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-VMUa/WL[-VMU-V 5a\PQK-LQ\QWV5 2WPV?QKS2 ENEMY GODS THE MYTHIC EDITION Writing John Wick Invaluable Design Contributions Jess Heinig Playtesters Jess Heinig, Sean Mooney, Annie Rush, Baron Silverton, Vachon Simien, Robert Telmar, and Josh “the Cursed” Wasta Inspiration (direct and otherwise) Jared Sorensen, Unheilig, Renee Knipe, Annie Rush, Michael Moorcock, Robert E. Howard, Homer, Joseph Campbell Special Thanks To Ganesha, Lord of Categories, He who bestows Good Fortune on Long Journeys. To Athena, Goddess of Craft , who guided our hands on this endeavor. To Caliope, Muse of Epic Works, whose Song never left our ears. To Snake, Fire-Bringer and Trickster, whose tongue tickled our ear as he whispered to us. To Discordia (just in case). And to Prometha, Lady of Imagination. We are your humble servants. CONTENTS Introduction. 1 Chapter 1: Creating Characters . 2 First Step: Your God . .2 Second Step: Your Hero . .4 Chapter 2: Risks. 10 Taking Risks . 10 Violence. 13 Chapter 3: Devotion & Divinity. 18 Starting Divinity Points . 18 Domain . .18 Divine Inspiration . .20 Intervention & Retribution . 20 Ranks of Faith . 23 Chapter 5: Making Your Hero Better . 26 Appendix 1: The Pantheon . 27 God of the Battlefield: Falvren Dyr. 27 God of Craft: Aelon Valeron . 28 God of Fortune: Ashalim Avendi . .30 Goddess of the Hearth: Manna Renay . 31 God of Justice: Jonan Drax. 32 Goddess of Love: Talia . .33 God of Wisdom: Tyane Bran . 34 Lord of Death: Uhmume. 36 The Fell Gods . 36 Appendix 2: The Fell Gods . 37 The God of Murder: Ikhalu. 37 The Bloody-Eyed Widow: Mahl . .38 The Grinning man: Afhil. 41 The Lord of Demons: Sorcel Shem . 43 Appendix 3: Creating Your Own Pantheon. 44 Define Your Pantheon . 44 Two Examples. 44 The Four Elements . 45 Death. 47 Lastly. 47 Appendix 4: D20 Conversion Notes . 48 Conclusion. 49 1 INTRODUCTION “Let’s play Gods!” – Me, circa 8th Grade Way back in junior high school, when I was playing Dungeons & Dragons, the ultimate goal was “uplift ing” our favorite characters to “god status.” Now, we heard all kinds of ways to do that: become 36th level, kill a god to assume his mantle, or even sleep with a god (something my boys never believed, no matter how much verisimilitude I employed). And so, many years later, I’m thinking back to those days, wondering the same thing I was wondering then: “How would a roleplaying game for gods work? Aft er all, can’t gods do anything?” Well, as it turns out, that isn’t exactly true. A college mythology course taught me that most gods are just as limited as human beings are. Th at is, gods are limited by the imaginations of the men who create them. (Mythological gods, that is. Not real gods. You know, the gods you worship, as opposed to other people’s gods.) And so, here’s Enemy Gods. A roleplaying game for those of us who aren’t content with just playing heroes, but want a step up into the heavens, to play what may be the world’s most dangerous game… What is Enemy Gods? It’s a role-playing game where you play two characters: a God and a Hero. Th e Hero is a mortal trying to win the favor of the Gods by doing the kind of things Heroes do. In exchange, the Gods help the Hero out with acts of divine intervention, trying to win enough favor from him (or her) the Hero. Th e more the God helps the Hero, the more the Hero helps the God, and it all goes round and round in a big symbiotic circle. Sword and Sorcery While Enemy Gods is a fantasy game, the setting is more in line with the Conan and Elric genre of fantasy than the high romance of Th e Lord of the Rings. Th e world of Enemy Gods is steeped in the “age from before the fall of Atlantis;” pre-historic times that man does not remember, except sometimes in dreams. For a real world comparison, the world of Enemy Gods is closer to 500 BC than 1300 AD and it is far more Elric than Aragorn. What Do I Need to Play? You need this book, pencils and a lot of 6-sided dice. Tasty beverages help. CHAPTER 1: CREATING CHARACTERS Gods and Heroes share a very special relationship. As a Hero performs fabulous acts of unbelievable heroism (or despicable villainy), he increases a God’s fame in the mortal world, thus increasing the God’s power and infl uence. But he can’t do it alone; he needs divine help. Th e more assistance the God