October 26-28, 2012 Marriott Ann Arbor Ypsilanti at Eagle Crest Info Info 2012 U•CON GAMING CONVENTION
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
1636-Sample.Pdf
Sample file second edition Six Classic Explorations of the Unknown, the Deserted, and the Insane By Michael DeWolfe Wesley Martin Mark Morrison Keith Herber Fred Behrendt Penny Love Liam Routt cover painting Lee Gibbons interior illustrations David Lee Ingersoll, Janet Aulisio, Sam Inabinet editorial and additional material David Conyers, William Dunn, Keith Herber, Charlie Krank maps, plans, and scans David Conyers, Carol Triplett-Smith, Lydia Ortiz, our friends at Pegasus Spiele additional editorial Matt Helm, Lynn Willis, Anne Ω. Merritt layout Charlie Krank SampleChaosium is Charlie Krank, Lynn Willis, Dustin Wright, & Fergie file Mansions of Madness is published by Chaosium Inc. Mansions of Madness is copyright as a whole ©1990, 2007 by Chaosium Inc.; all rights reserved. Authors and artists otherwise retain copyright for their respective contributions. Call of Cthulhu® is the registered trademark of Chaosium Inc. Similarities between characters in Mansions of Madness and persons living or dead are strictly coincidental. H. P.Lovecraft’s works are copyright ©1963, 1964, 1965 by August Derleth and may be quoted for purposes of illustration. Any material concerning Shudde-M’ell and the Cthonians, and all other inventions of Brian Lumley as portrayed in his books, specifically The Burrowers Beneath, are used with his kind permission. Cover painting copyright ©1990, 2007 Lee Gibbons. The eighteen illustrations for “Damned Old House” are copyright ©2007 by David Lee Ingersoll. David Conyers contributed the house plan and sketch map of New England, copyright ©2007. The reproduction of material from within this book for the purposes of personal or corporate profit, by photographic, electronic, or other methods of retrieval, is prohibited. -
Spawn Monsters
TM TM WELCOME TO INNSMOUTH COMPONENTS A rotting fishing village on the coast of Massachusetts, Your copy of Innsmouth Horror should include the Innsmouth is being devoured from within by a cancer. following components: The Marsh family, greatly respected in the town by most, • This Rulebook have long brought prosperity to the little village, but only • 1 Expansion Game Board they know at what cost. For just off the shore, beneath the • 16 Investigator Sheets waves, lies a secret so terrible that the Marshes would • 16 Investigator Markers destroy anyone and anything to protect it. The investigators • 16 Plastic Investigator Stands must venture into this xenophobic backwater, fearing for • 96 Investigator Cards their very lives, in order to stop the plans of the Ancient » 96 Personal Stories One. The investigators will find no allies in Innsmouth, • 8 Ancient One Sheets and few safe havens. But if they are to stop the advance of • 176 Ancient One Cards the terrible Deep Ones, they have no other choice. » 36 Arkham Location Cards The Innsmouth Horror expansion to Arkham Horror » 42 Innsmouth Location Cards adds the neighboring town of Innsmouth. It includes new » 36 Mythos Cards investigators, new Ancient Ones, new monsters, and new » 16 Gate Cards cards that may be used with the base Arkham Horror » 24 Ancient One Plot Cards game. It also features new game elements including a » 10 Innsmouth Look Cards new board, new heralds, personal story cards for each » 12 Small Dust Cards investigator, and the Deep Ones Rising track. • 2 Herald Sheets • 32 Monster Markers • 6 Uprising Tokens Using This Book • 8 Ghatanothoa’s Visage Tokens • 1 Zhar Token The first part of this rulebook contains rules for playing • 2 Aquatic Markers Arkham Horror with the Innsmouth Horror expansion. -
MAY 19Th 2018
5z May 19th We love you, Archivist! MAY 19th 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
