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MAY 19Th 2018
5z May 19th We love you, Archivist! MAY 19th 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
Sample File CREDITS
Sample file CREDITS 13th Age Monthly 13th Age Monthly 13th Age Monthly Creative Editor Concept Publishers and Developer Rob Heinsoo and Simon Rogers Simon Rogers and Cathriona Tobin Rob Heinsoo Layout Cover Art Editing Chris Huth Melissa Gay Cal Moore Writing Copyediting Cartography Wade Rockett Cal Moore Ralf Schemmann Special Thanks ASH LAW, Cal Moore, Ruth Tillman, and the audience at the Gen Con 2015 13th Age Adventure Design Seminar, where the seeds of this adventure were brainstormed. 13th age is a fantasy roleplaying game by Rob Heinsoo, Jonathan Tweet, Lee Moyer, & Aaron McConnell ©2016 Pelgrane Press Ltd. All rights reserved. Published by Open Content: Except for material designated as Product Identity (see above), Pelgrane Press Ltd. under license from Fire Opal Media, Inc. the game mechanics of this Fire Opal Media game product are Open Game Content, Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this as defined in the Open Game License version 1.0a, Section 1(e), and are not Open work other than the material designated as Open Game Content may be reproduced Content: All trademarks, registered trademarks, proper names (characters, icons, place in any form without written permission. 13th Age Monthly is published by Pelgrane names, new deities, etc.), dialogue, banter and comments from Wade and Rob, plots, Press Ltd. under the Open Game License version 1.0a Copyright 2000 Wizards of the story elements, locations, characters, artwork, and trade dress. (Elements that have Coast, Inc. -
Archons (Commanders) [NOTICE: They Are NOT Anlien Parasites], and Then, in a Mirror Image of the Great Emanations of the Pleroma, Hundreds of Lesser Angels
A R C H O N S HIDDEN RULERS THROUGH THE AGES A R C H O N S HIDDEN RULERS THROUGH THE AGES WATCH THIS IMPORTANT VIDEO UFOs, Aliens, and the Question of Contact MUST-SEE THE OCCULT REASON FOR PSYCHOPATHY Organic Portals: Aliens and Psychopaths KNOWLEDGE THROUGH GNOSIS Boris Mouravieff - GNOSIS IN THE BEGINNING ...1 The Gnostic core belief was a strong dualism: that the world of matter was deadening and inferior to a remote nonphysical home, to which an interior divine spark in most humans aspired to return after death. This led them to an absorption with the Jewish creation myths in Genesis, which they obsessively reinterpreted to formulate allegorical explanations of how humans ended up trapped in the world of matter. The basic Gnostic story, which varied in details from teacher to teacher, was this: In the beginning there was an unknowable, immaterial, and invisible God, sometimes called the Father of All and sometimes by other names. “He” was neither male nor female, and was composed of an implicitly finite amount of a living nonphysical substance. Surrounding this God was a great empty region called the Pleroma (the fullness). Beyond the Pleroma lay empty space. The God acted to fill the Pleroma through a series of emanations, a squeezing off of small portions of his/its nonphysical energetic divine material. In most accounts there are thirty emanations in fifteen complementary pairs, each getting slightly less of the divine material and therefore being slightly weaker. The emanations are called Aeons (eternities) and are mostly named personifications in Greek of abstract ideas. -
MARCH 1St 2018
March 1st We love you, Archivist! MARCH 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
I STEVE JACKSON GAMES ,; Ancient Howor Crawls Into the Dark Future
I STEVE JACKSON GAMES ,; Ancient Howor Crawls into the Dark Future By Chris W. McCubbin Edited by Scott D. Haring Cover by Albert Slark Illustrated by Dan Smith GURPS System Design by Steve Jackson Scott Haring, Managing Editor Page Layout, Typography and Interior Production by Rick Martin Cover Production by Jeff Koke Art Direction by Lillian Butler Print Buying by Andrew Hartsock and Monica Stephens Dana Blankenship, Sales Manager Thanks to Dm Smith Additional Material by David Ellis Dickerson Bibliographic information compiled by Chris Jarocha-Emst Proofreading by Spike Y. Jones Playtesters: Bob Angell, Sean Barrett, Kaye Barry, C. Milton Beeghly, James Cloos, Mike DeSanto, Morgan Goulet, David G. Haren, Dave Magnenat, Virginia L. Nelson, James Rouse, Karen Sakamoto, Michael Sullivan and Craig Tsuchiya GURPS and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. Cull of Cihulhu is a trademark of Chaosium Inc. and is used by permission. Elder Sign art (p. 55) used by permission of Chaosium Inc. GURPS CihuIhuPunk is copyright 0 1995 by Steve Jackson Games Incorporated. All rights reserved. Printed in the U.S.A ISBN 1-55634-288-8 Introduction ................................ 4 Central and South America ..27 Hacker ..................................43 About GURPS ............................4 The Pacific Rim ...................27 -
