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Queer Geometry and Higher Dimensions: Mathematics in the Fiction of H.P. Lovecraft
Queer Geometry and Higher Dimensions: Mathematics in the fiction of H.P. Lovecraft Daniel M. Look St. Lawrence University Introduction My cynicism and skepticism are increasing, and from an entirely new cause – the Einstein theory. The latest eclipse observations seem to place this system among the facts which cannot be dismissed, and assumedly it removes the last hold which reality or the universe can have on the independent mind. All is chance, accident, and ephemeral illusion - a fly may be greater than Arcturus, and Durfee Hill may surpass Mount Everest - assuming them to be removed from the present planet and differently environed in the continuum of space-time. All the cosmos is a jest, and fit to be treated only as a jest, and one thing is as true as another. 1 Howard Philips Lovecraft lived in a time of great scientific and mathematical advancement. The late 1800s to the early 1900s saw the discovery of x-rays, the identification of the electron, work on the structure of the atom, breakthroughs in the mathematical exploration of higher dimensions and alternate geometries, and, of course, Einstein's work on relativity. From his work on relativity, Einstein postulated that rays of light could be bent by celestial objects with a large enough gravitational pull. In 1919 and 1922 measurements were made during two eclipses that added support to this notion. This left Lovecraft unsettled, as seen in the above quote from a 1923 letter to James F. Morton. Lovecraft's distress is that it seems we can no longer trust our primary means of understanding the world around us. -
Malleus Monstrorumsampleexpanded English File Edition Is Published by Chaosium Inc
Sample file —EXPANDED ENGLISH EDITION IN 380 ENTRIES— by Scott David Aniolowski with Sandy Petersen & Lynn Willis Additional Material by: David Conyers, Keith Herber, Kevin Ross, ChadSample J. Bowser, Shannon file Appel, Christian von Aster, Joachim A. Hagen, Florian Hardt, Frank Heller, Peter Schott, Steffen Schuütte, Michael Siefner, Jan Cristof Steines, Holger Göttmann, Wolfang Schiemichen, Ingo Ahrens, and friends. For fuller Author credits see pages 4 and 288. Project & Layout: Charlie Krank Cover Painting: Lee Gibbons Illustrated by: Pascal D. Bohr, Konstantyn Debus, Nils Eckhardt, Thomas Ertmer, Kostja Kleye, Jan Kluczewitz, Christian Küttler, Klaas Neumann, Patrick Strietzel, Jens Weber, Maria Luisa Witte, Lydia Ortiz, Paul Carrick. Art direction and visual concept: Konstantyn Debus (www.yllustration.com) Participants in the German Edition: Frank Heller, Konstantyn Debus, Peter Schott, Thomas M. Webhofer, Ingo Ahrens, Jens Kaufmann, Holger Göttmann, Christina Wessel, Maik Krüger, Holger Rinke, Andreas Finkernagel, 15brötchenmann Find more information at www.pegasus.de German to English Translation: Bill Walsh Layout Assistance: Alan Peña, Lydia Ortiz Chaosium is: Lynn Willis, Charlie Krank, Dustin Wright, Fergie, and a few odd critters. A CHAOSIUM PUBLICATION • 2006 M’bwa, megalodon, the Million Favoured Ones, the Complete Credits mind parasites, the miri nigri, M’nagalah, Mordiggian, moose, M’Tlblys, the nioth-korghai, Nug & Yeb, octo- Scott David Aniolowski: the children of Abhoth, pus, Ossadagowah, Othuum, the minions of Othuum, -
Arkham House Forthcoming List.Wpd
F O R T H C O M I N G P R O J E C T S 2011–2014 2012 The Mission Statement On the Road to Cinnabar: The Fiction of Edward Bryant, Consilio et Sapientia 1970-2010 Collected and edited by Jean-Philippe Gervais. In 1939, two successful authors, August Derleth and Donald Cover and internal art by Laurie Fraser Manifold. Wandrei, decided to publish a hardcover collection of short Hardcover edition limited to 1000. ISBN: 978-0-87954-191-9 stories by their late friend and mentor, H.P. Lovecraft. Since the author’s death in 1937, he was considered by many to be The Arkham Garland: An Anthology of Macabre Fiction the finest horror writer of the 20th