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Legends of Athas
Trade Lords An Athasian Guide to Trade and Commerce Credits Designers: Brax, Jon // Oracle Development Team: Bryan Bock, Jan Groeneveld Editors: Brax Layout: Bruno Fernandes, Fabrício Lopes Cover Artist: John Thompson Interior Artists: John Thompson, David O. Miller, John Dollar, Nelson Baietti Pimentel Resources: Dune Trader, Ivory Triangle, Mind Lords of the Last Sea, Wandererʹs Chronicle, Lost Cities of the Trembling Plains © 2007 John Thompson Requires the use of the Dungeons & Dragons, Third Edition Core Books published by Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision. Wizards of the Coast is a trademark of Wizards of the Coast, Inc. in the United States and other countries and is used with permission. Legal Notice: Dungeons and Dragons®, D&D, and Dark Sun® are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. This Dark Sun on‐line product has been recognized by Wizards of the Coast as an Official Dark Sun release on the Internet. The content here in is considered to be derivative work (as it is based on the intellectual property owned by Wizards of the Coast), and the articles within are jointly owned by both Wizards of the Coast and their authors. As such neither can do anything outside the official website without the permission of the other. This project may be reproduced for personal use, but may not be used to generate revenue. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Open Game Content and Dark Sun Copyrights: This edition of Trade Lords is produced under version 1.0, 1.0a, and/or draft versions of the Open Game License, the d20 System Trademark Logo Guide, and System Reference Document by permission of Wizards of the Coast. -
AD Ungeons & D Ragon R Oleplay in G G Ame S Upplement IS SUE 3
ISSUE 391 | SEptEmbEr 2010 A Dungeons & Dragons® Roleplaying Game Supplement ® Contents Features 5 Dark Sun: Hunters in tHe WastelanD 41 Class Acts: Essentials PyromanCer By Chris Sims By Mike Mearls Ferocious beasts roam the wild places of Athas, making them deadly regions The school of pyromantic magic attracts a certain type of mage: the for travelers. But the wastelands are also fertile ground for hunters. aggressive, the impatient, the angry, and sometimes the doomed. 12 ShaDar-kai in tHe Realms 45 Class Acts: Essentials Staff FigHter By Robert J. Schwalb By Rodney Thompson The shadar-kai are new to Faerûn, and they have much to learn as they The staff is an ancient and simple weapon. Its unpretentious appearance can explore their new home. mask an efficient lethality. 18 Playtest: Essentials Assassin 49 Winning RaCes: DWarves of tHe All-FatHer By Rodney Thompson By Matt Sernett The Player’s Essentials assassin makes its entrance in playtest form. We want Dwarves honor Moradin through prayer and tradition. We honor dwarves your feedback! with a selection of new feats. 38 Class Acts: BattleminDs 52 Winning RaCes: Genasi By Scott Fitzgerald Gray By Peter Schaefer The Ghosts of Nerath are among the last remnants of that fallen empire. Too many genasi lead lives of forced servitude in the Elemental Chaos. The Their quest is to restore the ancient glory that was lost. Amethyst Sea exists to free them. 55 Winning RaCes: Muls By Robert J. Schwalb Muls are iconic to the harsh world of Athas, but you can still import them to other campaigns. -
Dragon Magazine #180
SPECIAL ATTRACTIONS AD&D Trading Cards TSR staff Issue # 180 Insert Your preview of the 1992 series is here in this issue! Vol. XVI, No. 11 April 1992 OTHER FEATURES Publisher Not Quite the Frontispiece Ken Widing James M. Ward 9 Our April Fools section wandered off. Just enjoy. Suspend Your Disbelief! Tanith Tyrr Editor 10 Maybe its fantasy, but your campaign must still make sense! Roger E. Moore Not Another Magical Sword!?! Charles Rodgers Fiction editor 14 Why own just any old magical sword when you can own a legend? Barbara G. Young Role-playing Reviews Rick Swan 18 A good day for the thought police: three supplements on psionics. Associate editor Dale A. Donovan Your Basic Barbarian Lee A. Spain 24 So your fighter has a 6 intelligence. Make the most of it. Editorial assistant Wolfgang H. Baur Hot Night in the Old Town Joseph R. Ravitts 28 If your cleric thinks his home life is dull, wait till the DM sees this! Art director Colorful Connection Raymond C. Young Larry W. Smith 34 Whats the puzzle within this puzzle? A fantasy crossword for gamers. Production staff The Voyage of the Princess Ark Bruce A. Heard Gaye OKeefe Angelika Lokotz 41 What happens when a D&D® game character dies? Tracey Zamagne Mary Chudada Your Own Treasure Hunt Robin Rist 52 When funds run low in your gaming club, its time for a fund-raising Subscriptions adventure. Janet L. Winters The Role of Computers Hartley, Patricia, and Kirk Lesser U.S. advertising 57 A visit with Dr. Brain, Elvira, and the Simpsons. -
