Norse Monstrosities in the Monstrous World of J.R.R. Tolkien
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Teutonic Mythology: Gods and Goddesses of the Northland
TTeeuuttoonniicc MMyytthhoollooggyy Gods and Goddesses of the Northland by Viktor Rydberg IN THREE VOLUMES Vol. II NORRŒNA SOCIETY LONDON - COPENHAGEN - STOCKHOLM - BERLIN - NEW YORK 1907 TABLE OF CONTENTS VOLUME II 53. Myth in Regard to the Lower World — 353 54. Myth Concerning Mimer’s Grove — 379 55. Mimer’s Grove and Regeneration of the World — 389 56. Gylfaginning’s Cosmography — 395 57. The Word Hel in Linguistic Usage — 406 58. The Word Hel in Vegtamskvida and in Vafthrudnersmal — 410 59. Border Mountain Between Hel and Nifelhel — 414 60. Description of Nifelhel — 426 61. Who the Inhabitants of Hel are — 440 62. The Classes of Beings in Hel — 445 63. The Kingdom of Death — 447 64. Valkyries, Psycho-messengers of Diseases — 457 65. The Way of Those who Fall by the Sword — 462 66. Risting with the Spear-point — 472 67. Loke’s Daughter, Hel — 476 68. Way to Hades Common to the Dead — 482 69. The Doom of the Dead — 485 70. Speech-Runes Ords Tírr Námæli — 490 71. The Looks of the Thingstead — 505 72. The Hades Drink — 514 73. The Hades Horn Embellished with Serpents — 521 74. The Lot of the Blessed — 528 75. Arrival at the Na-gates — 531 76. The Places of Punishment — 534 77. The Hall in Nastrands — 540 78. Loke’s Cave of Punishment — 552 79. The Great World-Mill — 565 80. The World-Mill — 568 81. The World-Mill makes the Constellations Revolve — 579 82. Origin of the Sacred Fire — 586 83. Mundilfore’s Identity with Lodur — 601 84. Nat, Mother of the Gods — 608 85. -
The Lord of the Rings: the Card Game Scenarios, a Select Few Are Only Intended for Use When Playing the Scenarios Presented in the Hobbit Saga Expansions
The Hobbit: On the Doorstep features new cards that players may use to customize their decks when playing the scenarios in The Hobbit Saga Expansions. While most of the included player cards are fully compatible with all published The Lord of the Rings: The Card Game scenarios, a select few are only intended for use when playing the scenarios presented in The Hobbit Saga Expansions. Component Overview ™ The Hobbit: On the Doorstep includes the following components: - This rules insert - 165 cards, consisting of: - 5 Hero Cards “He was trembling with fear, but his little face was set and grim. Already he was a very different hobbit from the one - 45 Player Cards that had run out without a pocket-handkerchief from Bag- - 102 Encounter Cards End long ago. He had not had a pocket-handkerchief for ages. He loosened his dagger in its sheath, tightened his - 13 Quest Cards belt, and went on.” There is an online tutorial for the game available at –J.R.R. Tolkien, The Hobbit http://www.fantasyflightgames.com/lotr-tutorial You can enter and track your plays and scores of these scenarios and others online through The Lord of the Welcome to The Hobbit: On the Doorstep, the second and Rings: The Card Game Quest Log at http://www. final part of The Hobbit Saga Expansion for The Lord of the fantasyflightgames.com/lotr-questlog. Rings: The Card Game! Unlike other The Lord of the Rings: The Card Game expansions, which explore new adventures set in Middle- Saga Expansion Player Cards earth, the Saga Expansions give players the opportunity to directly participate in, or even recreate, the narrative events All of the player cards in this saga expansion are fully described in the classic novels written by J.R.R. -
The Roots of Middle-Earth: William Morris's Influence Upon J. R. R. Tolkien
