melting of the an- cient ice caps. And I am the more reluctant because my warning may be in vain. -
ARCTUO18 Preview.Pdf
I s s u e 1 8 , D e c e m b e r 2 0 1 0 WR ITERS: Richard Becker, Monte Cook, Adam Gauntlett, Nick Grant, Dan Contents Harms, Pat Harrigan, James Haughton, George Holochwost, Shane Ivey, Matthew Pook, Brian Sammons, C.A. Suleiman and John Scott Tynes. Columns COVER ARTIST: Todd Shearer. The DreaD Page of azaThoTh 2 ILLUSTRATORS: Toren Atkinson and Dennis Detwiller. The eye of LIghT & Darkness 6 PAGE DESIGNER: Jessica Hopkins. Tales of Ter ror ART DIRECTOR: Dennis Detwiller. mr. PoPaTov 4 EDITORS: Adam Crossingham, Dan Harms, Shane Ivey and Greg Stolze, slighT reTurn 32 with copy editing by James Knevitt. Founding editor: John Scott Tynes. Editor-in- chief: Shane Ivey. house of hunger 34 The arT show 74 EDITORIAL BOARD: Brian Appleton, Monte Cook, Adam Crossingham, Dennis Detwiller, Adam Scott Glancy, Dan Harms, Kenneth Hite, Shane Ivey, Greg Stolze, John Scott Tynes and Ray Winninger. Arcane Artifacts PLAYTESTERS: Simon Brake with Matthew Benner, Elliot Biddle and Laura The chInaman’s screen 9 Brake; Steve Dempsey with Beth Lewis, Dave Pickson, Simon Rogers and Graham Walmsley; Krzysztof Fabjan ́ski with Maciej Paluszkiewicz, Magdalena The forgotten 19 Paluszkiewicz and Grzegorz Zawadka; Nathan Palmer; Robert Lint with Ryan Harris, Alex Miner, Shelly Smith and Grace Willard; Harald Schindler with Archie Leach, Markus Pelzl, H. Schindler and Tom Stern; Kenneth Scroggins with Myster ious Brandon Fong, Thomas and Miles; Tony Toon with Kate Boarman, James House, Manuscr ipts Jason Martin and Josh Oliver; and The Veterans of a Thousand Midnights. The branchLy numbers edit 20 COPYRIGHT: All contents are © 2010 by their respective creators.