Heroquest Glorantha: Highwall
Highwall Inn by Ian Cooper Honoring Greg Stafford October 10th, 2019 #WeAreAllUs HIGHWALL INN WHAT IS THIS? CREDITS ighwall Inn is a scenario for Chaosium’s HeroQuest Author Glorantha role-playing game. A copy of that book is Ian Cooper necessary to play this game. No other HeroQuest game H Editing titles are required to play this game, but Sartar: Kingdom of Susan O’Brien Heroes and The Coming Storm expand upon the background of this scenario. Cover Art This scenario is the HeroQuest Glorantha scenario Valentina Romagnoli for #weareallus, the inaugural Greg Stafford memorial Art day. Greg created the world of Glorantha and founded Chaosium. Simon Bray, Eli Maffei, Cory Trego-Erdner, Petr Stovik On this day we hope that you will gather some friends and play a game together in his memory. Additional Contributions Jeff Richard Producer CORE ACTIVITY Michael O’Brien Graphic Design & Layout The PCs are travelers who take shelter in a remote inn, trying to Nicholas Nacario evade both a storm and a pack of ghouls. Cartography EMOTIONAL STAKES Simon Bray Play Testing The PCs have different reasons for being on the road in winter: Thanks to the many fans at conventions such as some seek to free a comrade captured by a Lunar bounty hunter, UK Games Expo, Dragonmeet and Kraken others to rob a wealthy merchant, one to proselytize his faith. All who have braved Highwall Inn. of them will come into conflict, either with each other or other travelers sheltering at the inn. As always, a special thank you and credit goes to At the same time, the ghouls and the inn’s murderous innkeepers Greg Stafford, without whom none of us would be reading this or playing games in Glorantha. -
The Rapture in Twenty Centuries of Biblical Interpretation
TMSJ 13/2 (Fall 2002) 149-171 THE RAPTURE IN TWENTY CENTURIES OF BIBLICAL INTERPRETATION James F. Stitzinger Associate Professor of Historical Theology The coming of God’s Messiah deserves closer attention than it has often received. The future coming of the Messiah, called the “rapture,” is imminent, literal and visible, for all church saints, before the hour of testing, premillennial, and, based on a literal hermeneutic, distinguishes between Israel and the church. The early church fathers’ views advocated a sort of imminent intra- or post- tribulationism in connection with their premillennial teaching. With a few exceptions, the Medieval church writers said little about a future millennium and a future rapture. Reformation leaders had little to say about prophetic portions of Scripture, but did comment on the imminency of Christ’s return. The modern period of church history saw a return to the early church’s premillennial teaching and a pretribulational rapture in the writings of Gill and Edwards, and more particularly in the works of J. N. Darby. After Darby, pretribulationism spread rapidly in both Great Britain and the United States. A resurgence of posttribulationism came after 1952, accompanied by strong opposition to pretribulationism, but a renewed support of pretribulationism has arisen in the recent past. Five premillennial views of the rapture include two major views—pretribulationism and posttribulation-ism—and three minor views—partial, midtribulational, and pre-wrath rapturism. * * * * * Introduction The central theme of the Bible is the coming of God’s Messiah. Genesis 3:15 reveals the first promise of Christ’s coming when it records, “He shall bruise you on the head, And you shall bruise him on the heel.”1 Revelation 22:20 unveils the last promise when it records “He who testifies to these things says, ‘Yes, I am coming quickly,’ Amen. -
Dragon Magazine
