The 2016 Dungeons & Dragons Dungeon Master
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MAY 19Th 2018
5z May 19th We love you, Archivist! MAY 19th 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
The Shackled City Adventure Path (5Th Edition)
The Shackled City Adventure Path (5th Edition) Conversion Guide Introduction: Originally published in Dungeon® Magazine, the Shackled City Adventure Path is a series of adventures for 3rd Edition DUNGEONS & DRAGONS®. It was subsequently updated to 3rd Edition (v.3.5), bundled, and sold in hardcover. I picked it up in 2007 and ran the entire campaign for a superb team of players over seven years. When everything was said-and-done, the consensus was that no campaign in our combined 100+ year D&D gaming careers came close to the detail, intrigue, and immersion offered by this adventure path. My new 5th Edition group really wanted to give the campaign a try, so I decided to convert the adventure path. A several hundred-hour adventure for 1st–20th level characters by Roy Simpson ([email protected]) DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America.Sample Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permissionfile of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. -
Sample File CREDITS
Sample file CREDITS 13th Age Monthly 13th Age Monthly 13th Age Monthly Creative Editor Concept Publishers and Developer Rob Heinsoo and Simon Rogers Simon Rogers and Cathriona Tobin Rob Heinsoo Layout Cover Art Editing Chris Huth Melissa Gay Cal Moore Writing Copyediting Cartography Wade Rockett Cal Moore Ralf Schemmann Special Thanks ASH LAW, Cal Moore, Ruth Tillman, and the audience at the Gen Con 2015 13th Age Adventure Design Seminar, where the seeds of this adventure were brainstormed. 13th age is a fantasy roleplaying game by Rob Heinsoo, Jonathan Tweet, Lee Moyer, & Aaron McConnell ©2016 Pelgrane Press Ltd. All rights reserved. Published by Open Content: Except for material designated as Product Identity (see above), Pelgrane Press Ltd. under license from Fire Opal Media, Inc. the game mechanics of this Fire Opal Media game product are Open Game Content, Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this as defined in the Open Game License version 1.0a, Section 1(e), and are not Open work other than the material designated as Open Game Content may be reproduced Content: All trademarks, registered trademarks, proper names (characters, icons, place in any form without written permission. 13th Age Monthly is published by Pelgrane names, new deities, etc.), dialogue, banter and comments from Wade and Rob, plots, Press Ltd. under the Open Game License version 1.0a Copyright 2000 Wizards of the story elements, locations, characters, artwork, and trade dress. (Elements that have Coast, Inc. -
MARCH 1St 2018
March 1st We love you, Archivist! MARCH 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
101 Not So Simple Monster Templates Sample File
Rite Publishing Presents: 101 Not So Simple Monster Templates Our Monsters are Different (Original Designer, Layout, and Publisher): Steven D. Russell Our Giants are Bigger (Additional Design, Layout, Development, and Conversion): Patryk Adamski Our Banshees are Louder (Editor): David Paul Our Ghouls are Creepier (Cover Artists): Eva Marie Toker, Ian Greenlee, Juan Diego Dianderas Our Ogres are Hungrier (Interior Artwork): Julia Metzger, Dallas Williams, Rick Hershey, Eva Marie Toker, Taregh D. Saber, Esmerra, Devin Night, Fadly Romdhani, Lee Anthony Moten, Tarakanovich, “Raphael041”, Henry Toogood, Viktor Vasnetsov, Juan Diego Dianderas, John Wigley, JoeSample Calkins, Felipe file Gaona, Evgeny Averin, Jennifer Bone, Ian Greenlee, Johnny Morrow, Kamil Jadczak, Delphine, Dedication: To Owen K.C. Stephens —for his guidance through dark and troubled waters. Special Thanks to Rob Heinsoo, Simon Rogers, Will McCardell, Ben McFarland, Bill Collins, and Michael Tumey. Compatibility with the 13th Age Roleplaying Game requires the 13th Age Roleplaying Game from Fire Opal Media Inc. and Pelgrane Press Ltd. See 13thAge.com for more information on the 13th Age Roleplaying Game. Fire Opal Media does not guarantee compatibility, and does not endorse this product. 101 Not So Simple Monster Tempaltes © 2011 Steven D. Russell, Open Gaming License Copyright © 2007 Wizards of the Coast. All rights reserved, 13th Age is a registered trademark of Fire Opal Media Inc., and the 13th Age Roleplaying Game and the 13th Age Roleplaying Game Compatibility Logo are trademarks of Fire Opal Media Inc. under exclusive license to Pelgrane Press Ltd., and are used under the 13th Age Roleplaying Game Compatibility License. See 13thAge.com for more information on the compatibility license.Some rights reserved. -
