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The Shackled City Adventure Path (5Th Edition)
The Shackled City Adventure Path (5th Edition) Conversion Guide Introduction: Originally published in Dungeon® Magazine, the Shackled City Adventure Path is a series of adventures for 3rd Edition DUNGEONS & DRAGONS®. It was subsequently updated to 3rd Edition (v.3.5), bundled, and sold in hardcover. I picked it up in 2007 and ran the entire campaign for a superb team of players over seven years. When everything was said-and-done, the consensus was that no campaign in our combined 100+ year D&D gaming careers came close to the detail, intrigue, and immersion offered by this adventure path. My new 5th Edition group really wanted to give the campaign a try, so I decided to convert the adventure path. A several hundred-hour adventure for 1st–20th level characters by Roy Simpson ([email protected]) DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America.Sample Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permissionfile of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. -
Number Symbolism in Old Norse Literature
Háskóli Íslands Hugvísindasvið Medieval Icelandic Studies Number Symbolism in Old Norse Literature A Brief Study Ritgerð til MA-prófs í íslenskum miðaldafræðum Li Tang Kt.: 270988-5049 Leiðbeinandi: Torfi H. Tulinius September 2015 Acknowledgements I would like to thank firstly my supervisor, Torfi H. Tulinius for his confidence and counsels which have greatly encouraged my writing of this paper. Because of this confidence, I have been able to explore a domain almost unstudied which attracts me the most. Thanks to his counsels (such as his advice on the “Blóð-Egill” Episode in Knýtlinga saga and the reading of important references), my work has been able to find its way through the different numbers. My thanks also go to Haraldur Bernharðsson whose courses on Old Icelandic have been helpful to the translations in this paper and have become an unforgettable memory for me. I‟m indebted to Moritz as well for our interesting discussion about the translation of some paragraphs, and to Capucine and Luis for their meticulous reading. Any fault, however, is my own. Abstract It is generally agreed that some numbers such as three and nine which appear frequently in the two Eddas hold special significances in Norse mythology. Furthermore, numbers appearing in sagas not only denote factual quantity, but also stand for specific symbolic meanings. This tradition of number symbolism could be traced to Pythagorean thought and to St. Augustine‟s writings. But the result in Old Norse literature is its own system influenced both by Nordic beliefs and Christianity. This double influence complicates the intertextuality in the light of which the symbolic meanings of numbers should be interpreted. -
Legends of Athas
Trade Lords An Athasian Guide to Trade and Commerce Credits Designers: Brax, Jon // Oracle Development Team: Bryan Bock, Jan Groeneveld Editors: Brax Layout: Bruno Fernandes, Fabrício Lopes Cover Artist: John Thompson Interior Artists: John Thompson, David O. Miller, John Dollar, Nelson Baietti Pimentel Resources: Dune Trader, Ivory Triangle, Mind Lords of the Last Sea, Wandererʹs Chronicle, Lost Cities of the Trembling Plains © 2007 John Thompson Requires the use of the Dungeons & Dragons, Third Edition Core Books published by Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision. Wizards of the Coast is a trademark of Wizards of the Coast, Inc. in the United States and other countries and is used with permission. Legal Notice: Dungeons and Dragons®, D&D, and Dark Sun® are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. This Dark Sun on‐line product has been recognized by Wizards of the Coast as an Official Dark Sun release on the Internet. The content here in is considered to be derivative work (as it is based on the intellectual property owned by Wizards of the Coast), and the articles within are jointly owned by both Wizards of the Coast and their authors. As such neither can do anything outside the official website without the permission of the other. This project may be reproduced for personal use, but may not be used to generate revenue. