13Th Age in Glorantha Is Published by Moon Design Publications, LLC Under the Open Game License Version 1.0A Copyright 2000 Wizards of the Coast, Inc

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13Th Age in Glorantha Is Published by Moon Design Publications, LLC Under the Open Game License Version 1.0A Copyright 2000 Wizards of the Coast, Inc th 13 Age in Glorantha A fantasy roleplaying book by Rob Heinsoo & Jonathan Tweet, with Jeff Richard, Cal Moore, and ASH LAW 13th Age is a fantasy roleplaying game by Rob Heinsoo, Jonathan Tweet, Lee Moyer, & Aaron McConnell ©2015 Moon Design Publications, LLC. All rights reserved. Published by Moon Design Publications, LLC. under license from Fire Opal Media, Inc. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, runes, proper names (characters, icons, place names, deities, etc.), dialogue, banter and comments from Jonathan and Rob and Jeff and ASH and Cal, plots, story elements, locations, characters, artwork, and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration.) Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Moon Design game product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. 13th Age in Glorantha is published by Moon Design Publications, LLC under the Open Game License version 1.0a Copyright 2000 Wizards of the Coast, Inc. 13th Age and 13 True Ways are trademarks of Fire Opal Media, Inc. ©2015 Fire Opal Media, Inc. All rights reserved. 13th Age in Glorantha is a trademark of Moon Design Publications, LLC. Dear Kickstarter backers, Things we’re curious about… Welcome to a playable or nearly playable draft! Are the healing heroquest gift mechanics Let’s start with a list of what you’ll find in this confusing, or simple enough to be no problem? packet, then talk about what’s still to come. How does building characters from the Chapter 2 has complete rules for creating transformative classes like the storm voice and your human, duck, or troll PC. wind lord work for people? Chapter 3: Running Glorantha; most all the Stat juggling of Humakti, storm warriors, rules you’ll need to play, including narrating wind lords. runes, battlefield healing, heroquest gifts, and We’d love feedback on Venture to Duck Point. heroic returns. We’ll be polishing its rough spots and feedback Chapter 4: Classes; seven playable classes will help. from first through 10th level. What your group has the most fun with. Chapter 5: Enemies; a selection of What your group had less fun with. Gloranthan monsters, mostly from Chaos so far, but with guests from Darkness and the Moon. As before, it helps us if we get your group’s Chapter 6: Adventures; two adventures. direct feedback rather than your group’s Chapter 7: Heroquests; a sample heroquest discussion with others, so avoid detailed that’s not part of a specific adventure, and a discussion of the playtest. draft of our DIY notes for designing heroquests. Our @@marks are for future additions & As with the first playtest packet, we’re decisions. soliciting feedback from actual play sessions at [email protected]. I’ll make another Thank you! We are having huge fun on this sweep through the feedback next month before project and we hope you will too! our next packet. --Rob Heinsoo & Jonathan Tweet June 19, 2015 © 2015 Moon Design Publications, LLC. All rights reserved. 13th Age in Glorantha Playtest Packet 2 2 o Darkness Gifts ............................................................................... 55 Table of Contents t Death Gifts ...................................................................................... 56 j Disorder Gifts ................................................................................. 56 Character Checklist .............................................................................5 A Dragonewt Gifts ............................................................................ 57 ABILITY SCORES ......................... 6 e Earth Gifts ...................................................................................... 58 ONE UNIQUE THING ................ 6 . Fire/Sky Gifts ................................................................................ 59 BACKGROUNDS ......................... 7 l Harmony Gifts .............................................................................. 60 Gender roles .........................................................................................8 i Illusion Gifts ................................................................................... 61 SELECT THREE PLAYER-CHARACTER RUNES 9 x Life Gifts ........................................................................................ 62 The Gods & Their Runes ..................................................................10 , Man Gifts ........................................................................................ 63 The Twenty Runes.............................................................................11 / Moon Gifts .................................................................................... 64 Other Possible Player Character Runes ..........................................22 s Movement Gifts ............................................................................ 65 Non-PC Runes ...................................................................................23 p Plant Gifts ...................................................................................... 66 PEOPLES OF GLORANTHA .... 23 Spirit Gifts .......................................................................................... 66 HUMANS .................................... 24 Stasis Gifts .......................................................................................... 67 Runic Abilities & Ancestor Feats .....................................................24 Truth Gifts .......................................................................................... 68 ELDER RACES ............................ 24 Water Gifts ......................................................................................... 69 Ducks (Durulz) ..................................................................................25 GIFTS AS LOOT ......................... 69 Tone and Durulz ...............................................................................25 INCREMENTAL ADVANCE ... 70 Two paths for duck player characters.............................................26 CHAPTER 4: CLASSES ................................................................. 71 Trolls (Uz)...........................................................................................27 CHAPTER 3: RUNNING GLORANTHA ................................... 29 CLASS BASICS ........................... 71 Starting Stats for 1st Level Characters ............................................. 72 ATTUNING AND NARRATING RUNES 29 HUMAKTI ................................... 73 Attune One Rune During a Full Heal-Up ......................................29 Overview ............................................................................................ 73 Other Paths to Attuning a Rune ......................................................30 Gear ..................................................................................................... 73 Narrating Runes ................................................................................30 Humakti Level Progression ............................................................. 75 Runes Are Not Powers .....................................................................31 Humakti Stats .................................................................................... 76 Complications ....................................................................................31 Basic Attacks ...................................................................................... 76 Campaign-Level Events....................................................................32 Class Features .................................................................................... 77 Runes & Heroquesting......................................................................32 Class Talents ...................................................................................... 77 Examples of Narrating Runes ..........................................................33 1st Level Powers ................................................................................. 79 Runic Associations ............................................................................39 3rd Level Powers ................................................................................ 80 COMBAT RULES........................ 42 5th Level Powers ................................................................................ 81 Battle Healing ....................................................................................42 7th Level Powers ................................................................................ 81 Flight Rules ........................................................................................42 9th Level Powers ................................................................................ 82 Interrupt Actions ...............................................................................43 MONK ......................................... 83 Summoning Spells .............................................................................43 Adventurer Tier Talent ....................................................................
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