Alliance Game Distributors Aaw Games Akibabus Alc
GAMES ALLIANCE GAME AKIBABUS ARES GAMES DISTRIBUTORS GAMES BOXITALE: ELITE EXPLORERS An innovative table top game that uses a smartphone/tablet to stream an animated series taking place in a galactic universe. Captain Kadara has a secret THIS WAR OF MINE: TALES FROM mission of investigating the existence of BOXITALE: MINI BOXITALE THE RUINED CITY EXPANSION an unknown space station found on an Boxitale mini assembly adventure game As the siege of Pogoren escalates, its asteroid near Venus. He assembles a uses a smartphone/tablet to stream an citizens must employ new methods of team that includes: Lumi, an I-can- fix- original animated story. The story is survival. Players are forced underground all- technician, a professor and the kids. full of challenges that need to be solved to protect themselves from shelling only to discover that the city sewers have a ART FROM PREVIOUS ISSUE Together, they discover the truth about using Boxitale’s special patent pending the space station and they need to face connectors and rods. Once built, the result lot to offer - both in terms of danger and GAME TRADE MAGAZINE #225 the upcoming challenges that come with is uploaded into the story. Scheduled to opportunities. As if this was not enough, GTM contains articles on gameplay, this new knowledge. The kids use various ship in September 2018. newcomers from the countryside bring previews and reviews, game related crafted technics and a lot of imagination AKB 1300002 ............................$35.00 tales of atrocities as well as supplies fiction, and self contained games and and creativity to solve the challenges from their destroyed homes. -
Cartography and the Conception, Conquest and Control of Eastern Africa, 1844-1914
Delineating Dominion: Cartography and the Conception, Conquest and Control of Eastern Africa, 1844-1914 DISSERTATION Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in the Graduate School of The Ohio State University By Robert H. Clemm Graduate Program in History The Ohio State University 2012 Dissertation Committee: John F. Guilmartin, Advisor Alan Beyerchen Ousman Kobo Copyright by Robert H Clemm 2012 Abstract This dissertation documents the ways in which cartography was used during the Scramble for Africa to conceptualize, conquer and administer newly-won European colonies. By comparing the actions of two colonial powers, Germany and Britain, this study exposes how cartography was a constant in the colonial process. Using a three-tiered model of “gazes” (Discoverer, Despot, and Developer) maps are analyzed to show both the different purposes they were used for as well as the common appropriative power of the map. In doing so this study traces how cartography facilitated the colonial process of empire building from the beginnings of exploration to the administration of the colonies of German and British East Africa. During the period of exploration maps served to make the territory of Africa, previously unknown, legible to European audiences. Under the gaze of the Despot the map was used to legitimize the conquest of territory and add a permanence to the European colonies. Lastly, maps aided the capitalist development of the colonies as they were harnessed to make the land, and people, “useful.” Of special highlight is the ways in which maps were used in a similar manner by both private and state entities, suggesting a common understanding of the power of the map. -
Races Racial Characteristics the Races of Athas Did Not Come Into Being Nor Did They Evolve in the Same Way As Most Other D&D Campaign Worlds
Chapter Two: Races Racial Characteristics The races of Athas did not come into being nor did they evolve in the same way as most other D&D campaign worlds. As such, most of them, though they might resemble their D&D counterparts, differ greatly from them in many ways. Ability Adjustment The following table details the ability adjustment of each PC race of the DARK SUN setting. Table 2-1: Racial Ability Adjustment Race Ability adjustment Aarakocra, Silvaarak -2 Strenght, +4 Dexterity, -2 Constitution Dwarf +2 Strenght, -2 Dexterity, +4 Constitution, -2 Charisma Elf -2 Strenght, +4 Dexterity, -4 Constitution, +2 Intelligence, -2 Wisdom Half-elf +2 Dexterity, -2 Constitution, -2 Charisma Half-giant +8 Strenght, -2 Dexterity, +4 Constitution, -4 Intelligence, -2 Wisdom, -4 Charisma Halfling, Feral -4 Strenght, +4 Dexterity, -2 Constitution, +2 Wisdom, -2 Charisma Halfling, Rhul-thaun -4 Strenght, +2 Dexterity, +2 Wisdom Human None Mul +4 Strenght, +2 Constitution, -2 Intelligence, -2 Charisma Pterran +2 Strenght, -2 Dexterity, +2 Wisdom Thri-Kreen, Jeral +4 Dexterity, -2 Constitution, +2 Wisdom, -4 Charisma Thri-Kreen, To’ksa +4 Dexterity, -2 Intelligence, +2 Wisdom, -4 Charisma Psion Favored Class In the DARK SUN setting, most humanoid races have in natural potential for psionic power. This is reflected by the fact that every PC race has psion as a additional favored class, which functions exactly and equally like the other. Powerful Races Some of the DARK SUN setting races have level adjustment. Moreover, thri-kreen and half-giants have Equivalent Character Levels of 3 and 4, which makes them available only for 3rd or 4th level characters, respectively. -