University of Tennessee, Knoxville TRACE: Tennessee Research and Creative Exchange Doctoral Dissertations Graduate School 12-2007 The Roots of Middle-Earth: William Morris's Influence upon J. R. R. Tolkien Kelvin Lee Massey University of Tennessee - Knoxville Follow this and additional works at: https://trace.tennessee.edu/utk_graddiss Part of the Literature in English, British Isles Commons Recommended Citation Massey, Kelvin Lee, "The Roots of Middle-Earth: William Morris's Influence upon J. R. R. olkien.T " PhD diss., University of Tennessee, 2007. https://trace.tennessee.edu/utk_graddiss/238 This Dissertation is brought to you for free and open access by the Graduate School at TRACE: Tennessee Research and Creative Exchange. It has been accepted for inclusion in Doctoral Dissertations by an authorized administrator of TRACE: Tennessee Research and Creative Exchange. For more information, please contact [email protected]. To the Graduate Council: I am submitting herewith a dissertation written by Kelvin Lee Massey entitled "The Roots of Middle-Earth: William Morris's Influence upon J. R. R. olkien.T " I have examined the final electronic copy of this dissertation for form and content and recommend that it be accepted in partial fulfillment of the equirr ements for the degree of Doctor of Philosophy, with a major in English. David F. Goslee, Major Professor We have read this dissertation and recommend its acceptance: Thomas Heffernan, Michael Lofaro, Robert Bast Accepted for the Council: Carolyn R. Hodges Vice Provost and Dean of the Graduate School (Original signatures are on file with official studentecor r ds.) To the Graduate Council: I am submitting herewith a dissertation written by Kelvin Lee Massey entitled “The Roots of Middle-earth: William Morris’s Influence upon J. -
ARMIES of the HOBBIT Designer’S Commentary, February 2021
ARMIES OF THE HOBBIT Designer’s Commentary, February 2021 The following commentary is intended to complement the A note on the Allies Matrix: We have had a few questions Armies of The Hobbit. It is presented as a series of questions asking us about the levels of alliance presented in the Allies and answers; the questions are based on ones that have Matrix; ‘should this army be Historical with this one?’, or been asked by players, and the answers are provided by the ‘why isn’t X Historical Allies with Y?’. rules writing team and explain how the rules are intended to be used. The commentaries help provide a default When we developed the Allies Matrix we spent a lot of time setting for your games, but players should always feel free working out timelines, deciding what timelines each Army to discuss the rules before a game, and change things as List represents, and cross referencing these to give the final they see fit if they both want to do so (changes like this are Allies Matrix. usually referred to as ‘house rules’). Historical Allies represent those that actually fought together, Our commentaries are updated regularly; when changes not just co-existed. So, for example, the reason that The are made, any changes from the previous version will be Fellowship are not Historical Allies with the Dead of highlighted in magenta. Where the stated update has a Dunharrow is simply because the Fellowship had been broken note, e.g. ‘Regional update’, this means it has had a local before the Dead were recruited by Aragorn, and so they did update, only in that language, to clarify a translation issue not fight alongside each other. -
Middle-Earth: the Wizards Characters(Hero) Resources(Hero
Middle-earth: The Wizards Card-list (484 cards) Sold in starters and boosters (no cards from other sets needed to play). A booster (15 cards, 36 boosters per display) holds 1 rare, 3 uncommons, and 11 commons. A starter holds a fixed set (at random), 3 rares, 9 uncommons, and 40 commons. R: rare; U: uncommon; CA1: once on general common sheet; CA2: twice on general common sheet; CB1: once on booster-only common sheet; CB2: twice on booster-only common sheet; F#: in # different fixed sets (out of 5). Look at the Fixed pack specs to see what cards are in in which fixed set. Characters (hero) Thorin II R Gwaihir R Risky Blow CA Thranduil F1 Halfling Stealth CB2 Roäc the Raven R Adrazar F1 Vôteli CB Halfling Strength CB2 Sacrifice of Form R Alatar F2 Vygavril R Hauberk of Bright Mail CA Sapling of the White Tree U Anborn U Wacho U Healing Herbs CA2 Scroll of Isildur U Annalena F2 Hiding R Secret Entrance R Aragorn II F1 Resources (hero) Hillmen U Secret Passage CA Arinmîr U A Chance Meeting CB Hobbits R Shadowfax R Arwen R A Friend or Three CB2 Horn of Anor CB Shield of Iron-bound Ash CA2 Balin U Align Palantir U Horses CA Skinbark R Bard Bowman F2 Anduin River CB2 Iron Hill Dwarves F1 Southrons R Barliman Butterbur U Anduril R Kindling of the Spirit CA Star-glass U Beorn F1 Army of the Dead R Knights of Dol Amroth U Stars U Beregond F1 Ash Mountains CB Lapse of Will U Stealth CA Beretar U Athelas U Leaflock U Sting U Bergil U Beautiful Gold Ring CA2 Lesser Ring U Stone of Erech R Bifur CB Beornings F1 Lordly Presence CB2 Sun U Bilbo R Bill -