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Open Game Content and Dark Sun Copyrights: This edition of Trade Lords is produced under version 1.0, 1.0a, and/or draft versions of the Open Game License, the d20 System Trademark Logo Guide, and System Reference Document by permission of Wizards of the Coast. -
Dragon Magazine #180
SPECIAL ATTRACTIONS AD&D Trading Cards TSR staff Issue # 180 Insert Your preview of the 1992 series is here in this issue! Vol. XVI, No. 11 April 1992 OTHER FEATURES Publisher Not Quite the Frontispiece Ken Widing James M. Ward 9 Our April Fools section wandered off. Just enjoy. Suspend Your Disbelief! Tanith Tyrr Editor 10 Maybe its fantasy, but your campaign must still make sense! Roger E. Moore Not Another Magical Sword!?! Charles Rodgers Fiction editor 14 Why own just any old magical sword when you can own a legend? Barbara G. Young Role-playing Reviews Rick Swan 18 A good day for the thought police: three supplements on psionics. Associate editor Dale A. Donovan Your Basic Barbarian Lee A. Spain 24 So your fighter has a 6 intelligence. Make the most of it. Editorial assistant Wolfgang H. Baur Hot Night in the Old Town Joseph R. Ravitts 28 If your cleric thinks his home life is dull, wait till the DM sees this! Art director Colorful Connection Raymond C. Young Larry W. Smith 34 Whats the puzzle within this puzzle? A fantasy crossword for gamers. Production staff The Voyage of the Princess Ark Bruce A. Heard Gaye OKeefe Angelika Lokotz 41 What happens when a D&D® game character dies? Tracey Zamagne Mary Chudada Your Own Treasure Hunt Robin Rist 52 When funds run low in your gaming club, its time for a fund-raising Subscriptions adventure. Janet L. Winters The Role of Computers Hartley, Patricia, and Kirk Lesser U.S. advertising 57 A visit with Dr. Brain, Elvira, and the Simpsons. -
Norse Monstrosities in the Monstrous World of J.R.R. Tolkien
Norse Monstrosities in the Monstrous World of J.R.R. Tolkien Robin Veenman BA Thesis Tilburg University 18/06/2019 Supervisor: David Janssens Second reader: Sander Bax Abstract The work of J.R.R. Tolkien appears to resemble various aspects from Norse mythology and the Norse sagas. While many have researched these resemblances, few have done so specifically on the dark side of Tolkien’s work. Since Tolkien himself was fascinated with the dark side of literature and was of the opinion that monsters served an essential role within a story, I argue that both the monsters and Tolkien’s attraction to Norse mythology and sagas are essential phenomena within his work. Table of Contents Abstract Acknowledgements 3 Introduction 4 Chapter one: Tolkien’s Fascination with Norse mythology 7 1.1 Introduction 7 1.2 Humphrey Carpenter: Tolkien’s Biographer 8 1.3 Concrete Examples From Jakobsson and Shippey 9 1.4 St. Clair: an Overview 10 1.5 Kuseela’s Theory on Gandalf 11 1.6 Chapter Overview 12 Chapter two: The monsters Compared: Midgard vs Middle-earth 14 2.1 Introduction 14 2.2 Dragons 15 2.3 Dwarves 19 2.4 Orcs 23 2.5 Wargs 28 2.6 Wights 30 2.7 Trolls 34 2.8 Chapter Conclusion 38 Chapter three: The Meaning of Monsters 41 3.1 Introduction 41 3.2 The Dark Side of Literature 42 3.3 A Horrifically Human Fascination 43 3.4 Demonstrare: the Applicability of Monsters 49 3.5 Chapter Conclusion 53 Chapter four: The 20th Century and the Northern Warrior-Ethos in Middle-earth 55 4.1 Introduction 55 4.2 An Author of His Century 57 4.3 Norse Warrior-Ethos 60 4.4 Chapter Conclusion 63 Discussion 65 Conclusion 68 Bibliography 71 2 Acknowledgements First and foremost I have to thank the person who is evidently at the start of most thesis acknowledgements -for I could not have done this without him-: my supervisor. -