Flat Plastic Miniatures
GAMES ALLIANCE GAME DISTRIBUTORS ARC DREAM PUBLISHING GAMES GAME TRADE MAGAZINE #220 GTM contains articles on gameplay, previews and reviews, game related fiction, and self contained games and game modules, along with solicitation information on upcoming game and hobby supply releases. GTM 220 ....................................$3.99 DELTA GREEN: HANDLERS GUIDE DELTA GREEN: In Delta Green: The Roleplaying Game, the THE LAST EQUATION players are those agents. They fight to keep A killing spree is horrifying enough. When terrors from beyond space and time from all eight members of the Ridgeway family ART FROM PREVIOUS ISSUE infecting the world and claiming human are gunned down by a math student who lives and sanity. The Handler is the game then kills himself, Delta Green sees hints moderator who creates and interprets that make it more terrifying still. Your their world, presents the mysteries that Agents have to stop the madness before ACTION PHASE GAMES they investigate, and describes the awful it spreads. The Last Equation is a full-color aftermath of their sacrifices. The Handler’s scenario of personal apocalypse and Guide is a full-color, hardback, game lethal mystery. It is playable with Delta moderators rulebook for Delta Green: The Green: Need to Know or Delta Green: Roleplaying Game. Scheduled to ship in Agents Handbook, available from Arc May 2018. Dream Publishing. Scheduled to ship in APU 8113 ..................................$59.99 May 2018. APU 8117 ..................................$14.99 SHOGUNATE In Shogunate, each player is loyal to two clans. Your goal is to use your actions to manipulate the DELTA GREEN: THE ROLE-PLAYING line of succession such that the leaders of your GAME (SLIPCASE) clans earn the most honor! Scheduled to ship in This Is the Apocalypse. -
Arkham Horror: the Black Goat of the Woods Expansion Rulebook
THE BLACK GOA T OF T M T HE WOODS An excerpt from the Arkham Advertiser: Police are searching for a young girl, name withheld, after tragedy struck her family this week. The girl, 14, was last seen entering the woods in Southside. “One of the Cult Encounter Green Corruption Red Corruption Thousand” Cult Cards Cards Cards This latest disappearance is the third to plague Arkham in as many months. In Membership Cards each case, the victim was last seen in a relatively wild or undeveloped part of Arkham, such as the woods or the river islands. No bodies have been found. The Cult Encounter deck consists of special encounters that investiga- tors can draw if they have a “One of the Thousand” Cult Membership and Friends and family have not given up hope of reunion with their loved ones, are in an appropriate location for nefarious cult activity. although Sheriff Engle cautions against heedless optimism. “We have reason to believe at this time that the missing persons cases are linked. Until our investi- New Ancient One Cards gations have concluded, we strongly encourage all citizens to remain indoors after dark and to avoid the woods at all times of day.” The new Arkham Location, Mythos, and Gate cards are similar to those found in ARKHAM HORROR and can simply be shuffled into their respective decks. In THE BLACK GOA T OF T HE WOODS expansion, a malevolent cult has risen in Arkham. The practices of this depraved band include blood sacrifice and con- The Difficulty cards provide new options for players to make any game of sorting with the direst of beings in rituals held by firelight. -
Mi-Go 1 Mi-Go
