13 True Ways™
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working ™ 13 TRUE WAYS™ a fantasy roleplaying book by Rob Heinsoo & Jonathan Tweet, with Robin D. Laws art by Lee Moyer & Aaron McConnell edited by Cal Moore 13th age is a fantasy roleplaying game by Rob Heinsoo, Jonathan Tweet, Lee Moyer, & Aaron McConnell ©2014 Fire Opal Media and Pelgrane Press Ltd. All rights reserved Open Content: Except for material designated as Product Identity (see above), the Published by Pelgrane Press Ltd. under license from Fire Opal Media game mechanics of this Fire Opal Media game product are Open Game Content, as Product Identity: The following items are hereby identified as Product Identity, defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work as defined in the Open Game License version 1.0a, Section 1(e), and are not Open other than the material designated as Open Game Content may be reproduced in any Content: All trademarks, registered trademarks, proper names (characters, icons, place form without written permission. 13 True Ways is published by Pelgrane Press under names, new deities, etc.), dialogue, banter and comments from Jonathan and Rob, plots, the Open Game License version 1.0a Copyright 2000 Wizards of the Coast, Inc. 13th Age story elements, locations, characters, artwork, and trade dress. (Elements that have and 13 True Ways are trademarks of Fire Opal Media, Inc. ©2014 Fire Opal Media, Inc. previously been designated as Open Game Content are not included in this declaration.) All rights reserved. www.fireopalmedia.com and www.pelgranepress.com First printing. Printed by Thomson-Shore. 1 13 true ways 2 working CREDITS Designers Rob Heinsoo, Jonathan Tweet, Robin D. Laws Artists & Illustrators Lee Moyer, Aaron McConnell Additional Design ASH LAW, Cal Moore Additional Illustration Patricia Smith Editor Cal Moore Developer Rob Watkins Layout Chris Huth Aid from Others Ryven Cedrylle Community Relations Wade Rockett Business Director Gerald Linn Producer Rob Heinsoo Executive Producer Jay Schneider Finance Manager James Mitchell, Demaris Schneider Technology Director Louis Towles Organized Play ASH LAW 13th Age SRD Chad Dylan Long for Pelgrane Press Publisher Simon Rogers Assistant Publisher Cathriona Tobin 3 13 true ways TABLE OF CONTENTS introduction 9 5th Level Spells 47 9th Level Spells 91 Chapter One: 7th Level Spells 47 The Occultist 92 9th Level Spells 47 Overview 92 Classes 11 Shifter 47 Gear 93 Rules & Clarifications 11 Scout Form Shifts 48 Basic Attacks 93 Flight Rules 11 Beast Form 50 Class Features 93 Interrupt Actions 11 Beast Aspects 51 Talents 96 Ranger Update 11 Terrain Caster 52 1st Level Spells 98 Summoning 11 Cave, Dungeon, Underworld 54 3rd Level Spells 99 Base Stats for 13 True Ways Classes 12 Forest, Woods 54 5th Level Spells 100 Targeting Clarification 12 Ice, Tundra, Deep Snow 55 7th Level Spells 101 class Introduction 12 Koru Behemoth 56 9th Level Spells 101 Chaos Mage 13 Mountains 58 Chapter Two: Overview 13 Plains, Overworld 58 Gear 15 Ruins 59 Multiclassing 103 Basic Attacks 15 Swamp, Lake, River 60 multiclassing 103 Class Features 15 Warrior Druid 60 The Story Angles 103 Talents 20 Warrior Druid’s Flexible Attacks 