Book of the Underworld

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Book of the Underworld 13 th Age B U Once You Enter the Underworld, It Never Truly Leaves You e Dragon Empire is a thin slice of land above a vast world with its own rules and rulers: welcome to the underworld! Will you fi nd adventure or misery in Underland? Treasure or death in the kingdoms of the Hollow Realms? Truth or fatal illusion in the poisoned caverns of the Deeps? While leaving room for your campaign’s own stories, we’ve uncovered some of the underworld’s secrets for 13th Age: • e Domain of the Silver Folk, and their embodied underworld gods: She Who Spins in Darkness and He Who Weaves with Joy . Gareth Ryder-Hanrahan • e Four Kingdoms of the Mechanical Sun, warring over ever-circling golem artifacts that carry an underworld star . • e mighty dwarven city of Forge, rallying point for the inevitable war to reclaim Underhome . • Forgotten gods, a gnomish academy of magic, monsters, magic treasure, and more! You’ll also fi nd rules for traveling in the underworld— which include ways to make travel montages more interesting (and hazardous!)—and advice for GMs who want to create adventures and campaigns set in the world below. Pelgrane Press • PEL13A21 e passage downward lies ahead. A chill wind rises from Sample file the depths. Mutter one last prayer to the Gods of Light, set your torches ablaze, and enter the underworld! PEL13A21 $21.95 BOOK OF THE UNDERWORLD Designer Artwork Original 13TW Gareth Ryder-Hanrahan Ania Kryczkowska, Rich Longmore, Underkraken Supporter Additional Design Dagmara Matuszak, Matt Greenfelder Roena I. Rosenberger J-M DeFoggi, Rob Heinsoo Symbols in Web City Art Directors Developers We used nine symbols obtained via Rob Heinsoo, J-M DeFoggi Creative Commons at http://game- J-M DeFoggi, Rob Heinsoo Layout icons.net. Full license at https:// Editor creativecommons.org./licenses/ Jen McCleary by/3.0/legalcode Trisha DeFoggi Publishers Icons created by Delapouite: carnival- Cover mask, cornucopia, obelisk Simon Rogers, Cathriona Tobin Lee Moyer, Rich Longmore Icons created by Lorc: angular-spider, hanging-spider, magic-palm, masked- spider, quake-stomp, spider-web 13th age is a fantasy roleplaying game by Rob Heinsoo, Jonathan Tweet, Lee Moyer, & Aaron McConnell ©2020 Pelgrane Press Ltd. All rights reserved. Published by Pelgrane Press Open Content: Except for material designated as Product Identity (see Ltd. under license from Fire Opal Media, Inc. above), the game mechanics of this Fire Opal Media, Inc. game product are Open Game Content, as defined in the Open Gaming License version 1.0a The following items are hereby identified as Product Product Identity: Section 1(d). No portion of this work other than the material designated Identity, as defined in the Open Game License version 1.0a, Section 1(e), as Open Game Content may be reproduced in any form without written and are not Open Content: All trademarks, registered trademarks, proper permission. names (characters, icons, place names, new deities, etc.), dialogue, plots, story elements, locations, characters, artwork, comments and banter Book of the Underworld is published by Pelgrane Press Ltd. under the Open from ASH and Rob, and trade dress. (Elements that have previously been Game License version 1.0a Copyright 2000 Wizards of the Coast, Inc. 13th designated as Open Game Content are not included in this declaration.) Age is a trademark of Fire Opal Media, Inc. ©2020 Pelgrane Press Ltd. All Samplerights reserved. file www.pelgranepress.com Book of the Underworld Sample file 2 Introduction TABLE OF CONTENTS Tips For Running The Lost River introduction 5 35 Your Underworld Welcome to the Book Lethian 35 Adventure 17 Moonwreck Tunnels of the Underworld 5 36 Make It Interesting 17 Orc Warrens Chapter Overviews 5 Integrate Player Input 17 37 Appendix 5 Carnivorous Caves 13 Perils of the Orc Warrens 37 On Monsters 5 18 Red Dust Exiles 38 References to Other Books 6 The Monster Also Eats the Bones 18 Hostile Hollow 18 Red Dust Exiles as Adversaries 38 Toothy Cavern 19 Red Dust Marauder 38 Chapter 1: Red Dust Commando 39 Red Dust Seer 39 An Overview Chapter 3: of the The Rootweb 39 Underland 20 Terrain Casters in the Underworld 40 Underworld 7 Quick Guide 20 Salt Mines of the Underland 7 Manticore Entrances to the 40 The Hollow Realm 7 Smuggler’s Tunnels The Deeps 7 Underworld 21 41 Icons & 13 Famous Ways Down 21 13 Encounters in the Smuggler’s 13 Secret Pathways to Tunnels 41 the Underworld 7 the Lands Below 22 Steam Tunnels Icons: Fallen, Vanished, and Refused 9 41 The Calling 10 Abyssal Margins 23 Sunken City of Burrowdeep Warrens 23 Stormbreak 41 Chapter 2: Domain of the Stormbreak Adventure Seed Tables 