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Dragon Magazine #248
DRAGONS Features The Missing Dragons Richard Lloyd A classic article returns with three new dragons for the AD&D® game. Departments 26 56 Wyrms of the North Ed Greenwood The evil woman Morna Auguth is now The Moor Building a Better Dragon Dragon. Paul Fraser Teaching an old dragon new tricks 74Arcane Lore is as easy as perusing this menu. Robert S. Mullin For priestly 34 dragons ... Dragon Dweomers III. Dragon’s Bestiary 80 Gregory W. Detwiler These Crystal Confusion creatures are the distant Dragon-Kin. Holly Ingraham Everythingand we mean everything 88 Dungeon Mastery youll ever need to know about gems. Rob Daviau If youre stumped for an adventure idea, find one In the News. 40 92Contest Winners Thomas S. Roberts The winners are revealed in Ecology of a Spell The Dragon of Vstaive Peak Design Contest. Ed Stark Columns Theres no exagerration when Vore Lekiniskiy THE WYRMS TURN .............. 4 is called a mountain of a dragon. D-MAIL ....................... 6 50 FORUM ........................ 10 SAGE ADVICE ................... 18 OUT OF CHARACTER ............. 24 Fiction BOOKWYRMs ................... 70 The Quest for Steel CONVENTION CALENDAR .......... 98 Ben Bova DRAGONMIRTH ............... 100 Orion must help a young king find both ROLEPLAYING REVIEWS .......... 104 a weapon and his own courage. KNIGHTS OF THE DINNER TABLE ... 114 TSR PREVIEWS ................. 116 62 PROFILES ..................... 120 Staff Publisher Wendy Noritake Executive Editor Pierce Watters Production Manager John Dunn Editor Dave Gross Art Director Larry Smith Associate Editor Chris Perkins Editorial Assistant Jesse Decker Advertising Sales Manager Bob Henning Advertising Traffic Manager Judy Smitha On the Cover Fred Fields blends fantasy with science fiction in this month's anniversary cover. -
Dragonlance Chronicles, Books 1-3, 1988, 0140115404, 9780140115406, Penguin Books, Limited, 1988
Dragonlance Chronicles, Books 1-3, 1988, 0140115404, 9780140115406, Penguin Books, Limited, 1988 DOWNLOAD http://bit.ly/1BU4oaD http://www.barnesandnoble.com/s/?store=book&keyword=Dragonlance+Chronicles%2C+Books+1-3 More than three million readers have witnessed the return of the dragons... And now the books that began the best-selling "dragonlance" saga are collected in their entirety in this special edition, along with all of the artwork from the trilogy. This splendid collector's edition is a must for the millions of readers who fell in love with the fantasy world of Krynn. DOWNLOAD http://fb.me/2CfRD0Dqx http://kickass.to/Dragonlance-Chronicles-Books-1-3-t5030293.html http://bit.ly/1tcwFDg Legacy of the Darksword , Margaret Weis, Tracy Hickman, 1998, Fiction, 328 pages. The rise of an evil alien race empowered by a new form of magic forces the remnants of humanity to search for a newly forged Darksword. Dragons of Spring Dawning , Michael Williams, 1985, Fiction, 379 pages. Finally armed with dragonlances, a group of heroes, composed of a knight, barbarian, dwarf, and half-elf, face a deadly showdown with the evil dragons and Takhisis, the Queen. Dragons Worlds Afire, Margaret Weis, Tracy Hickman, Scott McGough, Keith Baker, 2006, Fiction, 144 pages. Presents four illustrated novellas about dragons based in four fantasy universes--Forgotten Realms, Dragonlance, Magic: The Gathering, and Eberron--and written by five famous. Stormblade , Nancy Varian Berberick, 1988, Fiction, 347 pages. A tale of adventure and heroics set at the end of the War of the Lance tells of dual quests--the rescue of Hauk, who has mysteriously disappeared, and the return of the coveted. -
Bestiary of Krynn, Revised