Campaign Setting
TM Campaign Setting Lead Designer Wolfgang Baur Chapter Design Cover Art Jeff Grubb, Brandon Hodge, Christina Stiles, and Dan Voyce Aaron Miller Additional Design Interior Art Ben Armitage, Michael Franke, Ed Greenwood,Josh Jarman, Darren Calvert, Nicole Cardiff, Richard Clark, Storn Cook, Michael Kortes, Chris Lozaga, Michael Matkin, Ben McFarland, Emile Denis, Rick Hershey, Michael Jaecks, Stephanie Law, Chad Middleton, Carlos Ovalle, Adam Roy, and Henry Wong Pat Loboyko, Malcolm McClinton, Aaron Miller, Marc Radle, Game Material Development Blanca Martinez de Rituerto, Mark Smylie, Hugo Solis, Sigfried Trent Christophe Swal, Stephen Wood, and Kieran Yanner AGE Appendix Cartography and Heraldry Josh Jarman, with additional design by Simon English, Jonathan Roberts, Sean Macdonald, Lucas Haley Emmet Byrne, Daniel Perez, Jesse Butler, and Wolfgang Baur Cover Graphic Design Editor Callie Winters Michele Carter Layout Proofreading Callie Winters Chris Harris, Ed Possing, and Joey Smith Indexer Lori Ann Curley Dedication: This book is dedicated to my parents, Werner and Renate Baur, who many years ago gave me a little blue box with a dragon on the cover. Thank you for always supporting my love of fantasy, gaming, and legends. Setting Champions Champion of Midgard: Steve Geddes Despot of the Ruby Sea: Carlos Ovalle Exarch of the Magocracy: Christopher Lozaga Druid of the Emerald Order: Shawn “Bran Ravensong” Nolan God-King of Nuria-Natal: Henry Wong Lord of Thunder Mountain: DJ Yoho Lord of Midgard: Sebastian Dietz River King of the Arbonesse: Chad Middleton Sultana of the Empire: Christina Stiles Midgard Campaign Setting is © 2012 Open Design LLC. All rights reserved. Midgard, Open Design, Kobold Press, Free City of Zobeck, and their associated logos are trademarks of Open Design LLC. -
A Player's Guide to Tabletop Role-Playing Games in Libraries
Western University Scholarship@Western FIMS Publications Information & Media Studies (FIMS) Faculty 2019 Roll for Initiative: A Player’s Guide to Tabletop Role-Playing Games in Libraries Carlie Forsythe University of Western Ontario, [email protected] Follow this and additional works at: https://ir.lib.uwo.ca/fimspub Part of the Library and Information Science Commons Citation of this paper: Forsythe, Carlie, "Roll for Initiative: A Player’s Guide to Tabletop Role-Playing Games in Libraries" (2019). FIMS Publications. 343. https://ir.lib.uwo.ca/fimspub/343 Running head: ROLL FOR INITIATIVE: A PLAYER’S GUIDE TO TTRPGS IN LIBRARIES 1 Roll for Initiative: A Player’s Guide to Tabletop Role-Playing Games in Libraries Submitted by Carlie Forsythe Supervised by Dr. Heather Hill LIS 9410: Independent Study Submitted: August 9, 2019 Updated: February 4, 2020 ROLL FOR INITIATIVE: A PLAYER’S GUIDE TO TTRPGS IN LIBRARIES 2 INTRODUCTION GM: You see a creepy subterranean creature hanging onto the side of a pillar. It is peering at you with one large, green eye. What do you do? Ranger: I’m going to drink this invisibility potion and cross this bridge to get a closer look. I’m also going to nock an arrow and hold my attack in case it notices me. Cleric: One large green eye. Where have I seen this before? Wait, I think that’s a Nothic. Bard Can I try talking to it? GM: Sure, make a persuasion check. Bard: I rolled a 7, plus my modifier is a 3, so a 10. What does that do? GM: The Nothic notices you and you can feel its gaze penetrating your soul. -
13Th Age in Glorantha Is Published by Moon Design Publications, LLC Under the Open Game License Version 1.0A Copyright 2000 Wizards of the Coast, Inc