Health & Safety Handout for Education Abroad Programs
Health & Safety Handout for Education Abroad Programs Program Name: There and Back Again: Experiencing the Cultural and Political Environment of Middle Earth Countries/Cities to be visited during program (overnight stays): Middle Earth Westlands (overnight stays in bold): - Gondor (including Minas Tirith and Osgiliath); - Rohan (including Helms Deep and Edoras) - Eriador (including The Shire, Bree, Rivendell, Moria) The EAO encourages students to take responsibility for their own safety and security by carefully reading the information, advice, and resources provided, including the following websites: CDC Website (Health Information for Travelers): Gondor: http://wwwnc.cdc.gov/travel/destinations/traveler/none/gondor Eriador: http://wwwnc.cdc.gov/travel/destinations/traveler/none/eriador Rohan: http://wwwnc.cdc.gov/travel/destinations/traveler/none/rohan State Department Website (International Travel Information): Gondor: http://travel.state.gov/content/passports/english/country/gondor.html Eriador: http://travel.state.gov/content/passports/english/country/eriador.html Rohan: http://travel.state.gov/content/passports/english/country/rohan.html Students Abroad: http://studentsabroad.state.gov/smarttravel.php Traveling with Disabilities: http://travel.state.gov/content/passports/english/go/disabilities.html LGBT Travel Information: http://travel.state.gov/content/passports/english/go/lgbt.html You should be up to date on routine vaccinations while traveling to any destination. Some additional vaccines may also be required for travel. Routine vaccines include measles-mumps-rubella (MMR) vaccine, diphtheria-tetanus- pertussis vaccine, varicella (chickenpox) vaccine, polio vaccine, and your yearly flu shot. The CDC may also recommend additional vaccines or medications depending on where and when you are traveling. Please consult with your doctor/medical professional if you have questions or concerns regarding which vaccines/medicines are right for you. -
13. the Solar Antler in Sólarljóð
The Waning Sword E Conversion Imagery and Celestial Myth in Beowulf DWARD The Waning Sword Conversion Imagery and EDWARD PETTIT P The image of a giant sword mel� ng stands at the structural and thema� c heart of the Old ETTIT Celestial Myth in Beowulf English heroic poem Beowulf. This me� culously researched book inves� gates the nature and signifi cance of this golden-hilted weapon and its likely rela� ves within Beowulf and beyond, drawing on the fi elds of Old English and Old Norse language and literature, liturgy, archaeology, astronomy, folklore and compara� ve mythology. In Part I, Pe� t explores the complex of connota� ons surrounding this image (from icicles to candles and crosses) by examining a range of medieval sources, and argues that the giant sword may func� on as a visual mo� f in which pre-Chris� an Germanic concepts and prominent Chris� an symbols coalesce. In Part II, Pe� t inves� gates the broader Germanic background to this image, especially in rela� on to the god Ing/Yngvi-Freyr, and explores the capacity of myths to recur and endure across � me. Drawing on an eclec� c range of narra� ve and linguis� c evidence from Northern European texts, and on archaeological discoveries, Pe� t suggests that the T image of the giant sword, and the characters and events associated with it, may refl ect HE an elemental struggle between the sun and the moon, ar� culated through an underlying W myth about the the� and repossession of sunlight. ANING The Waning Sword: Conversion Imagery and Celesti al Myth in Beowulf is a welcome contribu� on to the overlapping fi elds of Beowulf-scholarship, Old Norse-Icelandic literature and Germanic philology. -
Number Symbolism in Old Norse Literature