Twenty Years in the Himalaya
=a,-*_ i,at^s::jg£jgiTg& ^"t^f. CORNELL UNIVERSITY Hi. LBRAR^ OLIN LIBRARY - CIRCULATION DATE DUE 1 :a Cornell University Library DS 485.H6B88 Twenty years In the Himalaya, 3 1924 007 496 510 Cornell University Library The original of this book is in the Cornell University Library. There are no known copyright restrictions in the United States on the use of the text. http://www.archive.org/details/cu31924007496510 TWENTY YEARS IN THE HIMALAYA (^- /^^vc<- 02. <f- \t,V^. fqi<o- LOHDON Er)"WAHE ATlTSIOLri TWENTY YEAES IN THE HIMALAYA BY Major the Hon. C. G. BRUCE, M.V.O. FIFTH GOORKHA RIFLES WITH 60 ILLUSTRATIONS AND A MAP LONDON ' EDWARD ARNOLD ';i ipubUsbcr to tbe 3n5(a ©fftcc rr 1910 ' '\ All rights reserved fr [) • PREFACE I AM attempting in this book to give to those interested in " Mountain Travel and Mountain Exploration, who have not been so luckily placed as myself, some account of the Hindu Koosh and Himalaya ranges. My wanderings cover a period of nineteen years, during which I have not been able to do more than pierce these vast ranges, as one might stick a needle into a bolster, in many places ; for no one can lay claim to a really intimate knowledge of the Himalaya alone, as understood in the mountaineering sense at home. There are still a great number of districts which remain for me new ground, as well as the 500 miles of the Himalaya included in " Nepal," which, to all intents and purposes, is still unexplored. My object is to try and show the great contrasts between people, country, life, etc. -
Download Rise of the Dungeon Master; Gary Gygax and The
(# Download Rise of the Dungeon Master: Gary Gygax and the Creation of D&D download books as pdf files ID:jeezra Description: Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story.Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game, determining the rules and inventing the signature 20-sided dice. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. -
Foregrounding Narrative Production in Serial Fiction Publishing
University of Rhode Island DigitalCommons@URI Open Access Dissertations 2017 To Start, Continue, and Conclude: Foregrounding Narrative Production in Serial Fiction Publishing Gabriel E. Romaguera University of Rhode Island, [email protected] Follow this and additional works at: https://digitalcommons.uri.edu/oa_diss Recommended Citation Romaguera, Gabriel E., "To Start, Continue, and Conclude: Foregrounding Narrative Production in Serial Fiction Publishing" (2017). Open Access Dissertations. Paper 619. https://digitalcommons.uri.edu/oa_diss/619 This Dissertation is brought to you for free and open access by DigitalCommons@URI. It has been accepted for inclusion in Open Access Dissertations by an authorized administrator of DigitalCommons@URI. For more information, please contact [email protected]. TO START, CONTINUE, AND CONCLUDE: FOREGROUNDING NARRATIVE PRODUCTION IN SERIAL FICTION PUBLISHING BY GABRIEL E. ROMAGUERA A DISSERTATION SUBMITTED IN PARTIAL FULLFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY IN ENGLISH UNIVERSITY OF RHODE ISLAND 2017 DOCTOR OF PHILOSOPHY DISSERTATION OF Gabriel E. Romaguera APPROVED: Dissertation Committee: Major Professor Valerie Karno Carolyn Betensky Ian Reyes Nasser H. Zawia DEAN OF THE GRADUATE SCHOOL UNIVERSITY OF RHODE ISLAND 2017 Abstract This dissertation explores the author-text-reader relationship throughout the publication of works of serial fiction in different media. Following Pierre Bourdieu’s notion of authorial autonomy within the fields of cultural production, I trace the outside influence that nonauthorial agents infuse into the narrative production of the serialized. To further delve into the economic factors and media standards that encompass serial publishing, I incorporate David Hesmondhalgh’s study of market forces, originally used to supplement Bourdieu’s analysis of fields. -
Campaign Setting