th 13 Age in Glorantha A fantasy roleplaying book by Rob Heinsoo & Jonathan Tweet, with Jeff Richard, Cal Moore, and ASH LAW 13th Age is a fantasy roleplaying game by Rob Heinsoo, Jonathan Tweet, Lee Moyer, & Aaron McConnell ©2015 Moon Design Publications, LLC. All rights reserved. Published by Moon Design Publications, LLC. under license from Fire Opal Media, Inc. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, runes, proper names (characters, icons, place names, deities, etc.), dialogue, banter and comments from Jonathan and Rob and Jeff and ASH and Cal, plots, story elements, locations, characters, artwork, and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration.) Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Moon Design game product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. 13th Age in Glorantha is published by Moon Design Publications, LLC under the Open Game License version 1.0a Copyright 2000 Wizards of the Coast, Inc. 13th Age and 13 True Ways are trademarks of Fire Opal Media, Inc. ©2015 Fire Opal Media, Inc. All rights reserved. 13th Age in Glorantha is a trademark of Moon Design Publications, LLC. Dear Kickstarter backers, Things we’re curious about… Welcome to a playable or nearly playable draft! Are the healing heroquest gift mechanics Let’s start with a list of what you’ll find in this confusing, or simple enough to be no problem? packet, then talk about what’s still to come. -
294306-Sample.Pdf
Sample file SHARDS OF THE BROKEN SKY by ASH LAW & Rob Heinsoo Designers Art Directors Playtesters ASH LAW, Rob Heinsoo Cat Tobin, Rob Heinsoo Tim Baker, Caleb Shoemaker, Dave Ledvora, Marty Lund, Durkon, Kevin Developers Primeval Inklings Robertson, and other good souls we Rob Heinsoo, Paul Fanning Greg Stolze didn’t track Editor Layout Special Thanks Trisha DeFoggi Jen McCleary Tim Baker, J-M DeFoggi Cover Publishers Symnbols in Pascal Quidault Cathriona Tobin, Simon Rogers Dungeon Maps Monster Designers We use many symbols obtained Artwork via Creative Commons at: To populate this sandbox adventure, Gislaine Avila, Wagner Chrissante, http://game-icons.net Rich Longmore, Dagmara Matuszak, we’ve drawn in monsters from many of our previously published books. If Full license at: https:// Jeremy McHugh, Ernanda Souza you worked on a 13th Age book, your creativecommons.org Cartographers monster may be here! /licenses/by/3.0/legalcode Full list of symbols on next page. Gill Pearce, Christina Trani, SampleASH LAW file 13th age is a fantasy roleplaying game by Rob Heinsoo, Jonathan Tweet, Lee Moyer, & Aaron McConnell www.pelgranepress.com Shards of the Broken Sky ©2019 Pelgrane Press Ltd. All rights reserved. Published by Pelgrane Press Creative Commons symbols from game-icons.net Ltd. under license from Fire Opal Media, Inc. Icons created by Delapouite: bank, observatory, trumpet flag, Arabic Product Identity: The following items are hereby identified as Product door, rolled cloth, perspective dice six faces random, invisible, throne king, Identity, as defined in the Open Game License version 1.0a, Section 1(e), weight lifting up, pillow, 3d-stairs, cube, castle ruins. -
DA WISH LIST JULY 21 2016 Page 1
DA WISH LIST JULY 21 2016 1001 night by Meguey Baker 13th age soundtrack Achtung! Cthulhu Fate edition Advanced Song of Blades and Heroes Advanced Sorcery supplement for Chaosium's Magic World. Against the Dark Yogi or any of its supplements Age of Cthulhu vol. 8 - Starfall Over the Plateau of Leng Agents of Smersh Alien Squad Leader Alpha blue Alshard and Alshard GAIA Amazing Stories of WW2: Homefront Villains (for Icons) Amber Aspects.pdf Amber Nobles of Amber.pdf Amber Revised Basic Mechanics for Amber.pdf Ambush at Altair Ancient Odysseys (any and all) anything from blade of the iron throne Anything from Vajra entertainment Apotheosis Drive X Arion Games' Maelstrom and/or Maelstrom Domesday Armed Force expansion for Armageddon The End Times Armed Force supplement for Armageddon The End Times Ars Magica - Lands of the Nile Art of Zendikar Atlas of Rokugan. Battle Between the Worlds Battle Century G/Z Be A Better Campaign Master Book One Better Angels Core Rulebook Better Angels No Soul Left Behind Between