Mi-go 1 Mi-go An interpretation of the Mi-Go by Ruud Dirven Mi-go ("The Abominable Ones") is a Himalayan nickname for a race of extraterrestrials in the Cthulhu Mythos created by H. P. Lovecraft and others. The name was first applied to the creatures in Lovecraft's short story "The Whisperer in Darkness" (1931), elaborating on a reference to 'What fungi sprout in Yuggoth' in his sonnet cycle Fungi from Yuggoth (1929–30) which described the contrasting vegetation on alien dream-worlds. Summary The "Mi-go" are large, pinkish, fungoid, crustacean-like entities the size of a man; where a head would be, they have a "convoluted ellipsoid" composed of pyramided, fleshy rings and covered in antennae. According to two reports in the original short story, their bodies consist of a form of matter that does not occur naturally on Earth; for this reason, they do not register on ordinary photographic film. They are capable of going into suspended animation until softened and reheated by the sun or some other source of heat. They are about five feet (1.5 m) long, and their crustacean-like bodies bear numerous sets of paired appendages. They possess a pair of membranous bat-like wings which are used to fly through the "aether" of outer space (a scientific concept which is now discredited). The wings do not function well on Earth. Several other races in Lovecraft's Mythos also have wings like these. The Mi-go can transport humans from Earth to Pluto (and beyond) and back again by removing the subject's brain and placing it into a "brain cylinder", which can be attached to external devices to allow it to see, hear, and speak. -
No Limit 0 150 None None No Limit 0 150 PG-13 None
Min Age Max Age Game/Event Type (board, Max Number required to Experience Needed to Game Name/Title Brief Description Rule System Name of GM/Presenter Day Start time End Time required to Rating Room Table # card, rpg, panel, etc) of participants play (0 min - play play 99 Max) Panel/Seminar 1000 We Are All Oithlings A discussion of all things Low Life None Andy Hopp Friday 1:00 PM 2:00 PM no limit 0 150 none none Fitness Room 1 An open discussion of these two comic titans and where they stand Panel/Seminar 1001 Marvel vs. DC None Kylan Toles & Ken Rose Thursday 11:00 AM 12:00 PM Fitness Room 1 in comics, movies, and television no limit 0 150 PG-13 none An open discussion regarding the treatment, portrayal, and Dawn Toles, Heather Panel/Seminar 1002 Women and Geekdom marketing to women and how everyone can do their part to bring none Thursday 12:00 PM 1:00 PM Fitness Room 1 Hopp, Jessica Cook no limit 0 150 PG-13 none forth equality in our culture. With Episode VII arriving soon, this is a roundtable for all fans of Ken Rose, Kylan Toles, Panel/Seminar 1003 Let's Talk About Star Wars None Friday 12:00 PM 1:00 PM Fitness Room 1 Star Wars to discuss everything in the universe. Greg Dunn no limit 0 150 None none Transformers, GI Joe, TMNT - so many cartoons from the 80s have Ken Rose, Kylan Toles, Panel/Seminar 1004 80s Small Screen to Big Screen been turned into live action films. -
Cthulhu Dice Rules.Qxd:Layout 1
A nagy Cthulhu szolgái az őrületbe akarják egymást kergetni. Az győz, akinek a végén ép marad az elméje....hacsak a nagy Cthulhu meg nem őrjíti mindenkit. A játékban egy 12 oldalú kocka található, 18 átlátszó jelölő, amelyek az Épelméjűséget jelölik, egy simítózáras tasak, valamint ez a szabály. A játékot ketten vagy többen lehet játszani. Minden játékos magához vesz 3 Épelméjűség jelzőt. A megmaradt jelzőket tegyétek félre, nem lesz rájuk szükség. A játék tulajdonosa határozza meg, hogy ki lesz az első Varázsló. Játéksorozat esetén az előző parti nyertese következhet először. A Varázsló kijelöli Áldozatát és megpróbálja kockadobással megátkozni. Az eredményt azonnal végrehajtjuk. Sárga Jel Sárga Jel: A célpont (aki ellen dobtál) 1 Épelméjűséget áldoz Cthulhu-nak. Helyezz egy jelzőt az asztal közepére. Csáp: A Varázsló elvesz 1 Épelméjűséget az Áldozattól, függetlenül attól, hogy az áldozat vagy a Varázsló dobta a Csápot. Ha a Varázsló őrült volt a Csáp támadáskor, akkor nem kapja meg az