61 No Power Crossovers Allowed 104 Attack Spells (1st level+) 22 Wild Healer 63 Multiclassing Basics 104 Defense Spells (1st level+) 23 Overview 65 Key Ability Modifier Examples 106 Icon Spells & Feats 23 Monk 65 Class by Class Multiclassing 108 Overview 29 The Monk’s Story 66 Barbarian Multiclass 108 Gear 29 Gear 66 Bard Multiclass 108 Commander 29 Basic Attacks 67 Chaos Mage Multiclass 108 Basic Attacks 31 Class Features 67 Cleric Multiclass 108 Class Features 31 Adventurer Tier Talents 69 Commander Multiclass 109 Talents 32 Champion Tier Talents 72 Druid Multiclass 109 Commands & Tactics 33 Epic Tier Talent 73 Fighter Multiclass 109 1st Level Commands 33 Adventurer-Tier Forms 73 Monk Multiclass 110 1st Level Tactics 34 Champion-Tier Forms 75 Necromancer Multiclass 110 3rd Level Commands 35 Epic-Tier Forms 76 Occultist Multiclass 110 3rd Level Tactics 36 Overview 79 Paladin Multiclass 110 5th Level Commands 36 Necromancer 79 Ranger Multiclass 111 5th Level Tactics 36 Gear 81 Rogue Multiclass 111 7th Level Commands 37 Basic Attacks 81 Sorcerer Multiclass 111 7th Level Tactics 37 Talents 82 Wizard Multiclass 111 9th Level Command 37 1st Level Spells 85 Chapter Three: 9th Level Tactics 37 Crumbling Skeleton 86 Druid 38 Putrid Zombie 86 Cities Gear 39 Starving Ghoul 86 & Courts 113 Basic Attacks 39 Masterless Vampire Spawn 86 Cities & courts 113 Class Features 39 Blackamber Skeletal Warrior 86 Axis 113 Druid Talents 41 3rd Level Spells 87 Defenses 113 Animal Companion 41 Just-ripped-free Skeleton Mook (3rd) 88 Inside the Volcano 114 Animal Companion Spells 42 Summoned Ghoul 89 Seat of Empire 118 Elemental Caster 43 Summoned Wight 89 Everyday Details 119 Air Mastery 44 Summoned Barrow Wight 89 13 Rumors About Axis 120 Earth Mastery 45 Summoned Greater Wight 89 Court of Stars 120 Fire Mastery 45 5th Level Spells 90 Place or Procession? 120 Water Mastery 45 Summoned Wraith 90 Defenses 121 1st Level Spells 45 Summoned Greater Wraith 90 Districts, or Tendencies? 122 3rd Level Spells 46 7th Level Spells 91 6 introduction Thronewood 124 Icons 169 Gnolls 201 Everyday Details 124 Skin Devil 170 Gnoll Shredder 201 13 Rumors at the Elven Court 125 Lemure 171 Gnoll Fiendfletch 201 Drakkenhall, City of Monsters 126 Hell Imp 172 Mummy 203 Law and Disorder 126 Honey Devil, aka Slime Devil 173 Compromised Minions 203 Landmarks 130 Smoke Devil 174 Pixie 204 Everyday Details 133 Bearded Devil (Barbazu) 175 Pixie Warrior 204 Thirteen Rumors Concerning Hooded Devil 176 Soul Flenser 206 Drakkenhall or Overheard Therein 133 Fury Devil (Erinyes) 177 Soul Flenser 206 Race Connections 134 Bone Devil (Osyluth) 178 The Flensed 207 Iconic Connections 134 Barbed Devil (Hamatula) 179 Specter 208 Class Connections 136 Ice Devil (Gelugon) 180 Specter 208 Relationship Dice in Drakkenhall 137 Horned Devil (Cornugon) 180 Dread Specter 208 Horizon, City of Wonders 142 Pit Fiend 181 Treant 209 The Archmage and His City 142 Devil of the Fangs 182 Trees Aren’t People 209 Welcome to Horizon 143 Devil of the Fangs 183 Waking the Sleepers 209 Navigation 144 River Devil 183 Awakened Trees 209 Precincts and Neighborhoods 145 The Final Devil 184 Common Treant 209 Horizon and the Subcity 146 River