Ancient Krynn
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Return to the Temple of Elemental Evil ERRATA and FAQ
Return to the Temple of Elemental Evil ERRATA AND FAQ A collaborative product of the members of Monte Cook's Return to the Temple of Elemental Evil web forum. Compiled, edited, and formatted by Siobharek. PDF version edited by ZansForCans. Modified: 11 February 2003 The definitive source for this errata and FAQ can be found in the ‘sticky’ threads at the top of the topic list on Monte Cook's Return to the Temple of Elemental Evil web forum. None of these errata or FAQ are official in any way (i.e. Monte or WotC have not said "That's right."), but most have been agreed to be accurate and true to the core rulebooks by many DMs running this adventure. NPC stats corrections are grouped in the appropriate chapter that the NPC appears in. In some cases, there is no ‘fix’ suggested—the errata is simply provided to alert you to a discrepancy. You didn’t think we’d do all the work for you, did you? It may seem like there are quite a lot of errata for this product. There are! Part of the explanation we have heard is that Monte was working on the adventure while D&D 3e was still being finalized. The rest we simply blame on his editors. ;) We welcome further corrections and additions to this list. However, when and if you find something that doesn't seem right, please check in every available rulebook. For instance, adding the right number of feats and stat increases to monsters with classes can be fiendishly hard but check it and double check it as much as you can. -
AD&D Designer Q&A!
AD&D Designer Q&A! http://www.dragonlanceforums.com/forums/printthread.php?t=19663&pp... AD&D Designer Q&A! Printable View Dragonhelm 11-15-2009 07:18 PM AD&D Designer Q&A! Hey, folks, I have a special treat for you guys. AD&D Dragonlance game designers Colin McComb and Tim Beach have agreed to join us for a Q&A session! Colin was a designer for the Tales of the Lance boxed set, as well as Knight's Sword, Taladas: the Minotaurs, and Unsung Heroes. You can see his various RPG credits here . Tim was designer for Flint's Axe, has additional design credits for Taladas: the Minotaurs, and was a designer for Unsung Heroes. You can see Tim's various RPG credits here . Gentlemen, welcome to DragonlanceForums.com! I'm going to start out with a few questions, and everyone else should feel free to ask their questions as well. Colin and Tim will be able to answer as time permits. I ask that everyone please be respectful of our guests and their time. 1. First of all, how did you two get involved in Dragonlance? 2. Colin, tell us about the Tales of the Lance boxed set. What brought it about? Was it challenging writing a new sourcebook for Dragonlance? 3. What were the design goals of Tales of the Lance? 4. Colin, tell us about writing Knight's Sword. 5. Tim, tell us about writing Flint's Axe. How closely did it tie into Flint, the King? Did you and Colin coordinate on this project? 6. -
Dragon Magazine #248
DRAGONS Features The Missing Dragons Richard Lloyd A classic article returns with three new dragons for the AD&D® game. Departments 26 56 Wyrms of the North Ed Greenwood The evil woman Morna Auguth is now The Moor Building a Better Dragon Dragon. Paul Fraser Teaching an old dragon new tricks 74Arcane Lore is as easy as perusing this menu. Robert S. Mullin For priestly 34 dragons ... Dragon Dweomers III. Dragon’s Bestiary 80 Gregory W. Detwiler These Crystal Confusion creatures are the distant Dragon-Kin. Holly Ingraham Everythingand we mean everything 88 Dungeon Mastery youll ever need to know about gems. Rob Daviau If youre stumped for an adventure idea, find one In the News. 40 92Contest Winners Thomas S. Roberts The winners are revealed in Ecology of a Spell The Dragon of Vstaive Peak Design Contest. Ed Stark Columns Theres no exagerration when Vore Lekiniskiy THE WYRMS TURN .............. 