ellopott jelzőt, hanem átadja Cthulhu-nak. Ősi Jel: Kapsz 1 Épelméjűséget Cthulhu-tól. Ha nincs jelölő az asztal közepén, nem kapsz semmit. Cthulhu: Mindenki odaad 1 Épelméjűséget Cthulhu-nak. Ősi Jel Szem: Válassz egy tetszőleges eredményt a fentiek közül. Ezután az Áldozat következik. Dob a kockával a Varázsló ellen. Ismét azonnal végrehajtjuk az eredményt. Miután az Áldozat is dobott, vége egy fordulónak, és a Varázslótól balra ülő személy következik. Cthulhu Nem passzolhatsz - dobnod kell. CCCTTTHHHUUULLLHHHUUU Szem Cthulhu az asztal közepén van (Aieeee! Ia!). Minden alkalommal, amikor valakinek 1 Épelméjűsége Cthulhu birtokába kerül, akkor azt a jelölőt az asztal közepére helyezi. Aki Ősi jelet dob, visszakap 1 jelölőt Cthulhu-tól. -
An Ethnography of Contemporary Gaming Subculture Christopher Shane Brace University of Arkansas, Fayetteville
University of Arkansas, Fayetteville ScholarWorks@UARK Theses and Dissertations 8-2012 Of Dice and Men: An Ethnography of Contemporary Gaming Subculture Christopher Shane Brace University of Arkansas, Fayetteville Follow this and additional works at: http://scholarworks.uark.edu/etd Part of the Social and Cultural Anthropology Commons Recommended Citation Brace, Christopher Shane, "Of Dice and Men: An Ethnography of Contemporary Gaming Subculture" (2012). Theses and Dissertations. 488. http://scholarworks.uark.edu/etd/488 This Thesis is brought to you for free and open access by ScholarWorks@UARK. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of ScholarWorks@UARK. For more information, please contact [email protected], [email protected]. OF DICE AND MEN: AN ETHNOGRAPHY OF CONTEMPORARY GAMING SUBCULTURE OF DICE AND MEN: AN ETHNOGRAPHY OF CONTEMPORARY GAMING SUBCULTURE A thesis submitted in partial fulfillment of the requirements for the degree of Master of Art in Sociology By Christopher S. Brace University of Arkansas Masters of Business Administration, 2005 University of Arkansas Bachelor of Arts in Middle East Studies & Anthropology, 2003 August 2012 University of Arkansas ABSTRACT Tabletop roleplaying is a dynamic and flourishing hobby that has become increasingly accessible to a wide variety of participants. The games themselves, as well as the gaming subculture, offer players a number of personal and social benefits that continue to enrich their lives long after they leave the table. Using Goffman's theories of Dramaturgy and Frame Analysis, this paper seeks to examine the positive impact of gaming in three key areas. The first is an analysis of the subculture which includes the evolution of the games, the growth and diversification of the roleplaying community, and the current shift in stereotypes about gaming. -
Threshold Issue 10 V5
#10 The Mystara Magazine The tenth issue of the Mystara Magazine, featuring Elves of Mystara, and their countless Realms. pandius.com thepiazza.org.uk Previous Issues Previous Issues Issues #1 to #9 of THRESHOLD - the Mystata Also available at the same location are higher Magazine, are available for download from the resolution versions of the maps that were Vaults of Pandius website. included in the issue’s PDF, allowing greater detail to be viewed. #1 #2 #3 #4 Karameikos Vaults of Pandius The Sea of Dread Return to Dread #5 #6 #7 #8 Exploring The Northlands Exploring Warlords Davania Norwold of Norwold #9 Hollow World THRESHOLD: The Mystara Magazine Issue #10 Issue Contents ISSUE #10 Editorial Credits.....................................................................2 Editorial..................................................................................3 This Issue s Contributors.......................................................4 Call for Contributors..............................................................6 Elven Calendar and Holidays.................................................7 The Elven Clans and Their Migrations.................................10 Elves of Mystara - Elven Class Variants.................................39 The Fall and Rise of the Canolbarth.....................................65 The Stalkbrow Bad Magic Node.........................................115 Vesperlands Atlas................................................................125 Savage Seas: Pirates, Corsairs & Buccaneers.....................140 -