century, yet no mainstream A active anthology. Introduced by David Drake. publisher was willing to publish a volume of his short fiction. Cover and endpaper artist John Linton. (See over.) Derleth and Wandrei named their new press Arkham House Hardcover edition limited to 1,000 copies. after the eerie New England village where most of Lovecraft’s ISBN: 978-0-87954-189-6 stories took place. Over the next seven decades, Arkham House published the best horror and supernatural fiction in The Ghostly Fiction of H. Russell Wakefield the world. A brother-in-arms press, Mycroft & Moran, issued Cover artist to be announced. Introduced by Barbara Roden mysteries. with Mystery Commentary by Douglas Greene Hardcover edition limited to 1,000 copies. 2010 – Progress Report ISBN: 978-0-87954-190-2 The Arkham Sampler is selling very well, and the edition is half sold out. -
“In the Midst of Black Seas of Infinity”: the Undoing of the American Dream of H
“IN THE MIDST OF BLACK SEAS OF INFINITY”: THE UNDOING OF THE AMERICAN DREAM OF H. P. LOVECRAFT by Justin Moir Submitted in partial fulfilment of the requirements for the degree of Master of Arts at Dalhousie University Halifax, Nova Scotia August 2019 © Copyright by Justin Moir, 2019 TABLE OF CONTENTS ABSTRACT................................................................................................................................................iii ACKNOWLEDGMENTS........................................................................................................................iv CHAPTER 1: INTRODUCTION.............................................................................................................1 CHAPTER 2: A LIMITED PROVIDENCE: AMERICAN FOUNDATION MYTHS, “THE DOOM THAT CAME TO SARNATH,” AND “THE DUNWICH HORROR”………………………………………………………………………………….…5 2.1: Fragile Foundations………………………………………………………..………6 2.2: Empire and Indigeneity…………………………………………………………...11 2.3: Mather and American Virtue……………………………………………………...14 2.4: Isolationism and Individuality…………………………………………………….18 CHAPTER 3: MOVING FORWARD INTO OBLIVION: FEARS OF GLOBALIZATION AND TECHNOLOGY IN “THE CALL OF CTHULHU” AND “AT THE MOUNTAINS OF MADNESS”………………………………………………………………………………….23 3.1: The Melting Pot…………………………………………………………………..23 3.2: National Disillusionment…………………………………………………………28 3.3: Modernization and Annihilation…………………………………………………..32 3.4: An Inevitable Undoing…………………………………………………………...37 CHAPTER 4: CONCLUSION................................................................................................................42 -
Extraterrestrial Places in the Cthulhu Mythos
Extraterrestrial places in the Cthulhu Mythos 1.1 Abbith A planet that revolves around seven stars beyond Xoth. It is inhabited by metallic brains, wise with the ultimate se- crets of the universe. According to Friedrich von Junzt’s Unaussprechlichen Kulten, Nyarlathotep dwells or is im- prisoned on this world (though other legends differ in this regard). 1.2 Aldebaran Aldebaran is the star of the Great Old One Hastur. 1.3 Algol Double star mentioned by H.P. Lovecraft as sidereal The double star Algol. This infrared imagery comes from the place of a demonic shining entity made of light.[1] The CHARA array. same star is also described in other Mythos stories as a planetary system host (See Ymar). The following fictional celestial bodies figure promi- nently in the Cthulhu Mythos stories of H. P. Lovecraft and other writers. Many of these astronomical bodies 1.4 Arcturus have parallels in the real universe, but are often renamed in the mythos and given fictitious characteristics. In ad- Arcturus is the star from which came Zhar and his “twin” dition to the celestial places created by Lovecraft, the Lloigor. Also Nyogtha is related to this star. mythos draws from a number of other sources, includ- ing the works of August Derleth, Ramsey Campbell, Lin Carter, Brian Lumley, and Clark Ashton Smith. 2 B Overview: 2.1 Bel-Yarnak • Name. The name of the celestial body appears first. See Yarnak. • Description. A brief description follows. • References. Lastly, the stories in which the celes- 3 C tial body makes a significant appearance or other- wise receives important mention appear below the description. -