4 is called a mountain of a dragon. D-MAIL ....................... 6 50 FORUM ........................ 10 SAGE ADVICE ................... 18 OUT OF CHARACTER ............. 24 Fiction BOOKWYRMs ................... 70 The Quest for Steel CONVENTION CALENDAR .......... 98 Ben Bova DRAGONMIRTH ............... 100 Orion must help a young king find both ROLEPLAYING REVIEWS .......... 104 a weapon and his own courage. KNIGHTS OF THE DINNER TABLE ... 114 TSR PREVIEWS ................. 116 62 PROFILES ..................... 120 Staff Publisher Wendy Noritake Executive Editor Pierce Watters Production Manager John Dunn Editor Dave Gross Art Director Larry Smith Associate Editor Chris Perkins Editorial Assistant Jesse Decker Advertising Sales Manager Bob Henning Advertising Traffic Manager Judy Smitha On the Cover Fred Fields blends fantasy with science fiction in this month's anniversary cover. -
Eberron Jumpchain
Eberron Jumpchain By Jim the Hate Fish Welcome to the wonderful world of Eberron! Twelve moons hang in the sky, with a belt of shattered rocks suffusing it. The twelve Dragonmarked houses rule over all aspects of life, each sponsoring a member of the Twelve, wizards dedicated to keeping the peace. Swashbuckling rogues work alongside ingenious craftsmen, wielding swords and shield and automatic crossbows. Robotic soldiers, remnants of the last great war, tread the streets, living the closest they can to normal lives, albeit typically normal lives as mercenaries. Spellslingers craft works of true arcana, ships that travel the sky, trains fuelled by lightning, and stone tablets that can communicate over great distances. You have 1000CP to spend. In addition, you get an Origin, Race, Class and Starting Location for free, as well as being able to set your age and gender as you please. Starting Location You may either roll an eight-sided die, starting at the relevant location, or pay 50CP to choose. The location you start at within each given area is at your discretion. 1: Breland. Breland is one of the five nations of central Khorvaire, lying in the southwest of the continent enjoying one of the largest areas of the nations and territories. Breland is a mix of open farmland, woodland and sprawling metropolis, the most famous of which is Sharn. 2: The Mournland. Once, Cyre shone more brightly than any of its sibling nations in the kingdom of Galifar. The Last War took a toll on the nation and its citizens, until disaster struck. -
NO ME WITHOUT YOU Thesis Submitted to the College of Arts
NO ME WITHOUT YOU Thesis Submitted to The College of Arts and Sciences of the UNIVERSITY OF DAYTON In Partial Fulfillment of the Requirements for The Degree of Master of Arts in English By Sandra E. Riley, M.Ed UNIVERSITY OF DAYTON Dayton, Ohio August 2017 NO ME WITHOUT YOU Name: Riley, Sandra Elizabeth APPROVED BY: ____________________________________ PJ Carlisle, Ph.D Advisor, H.W. Martin Post Doc Fellow ____________________________________ Andrew Slade, Ph.D Department Chair, Reader #1 ____________________________________ Bryan Bardine, Ph.D Associate Professor of English, Reader #2 ii ABSTRACT NO ME WITHOUT YOU Name: Riley, Sandra Elizabeth University of Dayton Advisor: Dr. PJ Carlisle This novel is an exploration of the narrator‟s grief as she undertakes a quest to understand the reasons for her sister‟s suicide. Through this grieving process, the heroine must confront old family traumas and negotiate ways of coping with these ugly truths. It is a novel about family secrets, trauma, addiction, mental illness, and ultimately, resilience. iii Dedicated to JLH iv ACKNOWLEDGMENTS Thank you to my earliest reader at the University of Dayton—Dr. Meredith Doench, whose encouragement compelled me to keep writing, despite early frustrations in the drafting process. Thank you to Professor Al Carrillo—our initial conversations gave me the courage to keep writing, and convinced me that I did in fact have the makings of a novel. Thank you to Dr. Andy Slade, who has been gracious and accommodating throughout my journey to the MA, and to Dr. PJ Carlisle, who not only agreed to be my thesis advisor her last semester at UD, but gave me the direction and input I needed while understanding my vision for No Me Without You. -