Bestiary of Krynn, Revised Designers: Cam Banks, André La Roche Additional Design: Jamie Chambers, Christopher Coyle, Sean Macdonald, Trampas Whiteman Editing: Jamie Chambers Proofreading: Elizabeth Baldwin, Christy Everette, Margaret Weis Project Manager: Jamie Chambers Typesetter: Sean Everette Art Director: Renae Chambers, Christopher Coyle Cover Artist: Jeff Easley Interior Artists: Omar Dogan, Jason Engle, Mark Evans, Eric Fortune, Scott Harshbarger, Scott Hepburn, James Holloway, Jennifer Meyer, Stanley Morrison, Ron Spencer, Eric Vedder, Brad Williams, Kevin Yan, Jim Zubkavich Cover Graphic Designer: Ken Whitman Interior Graphic Designer: Kevin T. Stein Special Thanks: Shivam Bhatt, Ross Bishop, Neil Burton, Weldon Chen, Richard Connery, Luis Fernando De Pippo, Tracy Everette, Matt Haag, Ben Jacobson, Tobin Melroy, Ashe Potter, Joshua Stewart, Heine Kim Stick This d20 System® game accessory utilizes mechanics developed for the new DUNGEONS & DRAGONS® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This Wizards of the Coast® Official Licensed Product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. DUNGEONS & DRAGONS, D&D, Dungeon Master, DRAGONLANCE, the DRAGONLANCE Logo, d20, the d20 System Logo, Wizards of the Coast, and the Wizards of the Coast Logo are registered trademarks of Wizards of the Coast, Inc., aSample subsidiary of Hasbro, file Inc. © 2006 Wizards of the Coast, Inc. Used with permission. All rights reserved. First Printing—2006. Printed in the USA. © 2006 Margaret Weis Productions, Ltd. Margaret Weis Productions and the Margaret Weis Productions Logo are trademarks owned by Margaret Weis Productions, Ltd. -
Bestiary of Krynn, Revised
Bestiary of Krynn, Revised Designers: Cam Banks, André La Roche Additional Design: Jamie Chambers, Christopher Coyle, Sean Macdonald, Trampas Whiteman Editing: Jamie Chambers Proofreading: Elizabeth Baldwin, Christy Everette, Margaret Weis Project Manager: Jamie Chambers Typesetter: Sean Everette Art Director: Renae Chambers, Christopher Coyle Cover Artist: Jeff Easley Interior Artists: Omar Dogan, Jason Engle, Mark Evans, Eric Fortune, Scott Harshbarger, Scott Hepburn, James Holloway, Jennifer Meyer, Stanley Morrison, Ron Spencer, Eric Vedder, Brad Williams, Kevin Yan, Jim Zubkavich Cover Graphic Designer: Ken Whitman Interior Graphic Designer: Kevin T. Stein Special Thanks: Shivam Bhatt, Ross Bishop, Neil Burton, Weldon Chen, Richard Connery, Luis Fernando De Pippo, Tracy Everette, Matt Haag, Ben Jacobson, Tobin Melroy, Ashe Potter, Joshua Stewart, Heine Kim Stick This d20 System® game accessory utilizes mechanics developed for the new DUNGEONS & DRAGONS® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This Wizards of the Coast® Official Licensed Product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. DUNGEONS & DRAGONS, D&D, Dungeon Master, DRAGONLANCE, the DRAGONLANCE Logo, d20, the d20 System Logo, Wizards of the Coast, and the Wizards of the Coast Logo are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. © 2006 Wizards of the Coast, Inc. Used with permission. All rights reserved. First Printing—2006. Printed in the USA. © 2006 Margaret Weis Productions, Ltd. Margaret Weis Productions and the Margaret Weis Productions Logo are trademarks owned by Margaret Weis Productions, Ltd. -
Dragon Magazine #249
HISTORICAL FANTASY Issue # 249 Volume XXIII, NO. 2 July 1998 Seeds of Evil James Wyatt Combining the historical AD&D® supplements with the Masque of the Red Death campaign for a legacy of terror. 26 66 Wyrms of the North Ed Greenwood The guile and subtlety of a drow lurks behind the Below the Tomb of Horrors smile of The Dark Lady. Bruce R. Cordell 76 Giants in the Earth New terrors to add to the classic AD&D module J. Gregory Keyes New legends from or any cryptic dungeon in your campaign. the World of the Waterborn. 38 82 Bazaar of the Bizarre Jeffrey Mendoza Before your next Sixguns and Sesheyans trek, shop at A Travelers Emporium. 90 Arcane Lore Rich Baker Ed Bonny Discover the dire powers of ® Back to the future with ALTERNITY game rules The Lost Spellbook of Rary the Traitor. for Old West firearms, plus guidelines for creating your own Weird West campaign. 98 Dungeon Mastery Holly Ingraham Learn the vocabulary 48 of the Underdark in Deep Meanings. Fiction Wakes the Narrow Forest The Wyrms Turn . 4 J. Gregory Keyes D-MAIL .................... 6 The ghost of his father compels Fool Wolf FORUM ...................... 