Pandemic: Reign of Cthulhu Rulebook
Beings of ancient and bizarre intelligence, known as Old Ones, are stirring within their vast cosmic prisons. If they awake into the world, it will unleash an age of madness, chaos, and destruction upon the very fabric of reality. Everything you know and love will be destroyed! You are cursed with knowledge that the “sleeping masses” cannot bear: that this Evil exists, and that it must be stopped at all costs. Shadows danced all around the gas street light above you as the pilot flame sputtered a weak yellow light. Even a small pool of light is better than total darkness, you think to yourself. You check your watch again for the third time in the last few minutes. Where was she? Had something happened? The sound of heels clicking on pavement draws your eyes across the street. Slowly, as if the darkness were a cloak around her, a woman comes into view. Her brown hair rests in a neat bun on her head and glasses frame a nervous face. Her hands hold a large manila folder with the words INNSMOUTH stamped on the outside in blocky type lettering. “You’re late,” you say with a note of worry in your voice, taking the folder she is handing you. “I… I tried to get here as soon as I could.” Her voice is tight with fear, high pitched and fast, her eyes moving nervously without pause. “You know how to fix this?” The question in her voice cuts you like a knife. “You can… make IT go away?!” You wince inwardly as her voice raises too loudly at that last bit, a nervous edge of hysteria creeping into her tone. -
Machen, Lovecraft, and Evolutionary Theory
i DEADLY LIGHT: MACHEN, LOVECRAFT, AND EVOLUTIONARY THEORY Jessica George A thesis submitted in partial fulfilment of the requirements for the award of Doctor of Philosophy School of English, Communication and Philosophy Cardiff University March 2014 ii Abstract This thesis explores the relationship between evolutionary theory and the weird tale in the late nineteenth and early twentieth centuries. Through readings of works by two of the writers most closely associated with the form, Arthur Machen (1863-1947) and H. P. Lovecraft (1890-1937), it argues that the weird tale engages consciously, even obsessively, with evolutionary theory and with its implications for the nature and status of the “human”. The introduction first explores the designation “weird tale”, arguing that it is perhaps less useful as a genre classification than as a moment in the reception of an idea, one in which the possible necessity of recalibrating our concept of the real is raised. In the aftermath of evolutionary theory, such a moment gave rise to anxieties around the nature and future of the “human” that took their life from its distant past. It goes on to discuss some of the studies which have considered these anxieties in relation to the Victorian novel and the late-nineteenth-century Gothic, and to argue that a similar full-length study of the weird work of Machen and Lovecraft is overdue. The first chapter considers the figure of the pre-human survival in Machen’s tales of lost races and pre-Christian religions, arguing that the figure of the fairy as pre-Celtic survival served as a focal point both for the anxieties surrounding humanity’s animal origins and for an unacknowledged attraction to the primitive Other. -
Catalogue XV 116 Rare Works of Speculative Fiction