TM Campaign Setting Lead Designer Wolfgang Baur Chapter Design Cover Art Jeff Grubb, Brandon Hodge, Christina Stiles, and Dan Voyce Aaron Miller Additional Design Interior Art Ben Armitage, Michael Franke, Ed Greenwood,Josh Jarman, Darren Calvert, Nicole Cardiff, Richard Clark, Storn Cook, Michael Kortes, Chris Lozaga, Michael Matkin, Ben McFarland, Emile Denis, Rick Hershey, Michael Jaecks, Stephanie Law, Chad Middleton, Carlos Ovalle, Adam Roy, and Henry Wong Pat Loboyko, Malcolm McClinton, Aaron Miller, Marc Radle, Game Material Development Blanca Martinez de Rituerto, Mark Smylie, Hugo Solis, Sigfried Trent Christophe Swal, Stephen Wood, and Kieran Yanner AGE Appendix Cartography and Heraldry Josh Jarman, with additional design by Simon English, Jonathan Roberts, Sean Macdonald, Lucas Haley Emmet Byrne, Daniel Perez, Jesse Butler, and Wolfgang Baur Cover Graphic Design Editor Callie Winters Michele Carter Layout Proofreading Callie Winters Chris Harris, Ed Possing, and Joey Smith Indexer Lori Ann Curley Dedication: This book is dedicated to my parents, Werner and Renate Baur, who many years ago gave me a little blue box with a dragon on the cover. Thank you for always supporting my love of fantasy, gaming, and legends. Setting Champions Champion of Midgard: Steve Geddes Despot of the Ruby Sea: Carlos Ovalle Exarch of the Magocracy: Christopher Lozaga Druid of the Emerald Order: Shawn “Bran Ravensong” Nolan God-King of Nuria-Natal: Henry Wong Lord of Thunder Mountain: DJ Yoho Lord of Midgard: Sebastian Dietz River King of the Arbonesse: Chad Middleton Sultana of the Empire: Christina Stiles Midgard Campaign Setting is © 2012 Open Design LLC. All rights reserved. Midgard, Open Design, Kobold Press, Free City of Zobeck, and their associated logos are trademarks of Open Design LLC. -
Palgrave Macmillan X PREFACE
The Evolution of Modern Fantasy From Antiquarianism to the Ballantine Adult Fantasy Series Jamie Williamson palgrave macmillan x PREFACE some cohesion. On the other hand, this approach tends toward oversim plification and breeds a kind of tunnel vision. One area which that tunnel vision has largely eliminated from consid eration in histories of fantasy has been the narrative poetry, some quite long, of the eighteenth and nineteenth centuries: work that engaged similar subject matter, identifieditself with similar areas of premodem and tradi tional narrative, and was widely read by many of the writers of the BAFS Introduction canon. Another area, not neglected but needing some refinement of per spective, has to do with those "epics and romances and sagas": they are gen erally alluded to rather indiscriminately as stufffrom (vaguely) "way back Charting the Terrain then." But modern access to these works is via scholarly editions, transla tions, epitomes, and retellings, themselves reflectingmodern perspectives; to readers of two centuries ago, the medieval Arthurian romances seeing print forthe first time were as new as Pride and Prejudice. My contention is that what we call modern fantasywas in facta creative extension of the he coalesc�ce of fantasy-thatcontem or ry l ter cat go y wh s _ _ r, � � �,:, � � � : antiquarian work that made these older works available. The history here, Tname most readily evokes notions of epic trilogies witb mythic then, begins in the eighteenth century. settings and characters-into a discrete genre occurred quite recently and This is, obviously, a wide arc to cover, and the following, of necessity, abruptly, a direct result of the crossing of a resurgence of interest in Ameri treats individual authors and works with brevity; detailed close readinghas can popular "Sword and Sorcery" in the early 1960s with the massive com been avoided. -
The Ends of Slavery in Barotseland, Western Zambia (C.1800-1925)
Kent Academic Repository Full text document (pdf) Citation for published version Hogan, Jack (2014) The ends of slavery in Barotseland, Western Zambia (c.1800-1925). Doctor of Philosophy (PhD) thesis, University of Kent,. DOI Link to record in KAR https://kar.kent.ac.uk/48707/ Document Version UNSPECIFIED Copyright & reuse Content in the Kent Academic Repository is made available for research purposes. Unless otherwise stated all content is protected by copyright and in the absence of an open licence (eg Creative Commons), permissions for further reuse of content should be sought from the publisher, author or other copyright holder. Versions of research The version in the Kent Academic Repository may differ from the final published version. Users are advised to check http://kar.kent.ac.uk for the status of the paper. Users should always cite the published version of record. Enquiries For any further enquiries regarding the licence status of this document, please contact: [email protected] If you believe this document infringes copyright then please contact the KAR admin team with the take-down information provided at http://kar.kent.ac.uk/contact.html The ends of slavery in Barotseland, Western Zambia (c.1800-1925) Jack Hogan Thesis submitted to the University of Kent for the degree of Doctor of Philosophy August 2014 Word count: 99,682 words Abstract This thesis is primarily an attempt at an economic history of slavery in Barotseland, the Lozi kingdom that once dominated the Upper Zambezi floodplain, in what is now Zambia’s Western Province. Slavery is a word that resonates in the minds of many when they think of Africa in the nineteenth century, but for the most part in association with the brutalities of the international slave trades.