DIE RPG BETA V1.3
DIE RPG BETA v1.3 CONTENTS INTRODUCTION 1) RULE CHANGES 2) ADVANCEMENT 3) RUNNING THE ARCHETYPES (ERRATA & ADDITIONS) RUNNING THE MASTER RUNNING THE GODBINDER RUNNING THE FOOL RUNNING THE NEO NON-MASTER ANTAGONISTS NON-PLAYER ARCHETYPES 4) SUPPLEMENTARY MATERIAL DIE: DO YOU REMEMBER THE FIRST TIME (WE KILLED A KOBOLD AND TOOK ITS STUFF) DESIGNER NOTES 5) HANDOUTS (CHARACTER SHEETS & REFERENCE) CHARACTER SHEETS GM SHEETS, CHECKLISTS AND CHEAT SHEETS KIERON GILLEN © 2020 ART BY STEPHANIE HANS Copyright © 2020 Lemon Ink Ltd & Stéphanie Hans Studio. All rights reserved. DIE, the Die logos, and the likenesses of all characters herein or hereon are trademarks of Kieron Gillen Ltd & Stéphanie Hans. No part of this publication may be reproduced or transmitted in any form or by any means (except for short excerpts for journalistic or review purposes) without the express written permission of Lemon Ink Ltd & Stéphanie Hans Studio. All names, characters, events, and places herein are entirely fictional. Any resemblance to actual persons (living or dead), events, or places is coincidental. Representation: Law Offices of Harris M. Miller II, P.C. ([email protected]) INTRODUCTION v1.3 Hi again. As I said last time, I suspect this is the last of the Beta add-ons for DIE, at least in terms of new major content. It basically completes what I consider the core DIE Beta experience. It takes the form of the previous update, in terms of working as an errata to what already exists in the main manuals. This release also includes what was in the 1.2 release, with some more tweaks. -
HARP to Rolemaster Conversion
HARP to RMFRP Conversion Introduction This article offers some guidelines for converting characters from the High Adventure Role Playing (HARP) system to the Rolemaster Fantasy Role Playing (RMFRP) system. The systems are similar in nature, so conversions between them are reasonably simple. Types of Conversions There are several ways that characters can be converted from HARP to RMFRP. The method chosen depends on how concerned you are with having a “legal” RMFRP character and how much time you are willing to spend doing the conversion. A big influence on this choice will be the importance of the character being converted. A Player Character that is going to be around for a long time (with any luck!) should have more time and effort spent on the conversion process than a minor NPC that is only going to be encountered once. I’ve described several methods below, of course these are just guidelines and you may well choose a method that falls somewhere between any of these. Strictly Legal Method (SL): This method uses the HARP character information as a guideline for creating a new RMFRP Character from scratch. The RMFRP rules take precedence in all cases. Temporary and Potential Stats are generated, skills are purchased at each level using the available Development points, spell lists are picked and developed, etc. The character’s level may end up different than their level in HARP. Basically the character could keep adding levels until their stats and skills are close to the HARP values. This is the recommended method for Player Characters and very important NPC’s Pretty Darn Close Method (PDC). -
Linda Christine Knowles Phd Thesis