10 to visit giant country. SAGE ADVICE ................. 18 58 OUT OF CHARACTER ........... 24 BOOKWYRMS ................. 72 CONVENTION CALENDAR ........ 102 DRAGONMIRTH .............. 104 KNIGHTS OF THE DINNER TABLE . 106 ROLEPLAYING REVIEWS ......... 108 GAME PREVIEWS ............... 114 PROFILES .................... 120 Publisher Wendy Noritake Executive Editor Pierce Watters Editor Dave Gross Art Director Larry Smith Associate Editor Chris Perkins Editorial Assistant Jesse Decker Production Manager John Dunn Advertising Sales Manager Bob Henning Advertising Traffic Manager Judy Smitha ® Michael Roele falls before the might of the dread Gorgon in this months cover by BIRTHRIGHT campaign artist Tony Szczudlo. -
Dragons of Winter
Dragons of Winter Original Story and Design: Jeff Grubb, Tracy & Laura Hickman, Harold Johnson, Douglas Niles Adapted by: Cam Banks, Sean Macdonald m Additional Design: Joe Mashuga, Clark Valentine, Scott Williams Editing & Development: Cam Banks m Proofreading: Liz Wilhelm Project Manager: Jamie Chambers m Typesetting: Digger Hayes Art Director: Renae Chambers m Cover Artist: Larry Elmore Interior Artists: Lindsay Archer, Daniel Bryce, Dennis Cramer, Chris Dien, Jeff Easley, Jason Engle, Larry Elmore, Alan Gutierrez, Jennifer Meyer, Chris Tackett Graphic Design: Digger Hayes Special Thanks: Ross Bishop, Luis Fernando De Pippo, Jeff Grubb, Matt Haag, Laura Hickman, Ben Jacobson, Jason Marsden, Tobin Melroy, Roger Moore, Bill Morton, Douglas Niles, Chris Pierson, Ashe Potter, Carl Smith, Garry Spiegle, Joshua Stewart, Heine Kim Stick, Margaret Weis Portions of Dragons of Winter were inspired by characters and situations drawn from Dragons of Winter Night and Dragons of the Highlord Skies by Margaret Weis and Tracy Hickman, published by Wizards of the Coast. This d20 System® game accessory utilizes mechanics developed for the new Dungeons & Dragons® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This Wizards of the Coast® Official Licensed SampleProduct contains no file Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. Dungeons & Dragons, D&D, Dungeon Master, Dragonlance, the Dragonlance Logo, d20, the d20 System Logo, Wizards of the Coast, and the Wizards of the Coast Logo are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. -
Dragon Magazine #247
HEROES FEATURES Rakasta of Myshra Bruce Heard Add these feline heroes to your campaign. DEPARTMENTS 26 56 Wyrms of the North Ed Greenwood Silver Miirym guards The Taltos Candlekeep as “The Sentinel Wyrm.” Tom Moldvay 74 Rogues Gallery Spirit-hunting rogues, the taltos combine Kate Novak “The Crew of the magical and martial power. Realms Master” return to your campaign. 38 82 Bazaar of the Bizarre Sebastian Dietz Look here for some Heroes of Cerilia “Magic That Works.” Ed Bonny 88 Dragons Bestiary Johnathan M. Richards Skills & Powers rules for the BIRTHRIGHT™ setting Before kiss- or any AD&D® campaign. ing for princes, study these “Anurans.” 46 94 Dungeon Mastery Brent Knowles Before giving up on language barriers, “Give Them Pidgins.” COLUMNS THE WYRM’S TURN™ .............. .4 D-MAIL™ ....................... .6 FORUM ....................... ..10 SAGE ADVICE ................... .18 OUT OF CHARACTER ............. .24 BOOKWYRMS™ ................... .72 Fiction CONVENTION CALENDAR .......... .98 Reunification: Body and Soul DRAGONMIRTH™ ............... .100 Jeff Grubb ROLEPLAYING REVIEWS .......... .104 The captain of the Realms Master makes KNIGHTS OF THE DINNER TABLE ... .114 his last stand, but not alone. TSR PREVIEWS ................. .116 62 PROFILES ..................... .120 STAFF Publisher Wendy Noritake Executive Editor Pierce Watters Production Manager John Dunn Editor Dave Gross Art Director Larry Smith Associate Editor Chris Perkins Editorial Assistant Jesse Decker Advertising Sales Manager Bob Henning Advertising Traffic Manager Judy Smitha ON THE COVER On this month’s cover, TSR’s own rk post reminds us that heroes come in unlikely forms, and from origins as varied as the countless worlds of the PLANESCAPE® multiverse. DRAGON 247 • 3 DRAGON® Magazine (ISSN 0279-6848) is published monthly except November (twice monthly) by TSR, Inc., 1801 Lind Avenue S.W., Renton, WA 98055, United States of America. -