Devil Minion 184 Treant Titan 210 Thirteen Establishments that Provide Dragon, Metallic 185 Werebeasts 211 Boarding in and around Horizon 147 Medium Brass Dragon 187 Wererat 212 Thirteen Rumors About Horizon 148 Medium Bronze Dragon 187 Werewolf 212 Horizon and the Icons 149 Large Brass Dragon 187 Wereboar 213 Icon Relationship Dice in Horizon 152 Medium Copper Dragon 188 Werebear 213 Santa Cora, City of Temples 155 Huge Brass Dragon 188 Weretiger 214 Santa Cora, City of the Spirit 155 Medium Silver Dragon 188 Zombie 215 City or Cathedral? 159 Large Bronze Dragon 189 Zombie Beast 215 Chapter Four: Medium Gold Dragon 189 Zombie of the Silver Rose 215 Large Copper Dragon 189 Headless Zombie 215 Monsters 159 Huge Bronze Dragon 190 Chapter Five: New Types 161 Large Silver Dragon 190 Leveling Up a “Book” Monster 161 Large Gold Dragon 190 Deviltry 209 Customizing a DIY Monster 161 Huge Copper Dragon 191 Choosing Your Truth 217 Animal/Critter 162 Huge Silver Dragon 191 Which Icon Gets the PC Love? 217 Dire Boar 162 Huge Gold Dragon 192 Which Icon Drives My Campaign? 217 Dire Tiger 162 Elemental 193 Which Character Needs Giant Praying Mantis 163 Small Air Elemental 193 a Devilish Subplot? 217 Azer 164 Small Earth Elemental 193 Which Icon Fits This Episode? 217 This Dwarf’s on Fire 164 Small Fire Elemental 193 Classic or Non-Traditional? 217 Azer Soldier 164 Small Water Elemental 194 What Does Nasty Mean to You? 217 Azer Allies 164 Air Elemental 194 What Feels Coolest? 217 Fire Bat 164 Earth Elemental 194 Devilish Story Options 218 Magma Brute 165 Fire Elemental 194 The Archmage’s Reckoning 218 Bat Demon, aka squishies 166 Water Elemental 195 The Crusader’s Failed Experiment 219 Cloud Giant 167 Big Air Elemental 195 Harriers of the Diabolist 220 Cloud Giant Thane 167 Big Earth Elemental 195 What the Dwarf King Dug 221 Cloud Giant Warrior 167 Big Fire Elemental 196 Defilers of the Elf Queen 222 Cloud Giant Magician 167 Big Water Elemental 196 Usurpers of the Emperor 223 Devil 168 Epic Air Elemental 196 Eaters of the Wyrm 223 Devil Abilities 168 Epic Earth Elemental 197 Fellers of the Druid 224 Summoning Devils 168 Epic Fire Elemental 197 Debtors of the Lich King 225 Devil Corpses 169 Epic Water Elemental 198 The Orc Lord’s Weird 225 Free-form Abilities 169 flower of unlife 199 The Priestess’ Bane 226 Covert Devils 169 Death Blossom 199 Pursuers of the Shadow Prince 227 Building Battles 169 Lich Flower 199 Dragon Stalkers (The Three) 228 Additional Devils Blood Rose 200 13 (no, 16) more Alternate Uses for and Denizens of the Pit 169 Poison Dandelion 200 Devils 228 7 13 true ways Chapter Six: Book, Scroll, Tome, Grimoire 242 Samuel J. Goldheart 249 Gamemasters’ Boots, Shoes, Sandals, Slippers 243 Cecilia, Angelic Cleric of Togetherness, Bracers 243 AKA Cecilia Maria Susannah Airn 251 Grimoire 223 Cloak, Mantle, Cape 243 Roland, AKA Sir Roland Abendroth, Gamemasters’ Grimoire 231 Gloves, Gauntlets 244 Witchfinder 253 Artifacts 231 Helmet, Crown, Diadem, Circlet 244 Maudlin, aka a few dozen other names, The Feathered Crown 231 Necklace, Pendant 244 none of them the least remarkable 255 Fist Wrought of Blood 233 Rings 244 Underkrakens 257 Gloves of the Dark Path 233 Shield