Sample File 100 Years Have Passed Since Mankind Revolted and Slew the Sorcerer Kings
Sample file 100 years have passed since mankind revolted and slew the Sorcerer Kings. Now, the survivors of five ancient empires begin to rebuild, placing new lives and hopes on the ashes of old. However, even as life continues an ancient and forgotten evil stirs awaiting its moment to strike against mankind. Explore a war-torn land where the struggle for survival continues as new kingdoms arise to impose their will upon the masses. Vicious warlords fight to control territories carved out of the Fallen Empires. Imposing magicians emerge claiming the legacy of the Sorcerer Kings. High Priests of long forgotten gods and goddesses amass wealth in the name of divine right while warrior-monks, devoted to a banished god, patrol the lands bringing justice to people abandoned by their rulers. Tales of the Fallen Empire is a classic Swords and Sorcery setting compatible with the Dungeon Crawl Classics Role Playing Game. Within these pages is a detailed post-apocalyptic fantasySample setting file taking you through an ancient realm that is fighting for its survival and its humanity. Seek your fortune or meet your fate in the burning deserts of the once lush and vibrant land of Vuul, or travel to the humid jungles of Najambi to face the tribes of the Man-Apes and their brutal sacrificial rituals. Within this campaign setting you will find: D 6 new classes: Barbarian, Witch, Draki, Sentinel, Man-Ape, & Marauder D Revised Wizard Class (The Sorcerer) D New Spells D New Creatures D Seafaring and Ritual Magic Rules D A detailed setting inspired by the works of Fritz Lieber, Robert E. -
Shamanic Wisdom, Parapsychological Research and a Transpersonal View: a Cross-Cultural Perspective Larissa Vilenskaya Psi Research
International Journal of Transpersonal Studies Volume 15 | Issue 3 Article 5 9-1-1996 Shamanic Wisdom, Parapsychological Research and a Transpersonal View: A Cross-Cultural Perspective Larissa Vilenskaya Psi Research Follow this and additional works at: http://digitalcommons.ciis.edu/ijts-transpersonalstudies Part of the Philosophy Commons, Psychology Commons, and the Religion Commons Recommended Citation Vilenskaya, L. (1996). Vilenskaya, L. (1996). Shamanic wisdom, parapsychological research and a transpersonal view: A cross-cultural perspective. International Journal of Transpersonal Studies, 15(3), 30–55.. International Journal of Transpersonal Studies, 15 (3). Retrieved from http://digitalcommons.ciis.edu/ijts-transpersonalstudies/vol15/iss3/5 This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License. This Article is brought to you for free and open access by the Journals and Newsletters at Digital Commons @ CIIS. It has been accepted for inclusion in International Journal of Transpersonal Studies by an authorized administrator of Digital Commons @ CIIS. For more information, please contact [email protected]. SHAMANIC WISDOM, PARAPSYCHOLOGICAL RESEARCH AND A TRANSPERSONAL VIEW: A CROSS-CULTURAL ' PERSPECTIVE LARISSA VILENSKAYA PSI RESEARCH MENLO PARK, CALIFORNIA, USA There in the unbiased ether our essences balance against star weights hurled at the just now trembling scales. The ecstasy of life lives at this edge the body's memory of its immutable homeland. -Osip Mandelstam (1967, p. 124) PART I. THE LIGHT OF KNOWLEDGE: IN PURSUIT OF SLAVIC WISDOM TEACHINGS Upon the shores of afar sea A mighty green oak grows, And day and night a learned cat Walks round it on a golden chain. -
A Saga of Odin, Frigg and Loki Pdf, Epub, Ebook