Catalogue XV 116 Rare Works Of Speculative Fiction About Catalogue XV Welcome to our 15th catalogue. It seems to be turning into an annual thing, given it was a year since our last catalogue. Well, we have 116 works of speculative fiction. Some real rarities in here, and some books that we’ve had before. There’s no real theme, beyond speculative fiction, so expect a wide range from early taproot texts to modern science fiction. Enjoy. About Us We are sellers of rare books specialising in speculative fiction. Our company was established in 2010 and we are based in Yorkshire in the UK. We are members of ILAB, the A.B.A. and the P.B.F.A. To Order You can order via telephone at +44(0) 7557 652 609, online at www.hyraxia.com, email us or click the links. All orders are shipped for free worldwide. Tracking will be provided for the more expensive items. You can return the books within 30 days of receipt for whatever reason as long as they’re in the same condition as upon receipt. Payment is required in advance except where a previous relationship has been established. Colleagues – the usual arrangement applies. Please bear in mind that by the time you’ve read this some of the books may have sold. All images belong to Hyraxia Books. You can use them, just ask us and we’ll give you a hi-res copy. Please mention this catalogue when ordering. • Toft Cottage, 1 Beverley Road, Hutton Cranswick, UK • +44 (0) 7557 652 609 • • [email protected] • www.hyraxia.com • Aldiss, Brian - The Helliconia Trilogy [comprising] Spring, Summer and Winter [7966] London, Jonathan Cape, 1982-1985. -
Cthulhu Monsters a Field Observer's Handbook of Preternatural Entities
--- S. PETERSEN'S FIELD GUIDE TO Cthulhu Monsters A Field Observer's Handbook Of Preternatural Entities Paintings and Descriptions From the Cthulhu Mythos As Created by H.P. Lovecraft, With Augmentations for Today Sandy Petersen Tom Sullivan Lynn Willis with Peter Dannseys E.C. Fallworth L.N. Isinwyll Ivan Mustoll Chaosium Inc. Publication 5105 The 27 Most Frequently Encountered Monsters Howard Phillips Lovecraft 1890 - 1937 t PETERSEN'S Field Guide To Cthulhu :Monsters A Field Observer's Handbook Of Preternatural Entities Sandy Petersen conception and text TOIn Sullivan 27 original paintings, most other drawings Lynn ~illis project, additional text, editorial, layout, production Chaosiurn Inc. 1988 The FIELD GUIDe is p «blished by Chaosium IIIC . • PETERSEN'S FIELD GUIDE TO CfHUU/U MONSTERS is copyrighl e1988 try Chaosium IIIC.; all rights reserved. _ Similarities between characters in lhe FIELD GUIDE and persons living or dead are strictly coincidental . • Brian Lumley first created the ChJhoniwu . • H.P. Lovecraft's works are copyright e 1963, 1964, 1965 by August Derleth and are quoted for purposes of ilIustraJion_ • IflCide ntal monster silhouelles are by Lisa A. Free or Tom SU/livQII, and are copyright try them. Ron Leming drew the illustraJion of H.P. Lovecraft QIId tlu! sketclu!s on p. 25. _ Except in this p«blicaJion and relaJed advertising, artwork. origillalto the FIELD GUIDE remains the property of the artist; all rights reserved . • Tire reproductwn of material within this book. for the purposes of personal. or corporaJe profit, try photographic, electronic, or other methods of retrieval, is prohibited . • Address questions WId commel11s cOlICerning this book. -
Mi-Go 1 Mi-Go
Mi-go 1 Mi-go An interpretation of the Mi-Go by Ruud Dirven Mi-go ("The Abominable Ones") is a Himalayan nickname for a race of extraterrestrials in the Cthulhu Mythos created by H. P. Lovecraft and others. The name was first applied to the creatures in Lovecraft's short story "The Whisperer in Darkness" (1931), elaborating on a reference to 'What fungi sprout in Yuggoth' in his sonnet cycle Fungi from Yuggoth (1929–30) which described the contrasting vegetation on alien dream-worlds. Summary The "Mi-go" are large, pinkish, fungoid, crustacean-like entities the size of a man; where a head would be, they have a "convoluted ellipsoid" composed of pyramided, fleshy rings and covered in antennae. According to two reports in the original short story, their bodies consist of a form of matter that does not occur naturally on Earth; for this reason, they do not register on ordinary photographic film. They are capable of going into suspended animation until softened and reheated by the sun or some other source of heat. They are about five feet (1.5 m) long, and their crustacean-like bodies bear numerous sets of paired appendages. They possess a pair of membranous bat-like wings which are used to fly through the "aether" of outer space (a scientific concept which is now discredited). The wings do not function well on Earth. Several other races in Lovecraft's Mythos also have wings like these. The Mi-go can transport humans from Earth to Pluto (and beyond) and back again by removing the subject's brain and placing it into a "brain cylinder", which can be attached to external devices to allow it to see, hear, and speak. -
