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The Nemedian Chroniclers #22 [WS16]
REHeapa Winter Solstice 2016 By Lee A. Breakiron A WORLDWIDE PHENOMENON Few fiction authors are as a widely published internationally as Robert E. Howard (e.g., in Bulgarian, Croatian, Czech, Dutch, Estonian, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Lithuanian, Norwegian, Polish, Portuguese, Romanian, Russian, Slovak, Spanish, Swedish, Turkish, and Yugoslavian). As former REHupan Vern Clark states: Robert E. Howard has long been one of America’s stalwarts of Fantasy Fiction overseas, with extensive translations of his fiction & poetry, and an ever mushrooming distribution via foreign graphic story markets dating back to the original REH paperback boom of the late 1960’s. This steadily increasing presence has followed the growing stylistic and market influence of American fantasy abroad dating from the initial translations of H.P. Lovecraft’s Arkham House collections in Spain, France, and Germany. The growth of the HPL cult abroad has boded well for other American exports of the Weird Tales school, and with the exception of the Lovecraft Mythos, the fantasy fiction of REH has proved the most popular, becoming an international literary phenomenon with translations and critical publications in Spain, Germany, France, Greece, Poland, Japan, and elsewhere. [1] All this shows how appealing REH’s exciting fantasy is across cultures, despite inevitable losses in stylistic impact through translations. Even so, there is sometimes enough enthusiasm among readers to generate fandom activities and publications. We have already covered those in France. [2] Now let’s take a look at some other countries. GERMANY, AUSTRIA, AND SWITZERLAND The first Howard stories published in German were in the fanzines Pioneer #25 and Lands of Wonder ‒ Pioneer #26 (Austratopia, Vienna) in 1968 and Pioneer of Wonder #28 (Follow, Passau, Germany) in 1969. -
The Nameless City
• The Nameless City by H. P. Lovecraft January 1921 • hen I drew nigh1 the nameless city I knew Wit was accursed.2 I was travelling in a parched3 and terrible valley under the moon, and afar4 I saw it protruding5 uncannily6 above the sands as parts of a corpse may protrude from an ill-made grave.7 Fear spoke from the age-worn stones of this hoary8 survi- vor of the deluge,9 this great-grandmother of the eldest pyramid; and a viewless aura repelled me and bade me retreat from antique and sinister secrets that no man should see, and no man else had ever dared to see. Remote in the desert of Araby10 lies the nameless city, crumbling and inarticulate, its low walls nearly hid- den by the sands of uncounted ages. It must have been thus before the first stones of Memphis11 were laid, and while the bricks of Babylon12 were yet unbaked. There is no legend so old as to give it a name, or to recall that 1) Near, archaic. 2) Cursed, archaic. 3) Dried. 4) Far away. 5) Sticking out. 6) Uncanny: strange, and mysteriously unsettling (as if supernatu- ral); weird. 7) From “The Festival” (Oct. 1923): “... and I saw that it was a bury- ing-ground where black gravestones stuck ghoulishly through the snow like the decayed fingernails of a gigantic corpse.” 8) White or gray with age. 9) A deluge is a great flood. In this case, he is referring to the bibli- cal flood of Noah as a way of indicating great age. -
GUÍA De Creación De Personaje CTHULHU
Foundation for Archeological Research Guía para nuevos miembros Una guía no-oficial para crear investigadores para el juego de rol “La Llamada de Cthulhu” ” publicado en España por Edge Entertainment bajo licencia de Chaosium. Para ser utilizado principalmente en “Los Misterios de Bloomfield”-“The Bloomfield Mysteries”, una adaptación de “La Sombra de Saros”, campaña escrita por Xabier Ugalde, para su uso en las aulas de Primaria en las áreas de Ciencias Sociales, Lengua Castellana y Lengua Extranjera: Inglés Adaptado para Educación Primaria por: ÓscarRecio Coll [email protected] https://jueducacion.com/ El Copyright de las ilustraciones de La Llamada de Cthulhu y de La Sombra de Saros además de otras presentes en este material así como la propiedad intelectual/comercial/empresarial y derechos de las mismas son exclusiva de sus autores y/o de las compañías y editoriales que sean propietarias o hayan comprado los citados derechos sobre las obras y posean sobre ellas el derecho a que se las elimine de esta publicación de tal manera que sus derechos no queden vulnerados en ninguna forma o modo que pudiera contravenir su autoría para particulares y/o empresas que las hayan utilizado con fines comerciales y/o empresariales. Esta compilación no tiene ningún uso comercial ni ánimo de lucro y está destinada exclusivamente a su utilización dentro del ámbito escolar y su finalidad es completamente didáctica como material de desarrollo y apoyo para la dinamización de contenidos en las diferentes áreas que componen la Educación Primaria. Bienvenidos/as a la F.A.R. (Fundación de Investigaciones Arqueológicas), en este sencillo manual encontrarás las instrucciones para ser parte de nuestra fundación y completar tu registro como miembro. -