Ancient Krynn
v.1.00 Table of Contents A Travelers Guide to Ancient Istar Savage Lands: A Traveler's Guide to Nordmaar In Darkest Days: The Lost Battles and the Priests of the Moons The Holy Order of the Stars Sons of Kiri-Jolith: The Order of the Divine Hammer Campaigning through the First Cataclysm All writings and credit goes to John Grubber and all sources can be found on John Grubber’s website: http://www3.sympatico.ca/john.grubber This is an Unofficial Dragonlance Document. I am just a big fan of John’s work with some time on my hands. You can find me Canlocu at [email protected] The Glorious Empire A Travelers Guide to Ancient Istar By John Grubber Tucuri Citizens The text included here is unofficial, and is based on the Dragonlance game and fiction world, wholly owned by Wizards of the Coast, Inc. Its origins lie in an email from Chris Pierson, one of my fellow Dragonlance authors (and fellow Canadian) searching for information about Istar for a trilogy he was writing. This series of books would eventually become 'The Kingpriest Trilogy', published from 2001-2004 (Chosen of the Gods, Divine Hammer and Sacred Fire). For a fiction world nearing 20 years old, there was a great dearth of information about the greatest empire in its history. After speaking with Chris, I set about to fix this. Readers familiar with the trilogy will recognize many things in these pages- though there are many changes from the world of the novels as well. This is a natural part of the fiction writing process- some things worked, others did not. -
Hederick the Theocrat, Volume 4, 1994, 310 Pages, Ellen Dodge Severson, 1560768177, 9781560768173, TSR, 1994
Hederick the Theocrat, Volume 4, 1994, 310 pages, Ellen Dodge Severson, 1560768177, 9781560768173, TSR, 1994 DOWNLOAD http://bit.ly/1HOpSW7 http://goo.gl/Rtzfh http://www.barnesandnoble.com/s/?store=book&keyword=Hederick+the+Theocrat%2C+Volume+4 Hederick, leader of the Seeker religion in Solace and self-ordained conscience of Krynn, embarks on a terrifying inquisition that threatens all who follow magic and the true gods and allows the forces of evil into the world. Original. 75,000 first printing. DOWNLOAD http://u.to/TZsWmz http://www.filestube.to/s2/Hederick-the-Theocrat-Volume-4 http://bit.ly/1rkjLAs Before the mask, Volume 1 , Zola Press, 1993, Fiction, 312 pages. SUMMARY: Chronicles the life of the evil Verminaard, from his humble beginnings to his career as a despised ruler. By the authors of The Oath and the Measure. Original. 150,000. Kender, Gully Dwarves and Gnomes , Margaret Weis, Tracy Hickman, 1987, Fiction, 364 pages. This collection of tales about the minor races of Krynn--the lovable, mischievous, and brave sidekicks of the "Dragonlance" heroes--also includes a novella. Abducted , Brian Pinkerton, 2004, Fiction, 341 pages. A mother catches a glimpse of her child on a bustwo years after he was abducted and declared dead.. The Dark Queen , Michael Williams, 1994, Krynn (Imaginary place), 313 pages. The long-awaited tale of the New York Times best-selling Dragonlance series' greatest villain--Takhisis, Queen of Darkness--follows her as she is worshipped by legions of evil. Dog Whisperer The Rescue, Nicholas Edwards, Apr 27, 2009, Juvenile Fiction, 224 pages. Eleven- year-old Emily's nightmares of drowning lead her to an injured dog near her family's coastal Maine home, and as she nurses him back to health, she becomes aware that. -
Races of Ansalon