gives the Hero, the more the Hero can accomplish. Th e more the Hero accomplishes, the more power he gives back to the God, which is more power the God can use to help the Hero. If your Hero wins enough favor from one of the Gods, he becomes that God’s Champion (and gains access to even more powers). Th e Greeks had this game down to a science: the whole Trojan War was about battles between the Gods and their Champions. In the myths, Athena’s Champion was Odysseus, Zeus’ was Heracles and Aphrodite’s Champion was Hector. If you’re a God, you need a Hero to further your cause in the world of mortals. Most players assume their Hero and God get along famously, but more daring players even go so far as to make enemies of their Hero and their God. Whatever relationship you have, consider it carefully. So, with all that in mind, think of all the classic heroes from mythology. Th ere’s Arthur, the reluctant King of Britain; Roland, Charlemagne’s noble knight; Siegfried, the Norse dragon-slayer; and Manabozho, the Algonquin trickster. (Okay, maybe you don’t know about Manabozho. Th at’s okay — I didn’t either until I started researching this game. You should check him out; he’s pretty awesome.) First Step: Your God Th e fi rst step in playing Enemy Gods is picking out a God for each player in the game. Is your God the God of the Battlefi eld? Th e God of Craft ? Th e Goddess of Love? Because there can only really be one God of the Battlefi eld, you’ll need a method for choosing who gets to play whom in the Pantheon. Here are a few ways to pick Gods for the game. Creation by Design Th e GM assigns Gods to the players based on their personalities and player types. Th e guy who always plays fi ghters gets the God of the Battlefi eld, the guy who always plays bards gets the God of Love, the guy who always plays thieves gets the God of Fortune. You get the picture. Creation by Accident Th e group throws all the God names in a hat. Everybody picks out one and you get what you draw. Whether or not everybody gets to trade aft erward or not is up to you. 2 3 Creation by Will a card is drawn, he knows its face and rank. Th e GM says, “We’re playing Enemy Gods!” Th ere is no Fate, no Destiny… only the whim of and lets the players decide among themselves the God of Fortune. who gets to play which God. Goddess of the Hearth: Manna Renay A Sample Pantheon She is the Mother of the World, the one who For your perusal (and possible use), here’s a taught men to tame the beasts, who taught them pantheon of gods. If you’re familiar with some how to make the crops grow, taught them the of my other games, you may recognize a few rituals to bring the world back to life aft er the faces. If you like ‘em, use ‘em. If not, make up long sleeping death of winter. She is Mother To your own. Choose them in whatever method Us All. you see fi t. A more detailed God of Justice: Jonan description — along with Lesser Gods Drax rituals, miracles, allies and Th ere are other Gods in the It was he who gave men laws enemies — is in Appendix 1. world, although they do not have and the will to enforce them. the same power as the Gods listed It was he who gave men the God of the Battlefi eld: above. Th ese “City Gods” are promise of justice. Jonan Drax Falvren Dyr worshipped locally and sometimes and his devoted paladins walk Falvren Dyr is also known are just diff erent manifestations the earth for the sole purpose of as the Blood God. He is a of Greater Gods. Th e Lady of bringing justice to the wicked strong God who demands the Well, for example, is a minor and to protect those who cannot nothing from his followers Goddess in the city of T’jir. protect themselves. but self-reliance. He despises Oft en called the “Patron Saint of the weak and favors the Th ieves,” she protects the lower strong. He never bestows Goddess of Love: Talia classes (pick pockets, burglars, Yvarai blessings on those who ask: confi dence men, etc.) from the only those who deserve it. More than just the Goddess of tyranny of the corrupt monarchy Love, Talia is the world’s muse. and merchant class. While she God of Craft: Aelon Th rough her divine inspiration, does protect the criminal classes, Valeron all great works of art are made. It she is a lesser manifestation of the Brother to the Bloody is by her hand that artists paint, God of Justice.