DARK GROWS THE SUN : A SAGA OF ODIN, FRIGG AND LOKI PDF, EPUB, EBOOK Matt Bishop | 322 pages | 03 May 2020 | Fensalir Publishing, LLC | 9780998678924 | English | none Dark Grows the Sun : A saga of Odin, Frigg and Loki PDF Book He is said to bring inspiration to poets and writers. A number of small images in silver or bronze, dating from the Viking age, have also been found in various parts of Scandinavia. They then mixed, preserved and fermented Kvasirs' blood with honey into a powerful magical mead that inspired poets, shamans and magicians. Royal Academy of Arts, London. Lerwick: Shetland Heritage Publications. She and Bor had three sons who became the Aesir Gods. Thor goes out, finds Hymir's best ox, and rips its head off. Born of nine maidens, all of whom were sisters, He is the handsome gold-toothed guardian of Bifrost, the rainbow bridge leading to Asgard, the home of the Gods, and thus the connection between body and soul. He came round to see her and entered her home without a weapon to show that he came in peace. They find themselves facing a massive castle in an open area. The reemerged fields grow without needing to be sown. Baldur was the most beautiful of the gods, and he was also gentle, fair, and wise. Sjofn is the goddess who inclines the heart to love. Freyja objects. Eventually the Gods became weary of war and began to talk of peace and hostages. There the surviving gods will meet, and the land will be fertile and green, and two humans will repopulate the world. -
Races Racial Characteristics the Races of Athas Did Not Come Into Being Nor Did They Evolve in the Same Way As Most Other D&D Campaign Worlds
Chapter Two: Races Racial Characteristics The races of Athas did not come into being nor did they evolve in the same way as most other D&D campaign worlds. As such, most of them, though they might resemble their D&D counterparts, differ greatly from them in many ways. Ability Adjustment The following table details the ability adjustment of each PC race of the DARK SUN setting. Table 2-1: Racial Ability Adjustment Race Ability adjustment Aarakocra, Silvaarak -2 Strenght, +4 Dexterity, -2 Constitution Dwarf +2 Strenght, -2 Dexterity, +4 Constitution, -2 Charisma Elf -2 Strenght, +4 Dexterity, -4 Constitution, +2 Intelligence, -2 Wisdom Half-elf +2 Dexterity, -2 Constitution, -2 Charisma Half-giant +8 Strenght, -2 Dexterity, +4 Constitution, -4 Intelligence, -2 Wisdom, -4 Charisma Halfling, Feral -4 Strenght, +4 Dexterity, -2 Constitution, +2 Wisdom, -2 Charisma Halfling, Rhul-thaun -4 Strenght, +2 Dexterity, +2 Wisdom Human None Mul +4 Strenght, +2 Constitution, -2 Intelligence, -2 Charisma Pterran +2 Strenght, -2 Dexterity, +2 Wisdom Thri-Kreen, Jeral +4 Dexterity, -2 Constitution, +2 Wisdom, -4 Charisma Thri-Kreen, To’ksa +4 Dexterity, -2 Intelligence, +2 Wisdom, -4 Charisma Psion Favored Class In the DARK SUN setting, most humanoid races have in natural potential for psionic power. This is reflected by the fact that every PC race has psion as a additional favored class, which functions exactly and equally like the other. Powerful Races Some of the DARK SUN setting races have level adjustment. Moreover, thri-kreen and half-giants have Equivalent Character Levels of 3 and 4, which makes them available only for 3rd or 4th level characters, respectively. -
A New Year's Greetin
THE 8ID0HANTA DEEPIKA OR The Light of Truth. A Monthly Journal, Devoted to ReligioM, Philosophy^ Littrat%tt\ Scknu 6<. •n tlM qummn'u CoflUMmonUiaii Dkj, IMT, VolVn APRIL 1906 No I A NEW YEAR'S GREETIN This Agaval is by a minstrel, known to us as Kanyan or *'Singer' of the flowery hill, who was a court poet and friend of Ko Pferum Coran of Urraiyur—a little, it may be, before the data of the Kurral. See Purra Nannurru 67, 191, 192, 212. mekjuu^ tSpa-^ir €Uirjnr;^ QKirft£fiLti ^ea^^^ti ^eu^Qt^ir ^csr«r:—^ Si^O/fmr LuS^^jfuh SjtoQut;—Qp^Mr fill^DHAKTA DKKPTKA, euTssrii ^^a^Slaff? lu/r^^i sisoQuTQ^ Lpei>ei€0 Qu.iturfpjM li/rsuyS^u u(B^Ui i^dsasrQuir^ ^tsST (ipsnpsuij^u zjCFe-ii) gtcstu^ ^p(peo/r/r QuiPiQfUir^ff tSoj^^Sfiiii -r- THE SAGES. To lis all toAvns arc one, all men our kin. Life's gooi comes not from others' gift, nor ill Man s pains and pains' relief ?.re from within. Death s no new thing; nor do our bosoms thrill When joyous life seems like a luscious draught. AVhen grieved, y\c patient suffer; for, we deem This much-praised life of ours a fragile raft Borne dowii tiie waters of some mountain stream That o'er Jiuge bouldere roaring seeks the plain. Tho' storms Avith lightnings' ilash from darken d skica Descend, tho raft goes on as fates ordain. Thus have we seen in visions of the wsc!— We marvel Jiiot at greatness of tlie great; Still less despise we men of low estate. -