DRAGON 1 Publisher: Mike Cook Editor-in-Chief: Kim Mohan Shorter and stronger Editorial staff: Marilyn Favaro Roger Raupp If this isnt one of the first places you Patrick L. Price turn to when a new issue comes out, you Mary Kirchoff may have already noticed that TSR, Inc. Roger Moore Vol. VIII, No. 2 August 1983 Business manager: Mary Parkinson has a new name shorter and more Office staff: Sharon Walton accurate, since TSR is more than a SPECIAL ATTRACTION Mary Cossman hobby-gaming company. The name Layout designer: Kristine L. Bartyzel change is the most immediately visible The DRAGON® magazine index . 45 Contributing editor: Ed Greenwood effect of several changes the company has Covering more than seven years National advertising representative: undergone lately. in the space of six pages Robert Dewey To the limit of this space, heres some 1409 Pebblecreek Glenview IL 60025 information about the changes, mostly Phone (312)998-6237 expressed in terms of how I think they OTHER FEATURES will affect the audience we reach. For a This issues contributing artists: specific answer to that, see the notice Clyde Caldwell Phil Foglio across the bottom of page 4: Ares maga- The ecology of the beholder . 6 Roger Raupp Mary Hanson- Jeff Easley Roberts zine and DRAGON® magazine are going The Nine Hells, Part II . 22 Dave Trampier Edward B. Wagner to stay out of each others turf from now From Malbolge through Nessus Larry Elmore on, giving the readers of each magazine more of what they read it for. Saved by the cavalry! . 56 DRAGON Magazine (ISSN 0279-6848) is pub- I mention that change here as an lished monthly for a subscription price of $24 per example of what has happened, some- Army in BOOT HILL® game terms year by Dragon Publishing, a division of TSR, Inc. -
Adventures in the World of Glorantha
ADVENTURES IN THE WORLD OF GLORANTHA BY CHRISTOPHER KLUG, STEVE PERRIN, JEFF RICHARD, GREG STAFFORD, AND JASON DURALL ADDITIONAL WRITING: Jerry Thorpe COVER ARTIST: Andrey Fetisov EDITOR-IN-CHIEF: Jeff Richard EDITORS: Jaym Gates, Jason Durall ART DIRECTION: Jon Hodgson, Jeff Richard DESIGN & LAYOUT: Simeon Cogswell ADDITIONAL DESIGN & LAYOUT: Rick Meints, Malcolm Wolter CARTOGRAPHY: Olivier Sanfilippo, Tobias Tranell ARTISTS: Dimitrina Angelska, Antonia Doncheva, Jon Hodgson, Jennifer Lange, Pat Loboyko, Eli Maffei, Magdalena Mieszczak, Sara Otterstätter, Scott Purdy, Corey Trego-Erdner, Chris Waller SPECIAL THANKS GO to these people who contributed greatly or a little, but whose impact has affected the game: Ellie Akers, Shannon Appelcline, Nick Brooke, Pam Carlson, Ian Cooper, David Dunham, Eden Durall, Todd Gardiner, Chris Gidlow, Finn Loroff-Richard, Lara Loroff-Richard, Ed McDonald, Sandy Petersen, David Scott. Our apologies to any others who were unrecorded. PLAYTESTERS include Ellie Akers, Al Bairley, Mike Bandoian, John Briquelet, Naomi Burgess, Dimitri del Castillo, Andrew Cator, Tim Challis, Gil Cruz, Mark Durston, Mason Ettinger, Frisbee, Michael “Finn” Glenn, Alison Gondek, Tony Hughes, Will Johnson, Chris Klug, Kevin Mantle, Gianna Masetti, Shirley Park, Roderick Robertson, Ted Shambaris, Colin Spears, Andy Staples, Matthew Tyler-Jones, Nick Walsh, Steven Warzeha, Phillip Wright and others whose names may unfortunately have been overlooked. As always, a special thank you and credit goes to Greg Stafford, without whom none of us would be reading this or playing games in Glorantha. SampleMay Ernalda, Mother of Earth, bless and shelter those who readfile these pages. “I want to have goblins about me, for I am courageous. The courage which scareth away ghosts, createth for itself goblins—it wanteth to laugh.” — Friedrich Nietzsche, Thus Spoke Zarathustra RUNEQUEST A Chaosium Game RuneQuest © copyright 1978–2020 by Moon Design Publications LLC. -
101 Not So Simple Monster Templates Sample File