Queer Geometry and Higher Dimensions: Mathematics in the Fiction of H.P. Lovecraft
Queer Geometry and Higher Dimensions: Mathematics in the fiction of H.P. Lovecraft Daniel M. Look St. Lawrence University Introduction My cynicism and skepticism are increasing, and from an entirely new cause – the Einstein theory. The latest eclipse observations seem to place this system among the facts which cannot be dismissed, and assumedly it removes the last hold which reality or the universe can have on the independent mind. All is chance, accident, and ephemeral illusion - a fly may be greater than Arcturus, and Durfee Hill may surpass Mount Everest - assuming them to be removed from the present planet and differently environed in the continuum of space-time. All the cosmos is a jest, and fit to be treated only as a jest, and one thing is as true as another. 1 Howard Philips Lovecraft lived in a time of great scientific and mathematical advancement. The late 1800s to the early 1900s saw the discovery of x-rays, the identification of the electron, work on the structure of the atom, breakthroughs in the mathematical exploration of higher dimensions and alternate geometries, and, of course, Einstein's work on relativity. From his work on relativity, Einstein postulated that rays of light could be bent by celestial objects with a large enough gravitational pull. In 1919 and 1922 measurements were made during two eclipses that added support to this notion. This left Lovecraft unsettled, as seen in the above quote from a 1923 letter to James F. Morton. Lovecraft's distress is that it seems we can no longer trust our primary means of understanding the world around us. -
Arkham House Forthcoming List.Wpd
F O R T H C O M I N G P R O J E C T S 2011–2014 2012 The Mission Statement On the Road to Cinnabar: The Fiction of Edward Bryant, Consilio et Sapientia 1970-2010 Collected and edited by Jean-Philippe Gervais. In 1939, two successful authors, August Derleth and Donald Cover and internal art by Laurie Fraser Manifold. Wandrei, decided to publish a hardcover collection of short Hardcover edition limited to 1000. ISBN: 978-0-87954-191-9 stories by their late friend and mentor, H.P. Lovecraft. Since the author’s death in 1937, he was considered by many to be The Arkham Garland: An Anthology of Macabre Fiction the finest horror writer of the 20th century, yet no mainstream A active anthology. Introduced by David Drake. publisher was willing to publish a volume of his short fiction. Cover and endpaper artist John Linton. (See over.) Derleth and Wandrei named their new press Arkham House Hardcover edition limited to 1,000 copies. after the eerie New England village where most of Lovecraft’s ISBN: 978-0-87954-189-6 stories took place. Over the next seven decades, Arkham House published the best horror and supernatural fiction in The Ghostly Fiction of H. Russell Wakefield the world. A brother-in-arms press, Mycroft & Moran, issued Cover artist to be announced. Introduced by Barbara Roden mysteries. with Mystery Commentary by Douglas Greene Hardcover edition limited to 1,000 copies. 2010 – Progress Report ISBN: 978-0-87954-190-2 The Arkham Sampler is selling very well, and the edition is half sold out. -
Extraterrestrial Places in the Cthulhu Mythos
Extraterrestrial places in the Cthulhu Mythos 1.1 Abbith A planet that revolves around seven stars beyond Xoth. It is inhabited by metallic brains, wise with the ultimate se- crets of the universe. According to Friedrich von Junzt’s Unaussprechlichen Kulten, Nyarlathotep dwells or is im- prisoned on this world (though other legends differ in this regard). 1.2 Aldebaran Aldebaran is the star of the Great Old One Hastur. 1.3 Algol Double star mentioned by H.P. Lovecraft as sidereal The double star Algol. This infrared imagery comes from the place of a demonic shining entity made of light.[1] The CHARA array. same star is also described in other Mythos stories as a planetary system host (See Ymar). The following fictional celestial bodies figure promi- nently in the Cthulhu Mythos stories of H. P. Lovecraft and other writers. Many of these astronomical bodies 1.4 Arcturus have parallels in the real universe, but are often renamed in the mythos and given fictitious characteristics. In ad- Arcturus is the star from which came Zhar and his “twin” dition to the celestial places created by Lovecraft, the Lloigor. Also Nyogtha is related to this star. mythos draws from a number of other sources, includ- ing the works of August Derleth, Ramsey Campbell, Lin Carter, Brian Lumley, and Clark Ashton Smith. 2 B Overview: 2.1 Bel-Yarnak • Name. The name of the celestial body appears first. See Yarnak. • Description. A brief description follows. • References. Lastly, the stories in which the celes- 3 C tial body makes a significant appearance or other- wise receives important mention appear below the description. -