FÁBIO MEDEIROS Narrativas (E Narradores) De
FÁBIO MEDEIROS Narrativas (e narradores) de RPG - Roleplaying Games como base para as práticas didáticas de professores. Texto apresentado ao programa de Pós-Graduação da Universidade Federal de Santa Catarina, para banca de defesa como requisito parcial à obtenção do título de mestre em Educação. Orientadora: Prof.ª Drª. Dulce Márcia Cruz Florianópolis, 2018 À minha maior apoiadora Maria Terezinha Vicente de Medeiros É perigoso ir sozinho, leve isto. AGRADECIMENTOS À minha primeira família: mãe Terezinha (in memorian) e pai Valdijô, irmãs: Fabíola e Sabrina e irmão: Lucas. À minha família: Paula, Arthur, Thomas e Aurora. À minha família por extensão. Sobrinh@s: Larissa, Letícia, Luiza, Lívia, Ceci, Mel, Eduardo e Guilherme; cunhados: Junior, Filipe e Ricardo, e aqueles que escolhemos como família (Fábio, Celina, William e Caio; Marcos, Genice e Isadora; Thiago, Adriani, Júlia e Matheus; Victor). À Demonweb, meus parceiros de aventuras aqui e em mundos paralelos: Jonck, P. Pinho, Marco, Diogo, Gustavo, João, Pedro, William, Michel, Cleber, Juliano, Rafael, Carlos Daniel, Leonardo e outros que já passaram pelo grupo como: Rafael Gonzaga, Fabrício, Hederson (in memorian). Aos meus professores, que me ajudaram a pensar criticamente e a mudar: Jairo de Literatura, a Andrea Zanella e o Emilio Takase na psicologia. A minha turma na Psicologia, que acreditou no potencial do RPG desde aquela apresentação no primeiro ano da faculdade, principalmente a Sarah Maria Lemos e Diogo Boccardi. A toda a equipe Senac/SC: principalmente ao Max Roque Kinceszki. Aos amigos da pós, que são recentes mas já valiosos: Juliana, Juline, Gleice, Fernando Bruna, ao Edumidia e a Equipe do Game Comenius. -
Gamestorm 13-A.Pub
www.GameStorm.org 1 Table Of Contents Information Information Welcome to GameStorm 13 2 Free Wi-Fi 2 GameStorm Needs You 2 GameStorm Policies 3 Registration 4 Info Desk 4 Check out the Game Library 4 How To Sign-Up To Play 5 Orange Cones and Open Gaming 5 People Hospitality 5 Game Master and Volunteer Rewards 6 T-Shirts, Lanyards and Dice 6 People Guest Of Honor - Lisa Steenson 8 Special Guest - Mike Stackpole 9 Game Lab 10 Video Console Gaming 10 Hotel Indie Hurricane! 11 Steve Jackson Games 11 Dealers 12 Hotel Hotel Location Maps 16 Schedule Schedule Thursday, March 24th 18 Friday, March 25th 20 Saturday, March 26th 26 Sunday, March 27th 31 Events Board and Card Games 33 Collectible Games 58 Console Gaming 61 Events Game Lab 61 Indie Hurricane! 65 Live Action Role-Playing (LARP) 68 Miniatures 70 Ongoing Role-Playing Campaigns 73 Role-Playing Games (RPG) 75 Panels 79 Committee Committee Committee Members 82 What Is OSFCI? 84 Cover art: Where can I get that game?! By: Louis Gaty and Kyle Rhône (Tinderbox Entertainment) 2 GameStorm 13 Welcome From the Chair I will assume that as you are reading this, you are recovering from a weekend of gaming and visiting friends (If you are reading the boring blurb from the chair during the con, then you should go and enjoy the con; much more fun.). I hope you enjoyed the variety of gaming opportunities represented by Indie Hurricane, Live Action Role-playing, our extensive game library, the special events centered around our Guest of Honor, Lisa Steenson, and Special Guest Mike Stackpole, as well as the wide variety of scheduled gaming.