Háskóli Íslands Hugvísindasvið Medieval Icelandic Studies Number Symbolism in Old Norse Literature A Brief Study Ritgerð til MA-prófs í íslenskum miðaldafræðum Li Tang Kt.: 270988-5049 Leiðbeinandi: Torfi H. Tulinius September 2015 Acknowledgements I would like to thank firstly my supervisor, Torfi H. Tulinius for his confidence and counsels which have greatly encouraged my writing of this paper. Because of this confidence, I have been able to explore a domain almost unstudied which attracts me the most. Thanks to his counsels (such as his advice on the “Blóð-Egill” Episode in Knýtlinga saga and the reading of important references), my work has been able to find its way through the different numbers. My thanks also go to Haraldur Bernharðsson whose courses on Old Icelandic have been helpful to the translations in this paper and have become an unforgettable memory for me. I‟m indebted to Moritz as well for our interesting discussion about the translation of some paragraphs, and to Capucine and Luis for their meticulous reading. Any fault, however, is my own. Abstract It is generally agreed that some numbers such as three and nine which appear frequently in the two Eddas hold special significances in Norse mythology. Furthermore, numbers appearing in sagas not only denote factual quantity, but also stand for specific symbolic meanings. This tradition of number symbolism could be traced to Pythagorean thought and to St. Augustine‟s writings. But the result in Old Norse literature is its own system influenced both by Nordic beliefs and Christianity. This double influence complicates the intertextuality in the light of which the symbolic meanings of numbers should be interpreted. -
Ragnarocks You Take on the Role of a Viking Clan Using Runestones to Mark Your Clan’S Claims of Land
1 1 IN NORSE MYTHOLOGY, HUMANS EXIST IN THE LAND OF MIDGARD - A PLACE IN THE CENTER OF THE WORLD TREE AND CONNECTED TO THE NINE REALMS. AMONG THESE NINE REALMS LIVE GODS AND GODDESSES, SERPENTS AND SPIRITS, AND ALL MANNER OF MYTHICAL AND MYSTICAL CREATURES. In Ragnarocks you take on the role of a Viking clan using Runestones to mark your clan’s claims of land. In the advanced game, your clan worships one of these powerful beings from another realm who lends you their power to help you outwit rivals and claim territories for your clan. At the end of the game, the clan who controls the most territory in Midgard wins! Contents Heimdallr Odin Guardian of Asgard Sól Ruler of the Aesir Goddess of the Sun Art Coming Soon Art Coming Soon Art Coming Soon SETUP: Draw two additional Mythology Powers with [Odin icon] andCommand hold them. cards. These are your START OF YOUR TURN: AT THE END OF YOUR TURN: You may relocate one of your vikings Settled You may either play a Command card this turn to any unoccupied space that was from your hand, or pick up all your played BEFORE YOUR MOVE: not Settled at the beginning of this turn. You may Move one space with Command cards. If you play a Command your Selected Viking card, you gain(ignore that setuppower powers). until your next turn 32 Mythology Cards 40 Runestones 6 Viking Pawns 1 Tree Stand 1 Game Insert Board 2 3 basic game setup 1 Remove game pieces from the insert and set them where all players can reach them. -
Character Biography Radagast the Brown
Character Biography: Radagast the Brown 1 ____ Character Biography Radagast the Brown By Oshun ___ Radagast the Brown is one of the Istari (Wizards) who were sent from Aman to assist the peoples of Middle-earth in their struggle against Sauron. His Quenya name is Aiwendil, which means 'lover of birds.' Unfinished Tales contains a section entitled The Istari,which is an excellent source for Tolkien's conceptions of these emissaries from the land of the gods and their roles in the continuing struggle against darkness in Middle-earth. (We will explore this resource in more detail below.) Before we saw Radagast with bird droppings in his hair and driving a sled pulled by giant bunnies in Peter Jackson's film-stylings of The Hobbit, the majority of readers were probably all but unaware of this blink-and-one-misses-him character. I knew him, of course, and