Panel 4 the Creation of Midgard from Ymir the Giant
CREATING THE WORLD FROM YMIR By Mackenzie Stewart THE BEGINNING ‘In no way do we accept him as a god. He was evil, as are all his descendants; we call them frost giants. It is said that as he slept he took to sweating. Then, from under his left arm grew a male and female, while one of his legs got a son with the other. From here the clans that are called the frost giants. The old frost giant, him we call Ymir’ - Snorri Sturluson, The Prose Edda, 14-15 ‘where did Ymir live, and what did he live on?’ ‘Next what happened that as the icy rime dripped, the cow called Audhumla was formed. Four rivers of milk ran from her udders, and she nourished Ymir.’ - Snorri Sturluson, The Prose Edda, 15 ‘She licked the blocks of ice, which were salty. As she licked these stones of icy rime the first day, the hair of a man appeared in the blocks towards the evening. On the second day came the man’s head, and on the third day, the whole man. He was called Buri, and he was beautiful, big and strong. He had a son called Bor, who took as his wife the woman called Bestla. She was the daughter of Bolthorn the giant, and they had three sons. One was called Odin, another Vili and the third Ve.’ - Snorri Sturluson, The Prose Edda, 15 Ymir suckles the udder of Auðumbla as she licks Búri out of the ice painting by Nicolai Abildgaard, 1790 THE DEATH ‘The sons of Bor killed the giant Ymir’…’When he fell, so much blood gushed from his wounds that with it they drowned all the race of the frost giants except for one who escaped with his household. -
Fantasy Roleplaying System Gold Edition
Fantasy Roleplaying System Gold Edition BBWG_r19.inddWG_r19.indd 1 55/26/11/26/11 112:182:18 PPMM OriginalCredit Concept Due Head Wizard Luke Crane and Dan Abram Chris Allingham Burning Wheel Concept and Design Fight Captains Ian Marshall, Jacob Norwood Luke Crane Burning Wheel Development Founder of Dynasties Bob Doherty Chris Allingham, Luke Crane, Radek Drozdalski, Ian Marshall, Thor Olavsrud, Speaker of the Secret Language Rich Soto and Peter Tierney Radek Frozdalski Circles Concept Thor Olavsrud Proofreading Thor Olavsrud, Topi Makkonen, Mayuran Character Burner Development Tiruchelvam, Alexander Newman, Drozferatu Luke Crane, Pete Tierney, Radek Drozdalski, Thor Olavsrud, Chris “Master Burning Wheel Gold Burner” Allingham, Aaron Brown, Rich Development Soto, Danaher Dempsey, George Thompson Luke Crane, Thor Olavsrud, Radek and Mike VanHelder Drozdalski, Anthony Hersey, Jake Norwood, Topi Makkonen, Rich Soto, Michael Trait, Skill and Spell Help Prescott, Keith Senkowski, Carly Bogen, Pete Tierney, Thor Olavsrud, Radek Jared Sorensen, Wilhelm Fitzpatrick Drozdalski and Bob Doherty Grandsire of the Elves Additional Advice Bob Doherty and Development Don Corcoran, Jason Roberts, Ron Edwards, Burning Internets Jared Sorensen, D. Vincent Baker, George Colin Cathexis Booth Thompson, Kaare Berg, Alexander Cherry, Cave Troll Tony Hamilton, Wilhelm Fitzpatrick, Andy Action Louis Nava and the most sagacious and wise members of RPG.net, indie-rpgs.com, Charts and Sheets nerdnyc.com and burningwheel.org Ben Morgan Content Editor Cover Illustrations Thor Olavsrud Kurt Komoda Copy Editor Rich Forest Burning Wheel on the Web www.burningwheel.com www.nerdnyc.com www.rpg.net BBWG_r19.inddWG_r19.indd 2 55/26/11/26/11 112:182:18 PPMM Burning Wheel Spot Illustrations Karlman, for coming up with so many damn and Thumbnails cool ideas.