42 Undermarch Underworld Silver Folk 24 47 Ways Down 24 Whispering Maze 47 Adventuring 11 The Nightmares Below 25 The Underworld’s Usual The Halls of the Silver Folk 25 The Queen’s Refuge 26 Chapter 4: Roles 11 Underwood 27 The Hollow The Underworld’s Role The Bitter Place 27 In Your Campaign 11 Caverns of the Drug Fiends 27 Realm Monster Dispenser 11 Dwarven Mines 28 Quick Guide 48 Quick Visit 11 13 Troubles Down at d’Mine 28 Arcane Veins Longer Adventure 12 48 Tier- or Campaign-Length Plot 12 Fallen Star Caverns 28 13 Magical Substances in Creating Underworld Forge: City of the Hollow Realm 48 Caverns of Lost Time Environments 12 Memorials 29 49 Set the Scene 13 Defenses 29 Chasm of Night’s Ask Questions 13 13 Customs in Forge 30 Breath 50 Traveling Through Districts 31 Night’s Breath Harpy 50 13 Rumors in Forge 33 The Underworld 14 Dark Temples Gorogan’s Innards 51 Montages 15 33 13 Forgotten Dark Gods 51 Hazards 15 Inhabitants of the Innards 34 Demon Cysts 51 Hazard Montage 16 Mawling 34 Drowfort 50 UndergroundSample Hazards 16 Brethren of the Shattered Crown 34 file52 Gorovore Cultist 35 13 Nightmares of Drowfort 52 Drow for the Fort 53 Silver Folk Assassin 53 Drow Sorcerer Captain 53 3 Book of the Underworld Driders 54 The Queendom of Voth 64 Chapter 5: Drider Secret Taker 54 The Reclamation Guild 65 Venom-wracked Drider 54 The Serpent Catacombs 67 The Deeps 76 Drider Warrior 54 Sea of Claws 68 The Underkrakens 76 Dwarven Ruins 56 Throne Under The Incorporating Underkraken in Your Underworld Adventure 77 13 Lost Wonders of Underhome 56 Mountain 68 Underkraken Minions 78 Exploring Dwarven Ruins 56 Undercourt 69 Soul Flenser 78 Elemental Erratics 57 Tomb of The Ten The Grand Dismal Thousand Flensemaster 78 69 The Flensed 79 Sump 58 13 Reasons to Go to the The Weirding 79 Troglodytes 58 Tomb of the Ten Thousand 69 Catacombs of the Gods 80 Trog Chucker 58 Web City 70 Trog Warrior 59 Embodied Gods? 70 Land Beyond the Ages 80 Fungaloids 59 The Cult of She Who Spins Master of Dungeons 81 Champion-Tier Fungal Attacks 59 In Darkness 70 Mushroom Warrior 59 The Cult of He Who Weaves Appendix 82 Mushroom Farmer 60 With Joy 71 Treasures of the Death Capo 60 Sights in Web City 71 Underworld 13 Locations in the Grand 82 Seven Obvious Truths of Web City 73 New Monster List Dismal Sump 60 Ettercaps 83 The Four Kingdoms of 73 Ettercap Monk 74 the Mechanical Sun 61 Ettercap Warrior 74 The Mechanical Sun 62 Ettercap Temple Guard 75 Sunbearer Golems 62 Ettercap Hieromonk 75 Manipulating a Waystone 62 The Magocracy Unfettered 62 Sample file 4 Introduction INTRODUCTION Let’s go deep—deeper than any dungeon. Scrape away the CHAPTER 3: UNDERLAND introduces the uppermost layer surface world, and you’ll find the underworld: a seething anthill of the underworld, directly below the surface world. Underland of monsters and mysteries, an endless labyrinth of caverns and is closest in tone to the Dragon Empire you’ve come to know lightless citadels, and a realm of adventure and unfathomable on the surface. Along with new riffs on familiar themes and peril. iconic conflicts, you’ll encounter Forge, Gorogan’s Maw, and Descend at your own risk! For if you go below, you will not the Moonwreck Tunnels in new and different ways—from return unchanged. underground. CHAPTER 4: THE HOLLOW REALM ventures into the strange middle realm of the underworld, where the certainties of WELCOME TO the surface give way to hidden ettercap cities and gods, kingdoms lit by a Mechanical Sun, and the oldest ruins of the Dwarf King’s THE BOOK OF THE empire. Think of the Hollow Realm as a region lost to the ages. UNDERWORLD As the ages roll on, this realm sinks deeper and deeper, until . th This book offers ways to expand your 13 Age adventures into CHAPTER 5: THE DEEPS are the deepest places in the the realms below. Just as the core rulebook sketches out the underworld. Yes! They really are. At this point, you leave the Dragon Empire and invites you to make it your own, this book world of the Dragon Empire and enter a mythic space that suggests a host of subterranean realms and encounters you can represents—well, it could represent a lot of things . The tombs incorporate into your campaign. Excavate this book to find of the gods? The drain of ages where forgotten realms fall into hidden connections, or dig your own passageways between our entropy? The birthplace of the greatest dungeons? Sure, why caves and dark places. A descent into the underworld is always not? In this chapter, you’ll find multiple takes on the Deeps and spiritual on some level—drawn from the subconscious and the the challenges the adventurers may encounter when they hit this suppressed.
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