Races of Ansalon Designers: Cam Banks, Sean Macdonald, Clark Valentine, Trampas Whiteman Additional Design: Jamie Chambers, Sean Everette, Ben Jacobson, André LaRoche, Joe Mashuga, Ashe Potter, Jean Rabe, Scott Williams Editing: Christy Everette m Devlopment: Cam Banks m Proofreading: Jamie Chambers Project Manager: Sean Everette m Layout & Page Design: Sean Everette, Digger Hayes Art Director: Renae Chambers m Cover Artist: Larry Elmore Interior Artists: Lindsay Archer, Michael Bielaczyc, Paul Bielaczyc, Daniel Bryce, Jason Engle, Michael Franchina, Jeff Jenkins, Quentin Johnson, Ron Lemen, Adrian Majkrzak, Jennifer Meyer, Dzu Nguyen, Ron Spencer, Chris Tackett Cover Graphic Designer: Ken Whitman m Interior Graphic Designer: Kevin T. Stein Special Thanks: Luis Fernando De Pippo, Matt Haag, Tobin Melroy, Heine Kim Stick This d20 System® game accessory utilizes mechanics developed for the new Dungeons & Dragons® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This Wizards of the Coast® Official Licensed Product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. Dungeons & Dragons, D&D, Dungeon Master, Dragonlance, the Dragonlance Logo, d20, the d20 System Logo, Wizards of the Coast, and the Wizards of the Coast Logo are registered trademarks of Wizards of the Coast, Inc., aSample subsidiary of Hasbro, file Inc. © 2006 Wizards of the Coast, Inc. Used with permission. All rights reserved. First Printing—2007. Printed in the USA. © 2007 Margaret Weis Productions, Ltd. Margaret Weis Productions and the Margaret Weis Productions Logo are trademarks owned by Margaret Weis Productions, Ltd. -
1501422372350.Pdf
Physical Description ..........................64 Chapter One: Magical Practices ..............................66 Humans ...................... 5 Language ..........................................67 A Brief History ...................................5 Racial Relations ................................68 Common Traits ...................................7 Qualinesti Racial Traits ...................... 71 Civilized Humans ................................8 Silvanesti, High Elves ..........................71 Civilized Human Racial Traits ............... 8 Physical Description .......................... 71 Nomadic Humans ...............................13 Magical Practices ..............................75 Nomadic Human Racial Traits .............. 13 Language .......................................... 77 Nomadic Human Cultures ...................14 Racial Relations ................................ 77 Ithin’carthians ..................................18 Silvanesti Racial Traits ........................79 Physical Appearance ........................... 18 Sea Elves .......................................... 80 Psychology ...................................... 18 Physical Appearance ...........................80 Religion ........................................... 19 Language ..........................................82 Language .......................................... 19 Racial Relations ................................82 Racial Relations ................................20 Dargonesti Racial Traits .....................82 Ithin’carthian Racial -
Dragon Magazine #239
Carpe DM eize him!” they cried. I barely made it out of the room Then his buddy the invoker cast a real fireball down the alive. Sometimes it’s dangerous to mess with the players, tunnel, and none of the PCs tried to get out of the way. even if it’s only a little trick. OK, so that was pretty basic, but I think the best tricks are. Ed Carmien describes them in much better detail in this (Rolling back out of the window by the gaming table and land- issue’s installment of “Dungeon Mastery,” but what DM doesn’t ing on my feet was a pretty simple trick, too, when the alter- love to sit around talking about the sneaky, unfair, and down- native was to drown in a sea of thrown soft drinks.) right dirty little tricks he’s pulled on his players? Of course, you My other favorite dirty trick was also elementary. Of course, can’t boast about them to the players, since they seem to lack that’s why they all fell for it. the gene that makes such anecdotes amusing to those of us Except for mind flayers (ugh!), beholders had become the who run the games. Even the gentlest reminder of a past trick most feared monster in the campaign at one point. The play- can transform the best of player-DM friendships into some- ers didn’t really think I’d throw one of those at them, since they thing more akin to the loving relationship between James Kirk were still low-to-mid-level.