IN SEARCH OF A NATIONAL VOICE : SOME SIMILARITIES BETWEEN SCOTTISH AND CANADIAN POETRY 1860-1930 Linda Christine Knowles A Thesis Submitted for the Degree of PhD at the University of St Andrews 1981 Full metadata for this item is available in St Andrews Research Repository at: http://research-repository.st-andrews.ac.uk/ Please use this identifier to cite or link to this item: http://hdl.handle.net/10023/15190 This item is protected by original copyright In Search of a National Voice: Some Similarities Between Scottish and Canadian Poetry 1860-1930. by Linda Christine Knowles 1981 ProQuest Number: 10167356 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. In the unlikely event that the author did not send a complete manuscript and there are missing pages, these will be noted. Also, if material had to be removed, a note will indicate the deletion. uest. ProQuest 10167356 Published by ProQuest LLC(2017). Copyright of the Dissertation is held by the Author. All rights reserved. This work is protected against unauthorized copying under Title 17, United States Code Microform Edition © ProQuest LLC. ProQuest LLC. 789 East Eisenhower Parkway P.O. Box 1346 Ann Arbor, Ml 48106- 1346 s tv3. This thesis has been composed by me, and the work of which it is a record has been done by myself. It has not been accepted in any previous application for a higher degree. I have carried out research in Canadian and Scottish poetry in the Department of English, University of St Andrews under the supervision of Dr R.P. -
Fugitive Anne a Romance of the Unexplored Bush
Fugitive Anne A Romance of the Unexplored Bush Praed, Rosa Campbell (1851-1935) A digital text sponsored by Australian Literature Electronic Gateway University of Sydney Library Sydney, Australia 2002 http://setis.library.usyd.edu.au/ozlit © University of Sydney Library. The texts and images are not to be used for commercial purposes without permission Source Text: Prepared from the print edition published by John Long, London 1902 All quotation marks are retained as data. First Published: 1902 Australian Etext Collections at women writers novels 1890-1909 Fugitive Anne A Romance of the Unexplored Bush London John Long 1902 Fugitive Anne - Part I Chapter I - The Closed Cabin IT was between nine and ten in the morning on board the Eastern and Australasian passenger boat Leichardt, which was steaming in a southerly direction over a calm, tropical sea between the Great Barrier Reef and the north-eastern shores of Australia. The boat was expected to arrive at Cooktown during the night, having last stopped at the newly-established station on Thursday Island. This puts time back a little over twenty years. The passengers' cabins on board the Leichardt opened for the most part off the saloon. Here, several people were assembled, for excitement had been aroused by the fact that the door of Mrs Bedo's cabin was locked, and that she had not been seen since the previous day. Mrs Bedo was the only first-class lady passenger on the Leichardt. Three men stood close to her cabin door. These were Captain Cass, the captain of the Leichardt; the ship's doctor, and Mr Elias Bedo, the lady's husband. -
The Westfield Leader
Town Council Meets Tuesday THEWESTFIELD LEADER 8:30 P.M. THE lEAMNO AND MOST WUMEIY CMCUUTEO WEEKLY NEWSPAPEI IN UNION COUNTY Published Second Uasa PostaKe Paid EIGHTY-FIRST YEAR—No. 41 Bverr Thursday WESTFIELD, NEW JERSEY, THURSDAY. MAY 20, 1971 at WeetSeld. N. J. 30 Pages—10 Cemtt Mayor Defends Center Borough B of E Leans Toward Plan Closed by 'Plains Suit To Hike To Phase Out Columbus; WestficM's new Conservation Cen- past, according to Mayor Oonn A. project on LamToents Mill Rd., but ter is temporarily closed following Snyder in retort to a May 12 edi-Snyder feels optimistic that the Salaries a temporary restraining order to torial in a daily newspaper. "Such a center will be bade in operation Mountainside — An ordinance pro- shut down (Hie project obtained by process is costly, inefficient and following a hearing on May 28. "Sim- viding an average S'.i percent pay the Township of Scotch Plains and fails to come even dose to today's ilEir operations equally 'as close to increase for municipal employes was Decision Possible in June 14 of its residents, criteria for environmental protection. residential areas have bsen ac- introduced at a mcflting of the Bor- IYM court order was granted It also completely destroys useful ceptable in other communities." he ough Council Tuesday night. How to achieve racial balance in 10 elementary and two junior high Thursday by Superior Court Judge organic materials that should be re- claimed, "and while we are pro- Under the proposal, Elmer Hof- schools and still maintain a "neighborhood school" system which requires Samuel Altcorn Jr. -