I STEVE JACKSON GAMES ,; Ancient Howor Crawls Into the Dark Future
I STEVE JACKSON GAMES ,; Ancient Howor Crawls into the Dark Future By Chris W. McCubbin Edited by Scott D. Haring Cover by Albert Slark Illustrated by Dan Smith GURPS System Design by Steve Jackson Scott Haring, Managing Editor Page Layout, Typography and Interior Production by Rick Martin Cover Production by Jeff Koke Art Direction by Lillian Butler Print Buying by Andrew Hartsock and Monica Stephens Dana Blankenship, Sales Manager Thanks to Dm Smith Additional Material by David Ellis Dickerson Bibliographic information compiled by Chris Jarocha-Emst Proofreading by Spike Y. Jones Playtesters: Bob Angell, Sean Barrett, Kaye Barry, C. Milton Beeghly, James Cloos, Mike DeSanto, Morgan Goulet, David G. Haren, Dave Magnenat, Virginia L. Nelson, James Rouse, Karen Sakamoto, Michael Sullivan and Craig Tsuchiya GURPS and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. Cull of Cihulhu is a trademark of Chaosium Inc. and is used by permission. Elder Sign art (p. 55) used by permission of Chaosium Inc. GURPS CihuIhuPunk is copyright 0 1995 by Steve Jackson Games Incorporated. All rights reserved. Printed in the U.S.A ISBN 1-55634-288-8 Introduction ................................ 4 Central and South America ..27 Hacker ..................................43 About GURPS ............................4 The Pacific Rim ...................27 -
Catalogue XV 116 Rare Works of Speculative Fiction
Catalogue XV 116 Rare Works Of Speculative Fiction About Catalogue XV Welcome to our 15th catalogue. It seems to be turning into an annual thing, given it was a year since our last catalogue. Well, we have 116 works of speculative fiction. Some real rarities in here, and some books that we’ve had before. There’s no real theme, beyond speculative fiction, so expect a wide range from early taproot texts to modern science fiction. Enjoy. About Us We are sellers of rare books specialising in speculative fiction. Our company was established in 2010 and we are based in Yorkshire in the UK. We are members of ILAB, the A.B.A. and the P.B.F.A. To Order You can order via telephone at +44(0) 7557 652 609, online at www.hyraxia.com, email us or click the links. All orders are shipped for free worldwide. Tracking will be provided for the more expensive items. You can return the books within 30 days of receipt for whatever reason as long as they’re in the same condition as upon receipt. Payment is required in advance except where a previous relationship has been established. Colleagues – the usual arrangement applies. Please bear in mind that by the time you’ve read this some of the books may have sold. All images belong to Hyraxia Books. You can use them, just ask us and we’ll give you a hi-res copy. Please mention this catalogue when ordering. • Toft Cottage, 1 Beverley Road, Hutton Cranswick, UK • +44 (0) 7557 652 609 • • [email protected] • www.hyraxia.com • Aldiss, Brian - The Helliconia Trilogy [comprising] Spring, Summer and Winter [7966] London, Jonathan Cape, 1982-1985. -
The Unspeakable Oath Issues 1 & 2 Page 1
The Unspeakable Oath issues 1 & 2 Page 1 Introduction to The Annotated Unspeakable Oath ©1993 John Tynes This is a series of freely-distributable text files that presents the textual contents of early issues of THE UNSPEAKABLE OATH, the world’s premiere digest for Chaosium’s CALL OF CTHULHU ™ role-playing game. Each file contains the nearly-complete text from a given issue. Anything missing is described briefly with the file, and is missing either due to copyright problems or because the information has been or will be reprinted in a commercial product. Everything in this file is copyrighted by the original authors, and each section carries that copyright. This file may be freely distributed provided that no money is charged whatsoever for its distribution. This file may only be distributed if it is intact, whole, and unchanged. All copyright notices must be retained. Modified versions may not be distributed — the contents belong to the creators, so please respect their work. Abusing my position as editor and instigator of the magazine and this project, I have taken the liberty of adding comments to some of the contents where I thought I had something interesting or historically worth preserving to say. Yeah, right! – John Tynes, editor-in-chief of Pagan Publishing The Unspeakable Oath issues 1 & 2 Page 2 Table of Contents Introduction to The Annotated Unspeakable Oath...................................................................................2 Introduction to TUO 1.........................................................................................................................4 -
EURAMERICA Vol