Rite Publishing Presents: 101 Not So Simple Monster Templates Our Monsters are Different (Original Designer, Layout, and Publisher): Steven D. Russell Our Giants are Bigger (Additional Design, Layout, Development, and Conversion): Patryk Adamski Our Banshees are Louder (Editor): David Paul Our Ghouls are Creepier (Cover Artists): Eva Marie Toker, Ian Greenlee, Juan Diego Dianderas Our Ogres are Hungrier (Interior Artwork): Julia Metzger, Dallas Williams, Rick Hershey, Eva Marie Toker, Taregh D. Saber, Esmerra, Devin Night, Fadly Romdhani, Lee Anthony Moten, Tarakanovich, “Raphael041”, Henry Toogood, Viktor Vasnetsov, Juan Diego Dianderas, John Wigley, JoeSample Calkins, Felipe file Gaona, Evgeny Averin, Jennifer Bone, Ian Greenlee, Johnny Morrow, Kamil Jadczak, Delphine, Dedication: To Owen K.C. Stephens —for his guidance through dark and troubled waters. Special Thanks to Rob Heinsoo, Simon Rogers, Will McCardell, Ben McFarland, Bill Collins, and Michael Tumey. Compatibility with the 13th Age Roleplaying Game requires the 13th Age Roleplaying Game from Fire Opal Media Inc. and Pelgrane Press Ltd. See 13thAge.com for more information on the 13th Age Roleplaying Game. Fire Opal Media does not guarantee compatibility, and does not endorse this product. 101 Not So Simple Monster Tempaltes © 2011 Steven D. Russell, Open Gaming License Copyright © 2007 Wizards of the Coast. All rights reserved, 13th Age is a registered trademark of Fire Opal Media Inc., and the 13th Age Roleplaying Game and the 13th Age Roleplaying Game Compatibility Logo are trademarks of Fire Opal Media Inc. under exclusive license to Pelgrane Press Ltd., and are used under the 13th Age Roleplaying Game Compatibility License. See 13thAge.com for more information on the compatibility license.Some rights reserved. -
A Player's Guide to Tabletop Role-Playing Games in Libraries
Western University Scholarship@Western FIMS Publications Information & Media Studies (FIMS) Faculty 2019 Roll for Initiative: A Player’s Guide to Tabletop Role-Playing Games in Libraries Carlie Forsythe University of Western Ontario, [email protected] Follow this and additional works at: https://ir.lib.uwo.ca/fimspub Part of the Library and Information Science Commons Citation of this paper: Forsythe, Carlie, "Roll for Initiative: A Player’s Guide to Tabletop Role-Playing Games in Libraries" (2019). FIMS Publications. 343. https://ir.lib.uwo.ca/fimspub/343 Running head: ROLL FOR INITIATIVE: A PLAYER’S GUIDE TO TTRPGS IN LIBRARIES 1 Roll for Initiative: A Player’s Guide to Tabletop Role-Playing Games in Libraries Submitted by Carlie Forsythe Supervised by Dr. Heather Hill LIS 9410: Independent Study Submitted: August 9, 2019 Updated: February 4, 2020 ROLL FOR INITIATIVE: A PLAYER’S GUIDE TO TTRPGS IN LIBRARIES 2 INTRODUCTION GM: You see a creepy subterranean creature hanging onto the side of a pillar. It is peering at you with one large, green eye. What do you do? Ranger: I’m going to drink this invisibility potion and cross this bridge to get a closer look. I’m also going to nock an arrow and hold my attack in case it notices me. Cleric: One large green eye. Where have I seen this before? Wait, I think that’s a Nothic. Bard Can I try talking to it? GM: Sure, make a persuasion check. Bard: I rolled a 7, plus my modifier is a 3, so a 10. What does that do? GM: The Nothic notices you and you can feel its gaze penetrating your soul. -
13Th Age in Glorantha Is Published by Moon Design Publications, LLC Under the Open Game License Version 1.0A Copyright 2000 Wizards of the Coast, Inc
th 13 Age in Glorantha A fantasy roleplaying book by Rob Heinsoo & Jonathan Tweet, with Jeff Richard, Cal Moore, and ASH LAW 13th Age is a fantasy roleplaying game by Rob Heinsoo, Jonathan Tweet, Lee Moyer, & Aaron McConnell ©2015 Moon Design Publications, LLC. All rights reserved. Published by Moon Design Publications, LLC. under license from Fire Opal Media, Inc. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, runes, proper names (characters, icons, place names, deities, etc.), dialogue, banter and comments from Jonathan and Rob and Jeff and ASH and Cal, plots, story elements, locations, characters, artwork, and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration.) Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Moon Design game product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. 13th Age in Glorantha is published by Moon Design Publications, LLC under the Open Game License version 1.0a Copyright 2000 Wizards of the Coast, Inc. 13th Age and 13 True Ways are trademarks of Fire Opal Media, Inc. ©2015 Fire Opal Media, Inc. All rights reserved. 13th Age in Glorantha is a trademark of Moon Design Publications, LLC. Dear Kickstarter backers, Things we’re curious about… Welcome to a playable or nearly playable draft! Are the healing heroquest gift mechanics Let’s start with a list of what you’ll find in this confusing, or simple enough to be no problem? packet, then talk about what’s still to come.