Sand & Sea: Mythic Africa Beyond the Gates of Antares Black Hand - new v20 Guide to Black Hand Black Jade for Jadepunk Blade of the iron throne Blasters and Bulkheads Blaze of Glory 1: Alamo Bay Blood of the Elements Blowback Book of Heroic Races: Advanced Lizardfolk Book of Unremmiting Horror, the d20 version by Pelgrane Press Breachworld for Mini Six/d6 System Breakfast Cult (https://www.drivethrurpg.com/product/182520/Breakfast-Cult?src=slider_view) bubblegumshoe BUG Sector, apparently it was only leaked online (never printed) Campaign Book 1 for Memoir '44 (sold on the DoW site)? Cartel: Ashcan Edition by Mark Diaz Truman. -
Book of the Underworld
13 th Age B U Once You Enter the Underworld, It Never Truly Leaves You e Dragon Empire is a thin slice of land above a vast world with its own rules and rulers: welcome to the underworld! Will you fi nd adventure or misery in Underland? Treasure or death in the kingdoms of the Hollow Realms? Truth or fatal illusion in the poisoned caverns of the Deeps? While leaving room for your campaign’s own stories, we’ve uncovered some of the underworld’s secrets for 13th Age: • e Domain of the Silver Folk, and their embodied underworld gods: She Who Spins in Darkness and He Who Weaves with Joy . Gareth Ryder-Hanrahan • e Four Kingdoms of the Mechanical Sun, warring over ever-circling golem artifacts that carry an underworld star . • e mighty dwarven city of Forge, rallying point for the inevitable war to reclaim Underhome . • Forgotten gods, a gnomish academy of magic, monsters, magic treasure, and more! You’ll also fi nd rules for traveling in the underworld— which include ways to make travel montages more interesting (and hazardous!)—and advice for GMs who want to create adventures and campaigns set in the world below. Pelgrane Press • PEL13A21 e passage downward lies ahead. A chill wind rises from Sample file the depths. Mutter one last prayer to the Gods of Light, set your torches ablaze, and enter the underworld! PEL13A21 $21.95 BOOK OF THE UNDERWORLD Designer Artwork Original 13TW Gareth Ryder-Hanrahan Ania Kryczkowska, Rich Longmore, Underkraken Supporter Additional Design Dagmara Matuszak, Matt Greenfelder Roena I. Rosenberger J-M DeFoggi, Rob Heinsoo Symbols in Web City Art Directors Developers We used nine symbols obtained via Rob Heinsoo, J-M DeFoggi Creative Commons at http://game- J-M DeFoggi, Rob Heinsoo Layout icons.net. -
Kobold Quarterly 7 Pdf Download Free Kobold Quarterly 7 Pdf Download Free
kobold quarterly 7 pdf download free Kobold quarterly 7 pdf download free. Items 1 – 24 of 24 Kobold Quarterly is the scrappy little magazine of Open Design, a tiny journal that covers the world’s premiere roleplaying game and the world’s. KOBOLD QuARTERLY™ is published four times a year by OPEN DESIGN, a sole proprietorship. No part of this magazine may be reproduced. (except for review. Kobold Quarterly pdf, , KB. file, Kobold Quarterly pdf, , KB. file, Kobold Quarterly pdf, . Author: Faujinn Kazracage Country: Liechtenstein Language: English (Spanish) Genre: Education Published (Last): 28 February 2007 Pages: 319 PDF File Size: 17.7 Mb ePub File Size: 9.5 Mb ISBN: 647-8-31157-590-3 Downloads: 66596 Price: Free* [ *Free Regsitration Required ] Uploader: Fezuru. Kobold Quarterly Issue #07 (PDF) | Kobold Press Store. Kobold Quarterly is the scrappy little magazine of Open Design, a tiny journal that covers the world’s premiere roleplaying game quartdrly the world’s best fantasy adventures. Product quarferly File Size: Enabled Amazon Best Sellers Rank: If excessively worn, they will be marked as “card worn. Also tables are rearranged so all of the leftmost column is listed vertically first, then the next column is listed BELOW the first, then the next below the second, etc. Views Read Edit View history. Share your thoughts with other customers. Kobold Quarterly Issue #07 (PDF) Further suggestions might be found on the article’s talk page. Please try again later. Kindle Edition Verified Purchase. In most cases, boxed games and box sets do not come with dice. Due to the nature of loose counters, if a game is unplayable it may be returned for a refund of the purchase price.