EURAMERICA Vol. 39, No. 1 (March 2009), 1-27 http://euramerica.ea.sinica.edu.tw/ © Institute of European and American Studies, Academia Sinica On At the Mountains of Madness —Enveloping the Cosmic Horror Chia Yi Lee Department of Foreign Languages and Literatures National Chiao Tung University 1001 University Road, Hsinchu 30010, Taiwan E-mail: [email protected] Abstract As the culmination of H. P. Lovecraft’s late style in delineating the cosmic horror, At the Mountains of Madness poses several questions, the most interesting of which may concern the story’s narrative efficacy in evoking horror that has been presented in the form of science fiction or, to be more precise, in scientific realism. The pivot of this narrative revolves round the novelette’s central sections (7 and 8) where a genealogy of the sentient entities that precede humans’ earthly emergence is recorded. Whether the genealogical enveloping of the cosmic other can summon up the cosmic horror as is textually intended, and what function the enveloping plays against the backdrop of the story as a whole—these will be the main concerns of this paper. Key Words: horror, science, supplementarity Received April 7, 2008; accepted June 10, 2008; last revised July 10, 2008 Proofreaders: Jeffrey Cuvilier, Hsueh-mei Chen, Chia-chi Tseng, Ying-tzu Chang 2 EURAMERICA I H. P. Lovecraft’s At the Mountains of Madness is one of his longest works, at around 50,000 words, which would have made it suitable for publication as a single-volume novelette. Yet ironically, by the time of Lovecraft’s death in 1937, only one book with his name stamped on cover had been published (Joshi, 1999: 264). -
The Weird and Monstrous Names of HP Lovecraft Christopher L Robinson HEC-Paris, France
names, Vol. 58 No. 3, September, 2010, 127–38 Teratonymy: The Weird and Monstrous Names of HP Lovecraft Christopher L Robinson HEC-Paris, France Lovecraft’s teratonyms are monstrous inventions that estrange the sound patterns of English and obscure the kinds of meaning traditionally associ- ated with literary onomastics. J.R.R. Tolkien’s notion of linguistic style pro- vides a useful concept to examine how these names play upon a distance from and proximity to English, so as to give rise to specific historical and cultural connotations. Some imitate the sounds and forms of foreign nomen- clatures that hold “weird” connotations due to being linked in the popular imagination with kabbalism and decadent antiquity. Others introduce sounds-patterns that lie outside English phonetics or run contrary to the phonotactics of the language to result in anti-aesthetic constructions that are awkward to pronounce. In terms of sense, teratonyms invite comparison with the “esoteric” words discussed by Jean-Jacques Lecercle, as they dimi- nish or obscure semantic content, while augmenting affective values and heightening the reader’s awareness of the bodily production of speech. keywords literary onomastics, linguistic invention, HP Lovecraft, twentieth- century literature, American literature, weird fiction, horror fiction, teratology Text Cult author H.P. Lovecraft is best known as the creator of an original mythology often referred to as the “Cthulhu Mythos.” Named after his most popular creature, this mythos is elaborated throughout Lovecraft’s poetry and fiction with the help of three “devices.” The first is an outlandish array of monsters of extraterrestrial origin, such as Cthulhu itself, described as “vaguely anthropoid [in] outline, but with an octopus-like head whose face was a mass of feelers, a scaly, rubbery-looking body, prodigious claws on hind and fore feet, and long, narrow wings behind” (1963: 134). -
Hypersphere Anonymous
Hypersphere Anonymous This work is licensed under a Creative Commons Attribution 4.0 International License. ISBN 978-1-329-78152-8 First edition: December 2015 Fourth edition Part 1 Slice of Life Adventures in The Hypersphere 2 The Hypersphere is a big fucking place, kid. Imagine the biggest pile of dung you can take and then double-- no, triple that shit and you s t i l l h a v e n ’ t c o m e c l o s e t o o n e octingentillionth of a Hypersphere cornerstone. Hell, you probably don’t even know what the Hypersphere is, you goddamn fucking idiot kid. I bet you don’t know the first goddamn thing about the Hypersphere. If you were paying attention, you would have gathered that it’s a big fucking 3 place, but one thing I bet you didn’t know about the Hypersphere is that it is filled with fucked up freaks. There are normal people too, but they just aren’t as interesting as the freaks. Are you a freak, kid? Some sort of fucking Hypersphere psycho? What the fuck are you even doing here? Get the fuck out of my face you fucking deviant. So there I was, chilling out in the Hypersphere. I’d spent the vast majority of my life there, in fact. It did contain everything in my observable universe, so it was pretty hard to leave, honestly. At the time, I was stressing the fuck out about a fight I had gotten in earlier. I’d been shooting some hoops when some no-good shithouses had waltzed up to me and tried to make a scene.