Cthulhu Lives!: a Descriptive Study of the H.P. Lovecraft Historical Society
CTHULHU LIVES!: A DESCRIPTIVE STUDY OF THE H.P. LOVECRAFT HISTORICAL SOCIETY J. Michael Bestul A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2006 Committee: Dr. Jane Barnette, Advisor Prof. Bradford Clark Dr. Marilyn Motz ii ABSTRACT Dr. Jane Barnette, Advisor Outside of the boom in video game studies, the realm of gaming has barely been scratched by academics and rarely been explored in a scholarly fashion. Despite the rich vein of possibilities for study that tabletop and live-action role-playing games present, few scholars have dug deeply. The goal of this study is to start digging. Operating at the crossroads of art and entertainment, theatre and gaming, work and play, it seeks to add the live-action role-playing game, CTHULHU LIVES, to the discussion of performance studies. As an introduction, this study seeks to describe exactly what CTHULHU LIVES was and has become, and how its existence brought about the H.P. Lovecraft Historical Society. Simply as a gaming group which grew into a creative organization that produces artifacts in multiple mediums, the Society is worthy of scholarship. Add its humble beginnings, casual style and non-corporate affiliation, and its recent turn to self- sustainability, and the Society becomes even more interesting. In interviews with the artists behind CTHULHU LIVES, and poring through the archives of their gaming experiences, the picture develops of the journey from a small group of friends to an organization with influences and products on an international scale. -
The Weird and Monstrous Names of HP Lovecraft Christopher L Robinson HEC-Paris, France
names, Vol. 58 No. 3, September, 2010, 127–38 Teratonymy: The Weird and Monstrous Names of HP Lovecraft Christopher L Robinson HEC-Paris, France Lovecraft’s teratonyms are monstrous inventions that estrange the sound patterns of English and obscure the kinds of meaning traditionally associ- ated with literary onomastics. J.R.R. Tolkien’s notion of linguistic style pro- vides a useful concept to examine how these names play upon a distance from and proximity to English, so as to give rise to specific historical and cultural connotations. Some imitate the sounds and forms of foreign nomen- clatures that hold “weird” connotations due to being linked in the popular imagination with kabbalism and decadent antiquity. Others introduce sounds-patterns that lie outside English phonetics or run contrary to the phonotactics of the language to result in anti-aesthetic constructions that are awkward to pronounce. In terms of sense, teratonyms invite comparison with the “esoteric” words discussed by Jean-Jacques Lecercle, as they dimi- nish or obscure semantic content, while augmenting affective values and heightening the reader’s awareness of the bodily production of speech. keywords literary onomastics, linguistic invention, HP Lovecraft, twentieth- century literature, American literature, weird fiction, horror fiction, teratology Text Cult author H.P. Lovecraft is best known as the creator of an original mythology often referred to as the “Cthulhu Mythos.” Named after his most popular creature, this mythos is elaborated throughout Lovecraft’s poetry and fiction with the help of three “devices.” The first is an outlandish array of monsters of extraterrestrial origin, such as Cthulhu itself, described as “vaguely anthropoid [in] outline, but with an octopus-like head whose face was a mass of feelers, a scaly, rubbery-looking body, prodigious claws on hind and fore feet, and long, narrow wings behind” (1963: 134).