cringed—appalled, offended, and grudgingly entertained—every time he appeared on the screen. (I realize some viewers actually like Radagast in the film, but I'd like to reserve that discussion for another time and another venue.) There are, more importantly, some fascinating threads to chase about Radagast in the published texts. Radagast is identified in the novels, but not developed or exploited fully: In The Hobbit, Gandalf actually leans on Radagast's (local) reputation to get himself, and his dwarvish and hobbit charges, accepted by Beorn. In The Lord of the Rings, Radagast plays a key, intermediary role in communications between Gandalf and Saruman. Yet Radagast disappears from The Lord of the Rings after the Council of Elrond. -
'From Beneath the Waves'.Pdf
British Library Cataloguing in Publication Data Beasts of the Deep: Sea Creatures and Popular Culture A catalogue entry for this book is available from the British Library Contents ISBN: 9780 86196 733 9 (Paperback); 9780 86196 939 5 (Ebook) Acknowledgements vii Introduction: Beasts of the Deep Part 1: FOLKLORE AND WEIRD TALES 9 Chapter 1 "From Beneath the Waves": Sea-Draugr and the Popular Conscience,Alexander Hay 11 Chapter 2 The Depths of our Experience: Thalassophobia and the Oceanic Horror, Sean J. Harrington 27 Chapter 3 From Depths of Terror to Depths of Wonder: The Sublime in Lovecraft's 'Call of Cthulhu' and Cameron's The Abyss, VivanJoseph 42 Part 2: DEPTHS OF DESIRE 57 Chapter 4 Beauty and the Octopus: Close encounters with the other-than-human, Marco Benoit Carbone 59 Chapter 5 The Octopussy: Exploring representations offemale sexuality in Victor Hugo's The Toilers of the Sea (1866) and The Laughing Man (1868), Laura Ettenfield 78 Chapter 6 Psychedelic Deep Blues: the Romanticised Sea Creature in Jimi Hendrix's '1983... (A Merman I Should Turn to Be)' (1968), Tim Buckley's 'Song to the Siren' (1968) and Captain Beefheart's 'Grow Fins' (1972), Richard Mills 94 Part 3: AQUATIC SPACES AND PRACTICES 109 Chapter 7 Fan Totems: Affective Investments in the Sea Creatures of Horror and Science Fiction, Brigid Cherry 111 Chapter 8 Mermaid Spotting: the Rise of Mermaiding in Popular Culture, Maria Mellins 128 Chapter 9 Adventures in Liquid Space: Representations of the Sea in Disney Theme Parks, Lee Brooks 142 Chapter 10 Rivers of Blood, -
Nordic Roots in Tolkien's Writings Mr
Nordic Roots in Tolkien's Writings Mr. Rayan Akbari & Dr. Sayyed Rahim Moosavinia Associate Professor of English Literature Faculty of Letters and Humanities Shahid Chamran University of Ahvaz Ahwaz, Khuzestan, Iran Introduction The social cataloguing website, Goodreads, in accord with Amazon, ranks The Lord of the Rings as the third best-selling book of all time, and The Hobbit as the fourth. This statistic is also confirmed by Facebook's 2014 data analysis of over 130,000 accounts for finding the top 100 most popular books. Sophie Hinger believes that this success stems from Tolkien's different attitude towards his writing. She suggests that Tolkien has pictured "Middle-earth as a mythological version of Europe, rather than creating a new and separate world as many fantasy authors after him did" (3). Her view is perhaps shared by many of the scholars who are searching for the outside influences of Tolkien's works. So far, as different sources as Celtic, Anglo-Saxon, Viking, Old Norse, Finnish, Arthurian, and biblical have been suggested by scholars like Thomas, Atherton, Hinger, Birkett, Tarkka, and Carpenter. Yet, the Nordic side of the argument seems to be better recognized. Many articles and books have established their aim to find these Nordic references; still, none seems to consider Scandinavia as a concrete place. Therefore, articles on different aspects of the culture like the mythology, literature, and specific people, like Vikings, and Finnish are popular in Tolkien studies. The present paper, however, does not discriminate between the different aspects of the concept; therefore, words like Norse, Nordic, Icelandic, Northern, and Scandinavian have all been used by the researchers to refer to the same thing, meaning the culture and literature of the Northern Germanic people.