Dragonlance Chronicles, Books 1-3, 1988, 0140115404, 9780140115406, Penguin Books, Limited, 1988
Dragonlance Chronicles, Books 1-3, 1988, 0140115404, 9780140115406, Penguin Books, Limited, 1988 DOWNLOAD http://bit.ly/1BU4oaD http://www.barnesandnoble.com/s/?store=book&keyword=Dragonlance+Chronicles%2C+Books+1-3 More than three million readers have witnessed the return of the dragons... And now the books that began the best-selling "dragonlance" saga are collected in their entirety in this special edition, along with all of the artwork from the trilogy. This splendid collector's edition is a must for the millions of readers who fell in love with the fantasy world of Krynn. DOWNLOAD http://fb.me/2CfRD0Dqx http://kickass.to/Dragonlance-Chronicles-Books-1-3-t5030293.html http://bit.ly/1tcwFDg Legacy of the Darksword , Margaret Weis, Tracy Hickman, 1998, Fiction, 328 pages. The rise of an evil alien race empowered by a new form of magic forces the remnants of humanity to search for a newly forged Darksword. Dragons of Spring Dawning , Michael Williams, 1985, Fiction, 379 pages. Finally armed with dragonlances, a group of heroes, composed of a knight, barbarian, dwarf, and half-elf, face a deadly showdown with the evil dragons and Takhisis, the Queen. Dragons Worlds Afire, Margaret Weis, Tracy Hickman, Scott McGough, Keith Baker, 2006, Fiction, 144 pages. Presents four illustrated novellas about dragons based in four fantasy universes--Forgotten Realms, Dragonlance, Magic: The Gathering, and Eberron--and written by five famous. Stormblade , Nancy Varian Berberick, 1988, Fiction, 347 pages. A tale of adventure and heroics set at the end of the War of the Lance tells of dual quests--the rescue of Hauk, who has mysteriously disappeared, and the return of the coveted. -
0101. Hlantyr the Liar: There Is a Small, Walled Castle Here Built Atop a Tall Hill. the Master of the Castle Is the Illusionist Hlantyr
0101. Hlantyr the Liar: There is a small, walled castle here built atop a tall hill. The master of the castle is the illusionist Hlantyr. Hlantyr employs a retinue of ten men‐ at‐arms (leather armor, shield, spear, light crossbow) and a sergeant‐at‐arms named Carlyle, an old veteran freebooter from the city‐state of Tremayne. Hlantyr is a retired adventurer who now owns a coffee plantation in the hills between the Wyvern Coast and the jungles of Zoaka. The plantation is maintained by 35 peasants and a overseer named Todonga. Twice a year, the plantation is visited by a camel caravan from Ophir. Hlantyr keeps his workers in a perpetual haze with hypnotic spells. He is a temperamental man who despises visitors, especially other illusionists. He initially tries to frighten visitors away with illusions, resorting to violence only if absolutely necessary. Hlantyr’s treasure consists of 400 gp, 50 pp, a sardonyx worth 50 gp, a zircon worth 100 gp, a pearl worth 130 gp and a magnificent fire opal worth 850 gp. Hlantyr: Human Illusionist; LVL 11; HP 27; AC 10; ATK by weapon; MV 30; F10 R9 W8; XP 2750; AL Neutral (N); Special – Spells (4/5/4/ 4/4/3/2); Gear – Silver dagger, 3 darts, spellbook, potion of fly, rope of entanglement; Abilities – Str 13, Int 14, Wis 10, Dex 13, Con 10, Cha 9. 0102. Poisonous Fields Forever: This hex is crawling with poisonous plants. Adventurers moving through the hex must make a Fort save each hour or wind up with a painful rash (‐2 to all attacks and saves) for 1d6 days.